Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


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Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Hey guys....sorry I am a bit late posting....no internet until 15 minutes ago.....server went on the fritz. Oh and my bad for not spoilering that roll....dont pk me...lol


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart's trying to get Ayreth involved in the spellcraft fest. She's actually got the highest bonus to it, and she can auto aid another with that, so worst comes to worst she can give someone another +2, and best case she can have the highest and get +4 from me and Gii.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

I'll be reading through all the new posts shortly.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

So if you all Aid Bart, who somehow got the highest skill check, that's a total of 22... XD Anyone know the rules on rety's with this sort of thing?


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Sorry for the once a day posting recently, I've been super busy!


@Bart: Can attempt it once per day. If you don't succeed today, you may try again tomorrow morning in game.


Okay guys, get yourself sorted -- prepare what you need -- and we'll move the game forward to on the road to Nesher Mine.

Thanks. :)

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth will, on the PC/GMs' advice, purchase 3 lengths of silk rope. I have them listed as 10g per 50'. Please let me know if they are more since we're decently far from anything. Also, extra feed again.

I believe we still have Leeara's drawn map to the mines along with Dalviss' instructions.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

I would also suggest a grappling hook. I have a climber's kit already. I assume everyone has torches?

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Good call on the hook, 1g?


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Yep. I cant think of anything else.

Edit: pitons and a hammer.....just in case


Ok folks, I'm assuming everyone has everything they want for the next part of the adventure. So with that said, tomorrow we'll move forward with the travel to the Nesher Mines. Seems like the momentum has slowed some, but I'm confident we can get it back.

Cheers!


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

In my experience with the one game I have, momentum is rarely ever going to stay consistent. You could have weeks of amazing posts and then weeks where real life gets tough for everyone. We'll get it back, and likely lose it again, and get it back again. XD The bright side is games that can consistently get good momentum are usually being driven by both dedicated GM's and dedicated players.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

My apologies for the lack of posts yesterday...I was out with a buddy and my mobile net was down. Anyways, yes I have experienced lulls in my pbp experience, as limited as it is. We'll be back on point...we got stuff to figger out!! Inquiring minds want to know!!


sorry for the delay, folks. Either my browser is acting funny or paizo, or more likely a bit of both, but I'm back.


Today was my son's high school graduation ceremony ... so I've been tied up with that and celebratory dinner tonight. Tomorrow, I'm heading out of town for a wedding and I won't be back on the board until Sunday my time (Saturday your time). GM Lefty will be holding down the fort in my temporary absence.

My apologies in advance.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Lefty: the Paizo site was down earlier...it wasnt you.

Righty: no worries man. Have fun this weekend. Dont have too much fun at the bachelor party....


Just attending the wedding service and reception. But thanks!

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Paizo being down threw me off.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
Just attending the wedding service and reception. But thanks!

I hope the reception went well :)

I'm sorry for the lack of posting. I will have something up soon, though.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |
Paul Antairis wrote:
”If we want to go stealthy then maybe someone could – I don’t know – use some magic and summon a bat, send it down the shaft to check things out, and then have it come back and report before we go down below,” he says to the others, glancing at Bart specifically, at least after he mentioned the chance to summon something magically.

I don't think Bart has given any indications of summoning ability.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Uh, I don't even know if I can summon bats (or something bat-like) with Summon Monster I. I can check, though.

-e-

Just checked. Yeah, I can. One that's like six feet tall and has a wingspan as wide as two men are tall. D:


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:
Paul Antairis wrote:
”If we want to go stealthy then maybe someone could – I don’t know – use some magic and summon a bat, send it down the shaft to check things out, and then have it come back and report before we go down below,” he says to the others, glancing at Bart specifically, at least after he mentioned the chance to summon something magically.
I don't think Bart has given any indications of summoning ability.

Okay, well, the way I see it, since Bart is playing a Summoner class that should be obvious to everyone by now since he has a magical blue lion/Eidelion. Paul at least knows that lions aren't native to this terrain, nor are they blue, so at the least Bart has a unusual beast that follows him around and can be dismissed and called upon as Bart needs it.

Just like if Paul saw someone who was using magic and casting spells who also spent at least an hour studying a book every morning, Paul would naturally assume that was a spellbook and that the person was a wizard - because he would have seen wizards. He may not know all the spells/powers that a wizard or summoner (or anything like that) on higher levels, and he may not always be able to identify every spell ever (unless he saw a wizard casting a spell and had asked him about it, I guess), but by the time he reached level 5 (especially since his leveling happened during "out of game" travels when it's very likely that Paul would have seen lots of stuff) then I think Paul would have had enough worldly experience to know that much by now.

Since we're on level 5 I think it is safe to assume that we've seen people/players who were summoners before in our characters lives; just like we've seen druids who have had animal companions and clerics who could use "Cure Disease" and so on.

I mean, if Summoners and Eidelion's weren't something that a player could/should encounter until they reached level 6 (for example) then yeah, I'd agree that probably they're not something Paul might recognize unless he made an appropriate knowledge check - for example, I'm not a Cleric but I do know what Cure Light Wounds is, and Cure Moderate wounds because I've seen other PC/NPC's using those spells to aid my character. As for something like "Unlimited Wish" - Paul wouldn't know anything about that stuff because he's never been around other NPC/PC classes who could have used that.

Also, as we live close to Cheliax, it's even more like for Paul to have bumped into people who can summon supernatural beings from other planes to aid them; but all of this is secondary to the fact that a big, blue lion (lions not being native to this region) is following Bart and is magically "dismissed" and "Summoned" back when Bart needs him. I mean, if that's all Paul knows at all (extremely unlikely given our level) Paul would at least assume that if Bart can summon a magic lion he can summon other things to help us.

Anyway, sorry for the longer post, just wanted to explain where I was coming from was all.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

We haven't seen Alar be dismissed or called as a summoner would do. Between different classes, archetypes, magic items that mimic class abilities, and probably more stuff that I can't think of at the moment, one character probably isn't going to know another's abilities. Not all magic users can cast Light. How does a character know that another can or can't before seeing one do it?

But all of that isn't really the point.

If I describe a magic user with a bestial companion and who has a seemingly strong connection with nature, what am I describing. A Druid? Ranger? Hunter? Wildblooded Sorcerer with the Sylvan bloodline?

Perhaps, this is a difference in philosophy. For me, the mechanics aren't flavor. They are there to hopefully balance characters. But our guys/gals don't know what level 5 is, or xp, or spell slots, etc. And I think this applies to classes, too.

We are in a world of magic and mystery. If we try to remember that and keep overt mechanics talk out of the roleplay, I think we will find greater immersion.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

I'm with Ayreth. Not only is Bart not a typical summoner in several senses, he doesn't know any summon spells, nor what his own abilities are despite trying to find that out. He just know's he can manipulate arcane energy and he can innately summon Alar and dismiss the creature.

There are half a dozen things that Alar could be, and since no one has yet seen in him in his starry form, he seems to be a shadowy creature of some sort. Maybe he's undead and Bart's a necromancer? Maybe its a creature from the plane of shadow that made a bargain with a mortal? Maybe you need a Knowledge Arcane roll to even tell if its an outsider.

Assume nothing. Bart has claimed Alar is a summoned creature. The only one whose rolled against his bluff checks is Ayreth, so she know's he's obfuscating, but not by how much. So as far as Paul know's, Alar is a summoned creature, not a class feature known as an Eidolon. Guessing that he can summon bats is fine, even though he can't. Guessing he's a Summoner with an Eidolon is not.

If Paul wants to try and figure out more he can start making sense motive checks to Bart's bluff's, find an expert, or even try and ask Bart himself. But Paul does not know that Bart is a 'summoner', largely because he's not in game. Alar is the only thing he can summon that's sentient. I'd say Bart's more of a conjurer myself, with innate sorcerer like abilities. And most of that Bart is only guessing at himself.

Also, has Ayreth cast a healing spell or revealed herself to have any healing abilities thus far? Calling her a healer, even if she's mechanically capable, might also be an assumption you shouldn't be making.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

To Ayreth and Bart:

Guys, I totally agree with the principles you’re bringing up. If it was up to me we would all be doing plenty of Social RP – our characters wouldn’t know things about each other unless we discovered In-Game and we’d have to ask each other questions, paying attention to “In-Game” subtleties on how the things were answered.

However, that takes a lot of RP to do and it’s been brought to my attention that if I go off with one player, or if I talk with just one player, or if I do Social RP with one PC or NPC then that has been an issue. So lately what Paul has been doing is cutting down on the length; duration; and frequency of his posts in the game.

Because I have intentionally cut back on the frequency of the posting I’ve basically been doing “Summed-Up” Role-Playing. In other words, I assumed your characters shared details about your character with him, and vice versa, even though we're not using actual "In-Character" dialogue to share the stuff, mainly because we’re all acting as a unit and eating and traveling together. Also, it's true that Paul's dialogue had more "mechanical jargon" then the usual social dynamic would allow, but that was mainly to help condense my postings.

Regarding the comments you guys have made regarding what spells you can do or powers or special abilities you have and what Paul would or wouldn’t know; the thing is – we went over the bulk of that on the Discussion Thread when we tried to come up with things like Marching Order and different types of combat and tactics via different types of terrain.

If what you are suggesting is that when we discussed our powers and abilities at length with each other with regards to how they’ll affect our characters as a team on the Discussion Thread but you didn't want me to act on that information on the Campaign Thread unless specific Social RP was done first; I didn't know that and I'm sorry about that as it would have effected how I posted on the Campaign Thread.

As an aside, if you guys still don't want Paul to know what your powers are on the board no matter what happens regarding any social RP, I'll keep that in mind via my RP on the boards in the future and I'm sorry for any confusion.


Okay. Even though I/we have no qualms about you guys talking in discussion and resolving things, there's more chatter on discussion than there is in game at present. That is an issue for the GMs since we're in the middle of something important in game.

Firstly, if your character in game is unsure of the exact capabilities of each of your fellow companions, it's not a big deal. If you noticed someone do some magic once or twice before, then it is easily enough covered by simply asking "Hey, anyone got any magic to help us in this situation?", for example. It can be left rather broad and gives the chance for other players to speak up and aid if they can or want to.

Same for the healing, "Hey, anyone with some healing ability, keep away from the front of the group because we need you to stay alive."

Again generalities can work until your characters either become closer and better acquainted or people share their talents/secrets or even attempt to work it out for themselves.

Secondly, be a little proactive when it comes to checks. If one of the GMs say you will need to make a particular check, then in your next reply include the check/s so we don't have to go back and forth over a number of postings just to get your checks (which means taking up more time). I know people have different gaming styles and different experiences with how GMs run things. We will endeavour to do better on our side about succinctly listing what we require of you, but please meet us half way.

Thanks, kindly.

Lefty & Righty.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Okay.

Thanks, kindly.

I'll do my best, GM.

Good to see you back, by the way :)


Hey Folks,

We're giving Bart a little longer to get on the board and climb down the mine shaft, and, he also needs to figure out what he is going to do with Alar. If we don't hear from him, we shall bot him this turn.

Thanks,
R.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Hey Folks,

We're giving Bart a little longer to get on the board and climb down the mine shaft, and, he also needs to figure out what he is going to do with Alar. If we don't hear from him, we shall bot him this turn.

Thanks,
R.

Sounds good!


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Roger that.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Sorry, I am currently fixing my sleep schedule, which is so messed up I woke up about two hours ago. (Hooray... bleh). I should be on all night and a lot of the following day, however.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Gabriel Leoni wrote:
Sorry, I am currently fixing my sleep schedule, which is so messed up I woke up about two hours ago. (Hooray... bleh). I should be on all night and a lot of the following day, however.

Sounds good.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Sorry, I need to crash. I had planned on waiting for Ayreth, but it's a little too late for me.

I believe that - with the acrobatics roll - Paul only suffers 1d6 non-lethal, but I'll find out tomorrow and adjust my sheet as needed.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

I think Gii is technically 5ft from Blue Heron, but I always get messed up with diagonals.


With the tightness of space (narrow and limited) inside this tunnel, Gii is currently 5ft (at a diagonal) from Blue Heron.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Too everyone in the Party. For my ease of use, please use both Bold and Italic font styles to signify you are whispering to Bart via the message spell. At the moment, he's happy to convey any message to people, so feel free to talk through it too each other without Bart having to repeat it for you (and having me post everything you want to say too each other). In battle, I'll be a little more strict about what messages Bart convey's for realisms sake.

Does that work for the hands?


That works, Bart.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Sounds fine.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
With the tightness of space (narrow and limited) inside this tunnel, Gii is currently 5ft (at a diagonal) from Blue Heron.

I'm just looking for a gap between Gii and Blue Heron, that's all.

If we get another trap that does such a wide radius of damage as the log trap from before then I'd like to keep a little distance between the only healer in the party and any potential threat.

Paul will, however, keep right behind Gii.

If a trap comes from in front then it will hurt the party outwards and could get Gii.

If a trap hits behind Gii then it won't matter how far back behind him we are.


There is no gap between Blue and Gii. As I mentioned, space is limited inside this tunnel.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
There is no gap between Blue and Gii. As I mentioned, space is limited inside this tunnel.

No worries - in which case Paul will put his hand on Gii's shoulder and stop his advance until Blue moves so that there is a five feet gap between the two of them. As long as there is room for the party to advance forward in a single file then he'll do what he can to make sure that Gii doesn't move forward right away so there is at least a five foot gap between them and they're not back-to-back.

Not trying to be difficult, but Paul just doesn't want the doctor to be back-to-back with people in front of them; especially given the nature and quality of the traps that we've encountered so far.


There is room for single file movement. If Gii is amiable to waiting back until those in front have moved forward (and thus creating a space between) then that is fine.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:
There is room for single file movement. If Gii is amiable to waiting back until those in front have moved forward (and thus creating a space between) then that is fine.

Cool, thanks GM :)

Meanwhile, I hope that Gii is okay with it; but I guess if he's not we can RP it out ;)


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii won't particularly mind, but he'd rather Paul used his words instead of just yanking on him.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Doctor Gii wrote:
Gii won't particularly mind, but he'd rather Paul used his words instead of just yanking on him.

Paul tried words earlier; regrettably we just don't speak the same language ;)

But I reckon that Gii's a sharp enough cookie to recognize that Paul is making a conscious decision not to use Common for some reason.


Folks, remember you have a message spell helping you communicate so please make use of it. Also, we don't have a specific answer to as how far Alar is ahead, that's up to Alar and Bart, and up to him to relay. Working as a team and having constant communication with each other is probably a good idea right now.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Hrm... Alar will go... fifty feet ahead of the group. Far enough to make a difference if he spots something/smells someone, but not far enough that the group can't aid him if stuff goes down. Bart might be persuaded to send him further ahead otherwise.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Bartholomew Grayson wrote:
Hrm... Alar will go... fifty feet ahead of the group. Far enough to make a difference if he spots something/smells someone, but not far enough that the group can't aid him if stuff goes down. Bart might be persuaded to send him further ahead otherwise.

That's 50 feet ahead of Linndell, I guess, which means it's 70 feet beyond Paul and he's unable to see Alar at this time no matter what his Perception Check is, unfortunately.

For now he's following Linndell, I guess.

It should be noted that Paul has his musket slung over his shoulder and doesn't have it "at the ready" for ready or easy use; though he is carrying his +1 Short Sword at this time.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Well, I'm off to work. I guess I'll see you all when I get home.

Good hunting!

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