Azure_Zero |
Just an FYI I'm going to be with out internet at home for the next 6 months at least. I am going to try and keep all my games going during that time its just going to be a challenge.
Ouch.
I have the module,
so I could look in it and run a bit when you haven't posted in a week or so to keep the game alive and running.
Xeros |
Etna Venus Van Ash |
I'm sorry, sometimes I don't think things 100% through.
as I was focusing more on the practical i.e.
Clothes/armour on while swimming = lead weights in water
weather is cold, and walking in soaked clothes = bad health
soaked clothes = fire to dry them, takes time, and she'd cover herself in a blanket.
Had no pants in inventory and suddenly getting some = minor Deus Ex Machina event.
DM Mathpro |
That does bring up a good point as well. I don't want anyone to be uncomfortable but as Xeros can attest, I'm a little loose when it comes to things of a sexual nature. I'll allow pretty much anything except graphic depictions seeing how Paizo is still a family friendly community.
Keep things mild and we won't have a problem. Hinting at things isn't a problem with me though I really shouldn't speak for others...
Etna Venus Van Ash |
A quick guess at how things will proceed in the game since this happened to the paladin,
I'm willing to bet this happens to the rest of us
in the second one, the group gets a 300,000gp bounty on them.
Tarvinda Darvelle |
Etna ... I love you ... its just Tarvinda that's a bit of a prude ... and a bit jealous of your looks ... after all Tarvinda's not a girly girl ...
You carry on ... I was expecting Etna to go semi naked and dive in wash, perfume herself and be totally at ease. I'm with our DM on the sexual nature stuff.
Tarvinda will have a problem with Sia later, when she discovers her real identity and stuff ... she won't take being lied to very well ... but that's RPing ... so please don't take Tarvinda personally.
I'm really enjoying the game by the way.
A quick guess at how things will proceed in the game since this happened to the paladin,
I'm hoping Tarvinda will make it through this ... {smiles}
Tarvinda Darvelle |
I'm also fine with Xeros, I've not worked him out at all yet ... Tarvinda's not doing much better.
If Tarvinda ever has a problem with a character, or if anyone wants to question Tarvinda's actions, then here on the discussion thread is the best place to talk about it, IMO. 'nuff said, glory or death he we come.
I have a character in another game, who has profession(courtesan), Karsielle, a cleric of Calistra. She's a bit red hot, got the Lust domain... so... its horses for courses as they say ...
Etna Venus Van Ash |
...
Tarvinda will have a problem with Sia later, when she discovers her real identity and stuff ... she won't take being lied to very well ... but that's RPing ... so please don't take Tarvinda personally.
I'm really enjoying the game by the way.
...
when you hear the reason for lying,
you may understand the reason it was needed.DM Mathpro |
I forgot to mention that there were bedrolls for everyone, a pair of bullseye lanterns with 4 flasks of oil, 5 days worth of rations, and two potions of cure light wounds that are labeled as "healing" back in the room where you found Roldare. Go ahead and add them to your inventories how ever you like.
Edgar Lamoureux |
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (1, 3) + 6 = 10
Any death penalties? Wealth? Anything else I need to be concerned about?
Also, thinking a vivisectionist/internal alchemist/chirurgeon Alchemist. I'll have a build up later.
Árpád Domonkos |
Male Human Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist) 2
CG Medium Humanoid (Human)
Init +1; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 18, touch 11, flat-footed 17. . (+6 armor, +1 shield, +1 Dex)
hp 24 (2d8+9)
Fort +7, Ref +4, Will +2
Resist Poison Resistance +2
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +5 (1d4+4/19-20/x2) and
. . Morningstar +5 (1d8+4/20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Special Attacks Sneak Attack +1d6
Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist) Spells Known (CL 2, 5 melee touch, 2 ranged touch):
1 (3/day) Cure Light Wounds (DC 14), Enlarge Person (DC 14), Shield (DC 14)
--------------------
STATISTICS
--------------------
Str 19, Dex 12, Con 16, Int 16, Wis 14, Cha 9
Base Atk +1; CMB +5; CMD 16
Feats Brew Potion, Toughness +3
Traits Magical Knack: Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist), Resilient
Skills Acrobatics -2, Climb +1, Craft (Alchemy) +9, Escape Artist -2, Fly -2, Knowledge (Arcana) +8, Knowledge (Nature) +8, Perception +7, Profession (Herbalist) +7, Profession (Trapper) +7, Ride -2, Spellcraft +8, Stealth -2, Survival +7, Swim +1 Modifiers Alchemy +2
Languages Common, Elven, Hallit, Sylvan
SQ Breath Mastery, Feral Mutagen (Su), Infused Curative, Mutagen (DC 14) (Su), Poisoning (Standard Action) (Ex)
Combat Gear Dagger, Masterwork Breastplate, Masterwork Buckler, Morningstar; Other Gear Alchemist's Lab, Portable, Backpack, Masterwork (empty), Bedroll, Feral Mutagen: +4 STR, -2 INT, +2 Nat AC, Sunrod (10), Wand of Cure Light Wounds 21/50
--------------------
SPECIAL ABILITIES
--------------------
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Breath Mastery At 1st level, the internal alchemist can control his breath and the flow of vital energy within his body. Without preparation, he can hold his breath for a number of minutes equal to his Constitution score (after this, he must begin making Constituti
Feral Mutagen (Su) Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist’s full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Magical Knack: Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist) +2 CL for a specific class, to a max of your HD.
Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
CLW
Enlarge Person
Expeditious Retreat
Deathwatch
Ant Haul
Identify
Shield
If allowed, I'd like to use my last 25gp to create a potion of CLW, as a back-up.
I figure with this build, I'll be a competent addition to melee, another secondary healer, and have some good skills to contribute as well.
Árpád Domonkos |
Actually, do you think I could make a potion of enlarge person instead? If need be, people other than me can use the wand, so we've got a decent amount of healing.
Also, sorry it took so long to get his stuff up. I've had a lot of stuff going on in my life recently.