Divinity Forge Game 2

Game Master Alosvalophos

Competitive world building where gods do battle to ascend to true divinity.


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Looks like everyone has moved. I'll post a new turn. Calculatin'!


Warlord, you may want to fix your turn. You forgot difficulty rolls. I am going to update the turn when I come back in 30 minutes. If you're here (and I have no idea if you are), drop a post to be sure I don't change things before you have the chance.


Religion seems counter intuitive. Someone mind explaining what's so good about it?


As I understand it, more religion advancements, mean more Power at the beginning of your turn. For every settlement you have when you gather power, you multiply by the level of Religion you have, and add that to your Power Gathering roll.


You gain power from population with religion. It supplements (or magnifies!) your roll by a simple calculation:

Take your religion stat. If it is equal or less than the population in a given tile, get that much power. If it is greater than the population in the tile, get power equal to the tile's population.

Power is the currency that makes almost anything good happen in game.


Okay guys, do me a favour:

A really easy way for me to update the map is if everyone summarizes their turn on the bottom of their turn.

So something like this is great:

Settlements: X1 (3), X2 (5 + 2 armies), X3 (4 + 2 shields), would be best. Total: 3.
Worshippers: 12
Power: 3
Science: 0
New advancements: Religion +1, Religion +2

Please don't just write "gain a rank in religion". It makes it confusing. Say "gain Religion +4, religion +5".

Permutations of the above would all work. Just make it so that I have a quick reference for easy map editing. I will check your turn to make everything is good.

Also, don't forget difficulty rolls. They are vital.

But so far, so good. We're all on the righ track. If I've messed up anything, tell me here in discussion or PM. I will make corrections!


Alosvalophos wrote:

Darju

You do not gain power from religion in excess of the pop on the square. You only get 1 more power from religion, not 4. This means you have 1 less power than you think at the end of the turn - invalidating one action due to lack of power.

Good thing: It was just an advancement that gave you 1 science. The bad news: You needed that 1 science to get Armour 3. You can't get Armour 3, but you do have 2 extra science.

You also cannot get armour 3. You have no armour. You could only get armour +1.

Are you sure? I had 2 Religion at the start of Turn 2 and had 2 Pop in one settlement and 3 Pop in the other. The way I read it I could gain up to 2 Power per Settlement, provided each Settlement has at least 2+ Pop. Or did I misread the Rules?


I was under the same impression as Darjuu.

Is there any chance of diagonal movements at all by spending power somehow?


Darjuu wrote:
Alosvalophos wrote:

Darju

You do not gain power from religion in excess of the pop on the square. You only get 1 more power from religion, not 4. This means you have 1 less power than you think at the end of the turn - invalidating one action due to lack of power.

Good thing: It was just an advancement that gave you 1 science. The bad news: You needed that 1 science to get Armour 3. You can't get Armour 3, but you do have 2 extra science.

You also cannot get armour 3. You have no armour. You could only get armour +1.

Are you sure? I had 2 Religion at the start of Turn 2 and had 2 Pop in one settlement and 3 Pop in the other. The way I read it I could gain up to 2 Power per Settlement, provided each Settlement has at least 2+ Pop. Or did I misread the Rules?

The barrens bonus add +1 religion to any square that is barrens. This means that you have religion 2 in both your barrens squares, but only one can take advantage of this (because it has pop 3).

Essentially, you have GLOBAL religion +2 and LOCAL religion +3. You understand now?

This means -1 less power.

It's easy to mess up on this point, so don't sweat it. Plus, you can get your next science upgrade super easily, as you only need 1 more science. Armour is also good -right as soon as you get it-, unlike religion, so you haven't missed out.


Alosvalophos wrote:
Darjuu wrote:
Alosvalophos wrote:

Darju

You do not gain power from religion in excess of the pop on the square. You only get 1 more power from religion, not 4. This means you have 1 less power than you think at the end of the turn - invalidating one action due to lack of power.

Good thing: It was just an advancement that gave you 1 science. The bad news: You needed that 1 science to get Armour 3. You can't get Armour 3, but you do have 2 extra science.

You also cannot get armour 3. You have no armour. You could only get armour +1.

Are you sure? I had 2 Religion at the start of Turn 2 and had 2 Pop in one settlement and 3 Pop in the other. The way I read it I could gain up to 2 Power per Settlement, provided each Settlement has at least 2+ Pop. Or did I misread the Rules?

The barrens bonus add +1 religion to any square that is barrens. This means that you have religion 2 in both your barrens squares, but only one can take advantage of this (because it has pop 3).

Essentially, you have GLOBAL religion +2 and LOCAL religion +3. You understand now?

This means -1 less power.

It's easy to mess up on this point, so don't sweat it. Plus, you can get your next science upgrade super easily, as you only need 1 more science. Armour is also good -right as soon as you get it-, unlike religion, so you haven't missed out.

No power needed. Those moves are just regular moves.

You can go from A1 to B2. That's a completely valid move!


Oh, guys: When people start creating magic shields, their stuff will look like:

1F JUL - 2,5,0,2

The last will be the shield value.

No one has made a shield yet so it hasn't come up, but when you guys start fighting it out, I am sure there'll be shields thrown up.


Mogar,

Points, not Power. You got 5 points, not Power, from killing the Centaur.


hmm seems i will need to redo my turn then... well we all have to learn sometime.


Mogar goblin mother wrote:
hmm seems i will need to redo my turn then... well we all have to learn sometime.

Take your time. It's only a few points of power, but it makes a difference.


how many uses of the alter terrain miracle does it take to terraform a forest into a volcano?


Iazamaz, he who walks among us wrote:
how many uses of the alter terrain miracle does it take to terraform a forest into a volcano?

From what I can see, Iaz, Four:

Forest -> Scrubland
Scrubland -> Barren
Barren -> Crater
Crater -> Volcano


Utatnaphor, The Wandering One wrote:
Iazamaz, he who walks among us wrote:
how many uses of the alter terrain miracle does it take to terraform a forest into a volcano?

From what I can see, Iaz, Four:

Forest -> Scrubland
Scrubland -> Barren
Barren -> Crater
Crater -> Volcano

Correct.

I think you'd be better served doing it to a crater or barrens tile.


I just noticed I did a typo with my armies it was created in B2 not B1 and moved them to C3


Thanks for catching that!


I hope to have a turn posted sometime late night after Rcrantz and Umby post.


Female Infernal Conscriptus Outsider 11

I will be able to post later today.


Okay guys. As we still have two people who haven't posted their turns yet, I am going to hold off to posting a new turn till tonight. However, by about midnight tonight my time, I shall post a turn regardless.

So head's up, Umby and Rcratz!


Female Infernal Conscriptus Outsider 11

I am writing my turn now.


Umbral Reaver wrote:
I am writing my turn now.

Sweet!


Female Infernal Conscriptus Outsider 11

Done. If I can't get up the volcano, I'm a make one of my own!

Dark Archive

GM W.R. Monger

Fair enough.


Okay, I am going to update the turn over the next while. It'll take time.


Wait, Iazamaz didn't post his turn yet. I am going to give him a while to post.

I am PMing him to be sure he's there.


Okay guys. Sorry for the delay: Sadly, I gotta go ahead with the turn.

I'll save Izamaz for last, but I am going to begin calculating things now.


I will wait for you to finish calculating so I can post my turn.


Turn done!

The new turn is ready. Post at your leisure.


Darjuu,

You're right. I'll update.


Sorry guys! I have exams going on now and I've been too tired to post a thoughtful turn. I'll meet the posting schedule from now onwards.


I think I didn't calculate right the use of science can you help me so i can make the proper changes
I will retain Agriculture +3 so that I can make all the changes and uses of power, it's just the additional Religion and other Advancements I might change to make it proper. +6 Science from Volcanos.


The Warlord wrote:

I think I didn't calculate right the use of science can you help me so i can make the proper changes

I will retain Agriculture +3 so that I can make all the changes and uses of power, it's just the additional Religion and other Advancements I might change to make it proper. +6 Science from Volcanos.

You had 5 science to start off the turn + 6 you got from your volcanoes.

As you don't have discovery, your advancement costs are:

3, 4, 5, and 6 for your next four advancements.

You're gaining 3 ranks in religion and 2 in agriculture.

So that'd be Agriculture +2 (3), Agriculture +3 (4), Religion 1 (5), Religion 2 (6), and Religion 3 (7). You don't have enough science for that. (The players with discovery get half cost for advancements, thus you might be a bit confused.)

Also: When you buy new advancements, you have to do that in turn. Don't just calculate it at the end, as these will come into effect at different times depending on when you do them. It also is confusing when I see new advancements at the end without some mention of buying/advancing them.

Lastly, do me a favour and be sure to mention you're attacking when you attack. This is important as other players might miss the details of your post if you don't make it clear what you're doing.


Iazamaz, he who walks among us wrote:
Sorry guys! I have exams going on now and I've been too tired to post a thoughtful turn. I'll meet the posting schedule from now onwards.

No problem. I am sorry you missed the turn bu tyou should be able to bounce back.

Next time, just give me a head's up!


Got it, will adjust things.

I already had Religion +1 so I can have Religion +3 since It's not starting at 0 i already had a 1 on it

so it would look like this:
ADVANCEMENT Agriculture +2 ( Cost 3 Science)
ADVANCEMENT Agriculture +3 ( Cost 4 Science)
ADVANCEMENT Religion +2 ( Cost 5 Science)
ADVANCEMENT Religion +3 ( Cost 6 Science)


The Warlord wrote:

Got it, will adjust things.

I already had Religion +1 so I can have Religion +3 since It's not starting at 0 i already had a 1 on it

so it would look like this:
ADVANCEMENT Agriculture +2 ( Cost 3 Science)
ADVANCEMENT Agriculture +3 ( Cost 4 Science)
ADVANCEMENT Religion +2 ( Cost 5 Science)
ADVANCEMENT Religion +3 ( Cost 6 Science)

My mistake.

But um, you'd still need more science.

3 + 4 + 5 = 12.


Damn it, I just can't seem to get it right hahaha.


Son of aSFDSDFFDSFDS. I Just lost my whole frickin' turn post! SFDSFDFDSFDS!


Ah yes, the damned Post Monster at it again...


The Warlord wrote:
Ah yes, the damned Post Monster at it again...

Infuriating as all hell. :(

But turn posted.

Anyway. Warlord, do me a favour and make sure it's obvious you're attacking his troops there. Say: ATTACK _______ at ________. It shouldn't just be a move action.


Roger, will keep track of that, I just assumed that moving the troops to his square made an automatic attack, just like with NPC's


two questions,
1 if an army goes to a city that has no armys, do you just win no fight needed?

2 who gets the points for first blood if every ones attacks are rolled at once.


Female Infernal Conscriptus Outsider 11

You haven't put my 2 armies on K2.


Umbral Reaver wrote:
You haven't put my 2 armies on K2.

Ooops. There you go.


Mogar goblin mother wrote:

two questions,

1 if an army goes to a city that has no armys, do you just win no fight needed?

2 who gets the points for first blood if every ones attacks are rolled at once.

Yes. An undefended city is conquered summarily.

Edit: Hmmm. I will roll for who gets the honour of attacking first and gaining the Blood Challenge, provided they win the contest. That will be fairer than going pure turn based this time, but in the future, "first come, first served".


Darjuu,

You can't move your troops whilst under attack without using a CHARGE or RETREAT military miracle. You can, however, bolster the forces with extra armies.


Mogar,

I've put your army back on the map where it ought to be. Sorry. I got confused with the changes to your turn, so I must've missed that little detail.

Thanks for all of you guys for telling me when I've made a small error. It's easy to slip up on little details.


Female Infernal Conscriptus Outsider 11

I am too tired to focus on numbers and stuff right now. Going to sleep and try again tomorrow.

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