24/24 HP; AC 18/11/17; Fort +7 Ref +4 Will +2; Init+1; Perception +7
Arpad tries his best to patch himself by tearing a piece of cloth from his shirt and wrapping it around the wound.
Heal, First Aid, DC 15:1d20 + 2 ⇒ (16) + 2 = 18
Those little bastards are more trouble than you think. They opened a pretty good wound. In a few minutes' time, that could've killed me. But I should be alright now.
20/24 HP, the bleeding should be stopped, unlss they've got a specific Heal DC of their own.
You guys move into the next room. You see a number of recesses carved into the walls and a large hole in the ceiling. As you look up you see another 100 bats hanging from the ceiling. They don't seem to have noticed you though the light of the torch has a few of them looking in Xeros's direction.
Tarvinda pulls Xeros back outside the door, into the previous chamber. "Those creatures could have killed Arphad, don't want the same to happen to you. Perhaps they can be scared away, or dispersed where they are? Can anyone do anything to get rid of them?"
"Some of you might be able to quietly go past in the darkness, but I doubt I could and we need to continue down the halls, or we go back and try and skirt round the other way?"
Xeros if you had a good way of setting the bats on fire you figure that would be a quick way to deal with them. Other than that its pretty much hack and slash until all 100 are dead. They seem to have made a next in this area of the crypt.
So do you guys take Tarvinda's advice and try to go back the other way. You still have the eastern side of the lower level to explore.
As you make your way back towards the unexplored part of the crypt you find that the corridor leading deeper in has flooded. Its nothing that its really nothing that you're to concerned about but as turn to the north to explore a room it suddenly gets much deeper. You would gestimate the waters a little over 2 feet deep now. At the end of the corridor is a swollen wooden door, barely contained by its decaying frame. I'll need perception checks if you guys wish to continue past the door.
You're pretty sure you hear the croaking of frogs from behind the door. If you try to open it I'll need a strength check because it seems rather stuck.
Tarvinda looks around worriedly as the depth of the water increases. "Does anyone have the ability to magically create light? Can't remember if someone has done it before, but ..." If you need my sword and shield, I can't just drop the torch, or the light will go out and I'll useles in a fight, waving my sword in all directions. Just as likely to injure one of you as I would something that attacked us. Her voice is concerned.
You're pretty sure you hear the croaking of frogs from behind the door. If you try to open it I'll need a strength check because it seems rather stuck.
"Frogs, what harm can they do? Even giant frogs? So Arpad its either bats or frogs, which will it to be? Before you open the door though, can someone cast light on my armor?"
"Sorry I didn't ask for light since I am able to see in darkness already. As always ladies first since it's free of traps." He holds up a hand for Tarvinda shove open the door.
Knowledge(nature):1d20 + 6 ⇒ (16) + 6 = 22 on what I can figure on the
frogs croaks to get an idea on them.
You're pretty sure from what you hear that these frogs aren't poisonous but they might be larger than your standard frog as well. Their croak seems to support them being larger
"From the pitch of there croak informs me that there large but not of the poisonous nature. If you wish to try the other way first we can but we are already here...." The tiefling smacks his head as he remembers something and with that he holds his hand to the door and calls on door sight beyond doorsight.
Way to remember your domain powers there buddy lol
Xeros:
You concentrate for a few minutes but eventually you can clearly see that the water is deeper on the other side of the door which is whats making it hard for the door to be opened. Despite being sure there are more than just one frog in here from what you hear you can only see one at the moment. The frog you do see is also much larger than it should be. Your knowledge of nature lets you know that an average frog is tiny but the one you see is the size of a halfling. There is also a large hole in the ceiling.
Tarvinda waits for Xeros to give the all clear to try and beat the door down. "Shall I try and bash the door down Xeros?" Her body is taut ready to shoulder charge the door.
This check is only applicable if Xeros says we should open the door. Strength Check to open door 1d20 + 3 ⇒ (8) + 3 = 11
"Well I guess unless there's a pressing need to go into a room of water and giant frogs, then I'm sure we can leave them in peace. No matter their size I'm sure they won't be an abomination of evil, so I have no need to enter. So shall we go back and continue round."
Tarvinda lets her detect evil work on the door, in case it can pick up any evil in the room.
You head back into the hallway and then to the other room(room 15). As you move away from the frog room the water starts to receede but is still about a foot deep in the other room. A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands streach out from the wall like roots dangling in the air, twitching and swaying in the unseen breeze. Floating in the water are four decaying corpses: three large rats and a giant frog. They have strange burn marks all over their bodies.
As you enter the room you start to hear a sizzling noise and a few seconds later electrictiy shoots out from the walls. I need fortitude saves from everyone as the electricity courses through your body.
Electricity damage DC 14 for half:3d6 ⇒ (2, 4, 3) = 9
Those who made their save take half damage. Feel free to make me knowledge nature checks
Okay smart players. Do they make their saves, if made take half, and then apply the resistance? OR do they apply the resistance and then half the damage? Not really sure how elemental resistance works and what I was able to find on the srd wasn't very helpful.
It's not clear anywhere,
some GM's go in this order Saves first, Resistances second,
other GM's go Resistances first, Saves Second.
But most GM tend to go Saves first, Resistances second.
The electricity arcs onto Tarvinda breastplate, sizzling a blueish light as it moves through the unlucky paladin and shoots from her black plate out on its course. Tarvinda lets out a shriek the full force of the bolt convulses her body. "Not Puny .. arrgh!"
She staggers out of the cavern, searching for a dry spot.
Xeros gets hit by the electricty and only part of it, hearing his fellow adventures cries of pain he holds his holy symbol and lets out a wave of energy.