Diamondust's Skulls and Shackles

Game Master Diamondust

Having escaped Bonewrack Isle, the crew of the Man's Promise look to become anonymous before they can build their fame.
Rickety's Squibs


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Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Grapple hook throw: 1d20 + 2 ⇒ (17) + 2 = 19

Jerieth tossed her grappling hook and securely caught it.

Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18

Hm...is there anyway I can do a charge or bullrush to knock any of the enemy sailors out while swinging?


Yes I will let this happen with no AoO's provoked. Instead of acrobatics targeting a square I'll have it target a sailor. You did beat their CMD or AC. Which are you targeting and are you charging to damage(unarmed attack damage) or bullrushing(you beat it by 5 so you can push them back 10ft. and depending on target possible off the ship.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4

Jord attempts to swing across to a specific spot but I think he fails

He tries to land next to sailor 2

direction: 1d8 ⇒ 3


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

How many rounds does it take me to get up there?


Kunala pulls out his pistol and aims, giving the sailor an opening to attack and leave a bloody wound (6 dmg). A loud crack is heard and the sailor(1) in front of Kunala drops his weapon and clutches his stomach, backing away from Kunala to cower at the bottom of the stairs behind him. Sejanus prepares to cast a spell but worrying about the sailor(2) in front of him causes the spell energy to fizzle out, useless. Reinald makes it to the ship and rushes to help Sejanus(can use your attacks for next round). Jerieth swings over to the sterncastle using the enemy to stop her momentum, two feet landing solidly into the sailor's(3) chest kicking him back and overboard. Jord climbs up to a vantage point on the Wormwood and throws the grappling hook, attaching it the the other ship's mast, ready to swing over(you posted twice in one round. You can use that acrobatics for round 3). Meanwhile Genade is in the water fumbling for a hold and after a moment finds one and begins to climb (a climb check is a move action and you can get a max of 2 each round. I will let you ignore the rest of your rolls and try again this round).

The sailors fire back and Jerieth is hit in the leg with a crossbow bolt(6 dmg) and another whizzes over her head. The sailor(2) attacking Sejanus swings wildly and misses so far and another bolt buries itself in the deck at Kunala's feet.

Round 3
order you got on board: kunala - sejanus - reinald - jerieth
Jord can swing now. Genada can roll climb again(you are halfway up right now).


The fog clears slightly and you see your captain and two of his main officers hacking their way to the captain's cabin door just below the wheel. You also see one of the enemy sailors sneaking up behind the captain unawares.


Aaarrrrghhh Screaming as he is slashed in the shoulder just as he shoots the man, bleeding profusely Kunala watches the man be blasted against the steps. 'Blast, gut shot, that's the worst type of death, hopefully we can help him.' Grasping his bloody shoulder, Kunala tells the man "Stay down, you may yet live."

Realizing he is terribly wounded Kunala turns to see how the battle is going when he sees an enemy sneaking up behind the captain. His instincts kicking in, he releases his shoulder, and calls out "Watch out Captain, behind you!"

Releasing his shoulder as he reaches into his chakram pouch, drawing one of his razor sharp weapons from his mothers homeland, he throws it at the sailor sneaking up on the captain.

Move action: draws weapon. Attack, ranged, Chakram
attack: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d8 + 1 ⇒ (8) + 1 = 9


I assume you want to use point blank shot there too for +1 att./+1 dmg


please, I will do better remembering, last night was a mess.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10
Reinald Malcoms wrote:

Reinald rushes the crossbow sailor.

[Dice=Cutlass]1d20+3 =19
[Dice=buckler]1d20+3 =12
[Dice=Damage]1d6+4 =8

Rolls from previous per DM


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord swings across with a mighty "AaaaaaaahHHH!!"

Acrobatics result was a 4 and direction was a 3 on a D8


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The doctor scrambles at the side of the enemy ship, snarling with the effort.

climb: 1d20 ⇒ 3

"SOMEONE THROW ME A ROPE OR SOMETHING!" he shouts as he slips back down to the water.


up to 2 climb checks a round. Don't want to stay in the water with the sharks if you can help it.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Jerieth quickly backed away, using her magic to release an ear piercing scream at one of the enemy sailors.

Five foot step back and cast ear piercing scream at well sailor in front of me

Ear piercing scream: 1d6 ⇒ 5


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

climb: 1d20 ⇒ 9


Kunala's chakram flies past the captain and buries itself inside the sailor. As you call out, the Captain looks behind him and when the chakram stops the man in his tracks he swings mightily with his cutlass slashing the man open who falls to the deck clutching his insides. Grok clears the other sailor out of the way and the Captain, Grok and Longfarthing disappear through the door to the captains quarters right below you just as Jord lands, slightly out of place on the main deck below Kunala.

Back up on the aft deck Reinald makes his way over to help out Sejanus and between their attacks they both cut the man(2) and he also falls to the deck bleeding out, leaving only 3 sailors on the sterncastle in your way. Jerieth, alone with them, lets out a scream, causing a sailor(5) to stop reloading his weapon and hold his hands up to his ears and scream(dazed for 1 round). The sailor(4) near him abandons his crossbow and draws his short sword moving forward to cut down Jerieth(3 dmg and staggered on 0hp). The other sailor(6) fires through the mist, unable to get a clean shot past his friend.

Genade and the sailor(3) that Jerieth kicked over both struggle to climb unable to make any progress. Thankfully the sharks have not decided to move in for the kill yet.

Round 4
Order on board: kunala - sejanus - reinald - jerieth - jord - genade


'Well at least the Captains safe, I hope that's a good thing.' Nodding to Jord, as he barely holds onto consciousness, he smiles. "Hey Jord nice of you to joins us." Then stepping onto the halfdeck he draws another chakram and throws it at the sailor #4 shaking his shortsword at Jerieth. He throws carefully but watches as it spins off the wrong direction. "Crud, I may not be able to get that one back."

move: steps onto deck drawing chakram, attack: point blank shot, throws chakram @ #4
attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

concentration: 1d20 + 4 ⇒ (18) + 4 = 22

Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Not sure if I can use a spell while staggered and since casting a spell would cause me to suffer an AOO I rolled a concentration check. Now off to bed!


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord draws his morning star then takes a 5ft step towards the sailor closest to him and then swings his morning star 2handed

"Sorry friend it's you or me."

Morning Star at sailor 1: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 3 ⇒ (4) + 3 = 7

"Keep saving yerself Jerieth i'll try to get to you."


No one directly near you Jord. Check the map here for possible targets. X means dead or dying. Flag means surrendered.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Sailor 1? or he he off the side?

Jord will move over to the side of the ship and aid Genade

Climb aid: 1d20 + 3 ⇒ (18) + 3 = 21


Sailor 1 has surrendered and is clutching his wound.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Are squares 5 feet?

Reinald moves to the stairs and attacks the sailor harassing Jerieth.

Attack Cutlass: 1d20 + 3 ⇒ (15) + 3 = 18
Attack Buckler: 1d20 + 3 ⇒ (9) + 3 = 12
Damage Cutlass: 1d6 + 4 ⇒ (6) + 4 = 10
Damage Buckler: 1d3 + 2 ⇒ (1) + 2 = 3

The second attack don't work if its more that a 5 foot step to get to Sailor 4.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The doctor picks his way up the side of the ship, carefully following the cleric's direction.

climb: 1d20 + 2 ⇒ (2) + 2 = 4
climb: 1d20 ⇒ 16


Kunala moves off the steps and throws another chakram but it gets caught in some rope and clinks to the deck harmlessly(you can retrieve it later). Sejanus runs past him up the stairs to attack the sailor(6) in the sterncastle who drops his crossbow and turns to fight him with his shortsword.

On the other side of the Sterncastle Reinald rushes to Jerieth's aid and wounds the man(4) with a deep slash. He drops his weapon and leans against the sterncastle rail holding wound, surrendered, leaving 2 combatants remaining on the sterncastle and 1 in the water, struggling to climb before the sharks decide they are hungry. Jerieth heals her wound from the crossbow but the sailor(5) that she attacked has recovered from her spell and charges, attacking her with his short sword. "Sea witch!"

Jord runs to help Genade get on board, lowering a spare rope near the rails and he is finally able to make some progress. Climb DC 5 now. As long as Jord is there at the rails helping he gives you a +2 circumstance bonus on your climb checks here(holding the rope, helping pull you up...). 1 more successful check to get on board and with the new DC you can't fail hard enough to fall into the water anymore.

Round 5
Order on board: kunala - sejanus - reinald - jerieth - jord - genade


An explosion rocks the deck putting everyone on board off balance. -2 penalty to Attack rolls, reflex saves and acrobatics checks this round, including enemy sailors, they are surprised by it as much as you are.


'crap, need to get him off of her.' Calling out to the sailor attacking Jerieth, as he draws another Chakram."She may be a sea witch but she's our sea witch! Get off of her!" Feeling the explosion rock the boat just as he releases, he throws the chakram at the assaulting sailor. # 5

Full attack: point blank shot, throws chakram @ # 5
attack: 1d20 + 5 + 1 - 2 ⇒ (15) + 5 + 1 - 2 = 19 for damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

climb: 1d20 + 2 ⇒ (19) + 2 = 21

The doctor finally mounts the rail, sodden and seething, dagger in his teeth. He takes a quick look around, then dashes to stand over Jerieth. "You'll have to get through me, you jaundiced bastards!" he shrieks, as the deck rocks beneath them.

That's two moves I believe. I end up in the space between Jerieth and Reinald.

Status:
Mutagen: +4 Dex, -2 Wis, +2 Natural Armor. (55 rounds)
| AC20, Reflex +8, Will -1 perception +1 |


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Assuming Jord used an action to help Genade

Jord moves to near an enemy sailor ready but without enough moves


Yes you had to stay there at least until Genade climbed up so that used up one move action


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Attack Cutlass: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Attack Buckler: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Reinald slammed into the pirate harassing Jerieth. "But she's our sea witch! Surrneder or face her curse. Which is pretty much joining the sharks.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus ducks and weaves to escape direct contact with the enemy sailors. He makes his way around the mast and takes position behind Reinald. He readies his spell pouch in case he gets an open shot.

Move to behind Reinald, move southwest to avoid an AoO from Sailor 6.


No matter how you move sailor 6 get's an AoO on you because you cannot 5ft. step off the steps which count as difficult terrain.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

I will chance it.


Kunala tries to assist Jerieth with a thrown chakram. It flies through the barrier of the rails and into the back thigh of the sailor(5) and he cries out in agony. Reinald and Genade also move in to surround him as Jerieth strikes out with her rapier piercing his shoulder and bringing him(5) to the ground.

Jord runs up the other side to join the battle as Sejanus pushes past and is struck by the last remaining sailor(6) on the sterncastle (Sejanus takes 5 damage). Seeing himself alone and his fellows dead, dying or close to it he surrenders by dropping his short sword at his feat and holding his hands up. "Alright I give up. I surrender as prisoner." The sailor that Jerieth had kicked over pulls himself back up at that same moment and raises his sword to fight. "Can't get rid of me that easy! Haha!" When he sees the situation on the sterncastle he sees no choice but to surrender also. "Ah damn it. Fine. They don't pay us enough for this." He drops his sword too. The Sterncastle and the Wheel are under your control.

Orders from Riaris Take the wheel, and guard the ship’s boats. Kill anyone who tries to get away on one of the boats. Don’t move from the wheel until the fighting’s done, or you’ll have to answer to me.

Round 6
Order of initiative: fleeing sailors - kunala - sejanus - reinald - jerieth - jord - genade

Three sailors appear out of the fog and run towards one of the ship's boats beginning to untie it in their attempt to escape. You remember being ordered not to let anyone escape.


'HHhmmmm, wonder if we can get them to surrender' Seeing the three sailors run toward the boats Kunala lifts his pistol in a threatening manner. He yells out, "You three, at the boat, stop there and we will let you live!"

intimidate: 1d20 + 12 ⇒ (15) + 12 = 27

Will it work?:
I'm assuming this is even possible. If not, lets turn it into a chakram attack @ + 6, attack doing 1d8 + 2 ⇒ (3) + 2 = 5 damage. If he needs three rolls, one to intimidate each, hear they are
intimidate: 1d20 + 12 ⇒ (18) + 12 = 30
intimidate: 1d20 + 12 ⇒ (3) + 12 = 15

Alternate attack:
'Those boys think they are going to get away and we can't let them.'Kunala draws a chakram and throws it at the nearest sailor. "Sorry boys" the attack would be 21 the damage 5


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"Jerieth guard the wheel." He glares at the surrendered quickly. "Do something seawitchy if the potential survivors get out of line."

"Doc guard the boat left of the wheel. Hollar if you get runners."

Reinald hops the rail from the sterncastle and then again vaults the rail beside the wheel.

acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20

He moves up behind the escaping sailor(3) leveling his sword at them.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The doctor turns to look at the port side boat, seeming a bit disappointed that he hasn't gotten to stab anyone yet. "I'll keep an eye on it, but I doubt anyone will go for it. It can't launch, our ship is in the way."

He moves down past the wheel to the starboard boat, slashing at the nearest enemy sailor. "Back off! This one's off limits!"

I can get to the space left of Kunala in one move.
Attack vs escapee 3: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 ⇒ 2


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord moves to the second escapee and attempts to bash him in the knee with the Morning Star

"Sorry, I cannot allow you to leave so easily."

Morning Star 2 Handed: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus keeps his hands raised menacingly at the sailors who have surrendered to keep them in place.

No sense in roasting my shipmates to stop them...


While Sejanus and Jerieth guard the surrendered sailors and confiscate their weapons Genade, Jord, Kunala and Reinald attempt to stop the 3 fleeing sailors. Genade manages to hurt one and Kunala intimidates the same.

Round 7
Order of initiative: fleeing sailors - kunala - sejanus - reinald - jerieth - jord - genade

The hurt sailor(3) turns to face you, "Get the boat launched! I'll hold them off." He swings his short sword at you ineffectually, trying more to keep you away than to hurt you(fighting defensively). The other two hurry to try and untie the boat. AoO for Jord and Reinald on (1) or (2).


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

"Yeah I know that I should guard these prisoners, but still I would like to help them out!"

After shouting that to Sejanus, Jerieth began to use her ability to inspire others to see if she can help her fellow pirates out.

Inspire courage everyone!


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord performs an AoO on sailor 1

Morning Star 2 Handed: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald sees the sailors intent and whips out his cutlass toward the fool. 2

Cutlass attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

When the others continue their escape attempt Reinald presses the attack.

Cutlass attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
buckler attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The doctor wades in to the fight, slashing and stabbing. "I said back off! Go on and you might live!"

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 ⇒ 1

Can I get into a flank? If so, add +2 to attack and 1d6 ⇒ 4 to damage.


'I can't believe these idiots won't surrender.' Kunala drawing out his powder horn and lead ball, he loads his pistol ramming the round home. Walking down the steps he draws his scimitar as he moves."You boys really should surrender."

Standard action, loads pistol. Move action: 30ft. (double for the steps) draws sword while moving.


Female Undine
Quick Stats:
Init +4, HP 16/16, Senses darkvision 60 ft ; Per +6,AC 16, T13, FF14, BA+1; CMB+2; CMD 14,F+1, Ref+6, Will+5, +4 vs. Bardic Performance, sonic, and language-dependent effects, Resistances cold 5
Bard (Watersinger) 2
Quick Skills:
Acrobatics 6, Bluff 7, Bluff (Act) 7, Climb 7, Diplomacy 10, Disguise (Act) 7, Arcana 8, Geography 7, History 7, Perception 6, Act 7, Dance 8, Oratory 7, Sing 7, Sailor 5, Spellcraft 6, Swim 15

Dont forget to count the inspire courage bonus!


No space for you to flank Genade.
The sailors frantically work to untie the boat, desperate to escape succeeding so far in partially untying it. "We won't be taken prisoner by pirates!" Reinald cuts a sailor(2) down and he falls into the boat dying. "Jayne's down! I need help with this!" He evades Jord's attacks and tries to attack back seeing them surrounded. Genade cuts the sailor(3) from the higher ground of the stairs who feebly defends. Sejanus grabs some rope lying around and ties up one of the sailors next to him as prisoner. Move-pick up rope. Standard-tie rope.

Round 8
Order of initiative: fleeing sailors - kunala - sejanus - reinald - jerieth - jord - genade

Through the fog you momentarily catch glimpses of more sailors surrendering to your fellow pirates.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald steps between the escapees 5 foot step. Now you can flank @Dr. Genade;) he lays into the lead sailor Escapee 1. "Live or die you have lost. Save yourself."

Reinald drives at him with his weapons.

Cutlass: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Buckler: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage Cutlass: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage Buckler: 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7


'Oh for pity sake, the captain did say not to let them leave on a boat.' Turning he cocks the hammer of his pistol aiming it at the lifeboats hull, Kunala adds, "You really do want to surrender." Then squeezing the trigger, with a roar and a flash the firearm goes off.

shoots boat, he really doesn't want to kill them for trying to escape. He figures if he puts a hole in the boat they may stop fighting
attack: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d8 ⇒ 3

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