Dien's Rrrise of the Rrrrunelords

Game Master dien

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Let us go then, you and I,
When the evening is spread out against the sky
Like a corpse upon the necromancer's table;
Let us go, through certain half-deserted streets,
The muttering retreats
Of thugs and gangs in one-night cheap taverns
And sawdust feast-halls with painted slatterns:
Streets that follow like a tedious argument
Of insiduous intent
To lead you to an overwhelming question ...
Oh, do not ask, "Have we leveled?"
Or be by CR 10s bedeviled.

In the room the goblins come and go
Talking of how to stab you so it shows.

OOC discussion, blather, and malarkey HERE.


Male Human IT Specialist: 8, Gamer: 5

Malarkey!

Silver Crusade

Female Half-orc Paladin/Bard

Hello, darlings!

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So! It's still going to be a little while before this game starts-- possibly a monthish, as I want to make significant progress on the other game I'm GMing and I want to be able to devote proper attention and time to both games. But, given that the PCs are going to be together until about 17th or 18th level, and that the whole AP is a massive undertaking, I figured opening things up for some pre-game chatting wouldn't hurt. I'll be using this space to try and draw up some coherent house-rules that I'll be using, and to get group feedback on them before we start, and you guys can use it to ask me questions and to get to know each other's plans and concepts for your characters.

Right now, our number is four (ah ha ha... one two three FOUR PCs...) but I'd prefer to bring in a 5th, as five is sort of my ideal party size. Anyway, talk amongst yourselves, with no rush, since like I said, it'll be a while.

Here is a link to the Player's Guide for the Anniversary Edition, which is what I'll be running!


Hey, fellas and fellettes! Excited to get this ball rolling. Hrothdane, it'll be fun to game other you again. Two first pieces of business:

First. House rules, you say? Can't wait to hear about them.

Second. OneLungBL. What's the BL? Black Label? Booty-licious? Bank Lobby?

Silver Crusade

Female Half-orc Paladin/Bard

Hello again Eben! Lookkng forward to playing together again as well :)

Now, for characters: I am currently working on zeroing in on a concept. I have her basic story and personality, as well as her mechanical side figured out (half-orc strength-based reach weapon battle oracle with powerless prophecy curse). I'm currently working on delving a bit closer into personality and in creating ties to the town/other PCs. Gonna go for a a shamany warrior vibe flavor-wise. Methinks she would be using the background trait in which her whole village was killed by giants.


Hello all! I have no idea what character I will want to play! I'll try to brainstorm something fun over the next couple days


Battlespy, good to meetcha.

Hrothdane: Oooooh! A reach battle oracle. Given how I saw you brought Artoria to life, I'm interested to see where you're taking your girl's story and personality!

I had a couple of concepts bouncing around, but they are all leaning towards a mix of martial/spell casting or martial/skills. I'm running a sorc in another game and am not really interested in doubling down on full progression spell casters.

Just speaking loosely, I'm considering the following (and would love to hear if these overlap anyone elses' direction, or if it sparks some inspiration from any of you and you want to go that direction, instead).

A Shoanti warrior/hunter who was sent to make contact with Hemlock after a number of other Shoanti tribes have been hit/massacred by giant unrest up north. His goal is to warn Hemlock as well as see if the sheriff is willing to supply aid to the tribes, if needed. His arrival at the Swallowtail Festival is coincidental.

A sczarni enforcer, mercenary, thief, and adventurer-for-hire who owes Hemlock big-time (this guy is serious shades of Jal Vaduva, but that's intentional as I originally wanted to play Jal in RotRL, anyway). He's always wanted to see the Festival, and recent circumstances made Shadowpoint a convenient place to be.

A representative of the semi-rote and somewhat-neighbor of Sandpoint ... Wolf's Ear. He's a woodsman and trader for Wolf's Ear, and is in town to do some trading and enjoy the Festival.

___

Dien: I'd love to hear what you were thinking for the races we can choose from. One of my concepts could be cool if I can take a non-standard race. Specifically the Skinwalkers from Blood of the Moon. I think the race could use some tweaking to make it fully balanced, but I have a pretty specific concept for him. We can chat here or through PM if you're open to it.

Everyone else, I'm open to thoughts, insights, or questions about any of these. And I'm excited to see how ideas begin coming together.

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I've invited each of you as players I have personally gamed with before and trust to be awesome, so, as a rule, I'll probably be more inclined to give you leeway on things like race; with the caveat that the AP has you playing the part of local heroes for a while, and therefore anything that looks too exotic is going to be kind of awkward in that respect. However, I see that skinwalkers do in fact look human, so right now I'm tentatively in the 'yes' mode, but I'll need to look it over fully and hear your thoughts, Eben.

The first and biggest house rule I'm considering entertaining is that I'm kiiiinda tempted by the idea of running this gestalt. For those of you who don't know, gestalt is an alternate PF system in which you advance in two classes simultaneously. So for instance, Hrothdane's orc-a-cle could in fact be a gestalt oracle/fighter- in which case, at every level, the character would get all the benefits of a fighter (full BAB, combat feat, etc), and all the benefits of an oracle (spellcasting, blah blah) of their respective levels; HP would use the better die between the two classes, and save progressions would take the better save.

Gestalt opens up the idea of really cool character concepts. It also makes PCs considerably beefier and more awesome than their straight-class counterparts, so I might have to do some fiddling with CRs on my end to make sure you guys don't steamroll things. I would also probably put you guys on "slow" advancement, so you would only reach, say, level 15 by the end of the campaign rather than level 18.

Drawbacks: I've never run, nor even played, gestalt before (I keep looking for games...), so it would be a learning experience for me as much as for you guys. I'm intrigued by it, but I'm not overly attached to it either, so if anybody is like "eh I don't know, it sounds complicated," let me know.

If I did do gestalt, I'd probably keep us as a party of four rather than look for a fifth player, because four gestalted characters can easily cover every single possible party role and need-- you're essentially eight characters in everything but action economy and hit points.

On the note of smaller house rules:

- We'll use background skills;

- I will probably be giving some freebie feats at level 1 of the 'boo feat tax' variety-- i.e., freebie power attack, weapon finesse, maybe combat expertise. Not 100% sure yet, but considering that.

- Crafting - I'll use some sort of sensible crafting system, as the AP allows for downtime in places and crafting-as-RAW is ridiculous.

- More to come as stuff occurs to me. If some game you've been in has a house rule you LOVE, let me know.


Neat! I'd be fine with that. Definitely makes more character concepts possible.


Male Human IT Specialist: 8, Gamer: 5

"Onelung", while uncommon, isn't unique.

I used to use the alias "Breathless" (for a long time) but it tended towards androgynous... so I stopped using it. I stuck it at the end of Onelung because it made it memorable (to me) and unique.

And there you go. ;)

I don't know what I want to play yet either... but gestalt opens up a lot of options!


Skinwalkers: I’ve always liked the Lycanthrope idea, and skinwalkers is one of the best PC-options to do it in Pathfinder/D&D (at least that I’ve seen). You get to really play up the whole “having a raw, wild side that you have to hide from the world”.

When I look at the skinwalker race objectively, though, I think it has the same problem that tieflings and aasimar do when they have access to their “Blood of..” options. The player can basically pick and choose the race’s strength’s to cater to whatever they want to play … at least much more so than most other PC races. (That was kind of supposed to be the draw of the human and human-blooded races).

My way to balance this is to have the skin walker’s “beast-mode” abilities locked in. As in, every time they shift to beast-mode, they gain the same attribute boost and bestial features. If a skinwalker shifts with Strength and claws … it’s always strength and claws.

The rest of the race I think works pretty well, I think. And yah, hiding who he is in town is DEFINITELY a fun part of the character.

_______

Gestalt: love me some gestalt. I’m game! It does create more character flexibility, but unless you have a character looking to combo class abilities that are usually difficult to combine, there’s not a dramatic power increase. I like the idea of going gestalt and keeping our 4 current players. Keep it cozy. :D

Other house rules: sounds good. if you’re allowing Power Attack and Weapon Finesse as freebies (which I like the idea of), I”d definitely allow Combat Expertise. It’s even more of a feat tax than the other two.

As for possible other options: have you considered the Pathfinder Unchained Automatic Bonus Progression system? Making those bonuses static and automatic means you can have more fun with what magic items you inject into the game. And I don’t know if it’ a baked-in part of the system or not, but I’ve heard of DM’s modifying this system so that enhancement bonuses don’t automatically bypass certain DR’s (silver, cold iron, etc). This makes those monsters a bit more scary, which could be a fun thing if we do end up going with Gestalt. :D

(Then again, I haven’t seen it inlay, so I don’ know if it’s too dangerous or not)


The only part I don't really like about Automatic Bonus Progression is the weapon rules (I think that DR rule is a homebrew one). It seems like a major downgrade that also penalizes any build that requires more than one weapon (TWF, Throwing/Archers that can benefit from varied ammunition, etc).

Since you haven't read it, brief summary: You get one weapon that slowly scales up to an effective +5 by level 17. Alternatively you can have two weapons that scale slightly slower up to +4/+3 at level 17.
Any special enchantments (shock, keen, etc) reduce your bonus, so at level 17 you could have a +5 weapon or a +4 keen weapon, etc.
At level 17 by standard rules you should be investing in an effective +7 or +8 weapon (or two +5 weapons).
There are no rules for having more than two weapons with bonuses, nor any rules for enchanted ammunition. You can change which weapon gets a bonus once per day.

RPG Superstar 2015 Top 16

(For the record, I'm having some technical difficulties putting up a gameplay thread for Dotting purposes, otherwise I would have done so by now.)

Sounds like a lot of interest in gestalt so far. :)


Yeah weird, I can dot it and it shows up in campaigns, but the thread has no posts.

RPG Superstar 2015 Top 16

Oh, well if it shows up in your campaigns that is the big thing for right now. I was worried people were having no way to dot it. So you posted trying to dot, and it showed up with no post, or...?


No posts at all, actually! Not even an intro/original post

But yeah it let me attempt to post, and now its in my campaigns. Didn't give an error either.


Weird. I just clicked into the Game tab. It very briefly showed a first post from Dien, then it was immediately gone. Now I don't see anything in it at all. :/

As for auto bonus progression, I'm fine either way. I like the idea, but I see your concern, Battlespy.


Plaguestone Map | Gallows of Madness Combat Map

Yeah, it shows me the same thing, and it won't let me post either. Because of that I was worried it wouldn't let other people dot it. I've got a request out to support, but as long as it is letting you dot, that solves my immediate issue.

RPG Superstar 2015 Top 16

(Re: The auto-bonus prog stuff-- I'll look over it more and give it some thought.)

Silver Crusade

Female Half-orc Paladin/Bard

Whoa, gestalt?! I've never played or run it before, though I did build out She-Hulk as a gestalt brawler/barbarian once. As long as Dien feels comfortable with the extra work it likely will entail, I'm happy giving it a try.

With this character I'm fiddling with (codename Braga atm after her inspiration), I would almost certainly go bloodrager/oracle (taking mad magic of course).


Brainstorming ideas, I think I might take that merchant family trait and see if I can make an interesting character around that.

Also whenever you happen to know what kind of roughly what stat allocation you might use, I'd love to know that, just so I can figure out how MAD I can afford to be for choosing classes - since gestalt builds often have to split across more ability scores.


Plaguestone Map | Gallows of Madness Combat Map

Yeah, if we do gestalt, we'll run with a 25 pt buy. I reserve the right to beef up my baddies. :3

And since you all sound willing to do gestalt.... let's go for it! You'll have to bear with my learning curve, but eyyyy. You can assume you'll hit level 15 by the campaign's end.


Male Human IT Specialist: 8, Gamer: 5

I put together a divine strategist cleric - scout rogue...

it needs tweaking, but I'll probably stick with it.

FYI: divine strategist loses channel energy :-/

Silver Crusade

Female Half-orc Paladin/Bard
OnelungBL wrote:

I put together a divine strategist cleric - scout rogue...

it needs tweaking, but I'll probably stick with it.

FYI: divine strategist loses channel energy :-/

If you aren't built for it, that ain't too much of a loss. I'll have spontaneous cure spells myself, so we aren't hurting for healing yet.

Side note: I have decided on Seraka as a name for my orcacle :)


Think I may go with a magus/swashbuckler character.

Edit: Though maybe I should just go straight for the true magus feel and do a straight sorcerer/swashbuckler or something.


If you take care of arcane Spellcasting, Battlespy, that'll free me up to play the tracker (Brawler/Inquisitor or something similar).


It's very likely I will have an arcane casting side to my character. I'm also considering Fighter/Psychic Bloodline Sorcerer. Apparently that bloodline means you don't have somatic components, so I could actually be a platemail sorcerer which is always neat.

So many options!

RPG Superstar 2015 Top 16

*Steeples fingers in GM fashion, only smiles*

LOL I kid. The concept tossing sounds great. I'll probably nail down some harder char creation rules in a bit, but the 25 pt buy is legit at least. I don't want you guys to super-eagerly finalize characters and be ready and raring for me to start and for me to be like "uhhh gimme a bit still guys" cuz that's no fun. Gotta coincide enthusiasm and timing!

But I'm digging all the discussion so far.

The Exchange

HP: 10/13 AC: 15 (FF: 12 T: 13) CMD: 14 | Fort: 3 Ref: 6 (Evasion) Will: 6 (+2 vs fear) Init: +5 (acts in surprise) | Perception: +8 (Low-light) (Trapfinding: +9) Sense Motive: +4 Samsaran | Character Sheet | Tracker | Inventory | Planner

E - Planning

So you can see where I'm heading... trying to not step on any toes. =)


Hey question to anybody that thinks they might have a character concept nailed down: Is anyone's character morally gray or anything? Want to know if one part being Paladin would mesh well with everyone's themes, or if it would be easier to just go simple? Cause a Paladin/Sorcerer is pretty neat, and mechanically very easy to build

Edit:
That'd be interesting definitely. A very durable sorcerer who is just as dangerous up close as distant. Smite Evil rays, anyone?

Silver Crusade

1 person marked this as a favorite.
Female Half-orc Paladin/Bard

I was thinking neutral or chaotic good for mine. You don't need to worry about me getting along with a paladin. I am always happy to accomodate a well-played paladin in the party. Knights and paladins are dear to my heart in all things. I love the style, the idealism, the romance: almost everything about them.

Heck, my silly romantic dream is to have a lady knight in shining armor ride up and carry me off hehe :3

RPG Superstar 2015 Top 16

I have a paladin-sorc multi-class in PFS. ;) Not quite the same thing, but I'm a fan of the combo.

Oh, speaking of PFS: for those of us who play it, I am happy to give out campaign-mode chronicle sheets for this game.

The Exchange

HP: 10/13 AC: 15 (FF: 12 T: 13) CMD: 14 | Fort: 3 Ref: 6 (Evasion) Will: 6 (+2 vs fear) Init: +5 (acts in surprise) | Perception: +8 (Low-light) (Trapfinding: +9) Sense Motive: +4 Samsaran | Character Sheet | Tracker | Inventory | Planner

I'm still fleshing the concept of E out. I tend to play towards paladin-friendly, I don't think you have anything to worry about on my end.


I went back and forth this weekend on the concept I was running with ... the skinwalker tracker. Ultimately, I'm not convinced he'd be a good addition to the game. I'm worried at his general power level and his ability to fill a unique spot in the crew.

So I was actually looking back at my original concept ... Jal Vaduva, a half-elf Sczarni character. He'd likely be a Bounty Hunter Slayer / Tattooed Sage Sorcerer. But I want to be sensitive to Battlespy's question of morally-gray characters.

Jal is definitely morally-gray, no bones about it. I actually think that could be a fun RP component to the game, though (as opposed to a point of player conflict).

Hrothdane, I played Jal in that game with Artoria. What are your thoughts on me bringing him in if Battlespy's thinking of a paladin? That game is a pretty fair representation of who Jal is (and how I try to play him in a group setting). Would you be gun-shy about playing a pally in this game alongside Jal?

Silver Crusade

Female Half-orc Paladin/Bard

@Eben Funnily enough, I actually made the off-hand comment to Dien during that game that I wished she could have Jal around all the time to be a foil for her. It felt like it was all in good spirit. In fact, one of the reasons I didn't dump her int and wisdom is that I want her to be able to engage effectively when ideological conflict appears.

Naturally, I can't speak for Battlespy, of course.


OK as long as you think that the character isn't an issue - I've seen campaigns where people bring paladins and then someone else brings a necromancer, so I just wanted to check that that wasn't happening hahah


I'll move forward with him, then. I generally try to avoid disruptive characters.

Glad you enjoyed Jal, Hrothdane. I thought Artoria was fun. She was surprisingly (and refreshingly) brash. :D


Although thinking more about it, a Slayer / Arcane Duelist bard could be even cooler. >:D


So I realize we’re not very close to the game being kicked off, but I had some time this evening. I’m really warming more and more to this Slayer/Arcane Duelist build. Jal has always been a bit of a flexible character (intentionally), so adding the bard’s flexible spell-casting onto the chasis just makes him all that much more useful in this crew.

As he advances, he’ll end up picking up just enough melee feats to be dangerous, then pick up Ranger Combat Style: archery to be a switch-hitter.

He’s not flashy, but he’s always useful and productive.

Jal, current iteration:
Jal Vaduva
Male half-elf bard (arcane duelist) 1/slayer 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Advanced Player's Guide 80)
N Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +4; +2 vs. enchantments
Defensive Abilities dual minded; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword +4 (1d8+4/19-20)
Special Attacks bardic performance 6 rounds/day (distraction, fascinate [DC 12], inspire courage +1, rallying cry), studied target +1 (1st, move action)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds
. . 0 (at will)—detect magic, ghost sound (DC 12), light, mending
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 17
Feats Additional Traits, Arcane Strike, Combat Expertise, Power Attack
Traits armor expert, criminal, elven reflexes, family ties
Skills Acrobatics +7, Appraise +5, Disable Device +8, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +6, Perception +6, Sense Motive +4, Stealth +7, Survival +4; Racial Modifiers +2 Perception
Languages Common, Elven, Shoanti, Varisian
SQ elf blood, track +1
Other Gear studded leather, longsword, pocketed scarf[UE], thieves' tools, 72 gp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track

Silver Crusade

Female Half-orc Paladin/Bard
Eben TheQuiet wrote:


Glad you enjoyed Jal, Hrothdane. I thought Artoria was fun. She was surprisingly (and refreshingly) brash. :D

Thanks! Ever since I made my shonen anime hero magus a couple years back, I've enjoyed playing more risk-taking PCs. It's a balance to figure out, for sure.

Eben TheQuiet wrote:

So I realize we’re not very close to the game being kicked off, but I had some time this evening. I’m really warming more and more to this Slayer/Arcane Duelist build. Jal has always been a bit of a flexible character (intentionally), so adding the bard’s flexible spell-casting onto the chasis just makes him all that much more useful in this crew.

As he advances, he’ll end up picking up just enough melee feats to be dangerous, then pick up Ranger Combat Style: archery to be a switch-hitter.

He’s not flashy, but he’s always useful and productive.

Looks good to me. His health is little low for my tastes, but that's just my preferences :)

I actually have a level 7 archer slayer and a level 9 arcane duelist bard, so if you have any questions about how they play or want to discuss ideas, feel free to ask!


Hrothdane wrote:
Thanks! Ever since I made my shonen anime hero magus a couple years back, I've enjoyed playing more risk-taking PCs. It's a balance to figure out, for sure.

I remember I made a magus once, and when I was done I realized it was the most anime main character I could have possibly made. Bladebound magus, so there was even a talking sword and it was made of adamantine, for when you need to dramatically cut something in half.

Silver Crusade

Female Half-orc Paladin/Bard
Battlespy wrote:
Hrothdane wrote:
Thanks! Ever since I made my shonen anime hero magus a couple years back, I've enjoyed playing more risk-taking PCs. It's a balance to figure out, for sure.
I remember I made a magus once, and when I was done I realized it was the most anime main character I could have possibly made. Bladebound magus, so there was even a talking sword and it was made of adamantine, for when you need to dramatically cut something in half.

Mine is a bladebound kensai, so I know exactly what you are talking about! I was inspired by G-Gundam. A powerful magicy hand attack that you can channel through your sword? Sounds like a magus!


Hrothdane wrote:
Looks good to me. His health is little low for my tastes, but that's just my preferences :)

Yah, I was struggling with that, as well. and I can't believe that I didn't think of it until now, but the solution? The feat: Fast Learner.

Which puts Jal at:

Jal, 2nd iteration:
Jal Vaduva
Male half-elf bard (arcane duelist) 1/slayer 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Advanced Player's Guide 80)
N Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+3)
Fort +3, Ref +5, Will +4; +2 vs. enchantments
Defensive Abilities dual minded; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword +4 (1d8+4/19-20)
Special Attacks bardic performance 6 rounds/day (distraction, fascinate [DC 12], inspire courage +1, rallying cry), studied target +1 (1st, move action)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds
. . 0 (at will)—detect magic, ghost sound (DC 12), light, mending
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 17
Feats Arcane Strike, Combat Expertise, Fast Learner[ARG], Power Attack
Traits armor expert, family ties
Skills Acrobatics +7, Appraise +5, Bluff +6, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +6, Perception +6, Sense Motive +4, Stealth +7, Survival +4; Racial Modifiers +2 Perception
Languages Common, Elven, Shoanti, Varisian
SQ elf blood, track +1
Other Gear studded leather, longsword, pocketed scarf[UE], thieves' tools, 72 gp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.

Hrothdane wrote:
I actually have a level 7 archer slayer and a level 9 arcane duelist bard, so if you have any questions about how they play or want to discuss ideas, feel free to ask!

Questions will definitely arise, but I feel good about my advancement plans. My biggest annoyance si the Bonded Item level 5 Arcane Duelist ability. If I'm understanding it right, it'll require me to allocate a single weapon as my Bonded Item, then I ALWAYS have to have that in-hand to cast spells. Not thrilled about that. I may see if I can cheat it by making the bonded item a gauntlet. Or ask Dien if it can instead be a ring or something.

Now the real fun part ... fleshing out the backstory.


I dunno whether I want to go more martial, or more caster with my character. It looks like multiple people have more melee/martial made characters, so maybe I should go more caster focused?


With Pally/Sorc, all you need is Power Attack to be a melee threat. Since we're getting it for free if you qualify, you have zero necessary investment other than Strength.

So get a big Charisma (which only makes you that much more of a bad-ass when smiting as well as boosting your saves and spell DC's), decent-to-big Strength, some heavy armor, then go to town on caster feats/choices. :D

At least, that's a strong option.


That's about what I was thinking. Been playing around with stats just to see what concepts work, the array I was thinking of was: 16, 12, 14, 13, 10, 18
Using a human with Dual Talent (losing out on the extra feat).


I think Dien said we' likely be looking at a 25 pt buy. That should get you some more attribute Oomph.

Or get you a similar array, but with your bonus feat back. :)


Oh I didn't actually mean I used one of the arrays, I just meant that was the result of the 25 point buy.


*looks again at Battlespy's suggested array*

*does mental math again*

*facepalm*

That array looks killer for a pally/sorc. Your defenses are going to be amazing!

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