Dm Mathpro's Crypt of the Everflame Game

Game Master mathpro18


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1 point shy of full HP


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda sighs as the healing wave goes over her.

Takes Tarvinda to 15 HPs.


Let's RP a bit here

"What is this blue stuff?"


Male Tiefling Ranger(Trapper)-1/Cleric-1

"Not sure how they turned lightning into a liquid, but glad to know my cursed heritage helps protect me from it."


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

Arpad wipes his brow as he is healed. It's not in the water, Xeros, it looks like it's coming from these fungi.

Assuming I know that at least from my 28 on Kn: Nat from the page before.


Yes you do know that Arpad

DM EYES ONLY:

1d6 ⇒ 3

Knowledge Nature DC 17:

The azure fungus is sensitive to touch and discharges its electricity if contacted. If anyone tries to move through the water at a speed greater than 5 feet per round, the fungus discharges from the impact of waves and
splashes. Otherwise, the fungus discharges randomly once every 1d10 rounds.

Arpad and Xeros:

Scraping it from the wall kills it and takes 1 round per 5-foot square
patch. Azure fungus is immune to electricity and fire, but any amount of cold damage causes one 5-foot patch to become inert for 1 hour. This room is not safe to traverse unless the patches on every wall adjacent to the water are destroyed first.

It looks like the blue stuff on the walls is building charge again and you have about 3 rounds before it will be fully charged.


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

Don't move too quick, or you'll set it off again. We need to get this stuff scraped off the walls, at least the stuff touching the water.

Arpad starts moving towards one of the walls, intent on starting to scrape the fungus.

5 foot steps won't set off the fungi, is the point he's trying to get across.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Knowlege(nature):1d20 + 6 ⇒ (1) + 6 = 7

"That should do it, I'll help you with that Arpad. Do you think you can use these mushrooms could enhance any of your tonics?" Xeros helps Arpad in scrapping off the mushrooms.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda stays outside the cavern on a dry spot, recovering and waiting. "Are you all alright in there, is it safe to enter?" she shouts towards her friends.


Etna moves slowly through the room.


DM EYES ONLY:

1d1 ⇒ 1
3d6 ⇒ (6, 6, 4) = 16

Each of you makes it to the walls with out disturbing any of the fungus and are able to clean off 15 feet of wall(5 feet per person). Just as you finish cleaning the fungus off that section of wall the fungus discharges again. I will need fortitude checks from everyone and those of you that make DC 14 take 8 damage otherwise you take 16 damage.

Tarvinda you're question is answered by the screams of your companions as you hear another discharge of electricity.


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

1d20 + 7 ⇒ (20) + 7 = 27

8 Damage

Arpad grits his teeth and pushes through the pain, moving on to the next section of wall to clean off.

Edit: With another Kn:Nature, can I tell how long it'll be till the next discharge, DM?

Kn: Nature: 1d20 + 8 ⇒ (13) + 8 = 21


DM EYES ONLY:

1d10 ⇒ 8

Arpad:
You guys will have enough time to clean off another 40' of the fungus. There was a total of 60 feet so there would be about 15 feet of fungus left to talk care of before the next shock. If you want to stop early and try to get to safety you'll only get about another 25' cleaned off before you'd have to start making a run for it.


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

DM:

I just wanted an estimate, is all. Thanks.

Looks like it's recharging slower this time. This is a good oppportunity, let's keep it up.

At about the breaking point for safe retreat, Arpad warns the others: Let's get back up. If we go now, we should be able to make it back up and set the shock off safely without getting shocked ourselves.


Fort: 1d20 + 1 ⇒ (17) + 1 = 18

8 damage.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Fort:1d20 + 6 ⇒ (17) + 6 = 23
8 damage -5 resist = 3 damage

Xeros follows Arpad's directions and nods in agreement.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Hearing Arpad, Tarvinda moves slowly through the flooded chamber, so as not to disturb the fungi. Following Arpad and the rest.

Did Tarvinda get the shock as she was outside and on a dry patch? If not Fort Save 1d20 + 9 ⇒ (7) + 9 = 16 and would take 8 damage.


Tarvinda was safe from the shock


Looks like I need to do some editing for the next map.


You guys make it out of the room and hear another electric shock go off. Do you return to continue cleaning?


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

"Before we go on, it would be best to clear the way if we need a hasty exit." says Tarvinda with a tinge of worry in her visage.


Map


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Which was the room with the electrical fungus...do we clean it off?


Room 15 is fungus room.


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

Oh, jeez. My dot dropped, so i didn't see the stuff in here.

We made it in this far, we should be able to get out if need be, Arpad says, surveying what work has been done in the room. We've still got some work left to do on this room before it'll be safe to go through. I'm ready whenever whoever else is coming to clean this stuff up is ready.


You guys clean off the rest of the fungus and render this room safe. You head out the other side of the room and head north. Here the water once again gets deeper and you reach another stuck door. Pressing your ears to it you hear the croaking of frogs. You're pretty sure that this is the same room that you saw on the other side of the fungus room.

Do you head in to deal with the giant frogs or do you head south?


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

"Ugly frogs, or into the unknown. To be fair the unknown sounds more attractive." says Tarvinda wiping away the the remnants of the now dead fungus. "So if we're ready, Etna, you have the sight into darkness, could you scout it out?"


Map

"I'll quickly check the room from the doorway."

Enta moves to the doorway of Room 16.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15


DM EYES ONLY:

1d20 ⇒ 31d20 ⇒ 201d20 ⇒ 171d20 ⇒ 141d20 ⇒ 51d20 ⇒ 7

Etna:

This large chamber is partially flooded, with the south end just barely raising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up to the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber. As you enter the chamber two skeletons animate right by you and try to claw at you with their claws. Both miss sitting you.

Claw attack 1:1d20 - 3 ⇒ (19) - 3 = 161d4 + 1 ⇒ (4) + 1 = 5
Claw attack 2:1d20 - 3 ⇒ (3) - 3 = 01d4 + 1 ⇒ (1) + 1 = 2


She withdraws to the rest of the group and informs them of the skeletons.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Xeros draws a blunt arrow and readies his bow, "Let us take care of the undead, and avoid the frogs for now."


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda readies herself for battle, "Indeed Xeros, the undead are an evil scourge on the living. These skeletons must be dealt with. Someone take the torch I'll lead you in." says a committed holy warrior.


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

I suppose I'll take it, then, Arpad says, taking the torch in his off-hand and readying his morningstar.


Okay I need init from you guys and then your actions for round 1.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Init:1d20 + 4 ⇒ (4) + 4 = 8

Let's loose an blunt arrow at the skeletons,

Bow shot:1d20 + 8 ⇒ (13) + 8 = 21
Damage:1d8 + 3 ⇒ (6) + 3 = 9


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

Initiative1d20 + 1 ⇒ (15) + 1 = 16

Arpad moves to and smacks the nearest Skeleton with his morningstar, if possible.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Sneak Attack, if applicable: 1d6 ⇒ 3


Init: 1d20 + 5 ⇒ (7) + 5 = 12

she'll wait til they are next to a PC and then tumble past and flank and attack

Acro: 1d20 + 10 ⇒ (18) + 10 = 28

Attack: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Atk: 1d6 ⇒ 5


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Init 1d20 + 5 ⇒ (2) + 5 = 7

With her flail swinging she enters and attacks.
Flail attack 1d20 + 5 ⇒ (2) + 5 = 7
Flail damage 1d8 + 3 ⇒ (3) + 3 = 6


Round 1 wrap up

The two skeletons that animated when Etna investigated lay in wait, attacking Arpad and Etna as they enter the room. Arpad is hit by one claw taking 3 poins of damage. Etna is hit by one claw taking 5 points of damage. 4 more skeletons begin to animate as Arpad and Etna enter the room. Arpad you strike a skeleton with your morningstar and it falls to the ground. Etna is able to flank with Arpad but her attack misses. Xeros your arrow hits one of the skeletons in skull and it falls from the creatures body, making the creature collapse to the floor. Tarvinda you miss with your flail.

init:

Skeleton 6
Skeleton 4
Skeleton 3
Skeleton 2
Arpad
Skeleton 5
Skeleton 1
Etna
Xeros
Tarvinda

Attacks of opportunity by party members:

Attacks on party:

Claw Attacks on Arpad:1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (1) + 2 = 3
Claw attacks on Etna:1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (3) + 2 = 5

Party Saves:

Creature Saves:

Party Damage:

Party Skill Checks:

Enemy Skill Checks:

DM EYES ONLY KEEP OUT:

1d20 + 6 ⇒ (9) + 6 = 151d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (19) + 6 = 251d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (15) + 6 = 21
S1:4/4
S2:4/4
S3:-5/4
S4:4/4
S5:4/4
S6:-3/4


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Assuming we are all OK, by the time it gets round to Tarvinda, this is her default play.

"Be careful, more of these evil undead are rising, for the light!" she cries and tries to smash the one in front of her.

Flail attack 1d20 + 5 ⇒ (19) + 5 = 24
Flail damage 1d8 + 3 ⇒ (5) + 3 = 8


Doesn't look like I'll be able to be on again until Wednesday or Thursday but I will try my best to change this if possible. I have a very busy work schedule and a funeral to attend on Tuesday. Might be able to sneak on after the funeral but we will see.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Xeros let's loose another blunt arrow at the skeleton.

Bow attack:1d20 + 8 ⇒ (18) + 8 = 26
Damage:1d8 + 3 ⇒ (6) + 3 = 9

I gotcha Math, it's okay we can wait. Hope everything goes okay my friend.


Re-dotting


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

Woops, didn't see the update.

Arpad steps forward to another foe, bringing his morningstar down once again.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Sneak Attack: 1d6 ⇒ 2 If flanking.


Just waiting on actions from etna


she'll wait til they are next to a PC and then tumble past and flank and attack

Acro: 1d20 + 10 ⇒ (10) + 10 = 20

Attack: 1d20 + 5 ⇒ (6) + 5 = 11

Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Atk: 1d6 ⇒ 3


Round 2 wrap up

The skeleton attacking Etna takes another rake at her with its claws but both attacks fail. One of the newly animated skeletons moves up to Tarvinda and tries to attack her. The claw catches Tarvinda in the arm for 2 points of damage. Arpad you attack the skeleton that attacked Etna and smash it in the head and the body falls apart. Another skeleton comes over to Tarvinda and tries to attack her. This claw misses the mighty Paladin. Etna you move to help Tarvinda but you miss with your attack. Xeros your arrow flies free of your bow and you hit the skeleton that was on Tarvinda that Etna wasn't flanking. Its skull flies off its body from the force of your hit. The final skeleton moves up to attack Xeros but misses him with his claws. Tarvinda you swing at the skeleton your flanking with etna and you deal it its dying blow.

init:

Skeleton 4
Skeleton 2
Arpad
Skeleton 5
Skeleton 1
Etna
Xeros
Tarvinda

Attacks of opportunity by party members:

Attacks on party:

Claw attack on Etna:1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 3
Claw attack on Tarvinda:1d20 - 3 ⇒ (20) - 3 = 171d4 + 1 ⇒ (1) + 1 = 2
Crit Confirmation on Tarvinda:1d20 - 3 ⇒ (9) - 3 = 61d4 + 1 ⇒ (1) + 1 = 2
Claw attack on Tarvinda:1d20 - 3 ⇒ (16) - 3 = 131d4 + 1 ⇒ (3) + 1 = 4
Claw attack on Xeros:1d20 - 3 ⇒ (10) - 3 = 71d4 + 1 ⇒ (1) + 1 = 2

Party Saves:

Creature Saves:

Party Damage:

Party Skill Checks:

Enemy Skill Checks:

DM EYES ONLY KEEP OUT:

S1:4/4
S2:-4/4-Tarvinda
S3:-5/4
S4:-8/4-Etna
S5:-5/4-Tarvinda
S6:-3/4

Only one skeleton still alive...pretty good work guys.


24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7

Arpad moves to the final skeleton if necessary, taking a swing.Attack: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

As quickly as the wound opens, a white light appears to glow under her gauntlet, rays of light piercing the darkness from the overlapping plates over her hand and fingers. She touches her breastplate and the light glows even brighter, before suddenly disappearing. At the same time, the wound on her arm heals without sign that it had even existed.

"For the light!" as she brings her flail down towards the last skeleton.

Lay on Hands 1/5 1d6 ⇒ 4 (swift action)
Move towards skel without flanking, leave it for Etna if we need her to strike.
Flail attack 1d20 + 5 ⇒ (15) + 5 = 20
Flail damage 1d8 + 3 ⇒ (1) + 3 = 4

Tarvinda:

HPs 17


Male Tiefling Ranger(Trapper)-1/Cleric-1

Xeros steps to the side as the skeleton crumbles to the ground from his friends attack, "Good work Arpad."

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