Knowledge (Planes): 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Dat ain' anythin' should be runnin' round here!
Dunia unfurls her Ectoplasmic Lash and strikes at the monster moving to put it within 10' if necessary. It doesn't matter if the mayor is corrupt. This thing shouldn't be.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Confirm: 1d20 + 7 ⇒ (17) + 7 = 24
Extra Damage: 1d8 + 7 ⇒ (3) + 7 = 10
perception: 1d20 + 7 ⇒ (11) + 7 = 18
Yoshi, seeing a mad pig dashes up and tries to trip it.
trip: 1d30 + 14 ⇒ (9) + 14 = 23
AOO followup stomp: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 <- ac adjustment for being prone
damage (cold iron): 1d6 + 7 ⇒ (2) + 7 = 9
NB, Yoshi has cold iron boot covering, bought when he was facing some fey.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Darvan orders Sahba to attack the creature as he moves toward it himself, drawing his scimitar.
Free action: Order Sahba to attack (auto-success)
Move action: Move towards the creature, drawing scimitar
Difficult Terrain?: 1d100 ⇒ 68
Difficult Terrain?: 1d100 ⇒ 42
Difficult Terrain?: 1d100 ⇒ 78
Difficult Terrain?: 1d100 ⇒ 97
Standard action: Attack outsider
Attack (+1 Scimitar, Power Attack): 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Damage (+1 Scimitar, Power Attack): 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Critical Confirm (+1 Scimitar, Power Attack): 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Critical Damage (+1 Scimitar, Power Attack): 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Sahba rushes the creature, powerful legs propelling her through the crowds.
Move action: Move towards the creature (speed 60')
Difficult Terrain?: 1d100 ⇒ 3
Difficult Terrain?: 1d100 ⇒ 17
Difficult Terrain?: 1d100 ⇒ 9
Difficult Terrain?: 1d100 ⇒ 66
Standard action: Attack outsider
Attack (Talon): 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Talon): 1d6 + 1 ⇒ (6) + 1 = 7
None of the heroes manage to located who did it, but they all deal with the pig shiftly. Any citizens standing around watching or just have not yet left the scene cheer with a sigh of relief.
The Mayor comes to you all after it is over. Thank you and I hope to see you at the founder's feast in 15 minutes? Will you come?
Sajna carefully slings the musket back over her shoulder, keeping it loaded and ready to fire but locking the hammer in the half-cocked position.
She wants to be ready should anything else unexpected occur.
Sajna is going to be very suspicious of her food, especially now. She will head over to the feast area and see if she can get an idea of what's on offer, keeping an eye out to see if she can see any of the food being prepared or trying to gage the intentions of those serving the food.
Being wary of the generally unwelcoming attitude of the villagers so far, and suspicious of foreign cuisine in general, Sajna will be very careful when selecting a meal.Approaching a vendor, she tries to get a feel for their attitude toward her.
Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17
If she can get a view of the food being prepared, she keeps an eye out for anything unsavory being added to her meal.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Finally, after receiving her dish, she carefully inspects the food for any obvious poisons that may have been added to it.
Craft (Alchemy): Take 10 + 4 ⇒ 14
If she can't find anything vegetarian on offer, or if she suspects any foul play, she will just eat some of the rations she brought with her.
|Uthraed of Galt|
You all sit down at the feast, it has black mushrooms, fayleaf salad, fried silkworms, smoked tick legs and stirge blood sausage. All the guests seem to be enjoying it.
None of you detect poison. Sajna figures out that the fayleaf salad leaves are mildly toxic, yet all the guests seem to be use to it and they all have one dose any more and they couldn't handle it. You must pass a fortitude save dc12 if you want to eat these or take 1 point of wisdom damage and be fatigued for 1 hour
I'm almost certain there are better things to do with a silkworm than fry it.
Dunia tucks in, trying to get her food from platters that others have already taken some food from. Not being used to it, she will avoid the toxic salad.
Why would you use toxic leaves in a salad?
Sajna takes a double helping of the black mushrooms, the one food item on offer she's comfortable eating, and sits down to enjoy her meal.
|Uthraed of Galt|
"I never did like salad anyway,"Uthraed exclaims when he is told about the toxicity. He instead elects to double up on the sausage, tearing into it with his teeth and temporarily forgetting his manners.
-Posted with Wayfinder
Looking at the feast which has been laid out the warpriest politely thanks the citizens for the offer but at this time is unable to partake in the feast for religious reasons.
The Mayor speaks up after noticing none of you touch the salad. I forgot, you all ain't to the salad yet, the leaves can be rough of the stomach and mess with the brain a little, most of the town's folks are. Unless you just don't like bitter taste or salad Don't think of the salad as poison, think of it as Marijuana, that is basically this town's version of it
He all hands you a vial to drink. Here, you should be able to eat the salad after taking this If you id it it is a vial of antitoxin and the mayor will not allow you to walk out with it.
You should at least try the salad, it's delicious and it relaxes you.
The vial gives +5 to fortitude saves against the salad.
Dunia stares at the mayor for a long moment. Fine. She gulps the antitoxin and has some salad.
Fortitude: 1d20 + 9 ⇒ (1) + 9 = 10
Hahahahahaha of course