Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


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Paizo has had its ups and downs for Lefty and I, today.

The site looks to be back up now ... fingers crossed.


This is for all: If you're going to roll Perception, please tell us specifically what you are looking/searching for. Because this does effect outcomes/results.

@ Bart, with Alar's recent perception check, is he searching with his eyes for something in particular for eg traps, or is he purely going by scent to determine if there are other people in the mines?


In the order you guys are moving up the narrow passage, between Paul and Ayreth is Bart (and 5 ft spaces between you). Looking at some of the rp of last night ... Ayreth isn't behind Paul, but behind Bart (with a 5ft gap between you).

Thanks, guys.

The order is as follows:

Alar scouting (50ft) ahead of the group/Linn.

Linndell (at fork)
5 ft gap
Blue
5 ft gap
Gii
5 ft gap
Paul
5 ft gap
Bart
5 ft gap
Ayreth


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

In the order you guys are moving up the narrow passage, between Paul and Ayreth is Bart (and 5 ft spaces between you). Looking at some of the rp of last night ... Ayreth isn't behind Paul, but behind Bart (with a 5ft gap between you).

Thanks, guys.

The order is as follows:

Alar scouting (50ft) ahead of the group/Linn.

Linndell (at fork)
5 ft gap
Blue
5 ft gap
Gii
5 ft gap
Paul
5 ft gap
Bart
5 ft gap
Ayreth

Sounds fine with me.


Paul:
Paul wrote:
Bart's gear; does it seem consistent with gear/clothing that is worn by folk from Cheliax? I can make a Knowledge: Local check if necessary - please let me know. Thanks.

@Paul: This is something you can rp with Bart. I'm not entirely sure what clothing Bart is currently wearing, but I'm suspecting one adventurer's gear is pretty similar to another's -- unless they wear some motif or heraldry suggesting otherwise. I suppose if he wore head gear or somesuch that can give you some idea as to his ethnicity ... Still ... With what we know of Bart's clothing to date -- Know. Local will be of little to no use. RP it out since you guys are waiting for Alar to report back.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
** spoiler omitted **

No worries.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Are perception checks like that separate? I figured if there was anything to notice by sight or sound Alar would use the base to pick it up, and if there was anything to notice by scent, Alar would get a +8 to smell it.

He's looking for dangers in general either way so if you need a second roll, I'll make one for you just in case.


@Bart: I just need specifics. What kind of danger is Alar looking out for? Human threats? Traps? Both? Something other? Your group's expert -- Linndell -- is now waiting on Alar who was sent in before him.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

With the log trap and the frogs from earlier I'd say... Human threats, traps, and any creature threats.

And sorry for the delay. I'm on an incredibly weird sleep schedule thanks to allergies keeping me up so I just woke up a little while ago.


Sorry about your allergies, Bart. Hope you can get them sorted out soon.

And okay, thanks for clarifying re what Alar is searching for. I will have something up after I finish with dinner -- it'll be later tonight, my time. Sorry for the hold-up.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

It happens with every season change unfortunately. XD Thankfully they usually only last a few weeks.


Nothing you can take, Bart? No antihistamines to help or at least reduce the severity?


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Nah, that stuff costs money. Don't have anything to spare at the moment. XD


Calling it a night. We'll pick it up in the morning.

Good night from me - good day to you.


If any of you want to do something right now in game, then let us know, please. You don't have to necessarily be waiting around. :)


@Paul: There are coordinates on the current map I have issued on the board. So I'm unsure what you mean by you have no coordinates to go by.

If you want to search for traps, then let us know.

To all: Do you all start moving forward up the narrow passageway and into the left tunnel? Just let us know what your plans are as a group.

Calling it a night. See you all in my morning. :)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart's ready for it.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

If that's what the others want to do, Gii is down. He's curious about the chanting.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

@Paul: There are coordinates on the current map I have issued on the board. So I'm unsure what you mean by you have no coordinates to go by.

If you want to search for traps, then let us know.

To all: Do you all start moving forward up the narrow passageway and into the left tunnel? Just let us know what your plans are as a group.

Calling it a night. See you all in my morning. :)

Sorry about that - I was looking at an older map.

My bad.

I'm able to do a bit of postings between jobs; just let me see what's on the board, though. And again, sorry for any confusion...


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Sorry, felt like absolute garbage yesterday. I'll get a post up after work today (~5:30-6 PM EST).


Cool, thanks for the update.
Hope you feel better.


@Paul/everyone: In the future if you just have questions and comments, please put them here or in a spoiler. Thanks.


Hope you're feeling better, Gii.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

I'm fine today, I just was worth shit yesterday and had to go straight to work today.

I'll have something up in a minute.


Thanks, Gii. Hope your health stays good.

Note all: Lefty is at his RL tabletop game tonight and I will be entertaining guests soon. We're at the top of the new round, so if we can post tonight, we'll get the bad guys' actions up. Otherwise it may be tomorrow. We'll keep you posted, and, sorry for the delay. Thanks.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Off to work - I'll see you all later tonight...

Good luck!


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Actually Gii is probably one of the few people who can hit it.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Bartholomew Grayson wrote:
Actually Gii is probably one of the few people who can hit it.

As far as Paul knows, Gii is a doctor with some clerical abilities and (possibly) the only person in the party who can deal with the strange plague we've seen. Paul wouldn't want to risk their chief asset against the plague on the off-chance that the doctor can hit it, unfortunately.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Sorry, got lost in a science panel on youtube.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Ayreth - if you are able to levitate Paul up to use a melee attack on the orb, that's cool - but if this going to happen can my Standard Action to use "Total Defense" be ret-conned?


Paul, we are not permitting a retcon in this round.

btw: The orb is current 15 ft away from Paul and 16 ft in the air over G:2.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Thank you righty! Sorry about that.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Paul, we are not permitting a retcon in this round.

btw: The orb is current 15 ft away from Paul and 16 ft in the air over G:2.

So the orb is currently already 16 feet off the ground? Also, I'm assuming that there is space above the orb and the roof of the tunnel we're traveling in?

Okay, that said - how high exactly is the roof of the tunnel?


In the left tunnel itself the roof varies from 14 to 18 feet. All along the southern wall (where the first orb is hovering in the air (G:2) and firing), the roof is 16 ft high so no room above it.

In the middle/centre of the tunnel the roof is 18 ft.

Note to all: The two Defender Globes are skimming the roof at the present time, so no space above them.


Round 3: We have Blue, Bart and Alar left to act.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
Round 3: We have Blue, Bart and Alar left to act.

Not to mention Linndell - he only took a partial Move Action and still has the remainder of his Move Action as well his (potential) Attack Action or at least the remainder of his Standard Action; unless he's intentionally not attacking?


Linndell is nauseated. (This is his last round of it.)

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

So Linn has had his turn by drawing his weapon/bow.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Linndell is nauseated.

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

So Linn has had his turn by drawing his weapon/bow.

Ah! Thanks for the clarification, GM :)


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Cool - well, I'm off to work and won't be home until later.

I'm eager to see what happens when I get home :)


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

How high up is the second Defender Globe that's floating around the bend? The one that just attacked Alar.


@Bart: that one is 14 ft up.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Blue, my stars deal fire damage, which these things are unfortunately very resistant to. I'm lucky I was able to identify what they were or I would have wasted a couple. XD

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Haha, are we that stymied by these things?

Looking at the map, the rest of us do not have line of sight to the bat-elf girl, correct?


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Left Hand of Doom wrote:
Paul:[ooc] when/if you attack again while levitated you will be at -2

Left - I'm pretty sure that the penalty you're referring to is for multiple attacks each round - such as if I was using Two-Weapon Fighting or had a BAB of +6/+1 and used a full attack.

In other words, with the cumulative penalty for fighting in the air then it would be subtracting -1/-2 for a net total of at a +5/-1.

Or if I had a BAB of +11/6/1 I think the penalty would be -1/-2/-3 for a net total of +10/4/-2 and at the top of a new round the penalty "reboots", though I may be wrong.

Of course, before I do anything, I need to know what's up from Ayreth via the levitation; but if I could get clarified, that would be great.


"A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1."

It works as I stated in the gameplay post. It does not say "the first attack in a round."

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |
GM Left Hand of Doom wrote:

"A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1."

It works as I stated in the gameplay post. It does not say "the first attack in a round."

Aye, I read it the same way. Sorry, Paul, it was the best solution that I could think of.

On a "lighter" note, Levitate lasts 1 min/level, or until dismissed, so, you're good on that.


Paul, as Ayreth has mentioned, Levitate lasts for 5 minutes (1 min/level). This is only round 2 of the spell ... so running out of time isn't an issue for you at present. You're still levitated ... Ayreth did not bring you down. Thanks.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Seriously this day... I am just all over the place. I edited Bart's action to something he could actually do, since he doesn't have enough move to get in sight of Bat Lady. Unfortunately he rolled a one on one of his only slightly useful spells in this situation and completely missed. XD


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:
On a "lighter" note...

Great! Now I need to know if I should make a Willpower roll against that terrible pun ;)

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

I don't understand. There is no such thing as a terrible pun. ;)

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