Devil We Know, Part 1: The Shipyard Rats (T2-PFS) (Inactive)

Game Master Mari Clock

Table 2 of the Devil We Know Series

Faction Missions

T2 Inn of the Unlucky Sailor

T2 The Prancing Prince

Rat Cult Lair


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Grand Lodge

F Human, with Orcish qualities Mom-12

Dalirio is a cleric of Groetus, not a druid this time. Sorry if I confused anything there.

Liberty's Edge

Male Aasimar Oracle 13

Fort save vs. Disease DC12: 1d20 + 8 ⇒ (3) + 8 = 11
Will save vs. Aura DC12: 1d20 + 6 ⇒ (20) + 6 = 26

Jiankuo resists the aura but succumbs to disease from the Huecuva's claw. He speaks a quick prayer to restore his vitality.

Lay on Hands: 1d6 + 2 ⇒ (6) + 2 = 8

He tactically move around the Cleric, as to not provoke an attack of opportunity, and moves into flank with Sebastian.

Greatsword, Power Attack, Flanking: 1d20 + 7 - 1 + 2 ⇒ (4) + 7 - 1 + 2 = 12
Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20

Apparently Jiankuo has decided that actually hitting his foes has fallen out of fashion.

Grand Lodge

Male Sargavan Half-Orc Sorceror/9 (HP 53/53 | AC:24 T:14 FF:21 | CMB:+3 CMD:15 | F:+6 R:+7 W:+8 | Init:+3 | Perc:+8 Darkvision 60ft | Move:30ft | Conc:+22) ER +8T (1d6+4/20x2) 7/8 EB 1/1 | Spells 1:7/8 2:2/8 3:6/7 4:5/5
Skills:
Acr +2 App +2 Blf +10 Cli -1 Dip +7 Dis +6 EA +2 Fly +10 Heal +1 Int +10 (Arc) +6 (Dun) +3 (Eng) +3 (Geo) +3 (His) +3 (Loc) +3 (Nat) +7 (Nob) +3 (Rel) +3 (Pln) +6 Perc +9 Ride +2 SM +0 SC +14 Stlth +2 Surv +1 Swim -1 UMD +18
Buffs: Mage Armor (9 hours), Shield (18 min), Reduce Person (18 min), Long Arm (9 min) AC 27/15/23

Xichi casts a Magic Missile at the cleric.

Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Actually, the Huecuva's first attack with the natural 20 did hit Sebastian, so he should have 7 damage. I apologize for the confusion.

Dodging the Cleric's touch, Sebastian takes advantage of Jiankuo's flank and attempts another strike.

Rapier+flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d6 ⇒ 5

AC 20, Touch AC 12

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

I failed to add Sebastian's strength modifier to that damage roll, so the total damage should be 6 if it hits.

Grand Lodge

F Human, with Orcish qualities Mom-12

Dalirio screams in madness, I will never die! My God Groetus will save me!

Channel Negative Energy: 1d6 ⇒ 6 Will DC 13 for half damage

I believe the 30 foot radius puts Xichikitte in range as well.

The damage by Sebastian had staggered Dalirio, and then his decision to Channel made him drop.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Will: 1d20 + 5 ⇒ (10) + 5 = 15

"Crazy cultist. Abadar protects us!" Arbiscar helps out pining and binding the cleric, he takes the foe sacred symbol and then he channels positive anergy for the party and bringing back the enemy.
Channel: 1d6 ⇒ 6

He then looks for clues towards Cestis while the others "interview" the offender.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Will Save: 1d20 + 4 ⇒ (9) + 4 = 13

After the cleric is tied up, Sebastian nods with thanks to Arbiscar for the healing, then begins the interrogation.

"Quite the ingenious little set up you have here sir. Would you care to explain what your plan in detail for posterity?"

Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

F Human, with Orcish qualities Mom-12

Dalirio has on him a cataclysm amulet.

His story is:
Dalirio Teppish was raised in this environment of seething hatred toward the homeland, and by the time he’d reached adulthood, Dalirio had dedicated his life to Groetus, training as a cleric and slowly concocting a plan to start the first in a series of catastrophes that would eventually bring hated Taldor to its knees. His plan was simple: disrupt all ship construction in the Imperial Naval Shipyards and Taldor would cease to be a power in the west. Everyone knows the Taldan Phalanx is under-funded, that the nation’s infrastructure is falling apart, and that the corruption of Taldor’s Bearded class is pushing the empire toward ever-increasing acts of frivolity and excess. If it weren’t for the power of Taldor’s Navy, the empire would long ago have ceased to exist. Dalirio wanted to help make this happen.

Upon searching the room(s), you find that half of the crates in this room are marked with gigantic red X’s, painted on with a wide brush. The supplies include flour, grains, sugar, coffee, tea, dried goods, and so on—everything the cult needs to supply its operations. The citizens, as well as Pathfinder Cestis, are held captive in the cells to the north. The citizens thank you profusely for helping them and tell tales of dark- or gray-skinned humanoids with enormous gray eyes who came frequently to negotiate with Dalirio before buying a handful of captives and taking them from the room. Where these creatures took them, the captives don’t know.

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