Dm Kumo's Crypt of the Everflame

Game Master Logan Holt


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Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

"Son of a..." Vera starts to swear after getting hit. She bites it down and instead channels energy at the undead.

DC 11, stupid charisma based...
Channel: 1d6 ⇒ 1

Well that was wildly ineffectual


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

Cotton continues to fire golden rays of coruscating Disrupt Undead-energy at the skeletons' legs, her expression fixed and serious.

Disrupt undead. Ranged touch attack 1d20 + 4 ⇒ (16) + 4 = 20 for 1d6 ⇒ 6 positive energy damage.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Blunt Arrow+PB: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage+PB: 1d8 + 1 ⇒ (3) + 1 = 4

Finally, a clean shot to the head. For all that good that was doing anyway. Were they regenerating? How was that possible? What undead could regenerate?


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 49/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

"How are they repairing themselves so?" Dyrm mutters even as he fires another firebolt, this time at the one Moira hit (Unless it goes down) hoping to gang up on it.

Ranged Touch: 1d20 + 2 ⇒ (12) + 2 = 14
Dmg: 1d6 ⇒ 4


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

"They didn't fix themselves up from my magic!" Cotton calls out. "Just keep them busy and I'll keep blasting!"


Round 3 Recap

Vera channels the power of her god and lashes it out upon the skeletons. The skeletons hiss loudly, but seem undamaged, until you realize that energy stopped their regeneration.

Skeleton 1 will save + channel resistance 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Skeleton 2 will save + channel resistance 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
Skeleton 3 will save + channel resistance 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
Skeleton 4 will save + channel resistance 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16

Cotton fires a blast of necromatic energy and the skeleton she strikes crumbles to the ground. That skeleton falling clears a shot for Moria who looses an arrow and strikes the skeleton behind it. Dyrm follows up with a bolt of energy that crumbles that skeleton to the ground. Sa'sori needing less to strike fires a bolt of arcane energy at one reaching around the corner. She can only see it's arm but it is all she needs as that skeleton falls.

Round 4 order Skeleton, Vera, Cotton, Moria, Sa'sori, Dyrm

The only remaining skeleton slides over 5' step and lashes its claws at Vera. It's pitiful attacks cannot breach Vera's defense.

skeleton claw attack 1d20 + 2 ⇒ (8) + 2 = 10
skeleton claw attack 2 1d20 + 2 ⇒ (12) + 2 = 14

Dyrm and Sa'sori check the discussion page next time you're on.


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

Vera will try and put down the last one with her axe(and hopefully some better luck).

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d12 + 1 ⇒ (2) + 1 = 3


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori casts again.. her tattoos glowing brightly and a shimmering field of protective energy appears around the shapely half-elf...

Drawing her Elven Curve Blade she first peeks past Vera to scan the room to see if there are any other opponents...

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Then attempts to move nimbly past Vera through the threatened space of the Skeleton to enter the room to take up a flanking position on the last remaining undead.

Standard Action: Cast Shield Spell
Move Action: Acrobatics to pass through an enemy square 1d20 + 2 ⇒ (10) + 2 = 12


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

Cotton sights on the last skeleton and again releases her necromantic blast. "Nisil vivens, nisil mors, rescindendum es!"

Disrupt Undead. Ranged touch attack 1d20 + 4 ⇒ (3) + 4 = 7 for 1d6 ⇒ 4 positive energy damage.


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 49/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

"Vera, I think you stopped their healing..." He flings another bolt of flame at a target, one that's already wounded if he can, in order to finish another off

ranged touch: 1d20 + 2 ⇒ (8) + 2 = 10
Dmg: 1d6 ⇒ 4


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

"For the moment at least, but this slippery bastard..." Vera grinds her teeth at the skeleton avoid the onslaught.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Blunt Arrow+PB: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage+PB: 1d8 + 1 ⇒ (7) + 1 = 8

Now with more people and a wall in the way, the shot has become significantly more difficult. But it is either shot from here or get in thick of things. Sa'sori already made that choice so Moira fires again but it skips off the wall over the creatures head.

Whelp. I guess the little sucker is still alive.


Round 4 Recap

Vera swings her greataxe at the skeleton but is unable to connect. Cotton looses another acid splash and misses. Moria knocks another arrow and is also unable to hit. Sa'sori draws her blade and attempts to sneak past the skeleton. It lashes its claw at her striking her and driving her back into the hall. Dyrm lashes another firebolt at the skeleton and it dodges.

skeleton claw opportunity attack 1d20 + 2 ⇒ (19) + 2 = 21
skeleton claw damage1d6 + 2 ⇒ (6) + 2 = 8

Round 5 order Skeleton, Vera, Cotton, Moria, Sa'sori, Dyrm

Round 5 Map Update

The skeleton returns to its assault on Vera clawing at her again. The first claw is easily deflected but the second is a heavy slash.

skeleton claw attack 11d20 + 2 ⇒ (3) + 2 = 5
skeleton claw attack 21d20 + 2 ⇒ (18) + 2 = 20
skeleton claw attack 2 damage 1d6 + 2 ⇒ (3) + 2 = 5


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

Vera screams in pain and frustration when the skeleton's attack lands home. She brings her axe back down on it to try and finish it off.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

I swear, we are all freaking cursed.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Blunt Arrow+PB: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage+PB: 1d8 + 1 ⇒ (8) + 1 = 9

Whoo. Hope that's enough.


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

Cotton blasts the skeleton with her spell again, hoping to take it down if Moira's blow does not do the job.

DISRUPT UNDEAD, ranged touch attack 1d20 + 4 ⇒ (16) + 4 = 20 for 1d6 ⇒ 4 damage.


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 49/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

"Oh for the love of all the green," Dyrm says frustrated, and switches to his sling.

Sling to hit: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3


Round 5 Recap

Vera swings and distracts the skeleton enough for Cotton to strike it with her ray. The skeleton crumbles to the ground with a final hiss.

Combat over!


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

"Well, that was fun," Cotton says as she dusts off her hands. "If that's the worst we're going to see for undead, I think this'll be easy!"

The Gnome's merry grin seems... a little strained when she says that, though. Her bluster might be just that.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori leans against the wall, setting her curve blade to lean next to her... as she holds direct pressure on the nasty claw wound on her shapely right thigh.

She frowns in frustration as she tries to pull some binding cloth from her belt pouch...clearly she is in pain... but she makes no comment angrily trying to bind the wound...


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

"Right. Worst," Moira says thinking back to just yesterday. Vera was doing fairly well today but she was still drained from that fight and Moira was still feeling a little useless. She slips past the others and into the room, grabbing her dropped torch on the way.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 49/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

"I've never been a warrior, but my performance there was embarrassing, Apologies all," Dyrm grumbles


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

"Let's see what I can do about our wounds Sa'sori." Vera walks over to Sa'sori and uses cure light wounds first on Sa'sori and then on herself.

Sa'sori:
CLW: 1d8 + 2 ⇒ (4) + 2 = 6
Vera:
CLW: 1d8 + 2 ⇒ (2) + 2 = 4


Moria, as you slip into the room, you notice one of the skeletons has a silver necklace on it's crumbled neck. The stairs on the far side of the room reach deeper into the crypt. Below you can hear the sound of dripping water and a low distant moan.

Vera you used the wand or your own spells?


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori smiles at her friend clearly the pain of her wounds fading, "..thank you Vera!"

Picking up her elven curve blade.. Sa'sori.. follows Moira into the chamber... looking about for anymore threats...

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

I used my own spells(the wand would only have CL 1).


You notice one of the skeletons has a silver necklace on it's crumbled neck. The stairs on the far side of the room reach deeper into the crypt. Below you can hear the sound of dripping water and a low distant moan.


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

Cotton skips into the room after Sa'sori and Vera, humming a little ditty under her breath that causes four torches to spin themselves out of thin air. The magical light sources dance about the room, unheld by any visible hand.

Dancing lights.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori steps over to the skeleton with the necklace and casts detect magic.. to see if it is enchanted and if so what enchantment it bears.

Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25


No magic is detected on this necklace or anywhere in the room.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori turns away from the mundane silver necklace about to abandon it... when a ... sinister thought occurs to her.

She moves about the room checking all the other skeletons... are their necks similarly 'crumbled' as the neck of the skeleton with the silver necklace?

If not... Sa'sori will collect the necklace with a sour look on her face... never so much as touching the thing; keeping it well away from her own neck by slipping her curve blade through the neckloop to drop it into her pack... where it can cause no more... potential harm. At least until she has had a good chance to thoroughly examine it... to make sure her suspicions are not founded!

Hefting her Curve blade on one shoulder and taking a fetching... if impatient; stance she turns to her companions, "Shall we move on...?"~ her foot tapping ... eager to finish with this crypt crawl...


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Moira peers over the edge or down the stairs, curious but cautious about the moan. If she can see nothing she heads down the left staircase, a sword in one had and a torch in the other.


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

Vera will follow after Moira.


The stairs decend to the south. At the bottom of the stairs is a circular room with three passageways leading from it. A small stone pedestal sits in the center of the room. The sound of dripping water can be heard from the eastern passage, while the stinch of rot emenates from the western passageway.

The floor of this room bears an incriminating spiraling out from the pedestal an written in common. It reads, "To the south you may take your ease, and reflect on Kassen's deeds. To the east you'll find the wheel, that opens up the gate. To the west is the resting place of Kassen, hero of the Fangwood."


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

"Judging by that smell," Cotton whispers as she drops into a battle-ready crouch, "I'd say Kassen does not rest easy any longer."

Detect Magic continues.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori shrugs readying her elven curve blade in hand, "So West it is then.. let's settle Kassen's dead-ass down... permanently!"

Sa'sori heads for the West pathway..casting Dancing Lights as well at add to Cotton's spell illuminating the way...

"Let's get moving ...so my defensive spell doesn't run out..."


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 49/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

"Hard to believe a hero's ghost would turn villain," Dyrm seems troubled by that.


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

"Hold on, it says east is the wheel that will open the gate. Call me crazy but doesn't that suggest we need to go east first, and then go west?"


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori gets a petulant look, "Nope, not to me. The 'crazy' guy said there was something undead in here and that his sister was its prisoner. I smell rot this way.. says to me kill the threat first.. explore later. As far as we know the 'gate' whatever that is .. is not a threat... THIS IS!"


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision
Cotton Majet wrote:

"Judging by that smell," Cotton whispers as she drops into a battle-ready crouch, "I'd say Kassen does not rest easy any longer."

Detect Magic continues.

Ya beat me to it.

"Why walk towards trouble when we can avoid it? There is still a necromancer here. Maybe if we defeat it the rest will go away. Besides, it says south we can take a rest. Maybe it will be like that other room where we got items. Maybe another scroll to help Vera," Moira suggests.


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

"Couldn't hurt to check at the very least."


Female Gnome Sorcerer 3; Init. +4; Low-light vision, Perception +3; AC 17 (+2 Dex, +1 size, +4 Mage Armour); hp 16; Fort +1, Ref +2, Will +3

"I vote south," Cotton says. "New toys are fun! -- and could help us not get turned into bloody bones ourselves, hmm?"


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

"It could hurt a lot. Remember the thing in the smoke? Or the Golem?"


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori rolls her eyes, fuming in frustration... all she wants is to do kill the threats so she can leave this place and never look back!

But the fiesty half-elven woman-child calms her impatience, sort of, "..talk, Talk, TALK... let's do something useful or leave! I don't care which!"

She cast's her gaze down the West passage, "If there's Evil in here.. I'd prefer getting with killing it sooner rather than later.. necromancer or no! Killing the Necromancer first.. if there is one here at all, would only free all his created undead to do what they will. Killing them off piecemeal seems the wiser course rather than confronting him directly so he can call them all to aid in his defense. But Honestly I don't care alone or all at once ..I want to be DONE in here! And there is the case of a innocent life that still may be savable... let's move and act decisively. I have a plan.. ATTACK! What more do we need to discuss?"


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

"That's a great plan and all, but not dying in the process would really be great. We won't be saving anyone if we rush in and get ourselves killed." Vera says to the impatient sorceress. "I vote South first as well."


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 49/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

"South first just to get this vote over with, beggin' your pardon," The dwarf chimes in


The short passageway to the south takes a bend before ending in a small domed chamber dominated by a silver fountain burbling perfectly clear water. An inscription above the fountain reads "Kassen's legacy lives on with his people. Drink and be refreshed."

Detect magic:
The fountain detects as magic. It has a moderate conjuration (healing) aura.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

"That doesn't sound ominous," Moira says sarcastically. "Think its safe?" she says peering into the water.


Cleric 3; Init. +0; Darkvision, Perception +2; AC 15 (+5 armor); hp 29/29; Fort +5, Ref +3, Will +5

"I could use some refreshment. I'll give it a shot." Vera will drink from the fountain.


Female Half-Elf {Varisian/Mierani} Sor 3 / Fig 1 | AC 14 [18] T 12 FF 12 [16] | HP 29/29 | F +4 R +3 W +4 {+6 Ench} | Init +2 | Perc +6’+9sight’/ fam +14 |
Common Skills:
Craft {Alchemy} +5, Disable Device +3, Pro {Sailor} +5, Sense Motive +5, Spellcraft +6

Sa'sori merely pouts grumbling at the waste of her defensive spells duration ...for no useful return, thinking~ 'It's not like I have an unlimited supply of personal magic to waste...!!!"

She watches carefully as Vera takes a drink ...keeping an eye on the pool's depths for any anomalous motion in the water... readying a magic missile to unleash.

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