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Diablo: Rise of Darkness Gameplay (Inactive)

Game Master Ravagwen Darksbane


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12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole follows, feeling more and more ill at ease.


Female Human 5/2 Customer service/ Cashier

As you move on forward, you feel the ground beneath your feet start to get softer, and soon the sound of an underground spring reaches your ears, as well as a few demonic scratching and chattering.

Everyone down the south tunnel give me a perception.


Male Halfling (Human) Ninja 3

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Half Elf Oracle of Life 1/Barbarian 2

Was I down the tunnel? I don't remember...


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Halfling (Human) Ninja 3

That's up to you, though it should have just been Cole and I, at least until we progress a way.


Male "PanserBjørne" synthesist Eidolon
Status:
HP25/25 | Init +2 | F +5 | R +4 | W +5 | Per +3

following


Female Human 5/2 Customer service/ Cashier

Rasmus and Cole both see a crack in the wall before the tunnel blocks and turns left. There are clearly impish voices from behind the wall as well as water flowing.

The crack itself is a tight squeeze. It might need a little finessing to get through.

What you want to do with this information is up to you.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole stops, shakes his head, and motions that they should wait for the others.


Male Halfling (Human) Ninja 3

Rasmus nods and turns to head back. After a few steps, he slows, turning around. He motions at the lights, then back at the crevasse. He pantomimes sending the lights into the crack, following up with a fishing pole motion.

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