DoubleGold's Legacy of Fire (Inactive)

Game Master DoubleGold

Loot List:
671 GP
Tempest: can change into any +1 one handed simple or martial melee weapon. has more effects at higher levels.
chime of opening with 4 charges left.
map


201 to 250 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

i moved Belsiard to an uncleared room


DungeonMaster

Roll 2 religion checks and a local check. No monsters here in the top part.

the bottom part is considered a different room, fyi.


Unnamed

lol yea knowledge...lol


DungeonMaster

That means you belsiard, if you don't have any of those knowledge skills let me know so I can move on.

Other players, you can still be exploring if you want to, he is not in combat you know.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I have none. Bel is minigm


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

Sculptures again?

Knowledge, Religion: 1d20 + 8 ⇒ (8) + 8 = 16


Female Halfling Bard/3

quick question, why don't you copy and paste that image onto the google draw? that way you don't have to draw anything, and we can just move around on the map proper...

Ilia, having only studied the arcane arts in her leisure had no idea what the statues were.


DungeonMaster

It is not letting me do that right now, plus I didn't discover internet predrawings until recently.

This debris-laden chamber once held a shrine and wooden altar, but all of that was smashed decades ago by vandals. The ceiling here has remained intact over the years, helping to preserve a hugh bas-relief state of a muscular humanoid man with a pointy beard gesturing toward a huge mountain in the background, his face a picture of mortal concern.

DC 15 religion check revealed that the beared figure is depicted in a manner similar to the way in which the faith of Sarenrae depict their saints, but this is not one of the more frequently honored saints of that faith.

How does that information help you in gameplay? Does it help reveal hints about future combats or hints about hidden items, or help you bypass combats with a peaceful solution? Maybe, maybe not, I don't read ahead. If I was a player I would ask those questions, other than storyline purposes, why is that information useful to gameplay?

Okay so only identifying some things on the statue, what do hereos want to do now?

Edit: Got Url to work though I'm not deleting the old one till later as that will take time.


Female Halfling Bard/3

IMO, storyline is extremely important to this game, otherwise it's just dice and math.

Ilia continues through the chamber.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bel follows stopping to look at te saint for a bit


DungeonMaster
Belsiard the Wanderer wrote:
Bel follows stopping to look at te saint for a bit

nothing special more about it.

At Illia. You see the same exact statue, yes two statues on both sides. On this one has palms out, in a sign of peace.

You see a door to the south. On it is a sign that says. "A ghost of unholy mien was purged from this place by Theodephus Estrovan, servant of Aroden, 4691 AR.


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

We seem to have split, I'll try to join back.

Roscoe moves forward but his attention was redirected to a smaller room with multiple openings. Moving back a bit, he looks into one of the openings.


DungeonMaster

you see an animal. knowledge nature to id. this thing must be destroyed. Anyone wishing to jump it in a surprise round, I'll just assume you caught up to Roscoe, go and and post actions or save this thing for later


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

Roscoe calls out to the others aloud "Guys, there's a large animal here that I think you should see!" not caring if it disturbs the animal or not. He does have his spear drawn though.


Female Halfling Bard/3

Ilia begins another song of courage. sorry, I'm at school, no link this time; also, her bow and arrow are still out


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

What does the animal look like? Does it look mean?


DungeonMaster

It is a vulture and nature check shows what it is. It is mean and you need to get the aritifact it is protecting, which will help the NPCs, though there are treasures for you as well. Who wishes to attack it, or leave it for later?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

1d20 + 3 ⇒ (19) + 3 = 22 for 1d3 ⇒ 3. Bel sends a small blob of acid at the bird


DungeonMaster

definitely a hit, other 2 want to get in on the surprise round?


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

I can still act in the surprise round? If yes, here's my standard action.

Roscoe steps up and stabs at the bird before it can attempt any retaliation against them after Belsiard provoked for combat.

Boar Spear Attk: 1d20 + 4 ⇒ (19) + 4 = 23 (no crit)
Boar Spear Dmg: 1d6 ⇒ 2


Female Halfling Bard/3

Ilia looses her arrow at an opportune pause in the song.

Forgot to roll skill: Perform (Sing): 1d20 + 11 ⇒ (5) + 11 = 16

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 3


DungeonMaster

don't know what happened to the other player, hasn't been on since the 16th. I'm not botting him because that feels like the DM playing a PC and I'm trying to avoid that here.

afterter hurting the bird badly, it is ready to retaliate.

Round 1
init: 3 + 1d20 ⇒ 3 + (5) = 8 Roscoe
init: 1d20 + 3 ⇒ (2) + 3 = 5 Ilia
init: 1 + 1d20 ⇒ 1 + (2) = 3 belsiard
init: 2 + 1d20 ⇒ 2 + (4) = 6 vulture


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

Roscoe lowers his spear, dropping the head so that he may hold it in one hand as he gestures with a whirling motion to Summon Monster II (eagles). Positioning them around the vulture that two of them ia flanking it.

# of Eagles: 1d3 ⇒ 3

I cant modify the map thru mobile, so I'll leave it to you GM to decide where it makes sense.

The eagles immediately attack with a flurry of wings, beaks, and talons.

Talon Atk A1: 1d20 + 5 ⇒ (16) + 5 = 21
Talon Atk A2: 1d20 + 5 ⇒ (8) + 5 = 13
Bite Atk A: 1d20 + 5 ⇒ (1) + 5 = 6
Talon Dmg A1: 1d4 ⇒ 3
Talon Dmg A2: 1d4 ⇒ 4
Bite Dmg A: 1d4 ⇒ 4

Talon Atk B1: 1d20 + 5 ⇒ (17) + 5 = 22
Talon Atk B2: 1d20 + 5 ⇒ (9) + 5 = 14
Bite Atk B: 1d20 + 5 ⇒ (4) + 5 = 9
Talon Dmg B1: 1d4 ⇒ 2
Talon Dmg B2: 1d4 ⇒ 3
Bite Dmg B: 1d4 ⇒ 3

Talon Atk C1: 1d20 + 3 ⇒ (20) + 3 = 23
Talon Atk C2: 1d20 + 3 ⇒ (4) + 3 = 7
Bite Atk C: 1d20 + 3 ⇒ (4) + 3 = 7
Talon Dmg C1: 1d4 ⇒ 4
Talon Dmg C2: 1d4 ⇒ 3
Bite Dmg C: 1d4 ⇒ 1

-Posted with Wayfinder


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

Talon Atk C1 Crit?: 1d20 + 3 ⇒ (16) + 3 = 19
Talon C1 Crit Dmg: 1d4 ⇒ 3

-Posted with Wayfinder


DungeonMaster

yep it is dead as birds swarm it. one thing I just realized, i did burning hands wrong, I counted it as 1d4 extra every 2 levels beyond first, I guess it works differnt from most spells that I remember.

Heroes find an item called tempest. It can change into any simple or martial one handed melee weapon and it is a +1 weapon. and some money.

what do heroes want to do now?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bel moves and looks through another unchecked door


Female Halfling Bard/3

*follows*


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

"I'm not one to wield weapons but do anyone of you want Tempest?" Roscoe asks his companions as he follows Belsiard.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I am pretty weak...I guess I could make it a spear but seems a waste for me to use it


DungeonMaster

here is what belsiar sees

This small antechamber was a place for reflection before monks gathered in the chapter house in the room to the right of this one. Carvings of religious significance to the cult of Sarenrae line the walls, but none seem to involve Vardishal or help in any way to lessen the mystery of the abandoned monastery.

Nothing in this room.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bel moves to the next room


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

Roscoe dismisses the eagles after bowing to them in respect for their help. Then he picks up Tempest and stashes it before following Belsiard.


Female Halfling Bard/3
Ilia Heartdrum wrote:
*follows*


DungeonMaster

It is a shrine to Vardishal and it leads to 3rd floor. Other than that, gold in plain sight which I'll add in a minute.


DungeonMaster

Where next heroes?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I guess the next floor.

also did you add the gold?


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

"Ilia, where's the entrance to the second floor again? This staircase looks like to goes to the third..."


DungeonMaster

At Roscoe, actually this is the 2nd floor, the staircase on the left side of the screen leads to the basement, the DM incorrectly named the floors. At Belsiard yes I did, but I thought you were all going to finish floor 1 first, there are still a few areas left.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Oh there are? Then we go there


DungeonMaster

go, where, upstairs? Or to the other unexplored areas on floor 1?


Female Halfling Bard/3

"The stair to the basement? It's back that way," Ilia says pointing over her shoulder with her thumb, "But let's get the rest of this floor first."

She walks into the room to their left and analyzes the door straight ahead on map.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Unexplored areas


Female Halfling Bard/3

Doesn't say it's cleared...


DungeonMaster

You see 3 batlike creatures, arcana to id dc 11 stirge anyone who just looks it up, just don't tell everyone.

they have to be cleared out of this church, surprise rounds when ready.


Female Halfling Bard/3

Ilia shouts, "Stirges! Don't let them touch you! They'll latch on, drink your blood, and possibly infect you!" before she erupts into song and looses an arrow at the one on the right.

Perform (Sing): 1d20 + 11 ⇒ (14) + 11 = 25

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 3

K. Arcana: 1d20 + 8 ⇒ (10) + 8 = 18


Male Halfling | Summoner 3 [HP 21/21 | Spells 1(4/4) | Summon Monster (3/6) | AC 18, 14T, 15F | 3F 5R 4W | Init +3 | Percept +0]

Wasn't it a standard action to start a song? Or have I been playing my other bard wrong over the past month...?

Roscoe runs towards Ilia after her shouting "What did you say? Something about drinking blood... vampires?"

Double move to just behind Ilia.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

1d20 + 3 ⇒ (1) + 3 = 4 for 1d3 ⇒ 1 a blob of acid flies


DungeonMaster

init: 4 + 1d20 ⇒ 4 + (9) = 13 stirge 1
init: 4 + 1d20 ⇒ 4 + (3) = 7 stirge 2
init: 4 + 1d20 ⇒ 4 + (10) = 14 stirge 3

init: 1 + 1d20 ⇒ 1 + (10) = 11 belsiard
init: 4 + 1d20 ⇒ 4 + (9) = 13 roscue
init: 3 + 1d20 ⇒ 3 + (9) = 12 illia

2 stirges try to attach to illia attack: 7 + 1d20 ⇒ 7 + (5) = 12
attack: 7 + 1d20 ⇒ 7 + (15) = 22
damage: 1d2 ⇒ 1we are going to make this combat simple, instead of the dm dealing with complex stuff, as I will deal with complex stuff later in the game. Illia you take 1d2 HP damage instead of 1 con damage.


Female Halfling Bard/3

You're totally right Roscoe, and this is a surprise round anyhow, I could only do the one thing... DG: Retcon: Ilia starts singing, no attack.

Now, Ilia, while singing, drops her bow, draws her revolver and shoots the thing attached to her.

Attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Point-Blank Shot, Precise Shot, BAB +2, DEX +2
Damage: 1d6 ⇒ 1


DungeonMaster

Belsiard and roscue are up.

@Ilia, you did full damage and killed it, roleplaying wise, I don't see how you do one damage, it was on you, even if you shot just the leg the bullet is too close and probably would have traveled through the whole body, from up the leg to the stomach. If you would have rolled a 2 or higher, I would have called hit, otherwise it would be saying you could miss with a gun when the gun is less than 1/2 inch away from your target. I could understand 1 damage it it was 5 feet away, but it was attached to you, you would have likely just shot it through the stomach at that distance.

201 to 250 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DoubleGold's Legacy of Fire All Messageboards

Want to post a reply? Sign in.