Devil We Know, Part 1: The Shipyard Rats (T1-PFS) (Inactive)

Game Master Mari Clock

Table 1 of the Devil We Know Series

Faction Missions

T1 Inn of the Unlucky Sailor

T1 The Prancing Prince

Rat Cult Lair


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Grand Lodge

F Human, with Orcish qualities Mom-12

Maybe I'll put the table with the 3 to only have one 1, so he has a better chance of playing 3-4 sooner.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

As it's unclear whether or not an Investigator can use wands, and I was saving up prestige for a special Wayfinder, Sebastian does not yet have a healing wand.

I don't have a special preference on which group Sebastian joins per se, although I would prefer one with at least someone capable of healing. :-)

Grand Lodge

F Human, with Orcish qualities Mom-12

Why wouldn't an Investigator be able to use wands? Share the info about the special wayfinder, though, it sounds nice.

Sebastian and the Sorcerer are going with the level 3 Oradin.

Tthe Zen Archer and his two level 1 friends will be at the other table.

I would prefer to have at least one healing class at each.

Dark Archive

Mari Clock wrote:
Maybe I'll put the table with the 3 to only have one 1

*heh* Boy I'd hate to be that level 1!

That...that just guaranteed that I'll be that one, doesn't it? Ah nuts.

Actually, the higher-level table would need more healing, and since a cleric 1 is palpably better at t3h healz than a WP, that would put us kinda like this:

Table 1 (aka: The Round Table of Worldbreakers)

Oradin 3 --Jack Amy
Investigator 2 --Sebastian
Sorcerer 2--Xitch
Cleric 1 --Arbiscar
Zen Archer 2 --Zinkyudo

Table 2 (aka. The Kiddie Table of Paper Plates and Safety Scissors)

Gunslinger 1 --SinSpawn Axeman (has not posted since 12/13)
Warpriest 1 --Gwendolen
(friend something) 1 --Speak Friend and Something
Polearm Master Fighter 1 or Spire Defender Magus 1 or Cleric 1 --Degwyn

That look close, Mari?

Um...if we don't hear from SinSpawn, an option might be to bring a lvl 2 to the kiddie table, like the Archer, and run two tables of four.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Hate to say it, Atlas, but you missed a parameter in this particular game of PbP Puzzle-a-thon: Zinkyudo, Sinspawn and Friend Something (both of whom should be posting soonish) all want to play together. But you could just shift Zink to Table 2, methinks.


Hi, this is Khel's friend. I have a L1 fighter and can easily put up a L1 cleric if we're still looking for a medic. I'm new to PbP having played one adventure so far but have played a ton of Pathfinder. Would prefer to play with Khel is possible in the table structure....

Grand Lodge

M Human Gunslinger (Pistolero) 2 | HP 19/19 | AC 17| Tch 14 | FF 13 | CMD 16 | Fort +4| Ref +7 | Will +3 | Init +8 | Perc +7

Hey, just confirming I am playing and not dead.

Grand Lodge

F Human, with Orcish qualities Mom-12

The level 3 is going to be still playing in the tier 1-2, at least for now. I won't move that table up to tier 3-4 until the average player level sets it so. There are rules that need followed :)

Glad everyone is weighing in. I knew Sinspawn was still replying. He replied to my PM, it was just Nohwear that (still) hasn't answered.

So, I think table assignments will go this way:

Table 1
Oradin 3 --Jack Amy
Investigator 2 --Sebastian
Sorcerer 2--Xichikitte
Cleric 1 --Arbiscar

Table 2
Warpriest 1 --Gwendolen
Polearm Master Fighter 1 or Spire Defender Magus 1 --Degwyn
Zen Archer 2 --Zinkyudo
Gunslinger 1 --SinSpawn Axeman
(friend something) 1 --Khel's Friend

Degwyn bring either one, and if Khel's friend doesn't mind, please bring anything that heals.

Jack Amy, Sebastian, Xichikitte, and Arbiscar, please use This Link and post in the Gameplay thread over there.

Make sure I know all of your aliases linked to this thread and I'll make you inactive so that you won't see this Campaign in your list anymore.

I'll post the introduction post to both tomorrow.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

OK, this is Khel's friend - L1 Cleric of CC - looking forward to playing with you all.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Looks great to me.

Lhdv has a cleric in the works.

Degwyn - we could use a wee bit of arcane if you feel like playing that magus.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

That set up is fine with me. If one of the groups doesn't particularly work in the first scenario, we can always mix them up for the second.

Grand Lodge

F Human, with Orcish qualities Mom-12

I just realized I put the table list in wrong.

Table 1
Warpriest 1 --Gwendolen
Polearm Master Fighter 1 or Spire Defender Magus 1 --Degwyn
Zen Archer 2 --Zinkyudo
Gunslinger 1 --SinSpawn Axeman
Cleric 1 --Blayne Cooper

You all stay here.

Table 2
Oradin 3 --Jack Amy
Investigator 2 --Sebastian
Sorcerer 2--Xichikitte
Cleric 1 --Arbiscar

You four Click Here to dot on the other gameplay thread.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Oh yes, to answer your questions, the write-up on the Investigator doesn't include the same language as the Alchemist does stating that they can use spell-trigger items, so, as written, they can't use wands without UMD.

Sebastian has a Discerning Wayfinder which allows him to cast Detect Magic at will instead of Light. It was cheaper to buy thanks to playing the Confirmation first.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Thanks Mari - looking forward to it.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Mari - any chance of playing the first scenario as part of PbP Gameday? DM gets a boon automatically (Sylph race boon) and players get a chance at them.

Either way if fine, but it supports the online PFS world and there's boons!

Grand Lodge

F Human, with Orcish qualities Mom-12

I registered it. As long as we finish by 2/1 it might work. I'm not sure. I know I've got a good bit of play time available over the holidays, though, so it would depend on other folks schedules.

Grand Lodge

F Human, with Orcish qualities Mom-12

Happy Christmas to everyone who celebrates the day!

Dark Archive

Merry Christmas. =)

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Indeed, a merry one to all!

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Happy Boxing Day! Sorry to have missed the last couple of days of posts but we had people over for parties yesterday and the day before and I couldn't spend any time online. On the good side we made some very tasty food and my kids gave the 5th edition AD&D core rulebooks so I have some fun reading ahead of me.

Grand Lodge

F Human, with Orcish qualities Mom-12

Bah, 5th E AD&D, who wants to play that when you have Pathfinder available?

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

I think you're overlooking a key fact here, Mari: He's got his kids trained to give him gaming gifts. In my house it usually goes the other way.

Grand Lodge

F Human, with Orcish qualities Mom-12

OH! In that case, that's cool. :) My kid only knows Pathfinder, but he is only 7.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Ah, that's why your tagline says 'Mom-7' - I thought that meant you were a 7th-level mom, which would be very impressive.

My boys are 13 and 17 (only the younger one, playing Nev, is into Pathfinder, but he is waaaay into it) and I feel like I'm a 4th-level dad on a good day.

And Blayne's kids are between mine and yours in age, so he's got them well trained.

Grand Lodge

F Human, with Orcish qualities Mom-12

:) I am a 7th level mom, I gain a level every year.

Siege is into Pathfinder, he's got a level 2 rogue and he's awesome at playing while I run. We got lots of minis and dice from Santa.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Nice! Pathfinder is a great game and a bunch of my friends write content for Paizo. I've been looking into game systems lately that are a little less finicky in terms of detailed rules. (I don't have enough prep time when reffing and get stressed out). I'm planning on starting a campaign in something in the new year. We'll see what...

And to be fully honest I just like games...

-Posted with Wayfinder

Dark Archive

You...you seriously named him "Seige"?

Beavis, this rocks more than anything that has ever rocked before.

Grand Lodge

F Human, with Orcish qualities Mom-12

Well, technically, his name is Christopher, and he is a Jr. So when you take CJ and mesh it together and pronounce it phonetically, it turns out to Ceej...which I opt (and he likes) to call Siege, because when I explained to him Siege weapons being ballistas and trebuchets, he was keen on being called Siege.

I did recently tell him about Siege Warfare, he likes it a bit less, but still thinks it is cool.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Awesome nickname.

-Posted with Wayfinder

Grand Lodge

F Human, with Orcish qualities Mom-12

Everyone please PM me your PFS Number to attribute credit at the end.
Thank you.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

PFS # is 80015-5, posting from phone and this was easier than a PM.

Faction is Scarab Sages.

Grand Lodge

F Human, with Orcish qualities Mom-12

Thanks.

Grand Lodge

F Human, with Orcish qualities Mom-12

I would like to request, for the remainder of this Scenario and the following three, that rather than do straight Initiatives, would you be okay if the Initiative Rolls include a d2 roll, where a roll of 1 means baddies go first, and a roll of 2 means party goes first.

That would ease up the order a bit, but still keep it at the chance of die roll determining order. This will enable me to be able to play all my parts at the same time.

Grand Lodge

F Human, with Orcish qualities Mom-12

Other suggestion from other table:

"Averaged initiative, in that you roll for all the players and roll for the enemies, then average the rolls for both sides and use those. So, for instance, the players roll 5, 10, 15 respectively, and the enemies roll 2 and 10. The players' initiative will be 10, while the enemies would be 6.
It's more complicated than just rolling a d2, but it accomplishes the same goal."

Grand Lodge

F Human, with Orcish qualities Mom-12

Another suggestion from other table:

What I like the most is roll for each player, then single roll for all foes. That way players with good inis can win a turn to the foes, but there are only two blocks, players and foes, just players who lose the init are effectively acting one less turn.

If you want to do a single roll, I am ok, but it usually results in more extreme results, were party crushes the enemy before they can act or enemy crushes the flat-footed party.

Let me know your preference, please? I'd like to do this the best way possible, while still making sure that you aren't spending too much time waiting on me.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18
Mari Clock wrote:
What I like the most is roll for each player, then single roll for all foes. That way players with good inis can win a turn to the foes, but there are only two blocks, players and foes, just players who lose the init are effectively acting one less turn.

This is how I have seen it done in the most of the 50 or so PbP games I have played in, and I think it works better than other approaches. The one wrinkle on this that can be good is if there's a BBEG ("big, bad, evil guy" that is), it's sometimes good to have him act on his own initiative.

Grand Lodge

F Human, with Orcish qualities Mom-12

We'll see how it goes, but starting with the next encounter, not this one.

Grand Lodge

F Human, with Orcish qualities Mom-12

I'll try a mix of the suggestions, average the baddies if there are only two or three into one place and then let you guys all go on your turns. If there are four or five baddies, I'll do two groups of them averaged together. If there are more, we'll go from there. Does that sound okay?

Liberty's Edge

F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach

I just wanted to concur that whatever system you chose to use will be fine, but it should definitely have all the party able to go. Making the faster people wait for the slow (or the dumb, like me) isn't fair to the rest.

Grand Lodge

F Human, with Orcish qualities Mom-12

Sad face Don't call yourself dumb.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

That approach sounds good to me, Mari.

Grand Lodge

F Human, with Orcish qualities Mom-12

Happy New Year all!

Dark Archive

Happy New Year to each and all. =)

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6
Mari Clock wrote:

Everyone please PM me your PFS Number to attribute credit at the end.

Thank you.

Mine is 158390-3

And Happy New Year!

Grand Lodge

F Human, with Orcish qualities Mom-12

I'm sorry, guys! I promise I'm really not a bad GM. I just probably shouldn't post until I have all my ducks in a row, which during holiday celebrations they weren't. :)

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Initiative order stuff gets a bit weird in PbP, no reason to apologize.

Glad you got your ducks a little disordered to celebrate the new year!

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

No worries at all - initiative gets really weird in real life too :-) I know I was also pretty slow off the mark (I thought I'd be more responsive this week but holiday fun got the better of me). Besides, now we know that bloodthirsty cut-throat Nev will put a bullet in a spellstunned enemy which might be a really useful bit of information :)

Grand Lodge

M Human Gunslinger (Pistolero) 2 | HP 19/19 | AC 17| Tch 14 | FF 13 | CMD 16 | Fort +4| Ref +7 | Will +3 | Init +8 | Perc +7

My PFS number is 92248-4.

Grand Lodge

F Human, with Orcish qualities Mom-12

FYI: I am going to Arisia this weekend, I might not be able to post that much after tonight.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Cool - looks like fun. Do you bring the family or do they give you a weekend off?

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