Max Titan |
updated? also, why does this map look like it came from crypt of the everflame?
Amsheagar |
The Pathfinders set up, Viliym moves and prepares for battle. Max moves to beside the door. Thael enlarges Brachar, making him bump the ceiling of the place, leaving him enough room to move. Grahl and Scar move towards the door. Brachar, not being able to move down the hallway, stands ready.
The Door opens to the face of a pale blue humanoid with bulging white eyes, wild hair, four-fingered hands and a large hooked club.
Behind him, you can see several chained people, another pale blue thing and four squat humanoid that seem to be mainly head.
Round 2
GM D2
--Up Next--
Viliym
GM M2, D1
Ginko
Max
Thael
Grahl
Brachar
GM M3, M1, M4
Mite 1 Blue
Mite 2 Green
Mite 3 Red
Mite 4 Yellow
Derro 1 Orange
Derro 2 Purple
Amsheagar |
You have 1 question for each creature.
The Green Mite moves forward and attacks Scar and misses.
attack: 1d20 ⇒ 2
The pink Derro moves forward and attacks Max
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 ⇒ 1
Round 2
GM D2
Viliym
GM M2, D1
--Up Next--
Ginko
Max
Thael
Grahl
Brachar
GM M3, M1, M4
Ginko Nakami |
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Ginko gives a grandfatherly smile at the little creatures bursting into the chamber.
"Why hello, little ones. So full of energy! Would you not rather take a nap?"
Ginko begins casting Sleep. It's a 1 round cast time, so it will finish casting at the beginning of his next turn, at which point he chooses the squares to target
Max Titan |
I will rage and attack the purple creature in front of me hit: 8 + 1d20 ⇒ 8 + (16) = 24
dmg: 2d6 + 7 ⇒ (4, 1) + 7 = 12 with my earthbreaker.
Grahl |
- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)
Grahl and Scar open up on the enemies.
Grahl's rolls
Grahl Scimitar: 1d20 + 7 ⇒ (20) + 7 = 27
Scimitar Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Scar's rolls
with Power Attack
Scar Bite: 1d20 + 7 - 1 + 2 ⇒ (2) + 7 - 1 + 2 = 10
Bite Damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Scar Claw: 1d20 + 7 - 1 + 2 ⇒ (16) + 7 - 1 + 2 = 24
Claw Damage: 1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Scar Claw: 1d20 + 7 - 1 + 2 ⇒ (5) + 7 - 1 + 2 = 13
Claw Damage: 1d4 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Grahl Scimitar Crit Confirm: 1d20 + 7 ⇒ (16) + 7 = 23
Scimitar Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Amsheagar |
Ginko starts to summon something.
Max cuts into the Derro in front of him, doing some much needed damage.
Grahl swings his Scimitar and decapitates the Mite in front of Scar and proceeds to dice him into little pieces before blasting him with a kamehameha blast. Seriously over kill.. poor mite only had 3 hp to begin with.
Scar Swings at the Derro that Max cut into and is able to land one blow, which makes short work of the already injured Derro.
Still need an action from Thael
Round 2
GM D2
Viliym
Ginko
Max
Thael
Grahl
--Up Next--
Brachar
GM M3, M1, M4
Brachar |
The enormous dwarf steps around the battlefield, always ungainly, now even more so in his enlarged state.
"Har har, let's squish em. Derros gonna go splat!"
Longhammer + PA: 1d20 + 4 ⇒ (4) + 4 = 8
Longhammer Damage: 3d6 + 10 ⇒ (4, 3, 4) + 10 = 21
The dwarf's first swing goes wide, but he knows that there will be plenty of opportunities as he can reach almost every corner of the battelfield now.
I should threaten all the squares the derro and mites are in. So if they take more than a 5' I should get an AoO. I don't have combat reflexes so I just get 1 though, will save it for the derro and roll it in a spoiler for you.
Longhammer Damage: 3d6 + 10 ⇒ (1, 6, 6) + 10 = 23
Amsheagar |
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
All 3 of the Mites in the back fall down as the grease appears below them. Two of them get up to move and are quickly swung upon by Brachar, who misses.
One of the mites tosses a jar that explodes under Brachar and a swarm of spiders spill onto the floor.
Grahl, Scar and Brachar take damage: 1d6 ⇒ 2 and must make a 11 fort save. If you fail, you take strength damage: 1d2 ⇒ 1 for two rounds.
The remaining Derro casts Daze upon Thael. DC 15 Will to negate it.
Round 2
GM D2
--Up Next--
Viliym
Ginko
Max
Thael
Grahl
Brachar
GM M3, M1, M4
spider
Grahl |
- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)
Grahl Fort: 1d20 + 6 ⇒ (1) + 6 = 7
Scar Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Grahl Scimitar: 1d20 + 7 ⇒ (13) + 7 = 20
Scimitar Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Scar Bite: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Bite Damage: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Scar Claw: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Claw Damage: 1d4 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Scar Claw: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Claw Damage: 1d4 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Grahl and Scar continue to attack the mites and derros.
Amsheagar |
Grahl lands a blow upon the Derro and Scar takes it out. Then takes out another one mite.
Thael Silverstep |
Thael watches as his grease spell does what he had hoped, and easily shrugs off the spell cast on him.
will save: 1d20 + 3 ⇒ (16) + 3 = 19
He then draws his wand and fires a magic missile at an ememy mite.
mm: 1d4 + 1 ⇒ (4) + 1 = 5
Viliym |
Ha! I wish.
Flaming Sphere, DC 16 Reflex negates: 3d6 ⇒ (6, 3, 6) = 15 (+50%)
1st− Repair Undead (x2), Burning Hands (x2), Vanish, Obscurring Mist
2nd− Blindness/Deafness (x2),
Brachar |
Fort Save, DC 11: 1d20 + 4 ⇒ (3) + 4 = 7 Fudge
Brachar |
Brachar once again wields his enormousness hammer, swinging at the mite in front of him.
Longhammer: 1d20 + 4 ⇒ (7) + 4 = 11
Longhammer Damage: 3d6 + 8 ⇒ (1, 6, 5) + 8 = 20
Amsheagar |
Viliym puts flame to the spiders.
reflex: 1d20 + 3 ⇒ (18) + 3 = 21
But only does half damage as they are quicker than he is.
Thael saves himself from being dazed and prepares a spell that takes out another mite.
Brachar swings but misses on his turn.
Ginko and Max are up first.
Round 2
GM D2
Viliym
--Up Next--
Ginko
Max
Thael
Grahl
Brachar
GM M3
spider
Ginko Nakami |
Seeing only one of the creatures remaining, Ginko cuts off the final motions of his Sleep spell.
"Ah, I should have known I would not need to do much with you gentlemen here."
Ginko walks over by Thael to get a better view and sits down, noticing a bit of blood on his leg as he does so.
"Blood? Now where did come from?"
He finally shakes his head in realization, smiling to himself.
"Ah! I had almost forgotten."
He taps the spot with his wand.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Action Summary: Move action to move, Standard Action to CLW from wand on self
Max Titan |
I move towards the enemy with my rage and swing hit: 8 + 1d20 ⇒ 8 + (9) = 17
dmg: 2d6 + 7 ⇒ (5, 3) + 7 = 15
I do believe I traveled over the grease so reflex: 4 + 1d20 ⇒ 4 + (5) = 9
Amsheagar |
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Ginko moves out of the battle and heals himself.
Max moves in and finishes the last Mite, before falling on his rump.
Thael watches in amusement at the scene.
Grahl and Scar already finished their opponents.
Brachar misses the spiders.
The spiders move out of the flaming sphere and bite Scar and Brachar. Dealing damage: 1d6 ⇒ 6 to each and poisoning them. need a DC 11 Fort save or take strength damage: 1d2 ⇒ 1
Viliym moves the flaming sphere into the only available space, dealing fire damage: 3d6 ⇒ (2, 4, 5) = 11
For which the Spiders burn to a crispy snack for Scar.
reflex: 1d20 + 3 ⇒ (5) + 3 = 8
[ooc]Combat Over
Grahl |
- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)
Grahl Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Scar Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Grahl and Scar search the corpses and both notice their wounds.
Amsheagar |
After you freed the slaves from their Derro masters, they head up the stairs, out of the sewer.
Grahl was able to stop one and he quickly learned that she was a mason and that they were all captured last week. They group seems scared as you quickly find out, a man by the name of Dalirio is believed to be turning them into skeletons.
With a final audible click the tumblers lock into place. Suddenly, the fountain begins to rotate and its stale waters drain rapidly. The grinding of the gears echoes off the stone walls, causing the ground to shake. As the fountain rotates, a spiral staircase appears where the fountain’s solid basin once sat. A slick staircase slopes down into Cassomir’s bowels, twisting its way down and around a deep cistern.
Skipping an optional encounter.
An enormous room lies ahead, filled with dozens of family crypts decorated with family names, heraldic crests, and a variety of death-themed statuary. The walls, floor, and ceiling are made of smooth, polished stone, and the crypts are made of thick, square blocks of granite. A handful of statues stand throughout the room, though they don’t seem to be placed with any plan—some face the wall, some lie on their sides, and others are damaged beyond repair. The northwest quarter of the room is dominated almost entirely by a single large crypt. The name “Ismacco” is displayed across the front of the crypt.
A grand crypt stretches toward the room’s ceiling and two large, copper braziers flank its impressive floor-to-ceiling doors. At the building’s base, a faceless statue holds a gibbous moon aloft. You can see three stairs ascending into the crypt's entrance, which is not locked. The inside of the crypt is surprisingly well lit.
Ornate carvings decorate the walls inside the Ismacco crypt, creating several stylized burial niches. Tall, marbled pillars stretch to the 20-foot-high ceiling, creating three alcoves that hold massive oak sarcophagi. At the rear of the chamber, stairs ascend into a basilica-like dome. A musty smell permeates the chamber, and several dozen torches burn brightly in wall sconces throughout the crypt.
Upon opening the crypt, you see 4 thugs standing in the room.
Brachar: 1d20 + 2 ⇒ (1) + 2 = 3
Ginko: 1d20 + 2 ⇒ (20) + 2 = 22
Grahl: 1d20 + 4 ⇒ (15) + 4 = 19 random: 1d100 ⇒ 47
Max: 1d20 + 12 ⇒ (2) + 12 = 14
Thael: 1d20 + 6 ⇒ (20) + 6 = 26
Viliym: 1d20 + 1 ⇒ (20) + 1 = 21
GM: 1d20 + 5 ⇒ (14) + 5 = 19 random: 1d100 ⇒ 7
GM: 1d20 + 5 ⇒ (7) + 5 = 12
Round 1
Thael
Ginko
Viliym
Grahl
GM's Pink Pet
Max
GM's Pets
Brachar
You have time to heal up after the spider fight. If you were damaged from the Spiders, i still need a 11 Fort save.
Viliym |
"Hmm... Blind as a Dhampir..."
Viliym moves 30ft in and to the left, and casts Blindness (Fort DC 17) on the one that's different.
1st− Repair Undead (x2), Burning Hands (x2), Vanish, Obscurring Mist
2nd− Blindness/Deafness,
Amsheagar |
Grahl |
- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)
Grahl nods to Scar, "move in cautiously."
Scar then walks into the room using a total defense stance. Nodding, Grahl then starts casting a spell.
Thael Silverstep |
Thael moves cautiously into the room and begins casting a spell to conjure a monster to assist them.
summon monster II, 1 round cast time.
Brachar |
Fort DC 11: 1d20 + 5 ⇒ (6) + 5 = 11 Forgot my +1 dwarven trait last time. Needed it this time
Ginko Nakami |
Ginko shuffles into the room, taking a spot right behind Viliym, glancing about as he does.
Knowledge (religion): 1d20 + 5 ⇒ (13) + 5 = 18
Ginko nods to himself.
"Groetus, hmm? Not particularly surprising, no?"
He looks over to the collection of thugs.
"All of this talk of the end of the world is very exhausting, isn't it?"
Move action to move 20 feet into room, standard action to begin a 1 round cast time spell, Sleep
Amsheagar |
Thael moves into the room and starts to summon his minions.
Ginko moves into the room and starts to put everyone to sleep.
Viliym blinds the tougher looking bruit.
Grahl moves into the room.
One of the Thugs covers his eyes with his hands. "I can't see, Get them."
Max moves into the room and stops at the piller.
Hearing their bosses orders, they surround Max as he is the closest target, Red moves through Maxes threat area and causes an AoO, while the others shift around him. Attacking as one but only one is manages to hit.
Red V Max: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Misses
Green V Max: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Misses
Orange V Max: 1d20 + 3 ⇒ (20) + 3 = 23 Orange V Max: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Round 1
Thael
Ginko
Viliym
Grahl
GM's Pink Pet
Max
GM's Pets
--Up Next--
Brachar
Thael Silverstep |
Suddenly, the ground beneath the thugs opens up and a creature made of rock slams at the man in the back row. pink
slam, augment summoning, earth mastery: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 221d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Satisfied the battle is going their way, he yells "Surrender!"
He activates his wand to send a magic missile at one of the thugs. red
Grahl |
- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)
Grahl's summoned eagle pops into existence and attacks one of the thugs (green). Grahl steps in to attack another, and then Scar comes in to attack any remaining.
Grahl Scimitar: 1d20 + 7 ⇒ (16) + 7 = 23
Scimitar Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Scar Bite: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Bite Damage: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Scar Claw: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Claw Damage: 1d4 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Scar Claw: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Claw Damage: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Eagle Talon1: 1d20 + 3 ⇒ (5) + 3 = 8
Eagle Talon1 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Eagle Talon2: 1d20 + 3 ⇒ (8) + 3 = 11
Eagle Talon2 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Eagle Bite Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Amsheagar |
Just waiting on an action from Brachar and we'll move into the second round
Brachar |
Not enough movement to do anything
"Aye, where this durn bird come from. Ol' Brachar cannot seem to get a lane here boys. Gonna swing over yer heads. Watch out! Har Har!"
Moving swiftly on his stubby legs, Brachar takes a spot being the summoned creature, looking for an opening to swing his hammer.
Ginko Nakami |
Ginko finishes casting his spell, targetting it so that it hits two of the thugs while avoiding his allies.
Green and orange need to make DC 17 will saves or fall asleep
Amsheagar |
Brachar moves to back up the elemental.
Thael has his monster attack the blinded foe. I am gonna keep your attack. Unless your team knew what was going to happen, you have to make Knowledge rolls to understand the spells other cast. :) Then shoots a missile at another foe, that he forgets to roll the damage for. so it misses. MM: 1d4 + 1 ⇒ (4) + 1 = 5
save: 1d20 ⇒ 15, save: 1d20 ⇒ 11 Both of the foes on the left fall down, asleep.
Grahl's eagle, not seeing a target where it is summoned, swipes at the blinded foe. Missing each attacl.
Combat over..... Heal up if you need to.
Northern chamber's description.
Several ornate burial niches adorn the passage walls. In the passage’s southwest corner, shattered niches reveal a massive set of iron double doors. An image carved on the doors depicts a dispassionate figure holding a gibbous moon.
Southern chamber's description.
A purple glow washes over this cold chamber, creating an otherworldly sheen. A large desk adorns the south wall; behind its oaken bulk hangs a large map of Cassomir. Straw-lined cages line the chamber’s east and west walls. In the center of the room, resting on a small pedestal, a black rock absorbs the chamber’s bright torch light.
Thael Silverstep |
Thael says something to the earth elemental in the Terran tongue. It waits around for a short period of time, then burrows back into the earth.
"We should secure these prisoners," the wizard says as he retrieves a coil of rope from his pack. Once they are secure, he also examines the image carved on the door to see if he knows what it represents.
knowledge (arcana, dungeoneering, local, nature, planes): 1d20 + 9 ⇒ (17) + 9 = 26
knowledge (religion): 1d20 + 10 ⇒ (4) + 10 = 14
knowledge (engineering, geography, history, nobility): 1d20 + 9 ⇒ (18) + 9 = 27
Ginko Nakami |
Ginko shrugs at the suggestion of tying up the prisoners.
"Oh, I'm sure we will have plenty of time to do that when we feel like it."
Ginko wanders over to the door and runs his hands over it, probing his memories for anything of interest on the subject of the carved image.
Knowledge (religion or nature): 1d20 + 5 ⇒ (19) + 5 = 24
Grahl |
- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)
Grahl casts guidance and then tries to determine anything interesting about the room or its contents.
KN: Nature: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Amsheagar |
As you turn the corner in the crypt, you see a lone figure standing down on the end. It is standing there in tattered clothes, and he is moving somewhat slowly. He looks up towards you as someone makes a noise and moans.
Round 1
--Up Next--
Thael
Max
GM
Brachar
Ginko
Viliym
Grahl
Brachar: 1d20 + 2 ⇒ (15) + 2 = 17
Ginko: 1d20 + 2 ⇒ (12) + 2 = 14
Grahl: 1d20 + 4 ⇒ (2) + 4 = 6
Max: 1d20 + 12 ⇒ (8) + 12 = 20
Thael: 1d20 + 6 ⇒ (17) + 6 = 23
Viliym: 1d20 + 1 ⇒ (13) + 1 = 14
GM: 1d20 + 7 ⇒ (12) + 7 = 19
Thael Silverstep |
"It's a ghoul!" Thael warns the others. The wizard conjures a ball of fire that hovers over the ghoul, scorching it.
knowledge (religion): 1d20 + 10 ⇒ (4) + 10 = 14
flaming sphere, DC 17 reflex for half: 3d6 ⇒ (2, 1, 2) = 5