Divinitus's Lord of the Wilds: Kingmaker Campaign

Game Master Divinitus


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Starting the discussion page with "Holy Jeebus, Jack Daniels whiskey burgers are delicious with pepperjack cheese!"!

EDIT: T.G.I. Fridays is amazing!


Howdy folks!


Hey there Heyden! Got any questions?


Male Half-Elf Cleric/Ranger(Guide) 1

Hey. Thanks for having me. Here's hoping third time is the charm for Castor.


Not really, I should be all good to go if you don't have any problems with my sheet.

I did customize an item slightly. It's a modified Spark Sheath from the steelforge playtest.

The text reads like this:
"The lip of its sheath contains a small amount of dimmer dust. When a weapon is drawn from the sheath, all bright or normal light within 30 feet of the activated dust is reduced to dim light, and any creature attempting to cast a spell with the light descriptor in this area must succeed at a DC 15 caster level check or have spell's effect be negated. This effect can only be activated once before more flash powder must be added. If dimmer dust is exposed to sunlight, it immediately becomes permanently inert. "


If anyone has any questions, feel free to ask!

Here's hoping, Castor!

I know Heyden, I figured it out! I have most rules memorized where I can reference it in case of changes like that. It's an equivalent effect, so I had no problem with it.


Hello all.

@Burgers: I used to be pepperjack on most things then Velveeta started making slices and their Jalapeno Slices are amazing on burgers or hot dogs at home :)

I'm good to go.


Remember PCs: dot the gameplay thread! It helps immensely in keeping track of posts before gameplay.


I dotted, but deleted my post so that it wouldn't be taking up space.


HP: 12/12 | AC: 14; T: 13; FF: 11; CMD: 13 | Fort: +2; Ref: +5; Will: +4 | Init: +5 ; Perc: +1 (Darkvision 60') | Hero Points: 3 | Effects: {None}
Daily Abilities:
Laughing Touch 8/8 | Panache 7/7 | Spells: 1st 5/5

I am present and accounted for! And really excited to get started.

Are we going to be starting out having only just met? Or can/should we work up a little shared background so we start with a knowledge of eac others' personalities and capabilities?

In my experience, having some shared connection, even a connection web (each character has background with 2 others), leads to less party drama at the start...


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I think Shi is finalized as is. I probably need to update his Profile with the new character sheet and skill rolls.


Male Half-Elf Cleric/Ranger(Guide) 1

I'm quite fond of starting completely fresh, myself. I've seen some interesting dynamics come out of it.

The first Kingmaker campaign I was in started with the party meeting on the road to the meeting point, and that played out nicely.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Aris is a local of Restov for the last ten years. She's been working for one of the Swordlords as, essentially, a librarian, and she's more of a homebody, but she might have run into someone prior to this expedition.

Also, this is Aris's second chance, but my third. I had a swashbuckler whose game died as well. Hopefully, this has better luck.

EDIT: Right now, Aris is focused on buffs and debuffs from her Arcanist side and utility/damage from her alchemist side. That being said, I can change things as needed, including swapping the arcanist archetype, if we decide we need other tools. Just let me know before we kick it off.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Ok, so for backgrounds, is anyone else from Medvyed?

I'm fine with people starting off not knowing each other, unless they are linked to the same families. I doubt the families would not have talked to them together first.


Male Half-Elf Cleric/Ranger(Guide) 1

Castor is from the region of Brevoy, but has been wandering the roads for most of his life. It's unlikely he's met any of the other party members, except very much in passing.

Also, when the campaign begins, he's somewhat freshly returned from a trip to Varisia.

Castor will be focused on healing and buffs, plus a side of ranged damage when needed. I don't think I've anything to add to him.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi's a Scout, with lockpicking and trapfinding abilities.

He is also a switch hitter. Melee he get's 3 attacks, although they don't do a lot each (1d4+2 and 2x 1d3+5). He's also got a Mwk Longbow that does 1d6+2.

He has a good to-hit though, and good AC. +8 melee, +9 ranged. His AC is 21.

Even being small, he can carry a ton (200lbs is light load for him) and he can pull and push amazing amounts (3000lbs drag), so he could pull an entire wagon full of people if he needed to.

He's also fast, move speed of 40.

He does have the unfortunate habit of eating horseradish the way most kids eat sweets... Which should make any werewolves that get close want to run with their tails between their legs. :)


HP: 12/12 | AC: 14; T: 13; FF: 11; CMD: 13 | Fort: +2; Ref: +5; Will: +4 | Init: +5 ; Perc: +1 (Darkvision 60') | Hero Points: 3 | Effects: {None}
Daily Abilities:
Laughing Touch 8/8 | Panache 7/7 | Spells: 1st 5/5
Castor Antares wrote:
I'm quite fond of starting completely fresh, myself. I've seen some interesting dynamics come out of it.

I've seen interesting dynamics, and I've seen people start off as judgmental jerks and escalate almost immediately into personal attacks. If the group wants to start fresh, I won't complain, though I do advocate for at least passing knowledge beforehand.

One of my personal favorites is the connection web I mentioned before. It means each character has a prior connection with 2 others. This could be traveling companions, schoolmates, rivals, or just "we got hammered together a few nights back in the pub." In a party of six, each character knows two, has a secondhand connection to two others, and only one is a complete stranger. It allows for fresh interaction with a new group while still granting some familiarity and comfort in the interactions.

Backgrounds: Arawn is the disgraced Surtova heir. He changed his surname, but anyone trained in Knowledge (Nobility) would probably be able to piece together his identity.

Roles: Right now, Arawn is built as a melee striker and party face. I'll probably focus on Enchantment and short-range evocation spells, unless more buffing/disabling is needed, though I doubt it...


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Maybe meeting each other at the formal dinner then? Prior to being on the road together, but not knowing each other until the meal?


Male Half-Elf Cleric/Ranger(Guide) 1

That could work, I like it. Would place some 'moderation' on the encounter.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Buffing seems to be under control between Castor and me. Is there anyone who'd like to be the usual enlarge target? I don't know for sure that I can target Shi'Vatha, since he's an outsider (is that how it works?), but I may be able to hit Heyden and Arawn (as far as frontliners go).

Oh! The other thing Aris is going to do well (and I mean really, REALLY well) is Knowledge checks. I fully intend to have ranks in every knowledge skill by level two, and I'll be getting a +10 bonus from my Int, so I don't know how many ranks you'll want to spend on those. If there are any subjects you'd prefer to have the expertise in, let me know so I can avoid taking them and overshadowing you.

As for knowing each other, I'm open to whatever. Formal dinner would be fine, if GM LOTW wanted to start in Restov instead of on the road.


Male Half-Elf Cleric/Ranger(Guide) 1

Good to know that you've got knowledges under check. I'll probably cut down on mine, then. (I'd originally picked the ones I thought made sense for Castor and which the party might need, but that ended up being quite a few.)

I've cut down to only Knowledge(Religion) which, honestly, I can't justify 'not' having as a cleric. It's a bit odd for him not to have Knowledge(Nature), but I figure Survival covers the practical knowledge, while Knowledge(Nature) is more about theoretical knowledge. Castor isn't very well read.

GM, would you accept "Wandering Priest of Desna" as a profession? Roles including providing blessings, caring for remote shrines, and helping travelers. Pay stems from donations and a church stipend. This would also come in handy later in the campaign with Castor likely wanting to set up Desnan shrines in the Stolen Lands.


Well, I'm a barbarian gunning for the Master Spy position. I go fast and I smash people. Also I'll be tanking (miss chance). I'm also an initiator which means maneuver shenanigans.

I have no strong feelings either way on our party relationship from the onset.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Nope, you can't cast Enlarge on Shi, unfortunately. You can buff natural attacks though (especially claws) with Magic Fang if you have it.

Shi's probably going to keep putting points into Kn(Planes), as he lived there (although his mind got scrambled with all the changes he went through). His perspective would likely be radically different from Aris's though, and he would likely have an odd mixture of depth and intimate knowledge.

"Benthrel? What in the names of the gods are you doing on the material plane? Last time I saw your demonic arse, you were getting it kicked by a few dozen Planetars." That sort of thing, not the sort of thing that's usually useful on day to day knowledge checks. :)

Shi would be an excellent choice for : Enforcer, Marshall, or Spymaster.


Male Half-Elf Cleric/Ranger(Guide) 1

Hm... Actually, an idea has just struck me.

GM, would you consider the "Unlearned" drawback sufficiently strong to warrant a trait? I had pegged Castor as someone with very little book-smarts, and seeing that the party has knowledges covered, I'd like to push that to its logical conclusion. The only knowledge he would have would be Lore (Desnan religion).

I'd pick up Inspiring as the granted trait.


HP: 12/12 | AC: 14; T: 13; FF: 11; CMD: 13 | Fort: +2; Ref: +5; Will: +4 | Init: +5 ; Perc: +1 (Darkvision 60') | Hero Points: 3 | Effects: {None}
Daily Abilities:
Laughing Touch 8/8 | Panache 7/7 | Spells: 1st 5/5

I picked up Nobility cuz it makes sense for Arawn to have, but I'm not planning on dipping into any other Knowledges.

Being Dex based, Enlarge Person is a mixed bag, for Arawn. Heyden would probably be the best target for it...

Dinner sounds great, if GM LotW is cool with it.

-Posted with Wayfinder


Yeah I can be enlarged even as a tiefling thanks to Pass for Human


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Alright, so I have 2 good targets for enlarge (Tristan and Heyden), one so-so target, and one "cannot target". Good to clear that up, since in one game I was in the Swashbuckler was most unhappy to be biggified.

I'm more than happy to take the Knowledge skills. I'll also put a rank here or there in a lot of those silly int-based skills like Appraise and Linguistics, just to cover those bases.

I'm pretty much ready to go, unless anyone has any must-have scrolls I should be carrying instead of my current loadout.


Male Half-Elf Cleric/Ranger(Guide) 1

Enlarge wouldn't be very useful to Castor, I'd recommend against it.

So... our party roles in combat, if I'm not mistaken:

Heyden: Frontliner
Tristan: Frontliner
Shi'Vatha: Skirmisher? I can't seem to find your character sheet on your profile.
Arawn: Skirmisher and debuffer
Arisl'arial: Buffing/Debuffing/Ranged Damage
Castor: Buffing/Healing/Ranged Damage at a lesser priority

Is this correct? Looks like we have a nice variety in roles.

I'm ready to go as soon as our lovely GM answers my above questions. (I have no issue with resolving them after we start play, either.)


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Look up about an inch, and an inch to the left. See the link that says 'Unfettered Eidelon HP (22)'. That's the character sheet.


HP: 12/12 | AC: 14; T: 13; FF: 11; CMD: 13 | Fort: +2; Ref: +5; Will: +4 | Init: +5 ; Perc: +1 (Darkvision 60') | Hero Points: 3 | Effects: {None}
Daily Abilities:
Laughing Touch 8/8 | Panache 7/7 | Spells: 1st 5/5

It ends up being a -2 to hit for the same average damage, for me. So, it's a net loss in combat. Now, if we're trying to scare the pants off of someone, then go right ahead. :D (Despite being an aasimar, I took Scion of Humanity, so I can be targeted)

I'm pretty sure I'm all done, though in all honesty, I'm a bit light on stuff. All I have is rope and food and sleep stuff. BUT! I do have a pack horse, so anything we loot we don't have to worry about carrying.

Hey GM LotW, have we gotten any more word on Ann's final build? What will she be joining us as?

Edit: Yeah, that's about right for Arawn right off the bat. He'll probably evolve into a bit more of a short-range blaster, as well, later on.


Male Half-Elf Cleric/Ranger(Guide) 1

Well don't I feel stupid now, haha. Failed my perception check.


Not a huge fan of enlarge. Target the barbarian with his two handed weapon. I'm a switch hitter but will be melee focused.

Tristan grew up in the stolen lands and would know of but may have never met Oleg. He is here as a candidate for the expedition to map the stolen lands and deal with the bandits.

I'm cool with meeting everyone at dinner while we sign the charter.


I'm a friend of fey, it may be worth mentioning.


HP: 12/12 | AC: 14; T: 13; FF: 11; CMD: 13 | Fort: +2; Ref: +5; Will: +4 | Init: +5 ; Perc: +1 (Darkvision 60') | Hero Points: 3 | Effects: {None}
Daily Abilities:
Laughing Touch 8/8 | Panache 7/7 | Spells: 1st 5/5
Heyden Crowshen wrote:
I'm a friend of fey, it may be worth mentioning.

Arawn is a Fey bloodline Sorc. We should get along swimmingly. Maybe Heyden can teach Arawn the Sylvan language (I'm picking it up at level 4 when we get a Stat boost).

-Posted with Wayfinder


Male Half-Elf Cleric/Ranger(Guide) 1

What languages does everyone here speak?

Castor speaks Elven, Common, and Celestial.


HP: 12/12 | AC: 14; T: 13; FF: 11; CMD: 13 | Fort: +2; Ref: +5; Will: +4 | Init: +5 ; Perc: +1 (Darkvision 60') | Hero Points: 3 | Effects: {None}
Daily Abilities:
Laughing Touch 8/8 | Panache 7/7 | Spells: 1st 5/5

Common, Elven, and Draconic, atm.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Well, um...

Common, Elven, Gnome, Sylvan, Goblin, Draconic, Celestial, and a point in linguistics for Dwarven.


Common, Dwarven, Elven, Halfling, Orc, Sylvan


You will all be meeting at the Lord Mayor's manor for dinner, since that is where the few RPs that I was able to respond to was leading to.

Castor, I think that Profession: Priest is a thing. The wandering portion is incidental. I would say that Unlearned is a possible Drawback for you.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Cool! Do you know what Ann is going to be running yet?


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi speaks : Common, Celestial, Abyssal, Infernal, and Sylvan

Shi has Profession (Priest) at 5 as well.

He can also stabilize people with a touch.


Male Half-Elf Cleric/Ranger(Guide) 1

How embarassing: I'd forgotten to grab Sense Motive as a skill, which was pretty crucial to the character. Swapped out Swim for it.

Also, I took the Unlearned Drawback, and in exchange, picked up Hardly a Fool. A reread of Inspiring made it a lot less attractive. (I'd missed it being a standard action.)

Pretty sure I'm good and ready now.


Common and Sylvan is it for me.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Okay, here we go!

We have: Common (6), Elven (5), Sylvan (3), Celestial (3), Dwarven (2), Draconic (2), and one each in Abyssal, Infernal, Halfling, Orc, Gnome, and Goblin.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Obviously some of you slackers need to get moving and learn Celestial like the rest of us!


Can't say I expect to meet many angels in the day-to-day business of a level one character.


Male Half-Elf Cleric/Ranger(Guide) 1

I might tweak Castor a bit tonight and move int down to 10 to put the points elsewhere. With the knowledge tweak from earlier, it's not doing much for him.

-Posted with Wayfinder


HP: 12/12 | AC: 14; T: 13; FF: 11; CMD: 13 | Fort: +2; Ref: +5; Will: +4 | Init: +5 ; Perc: +1 (Darkvision 60') | Hero Points: 3 | Effects: {None}
Daily Abilities:
Laughing Touch 8/8 | Panache 7/7 | Spells: 1st 5/5

Looks like we have 4 Sylvan. Also, seeing as we have 6 players, I wonder if Ann will be joining us, after all? LotW had said before that it would be 5+her, so did things change?

@Arisl'arial: Since it should be said, Arawn is a bit of a flirt, and since you're playing the only female character (at the moment), it is likely he will be flirtatious. If, at any point, it starts making you uncomfortable, please let me know and I can scale it back, or cease completely. I want to play my character accurately, but I don't want to make things uncomfortable for anyone.

-Posted with Wayfinder


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

@Arawn: Perfectly fine. Aris won't be comfortable with it, but I'll play it out for sure.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Guess we're just waiting for the GM.

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