Divine Rise of the Runelords

Game Master nate lange

The joy of new life brought on by spring has been broken by a series of shocking murders. Can the heroes of Sandpoint stop the culprit before he strikes again...


901 to 950 of 3,950 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

map of Sandpoint | current map

DC 10 knowledge(local):
Most of the core employees of the Glassworks actually live inside the facility. Because the timing of various steps has to be precise, people are often awake and working there at unpredictable hours. Because of these two facts it could prove difficult to snoop around inside the Glassworks at all.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

If I remember right, this is the first time Tera's heard about Kaede's theory. Tera's not shocked about him not dodging but you and Sal accusing a nobleman of being complicit in the raid.


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

Knowledge (local): 1d20 + 2 ⇒ (19) + 2 = 21

"Most of the Glassworks' employees live on-site," Zache mutters, running the hem of a scarf through his fingers, deep in thought. "I don't know much about the glass-making process, but it's long and complicated. People will likely be working there at any given time. If it's poking around you want, it will be difficult at best."

He sighs, working at a silver coin sewn into the hem, a Korvosan sail with a hole through the middle. "A nobleman implicit in a raid, goblin tribes collaborating... But what's happening? And why now?"


Inactive

"Just as well," Sal nods as Zache mentions the odd hours the Glassworks employees keep. "I'd love to find out who's at the bottom of this and why, but I'd also really like to do it without breaking and entering!"

"And yeah, I think the rest of us were surprised too when Kaede mentioned the idea," she says to Tera. "But like I said, we don't have much to go on so it doesn't hurt to look at all possibilities."

"But what would anyone here have to gain if goblins overran the town?" Sal adds as she crosses her arms, frowning. "That's what I don't get."


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)
Salomae Amsel wrote:
"But what would anyone here have to gain if goblins overran the town?" That's what I don't get."

"Well, the goblins.." Roakkad says evenly, working through his chain of thought. "Perhaps they desire this coast for their own settlement? They have sought help and now terrorize the village. They are expanding their territory. Better hunting, easier trading. It is a good place for a village, human or goblin."

"But, Shalelu will know more of this after her exploration. It appears our only lead now is Longjiku." An uncharacteristically sly look comes over Roakkad. "What about his home?"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

"No. No. No! You can't be serious? It's bad enough I slugged him and now you're all accusing him of being complicit in the raid? What's going to happen if people start talking about it, and it gets to Lonjiku that it was Kaede that first posed the possibility? There'd be a riot by noon," Tera says, half-hysterical from the lack of sleep and the bubbling terror of what could happen.

"Please, I've done enough damage. Don't go making it worse," the wizard begs, "don't repeat my mistake!"


Inactive

"Whoa whoa whoa, it's okay Tera," Sal responds, trying to calm her agitated companion. "This hasn't been shared with anyone besides Shalelu and Father Zantus - and they both agree that it's a very serious accusation and not something to shout to the whole town about. Besides, there are all sorts of other possibilities too. It may not even have anything to do with Lonjiku at all; maybe there's some outsider who has a reason for rallying the goblins? Like Roakkad says, Shalelu may be able to find out more."

"And I meant what would any 'longshank' have to gain from goblins taking over the town - or just burning it down, which is a lot more likely considering how goblins are?" she adds with a shake of her head. "Though I guess you're right, the gains could still be the same. New territory for someone to lord over..."


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede sighs as Tera almost breaks down. "The only person that's heard this that's not in this room right now is Father Zantus, who I'm sure wouldn't spread it. I don't intend to spread it either. If I did, it would just look like I'm stooping to his level, and I'm not doing that. As much as I'd like to, I'm not planning on acting on these.... insights. Besides, from where I see it, there are only three places that will have useful information regarding it: The Kaijutsu estate, the Glassworks, and wherever the goblins are holing up and 'planning'. I'd be arrested if I tried for the first two, and Shalelu says she's checking out the third. So, I wait to see what she finds, and play nice with my ear to the grapevine in the mean time."


map of Sandpoint | current map

Rickon opens the door to the cramped meeting room. For a moment he seems shocked, but it quickly turns to relief. "I was told not to rush you," he announces, "but I'm supposed to let you know that lunch is ready whenever you all arrive..." Realizing that he has, perhaps, been too straightforward he looks sheepishly at his feet for a moment before quietly slinking away.

"Well," Shalelu says with a chuckle, "I guess that's my cue to head out."

last chance for any questions before Shalelu leaves town...


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah, unsure as to what all of this will mean for the friends, can do little more than wish Shalelu good fortune...


Inactive

"Oh...if anything does happen, who's in charge of the rest of the guard while Sheriff Hemlock is gone?" Sal asks as Shalelu readies to leave. "Probably a good idea to know who to report to, if need be - besides Father Zantus, I mean."


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede nods to the elven ranger. "Travel quickly and be safe, Shalelu. May we see you again with good news."


map of Sandpoint | current map

"Belor has two under-sheriff's who will run things in his absence," Shalelu explains, "but if there's something you need to report before he returns, just go to the barracks and report it to the sergeant on duty."

With no more questions, the elven huntress bids you all a fond farewell and heads out, leaving you to gather for lunch.

The next two days are going to be quiet and calm around Sandpoint. Please let me know (in the discussion thread) what each of you would like to accomplish in your down time. You still have chores/classes/training/services eating into your time but you could accomplish a day worth of crafting, or 2-3 gather info checks. If there's more conversation you want/need to RP I'll give you a day or so to do that; otherwise I'll do one big post that covers the results of any checks for your activities and brings us to the morning of the third day.


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera calms down, but seems even more tired.

"I'm sorry," she says softly, "I... I am just really tired, and worried."


Inactive

"Hey, it's okay," Sal responds, giving Tera a sympathetic pat on the arm. "I think everyone's worried and anxious to know more. But it looks like all we can do for now is keep our eyes and ears open while Shalelu and Sheriff Hemlock are taking care of things."

"Actually, that's what the rest of us can do," she continues. "You need to get some sleep, first and foremost."


map of Sandpoint | current map

Sorry for the delay- between recovering from surgery and the holiday weekend it's been a hectic week for me trying to catch up at work.

After the very trying events of Tera's arrest and punishment things settle back into a comforting normalcy. The daily routine of prayer and worship, learning and training, chores and corporate meals has an undeniable rhythm that somehow softens the anxiety brought on by Shalelu's news and the distrust of Lonjiku.

Salomae:
Your attempts to glean any information from other people are entirely unsuccessful. In your travels about town, however, you do notice something unusual: in the evening of the day of Tera's caning you notice a folded parchment with "Lord Kaijitsu" scribbled on the front has been tacked to the main entrance of the Glassworks. Trying to be respectful (and careful) you restrain yourself from prying, but the next day it's still there. 'Casually strolling by' again on the third day, the letter is still there and you can no longer help but glance inside (after all, if it were really private it would have been sealed in wax instead of merely folded). The note, from a Teddar Brooks in Magnimar, indicates that Lonjiku failed to show up for a scheduled meeting and will likely be losing some business as a result. It seems odd that nobody has brought the note in yet but the doors are locked so you won't be able to point it out tonight.

Tera:
Your days seem slower now that you've cut out your arcane studies, but that bit of relaxation seems welcome after all that's happened. Brother Faustwick doesn't come to your regular magic lessons, instead sending Sister Amet'ra in his place. She explains, though, that unless you decide you'd like to meet with her regularly (as Brother Faustwick previously offered) this will be a temporary arrangement. Brother Faustwick seems strangely unavailable in these quiet days, sitting on the stage during services and not joining in the meals.

Roakkad:
Beginning the day after Tera's punishment, you start spending your evenings in the local taverns seeking out dirt on Lonjiku. Most of what you hear is about Tsuto, his 'son'. In truth, Tsuto is half-elven, a living reminder of the late Lady Kaijitsu's adulterous dalliance with an elven traveler. It's no secret that the father/'son' relationship was always strained but apparently it quickly grew worse after Tsuto's mother fell to her death off the cliffs by their home (around the time of late unpleasantness) and he left home a few years ago. On the second night you hear from some men that knew Tsuto who tell you that Lonjiku has the self-control not to show it publicly but has always had a short and wicked temper.

Kaede:
You have several acquaintances and contacts at the local weapon shops and among the city watch that you speak to about recent goblin activities. They're all eager to talk but none have much new to offer: it was very strange for multiple tribes to work together on a raid; one of the goblin 'heroes' named Koruvus who had caused some real trouble in the hinterlands vanished a few months ago; and Shalelu told the sheriff that the tribes still seem to be working together. You sense some real unease, especially from the watchmen, that if the goblins are still working together then the trouble is not over yet.

Kaelaah:
The Cathedral library is of a respectable size, and well-stocked, but its contents are mostly of a fairly narrow focus: religion. There are no books of which goblins are the subject but after poking around for a few days, mostly in journals and memoirs, you manage to gleam a few useful facts about goblins from the accounts of others' interactions with them: they hate and fear both horses and dogs; they often scavenge in junkyards and sewers for materials from which to make weapons, shields, and other tools; they are very fond of fire and relish opportunities to burn homes and fields, or other creatures; and they believe that writing steals the soul of the writer.

Zache:
You cross paths with Roakkad a few times over the next few evenings as you both frequent the taverns of Sandpoint looking for information. The juiciest piece of gossip you uncover is that local beauty Shayliss Vinder recently had a tryst with someone from the Cathedral. As you learn more about this salacious rumor, however, you discover it is a dead-end: Shayliss is the curvaceous redhead you met at the Hagfish, and you are the one supposed to have been involved from the Cathedral! More alarmingly, you also learn that her father, Ven, had to spend a night in the Barracks and pay a fine after braining a traveling merchant with a frying pan after a similar rumor reached his ears.

Morning prayer passes uneventfully again on the third day and at breakfast people seem to be getting back to their usual selves. Brother Faustwick, who has been skipping meal times, even joins everyone briefly. As the marked are heading across the courtyard toward their chambers after eating, however, a middle-aged halfling they recognize as Bethana Corwin (the maid at the Rusty Dragon) comes running towards them in tears. "Please, I need..." she calls out before realizing how many other people are about. She waits until she's very close and continues quietly, "Please, I need your help. Ameiko is missing. She didn't make breakfast this morning and when I checked her bed it was still made with yesterday's linens. Then..." her sobbing grows worse and she has to pause for a moment before she can continue, "Then I found this." She holds out a letter where everyone can see it, but mostly towards Kaede; it looks to be written in Minkaian...

Minkaian:
Hello, sis!

I hope this letter finds you well, and with some free time on your hands, because we’ve got something of a problem. It’s to do with father. Seems that he might have had something to do with Sandpoint’s recent troubles with the goblins, and I didn’t want to bring the matter to the authorities because we both know he’d just weasel his way out of it. You’ve got some pull here in town, though. If you can meet me at the Glassworks at midnight tonight, maybe we can figure out how to make sure he faces the punishment he deserves. Knock twice and then three times more and then once more at the delivery entrance and I’ll let you in.

In any case, I don’t have to impress upon you the delicate nature of this request. If news got out, you know these local rubes would assume that you and I were in on the whole thing too, don’t you? They’ve got no honor at all around these parts. I still don’t understand how you can stand to stay here.

Anyway, don’t tell anyone about this. There are other complications as well, ones I’d rather talk to you in person about tonight. Don’t be late.

Tsuto


Inactive

Although Sal had finally satisfied her curiosity regarding the strange note, she knew that she wouldn't have a good chance to share with the others until after the morning meal and prayers. She bides her time somewhat impatiently throughout the rest of the early morning until they're at last free for a little bit.

"Hey...it's not much, but I've got something I wanted to tell you all about," she whispers quietly as she hurries to catch up with the others. "But not out here. Let's meet in one of-" She stops and turns as she hears Bethana's familiar voice call out to them. "Bethana, what...?" her eyes grow wide as she sees that halfling in tears.

"This can't be good, whatever it is," she whispers worriedly as Bethana speaks. "What's it say, Kaede?"


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

When Kaelaah finally gets the opportunity to spend some time reading the meagre texts available on the goblin folk and muses the section about their pyromaniac tendencies, he smiles to himself wryly, ...if you enjoy fire then you're going to love me...' ...but in truth, there was little in the library that he hadn't already heard about from his time on the roads.

The peace sweeping over the cathedral was, of course, short-lived and the Shoanti is barely surprised when the halfling from the Rusty Dragon comes seeking help... unable to read the strange text on the parchment, Kaelaah waits for Kaede to cast a little light on the situation.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Reading the note sets her mind all awhirl. This is exactly the information that she wished to find in the past several days. However, the first thing out of her mouth is the one that may clarify how this note ties into what's happening. "Who is Tsuto? I'm unfamiliar with this man. He claims family ties, but I've never heard Ameiko talk of him."

Without waiting for a response, she continues. "In any case, This Tsuto says that Lonjiku had something to do with the goblin problems. He thinks that Lonjiku is too slippery normally to make the charges stick, however. So, he wanted to meet with Ameiko, so that they can make sure that the charges stick. They were going to meet at the Glassworks last night. I don't think Tsuto cares for the locals either, though. He refers to them as 'rubes' and claims they're honorless."

"So, How do we handle this, guys? I'm in favor of a more direct approach myself."


Inactive

"Welllll...." Sal begins slowly, "I've got something to share that may help us decide. There's been a note tacked to the door of the Glassworks for the past two or three days and this morning I finally got up the nerve to mosey over and have a peek at it. Apparently Lonjiku failed to show up to meet with someone named Teddar Brooks, who wasn't happy that he'd came all the way here to Sandpoint for nothing. It sounded like it must have been meant to be a business meeting and I can't imagine the old sourpuss not holding up his end of the arrangement when it comes to business."

She looks at the others. "There's got to be some reason he didn't show. And some reason that that note is still stuck to the front door. And whatever it is, it can't be good."


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)

"Tsuto!" Roakkad hisses in excitement. "I have been hearing whispers of this name. He was born of the now-dead Lady Kaijutsu, but he is part elf. This brought shame to Lonjiku and he does not favor the young man. There is a dark history there that speaks of darker deeds. Only a few years ago, the Lady Kaijitsu fell to her death from the cliffs beside their estate. Tsuto left the village not long after."

Roakkad grows even more excited as Kaede reads the letter. "Aha! I knew this to be true. Lonjiku must be helping the goblins. But why? And where is Ameiko now?? I agree with Kaede. We should visit the Glassworks immediately."


Inactive

"Even with what we know and these two notes, it would probably be a good idea to be a little subtle about it and not just kick the door in," Sal points out. "A lot of this could still be seen by others as circumstantial evidence at best or simply Tsuto spreading rumors to get back at his father at worst."


map of Sandpoint | current map

"But you'll help " Bethana asks hopefully through her tears. "You'll go there and figure out what happened to Ameiko?"


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede smiles at Bethany like their assistance was never in doubt. "It's Ameiko. Of course, I'll help her, that's not even a question. I think the greater question is how to get in. Can anyone pick locks or know of a back entrance into the building? I'd much prefer a quiet entry. Perhaps you have a spell to open locks even?"


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)

"I fear I know little about keys and locks," Roakkad says, losing a little light in his eyes. "But Ameiko is well-known. It is very...ordinary that someone might be asking after her. Perhaps one of us who was not directly involved in the incident at The Dragon, myself or Zache, could be seen approaching the building?"


map of Sandpoint | current map

DC 15 knowledge(local), or lived in Sandpoint 5+ years:
There are four entrances into the Glassworks: two public entrances on Glass Street- the northern one opens into the offices (this is where the note is), and the southern one into a showroom where finished pieces can be inspected or purchased; and two service entrances- one north of the office entrance, right off of Glass Street, and a large double door on the back side of the building where large orders are brought to or from the docks around the outskirts of town.


Inactive

Per her background, Sal has been here for 9 years or so.

"That might work," Sal nods. "I think there are three or four ways to get in; there's a couple of public entrances over on Glass Street, one service entrance right off of Glass Street, and then the service entrance at the back - where they bring things back and forth from the docks. One of those service entrances would be our best bet for not being seen at all."


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

"So, we'd need to come in from the docks. But that brings us back to the locks. I'd prefer not to have to break the door open. " Kaede continues the planning, while her head spins with mentally gathering her gear for this rescue.


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

"I could probably climb it, but my upbringing wasn't quite disreputable enough that I had to learn how to pick locks," Zache sighs, before glancing up in surprise at himself. "Say, is there anyone who might have a key?"


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

"I suppose, if we were lucky, maybe the door might be unlocked already?", Kaelaah's tone is more hopeful than anything, "...otherwise, if none of us have experience of opening locked doors, we might have to force our way in - and I don't think that is a sensible idea given our current standing in the town"

...he doesn't mean to but when he refers to the standing of the Marked in the town he flicks a look towards Sister Tera.


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)

"We could also observe from a distance before attempting to enter. Or....we could just knock."


map of Sandpoint | current map

Bethana wipes her eyes and loudly snorts up that which threatens to leak from her nose. "I... well... that is, sometimes people forget keys in their rooms..." she offers meekly, "or just leaves with 'em... and I... well, I might be able to open a door for you...since Ameiko could be in trouble!"


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Sorry I haven't been active. Tera agrees to go. I've just been feeling like I"m running on empty lately.


Inactive

"That might be our best option if we want to go now or at least as soon as possible," Sal responds reluctantly. "The only other things I can think of that might work would be to wait until dark and then try to force the door or do like Roakkad says and watch for someone to come and ago. But if Ameiko is in trouble then we may have not that kind of time..."

"If we're careful and keep one or two of us on lookout then maybe Bethana can get one of those service entrances open and we can get inside before anyone notices anything." She bites on her lower lip, clearly not thrilled at the prospect of involving other people in something illegal like this. "But that's if we want to go right now. Normally I'd agree with Roakkad that watching and waiting would be the best plan."


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

"We can't wait," Kaede frantically pleas. "If Ameiko is in trouble, then she's already been in there for several hours. If we wait until nightfall, that adds another half-day to the delay in whatever's happening. I'm not the sneakiest person, but we need to respond swiftly."


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)

"Yes, Kaede is right. There's no time to be lost. Bethana," he says cordially, almost deferentially, "You do not need to be involved. Directly. If there is a key, simply entrust it to us. We shall return it, or at least forget where we found it."


map of Sandpoint | current map

Bethana blushes and looks down at her feet. "I don't have a key," she confesses, "I... I meant sometimes I... pick locks at the Dragon when people check out with their doors locked. I wouldn't say nothing normally, 'specially not to a bunch of priests, but Ameiko never would have left breakfast unmade unless she was in real trouble..."


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)

"Ah, I understand now.". lost in translation. "Well, it is a great burden to ask of you. But if you are willing...We should go now."


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Kaelaah stands tall next to his Shoanti friend, he knows little of Ameiko but, if his fellow marked believed that urgent action was needed then he was not about to argue. He nods, "Brother Roakkad speaks the truth... We should make haste".


map of Sandpoint | current map

"I have to get something from the Dragon," Bethana says seeming more hopeful, "you all go grab whatever equipment you need, but take your time... I'll leave the back service door unlocked for you." Without waiting for a response the middle aged halfling runs off as fast as her little legs will carry her.


Inactive

Sal watches Bethana hurry off back towards the Rusty Dragon for a moment before looking back at the others. "Well...okay, then. We'd better go grab our gear and then get over to the Glassworks. And we probably don't want to all walk down there as a group because that's bound to draw someone's attention!"

After waiting for a moment to see if anyone has any other suggestions or ideas, she turns and heads back toward her room with the intent of at least grabbing her armor and a weapon. As she walks, she's surprised to realize that there's a bit of a spring in her step in spite of the troubling circumstances - and then she immediately feels a pang of guilt. It wasn't that she was happy that someone was possibly in trouble...no, more that she had the chance to actually do something about a problem. To help put things right.

You never have liked sitting around for too long, have you Sal?


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

Tera just nods and heads to her room to grab her spell book. She had a feeling that she was going to need to swap out some spells if things went badly.


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)

Roakkad flies down the hall and into his room. He hurries to his writing desk, shuffling through parchments sending quills, powders, and ink bottles clattering to the floor. It makes no difference. He will need all his resources if Ameiko is in trouble. If Lonjiku...

"Yes yes, you are coming too," he says to Tsharat after she squawks questioningly. "I could not leave you behind. After all, we are about to be heroes."

He curls his scrolls, there's the one with the boar illustration, and shoves them into his scroll cases before wrapping them over his shoulders. Staff in hand, hawk on shoulder, he draws his oversized hood and sets out to find his friends.


Female NG Human(Tien-Min) Warpriest of Shelyn 5 | HP: 38/38 | AC: 20( 13Tch, 17 Fl) | CMB: +5, CMD: 19 | F: +8, R: +7, W: +9(+11 vs. Charm/Compulsion) | Init: +4 | Perc: +3, SM: +11 | Speed 20ft | Spells 1st: 5/5 2nd:2/3|Deflection Aura 1/1|Blessings 5/5|Fervor: 5/5| Active conditions: none

Kaede nods with a smile on her face as she escapes back to her cell. With a practiced hand, she pulls her lamellar armor on before looking at her clothes.

If I just go with this, people will get curious or suspicious. I think I have a slightly larger robe that will be enough of a cover. Since I always have my partner with me, that won't be as suspicious, but with this town, you never know.....

Quickly, she slides on the robe, replacing her glaive harness as she does her best to look presentable. As she's about to step out of her room, she pauses and grabs the backpack with her supplies from the boar hunt.

You never know when something I have in here would come in handy.

And with that, she goes to leave the cathedral and head for the Glassworks, via the docks.


Shoanti Marked of Sarenrae; HP 40/40 4NL, AC16 T13 FF13, Saves: F+9, R+8, W+4, Initiative +3, Perception +9

Long strides and surprisingly light footsteps propel Kaelaah across the square in front of the cathedral. Seeing Brother Roakkad ahead, the Shoanti quickens his pace...

...dressed entirlely in white, Kaelaah falls in step with his 'brother' - acknowledging Roakkad with a nod, "The sun shines brightly today,Brother..." - a platitude? an observation? or, from the sun-devoted acolyte, something more?


Male Varisian Bard 4/Swashbuckler 1 | AC 18, T 13, FF 15 | hp 39/39 | Fort +3, Ref +7, Will +4 (+2 vs charm & compulsion) | CMD 17 | Initiative +3 | Perception +8 | Bardic performance 15/15 | Hero points 3/3 | Agile Feet 4/4
Spells:
1st 5/5 | 2nd 2/2

It takes some time for Zache to be talked out of his usual assortment of scarves, belts, and various jingling accoutrements, but he eventually relents, downsizing his accessories and dressing in his plainest-coloured tunic (which is still a shade of green too bright to be called 'olive'). By the time he meets up with the others again, ready to set off, he's already thinking of rhymes for 'glass'.


map of Sandpoint | current map

When the marked gather at the rear entrance to the Glassworks, it appears that Bethana has made good on her offer. The door stands a half inch open. Peering inside there is an empty halway which runs straight ahead to a door that leads into the showroom before curving to the left out of view. Just ten feet in to that hallway there is a mostly shut double door on the left side that almost certainly leads into the production floor.

DC 15 perception:
Smoke rises from the furnace chimneys, as if some project is underway...


Inactive

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

"Well...this is it," Sal whispers as she carefully pulls the outer door shut behind them. "Do we want to split up to cover more ground or should we stay together?"


HP 14/18 AC 15 TAC 12 | F+4 R+2 W+6 | Perc +5 | SP 3/4 Res 1/1 | Spells 1st 1/2 (DC 15) | Hero Points 1/1
Tsharat:
HP 11/11 | AC 13 TAC 12 | F+2 R+3 W+4 | Perc +4 | jaws +3 (1d6+2 P), talon +3 (1d4+2 S)

"Look, there! Listen..." Roakkad whispers. "There is smoke rising from the chimneys. The furnace is at work."

"I do not think we should separate ourselves. There is strength in numbers, and those who stray from the flock single themselves out for the wolves."

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Female Human Arcanist 3/Inquisitor 1 | Hero Points: 1/3 | HP: 19/19, NL: 0 | AC 14/13/11, Cold Resistance 1 | F+4 R +5 W+8 | Per: +10 | Init: +3 | Bolts: 4, Arrows: 14, Shocking Grasp: 21, Silent Image: 5, Magic Missile: 15
Spells and Abilities:
Arcanist Spells - 1st: 1/5 | Inquisitor Spells - 1st: 1/2 | Arcane Reservoir: 4/6, Judgments: 1/1

perception: 1d20 + 3 ⇒ (13) + 3 = 16

"I agree, so would you say we're more bunnies or pheasants," Tera whispers back as she follows close to the others.

901 to 950 of 3,950 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Divine Rise of the Runelords All Messageboards

Want to post a reply? Sign in.