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Devil-spawn and Demon-taint: A Fiendish Take on Skull & Shackles (Inactive)

Game Master Mark Sweetman

Press-ganged to serve aboard the Wormwood, the crew with the outsider's touch must struggle to stay alive long enough to sate their desire for revenge...


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DM VoV - Answers:

1. What was a water yai doing in Cheliax?
--> Obisyth's mother lived in Kintargo in the far northwest of Cheliax. While most Water Yai Oni have a liking for acquiring treasure, they also enjoy the sensual pleasure as well as seeing the pleasure turn to pain in others. Thus, her father came ashore to sow pain and discord in the human population. The Water Yai's home is actually far beneath the waves of the Arcadian Ocean, miles past Deepmar. I know that the Oni's shapechange is usually somewhat limited, but considering how powerful the Water Yai are, I figured that changing into a human was possible. Water Yai can change into merfolk, as well as, storm giants, so I figure a little artistic license would be allowed.

The Water Yai, has lived and studied Cheliax for centuries, and caused much discord both to the Cheliax ruled by Aroden as well as the current infernal country. As such, it knows that while devils are commonplace in the land, their halfbreed offspring are generally despised as abominations, especially by the ruling families. Thus, the Water Yai chose to find an innocent young girl from the ruling Thrune family, then seduce her and leave her with child. As planned, the Water Yai seduced her and then took great pleasure in forcing himself upon her, even going so far as to reveal part of his true non-human nature. In doing so, the Water Yai basked in her pain. Then, he furthered his enjoyment by changing form to that of a servant and watched as the girl suffered hiding the nature of the monster who had impregnated her. Finally, he watched as the child was born and when it was seen that the child was a tiefling, the Water Yai got the greatest pleasure as the child was ripped from his mothers arms and send south to be raised as a slave while the mother broke down physically and emotionally.

I never though about what became of the mother, but we can decide that as necessary later on - perhaps she killed herself, or perhaps she still lives, a broken shell.

2. Who killed the old man, and why?
--> The old man was actually a former hunter and ranger for the Thrune family. However, on one expedition, he lead a group of nobles into the Barrowwood with the goal of hunting and killing a unicorn which was rumored to live in the woods. As he was paid to do, he tracked the creature, finally locating it next to a secluded lake. However, when he saw the celestial beast, he had a change of heart (sort of like the Grinch), and realized that he could not allow the unicorn to be killed. So, he sprung a trap and killed the hunters he had been leading. Knowing that he would now be hunted to the end of Gloarian for what he had done, he fled.

Eventually, he stowed away on a ship heading south and reached Sargava. While not Cheliax, the connection was still close, so he quickly gathered what he needed and moved into the jungle in the far south of the land. North of the river dividing Sargava and the Southern Mwangi. While he was a trained ranger, he quickly found that he loved nature in its purest form and began to practice more as a druid eventually becoming a protector of the land in which he dwelt.

Unfortunately the infernal memory of Cheliax is very long. While it was nearly 40 years from when he first fled Cheliax, the assassins hired by the House of Thrune eventually located him in the jungle and killed him. I did not specify who specifically it was, but they were hired by Thrune as payback for his killing members of the noble family.

3. How would you feel being devoid of your animal companion for some time? - you'd eventually meet back up, but not until well into the 1st segment of the AP.
--> I figured that the albatross would know where I was and would follow the ship. After all, Albatross are considered to be good fortune by seafarers. The great bird would continue to track the boat as long as I was on it, perhaps at times landing on the mainsail or a railing. If anyone were foolish enough to attack him, he would then fly high above their attacks and come down to the ocean to feed as necessary.

Obisyth would be greatly saddened not having her companion, but it would not destroy her. She would know that her companion was about and I am sure that if and when she was allowed to see outside - through the paddle openings for instance - she would be able to see him at times.

DM VoV - Changes:

I added my traits and feats - although I am not entirely set on them.

Traits:
Big Boned (Tiefling) - I may be small, but I am tough.
Suspicious - this is how you are when raised as a slave.

Feat:
Fiendish Darkness(modified for Alter Self) - I used it a lot in my background.

Also - I selected an Albatross for my animal companion. I used all the standard stats for a Bird (eagle, hawk, ect.), but would like it to have a swim speed - say 30' - as it is a seabird with webbed feet.

Grand Lodge

Sorry to take a while. I had to do some research. I'm not as familiar with Golarion as say... Forgotten Realms. So here are proposed answers to your questions. I hope you enjoy..

Answers for DM Voice:
1. What type of Daemon tainted the line, and why? I searched for a daemon that would explain Kestyl's ability with ranged weapons, but no luck. I decided instead on a variant of the Sylph heritage I originally intended for her: None of this is known to Kestryl, but 3 generations back her Sylph-an great-grandfather lost his beloved wife. He was still a young man, but he felt it would dishonor his wife's memory to marry again. Yet, he was lonely. A powerful summoner, he called on a Erodaemon and commanded her to take on the form of his love. He called on her more and more frequently thru the years. Always she would declare her love and beg for release from the summoning circle. But the summoner was wise to the ways of the daemon and refused to release her. Finally she hit on a scheme to allow herself to get pregnant, and give the summoner the one thing his dead-too-soon wife never had, a child. During the labor the Erodemon shreiked in agony, and declared something was wrong. He had to go fetch a churigeon. In his haste to save the image of his wife, and the child she was about to bear, the summoner disrupted his-always perfect circle. The daemon broke free and instantly killed the summoner. She birthed the child and left it behind, having no further use for it. And she set out to wreak havoc in the mortal realms.
A lonely farming couple heard the child's cries, and ignoring it's strangeness, adopted it. That was Kestryl's grandmother. Now she herself was abandoned for her strangeness and adopted by the gypsies.
2. Where did the caravan operate? They travelled; buying, selling, making potions, telling fortunes. Primarily they operated in Andoran and neighboring countries.
3. Did you have any particular Chelish noble in mind? - or is that left blank for filling in later.I'm not familiar enough with Cheliax to choose one. Not someone super-prestigous, just high enough ranking to make their anger at being swindled felt.

I'm also putting the crunch again here, just to keep everything together. I'll adjust the profile if she's accepted.

Kestryl:

Daemon-Spawn Rogue-Sniper 1
(Potentially adding 1 or 2 levels in Wizard, But Rogue is favored class)
Daemon-Spawn: +2 Dex and Int, -2 Wis; Skills: Disable Device and Sleight of Hand; SLA: Death Knell

Background
Kestryl has never known who her original parents were. She was found as a young girl by a tribe of wandering gypsies. Rather it would be more accurate to say, she found them.

The Caravan had been travelling down a wooded carriage road, when the Matriarch heard a strange noise off to the side. Hoping it was game they could catch for dinner, the caravan stopped and scouts were sent to hunt the animal.

Noises led them further and further away, and then suddenly disappeared. Just when they would give up and start back, the noises would start up again, heading in a different direction. Then stop. This repeated a few times before the hunters gave up, discouraged. They ignored the noises the last time and just headed back to their wagon. There they found that a charming but strange girl--no more then 5 or 6, with slit pupils, small pearly horns, and claws--had snuck into their food supplies while they had been on the wild goose chase. She still had a fistful of the pepples she had thrown with great accuracy to lead them astray.

Furious at the embarrassment and missing food, the lead hunter was about to beat the girl, but the Matriarch pulled him back. She declared it was destiny, and the girl was meant to travel the Long Road with them. The Matriarch adopted the girl as her own.

Life with the gypsies was not easy. They travelled much and stayed nowhere. When honest work was not available, they grifted. Kestryl turned out to have uncanny knacks for distraction and misdirection. She loved to climb to high places and surprise the unwary. And no one could best her for accuracy with stones or daggers.

One day they pulled a grift on a Cheliaxian noble, who was fierce in his vengeance. Many of their Caravan were killed, or imprisoned. Many went missing. The Matriarch's last words to Kestryl were to run and make a new identity. It was no longer safe to wear the Caravan's colors.

So Kestryl ran. She ran until she could run no farther--she had found the sea.

When she stepped into "The Maid" Kestryl had no thoughts beyond begging, borrowing, or stealing her next meal. Destiny had other plans. When she got press-ganged, Kestryl was only momentarily discomfited. Then she laughed and laughed. After all, this was simply a Caravan on water.

Crunch
Feat:
Point Blank Shot

Traits:
Eye for Plunder
Wealthy Dabbler (2 non-combat cantrips)
Message
Prestidigitation

Init +4; Senses Darkvision (60 feet); Perception +4
--------------------
DEFENSE
--------------------
AC 14, touch 14, flat-footed 10. . (+4 Dex)
hp 8
Fort -1, Ref +6, Will +0

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Ranged Masterwork Shortbow +5 (1d6/20/x3)
Special Attacks Accuracy, Sneak Attack +1d6
Spell-Like Abilities Death Knell
--------------------
STATISTICS
--------------------
Str 10, Dex 18, Con 10, Int 18, Wis 8, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Point Blank Shot, Precise Shot, Rogue Weapon Proficiencies
Traits Eye for Plunder, Wealthy Dabbler
Skills
Acrobatics +8,
Appraise +7,
Bluff +7,
Climb +4,
Disable Device +6,
Disguise +7,
Escape Artist +8,
Perception +4,
Sense Motive +4,
Sleight of Hand +8,
Stealth +8,
Swim +4

Spell like ability:
Death Knell

Item:
Sling wrapped as a belt
If allowed something else...a couple of thieves tools


Changes for Zrim Fellsoul:

Skills, Traits, and Feats:

Feats: Combat Expertise, Improved Dirty Trick
Traits: Buccaneer's Blood, Bully
Skills: Acrobatics, Appraise, Intimidate, Profession (Sailor), Swim

Background:

Zrim was born of the chattel and pirate crew long shipwrecked on a desolate isle somewhere in the Shackles. Unknown to mortals, the island still held a bound Purrodaemon from the time of Cyclopean dominion - it's blood and aura permeating the entire island and slowly poisoning him through the blood and milk of his mother.

When the crew was at last able to escape the island several years later, one of the officers of the crew claimed him as his son. Zrim's early childhood was filled with rousing tales of heaps of treasure beyond imagining just waiting to be taken, and instruction in fighting and seamanship to be able to do so. While still in his early teens, his "father" succumbed to an early grave due to the pirate lifestyle.

Suddenly on his own, Zrim doubly suffered by coming into the fullness of his latent "heritage" when his eyes became fully red and glowed, his skin became tough and ashen-clored, and his body thin and seemingly emaciated updated to better reflect the Purrodaemon heritage. Raised with no regard for empathy, and shown none by the greater world as a "devilish monster", Zrim retreated into his training to survive. Where a rogue would use stealth and guile to steal, Zrim instead chose the more brazen approach of armed robbery.

He began robbing easier targets such as drunks and poorer shopkeepers: tailors net-mendors, weavers, and the like. Each successful robbery increased his confidence to where he was robbing/assaulting more successful merchants and their guards. Nonetheless, these are still small change: the real riches are to be found plundering the trade ships traveling between Avistan and Sargava.

Using what little coin he'd managed to not eat and drink away, Zrim set out for the Formidably Maid to found a berth for himself on a pirate ship and seek out the fabulous wealth to live a life of luxury beyond imagining.


Sasha's background and question answers:

Note please excuse the grammer I didn't take much time to really proof-read

Sasha’s situation began long before she was even conceived. In the jungles of Mediogalti outside the pirate haven of Ilizmagorti there existed a small Coven of witches dedicated to the cult of Orcus. It was here that Sasha’s story really begins.

Lucille, leader of the witch’s coven, and probably the most selfish. Lucille sought only one thing, to be immortal and to serve Orcus for eternity. The rest of the coven saw Lucille’s desire a boon to their coven and a sure way to get Orcus’ favor.

For several years, the coven sought the secrets to making Lucille a Lich but to no avail; until by happenstance the coven acquired a book that held the secrets they were looking for. Where the book came from may never be known nor how the coven came to posses it.

The rituals contained with were long and complex and it would take time and lots of patience to decipher; time that Lucille was unwilling to take. In a hurried ceremony, Lucille and the coven performed the ritual to begin the process of conversion. Unbeknownst to the coven, the ritual called forth Orcus himself to grant Lucille her desire.

In their haste the coven failed to complete the needed containment runes and Orcus was not fully under the coven’s control. Orcus realized this but allowed the coven to make their request.

Lucille demanded from Orcus the power of undeath. Orcus thought a moment of her request but was not one to be ordered he decided to grant her request but with a payment to him. Lucille agreed there was nothing that she would allow to stand in her way now.

Orcus released a rotting ghoulish worm from his hand and it came at Lucille its mouth open and it latched itself to Lucille’s belly draining her soul but giving her the seed that would soon become Sasha.
Orcus told Lucille that the child she would bear would kill her and upon her death her wish would be fulfilled. Orcus told Lucille that just as the child’s birth would bring you what you desire; the child’s death would be your destruction. And with that Orcus left, returning to the Abyss.

Days passed and it soon became apparent that the book that the coven had acquired was stolen from the Red Mantis stronghold and they wanted it back. The first coven member to fall at the hand of an assassin’s blade revealed the rest of Orcus’ plan. As each Coven member died they were reborn as undead loyal to Lucille.

The coven member banded together and fled Ilizmagorti, booking passage on a merchant ship bound for the Mwangi expanse. There they hoped to hide in the jungles of the expanse until the child was born and the promise is fulfilled.

It was not more than 2 days out of port, a terrible storm developed and in the turbulent seas Lucille gave birth prematurely to a baby girl. There was but one healer on board the ship, a cleric of Besmara. He saw what was happening and thought it best to destroy both the mother and the child. He channeled Besmara’s energy to destroy them both but it seemed that Besmara had other plans.

While the energy killed Lucille it blessed the child. The next stage of Orcus’ promise now fulfilled. Besmara saw to it that Lucille’s death would remain connected to her bidding as well as Orcus’ Lucille became a sea Lich bound to the waves taking the souls of those killed at sea fueling her growing undead army to be protected by the remainder of her coven as they each left the realm of the living and passed on to the realm of undead.

The remaining members of the coven seized control of the priest and bound him to their will (use of hexes and enchantments). The priest saw to it that Lucille’s body was committed to the sea where the transformation would be completed. The child was given the name Sasha Neville (Neville being the name of the priest that would become her surrogate father). Sasha was given a locket that once belonged to Lucille.

The merchant ship had to make port at Port peril and the Coven with Neville and the baby in tow disembarked to find some refuge in this city. It was decided that the coven should split up and Neville along with Coven member Jasmine would care for the child.

12 years passed with Jasmine and Neville making the best of a bad situation being forced to sail from port to port evading the Red Mantis where ever they went. But eventually The assassins caught up with them. They demanded to book but they were unable to produce it. The book was buried at sea with Lucille.

Neville and Jasmine were slain by the red mantis and as payment for the book they were to take Sasha. The last of the Coven now dead Sasha was the last of any bloodline associated to the cult of Orcus in the Shakles.

Sasha was to be escorted back to Mediogalti to be converted to one of the Red Mantis as there was little to fear from a mere child. Once the ship left Port Sasha struck killing her escort and managing to either kill or extort the remaining crew (note that this was not a pirate ship) Sasha learned to control the magic that flowed in her demon born blood and make use of the blessing Besmara gave her. The ship soon made port back at Port Peril where Sasha disappeared back into the streets of the city.

A few more years went by Sasha became more and more attuned to her natural abilities. Sasha would always have a yearning for the sea feeling the call of Besmara.

Finally she could not take it anymore she needed to find purpose in her life besides this existence. She returned to the place where the only parents she knew, Jasmine and Neville, were killed. There she found a diary that detailed everything concerning her birth and the truth of her mother. Sasha knew it was time to find a way to return to the sea and find the Sea Lich, the one she would call Mother.

Sasha decided the best place to find a ship would be the Formidably Maid in Port Peril.

Note that Sasha has no idea that the locket that she wears is actually her mother’s Phylactery and thus that is how the final phase of Orcus’ promise would be fulfilled “Sasha’s death would mean Lucille’s destruction”


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Tales Subscriber

Voice:

1. Domains Weather, Oceans
2 & 3. Not enough time today, will get to it tomorrow


Popping in to introduce Nachni Charan. Nachni will be one of your two fellow "recruits" that have already been shanghaied for this adventure. She's an nasty, manipulative beastbrood (Rakshasa-spawn) tiefling Bard (Daredevil) from Vudra. But, don't worry, she's on your side. Her background will go through more refinement, particularly if there are opportunities to tie her in with other recruits.

And her favorite pirate is Ching Shih who unbelievably has not yet been mentioned in the first 106 posts of this thread. What's a gal who commanded at least hundreds of ships and thousands of pirates and actually managed to retire from piracy got to do to get mentioned :) Men. For your punishment, you will all have your feet nailed to the deck and beaten senseless with clubs! For good measure, Kestryl will also be tied to cannonballs and dropped in the sea if she doesn't change her avatar :)


Welcome Nachna, I look forward to your enchanting voice raising the morale of the crew as we rape the land and pillage the women.


answers to Voice DM:

2. What sort of Oni tainted the bloodline?
3. What was the breeding program's intent? - and where were the mothers obtained? Also - how did they not get crushed by the Chelish authorities?

This part of the background was clearly not explicit enough. Here is a more detailed description of the reasons behind the breeding program.
As part of house Leroung, Kalyx is a powerful conjurer with access to the house resources and fame. As part of his research on the nature and powers of Outsiders, he has stumbled on the particular case of the Oni. As native Outsiders and shapechangers, they can take the form of different creatures like Ogres or Giants or even Tengus or Goblinoids. As part of his research interest, Kalyx wanted to find whether the nature of the Oni material body could influence his powers or core nature. For that, he decided to study the powers of the Oni offsprings, depending on their parentage. The first step was to acquire a pool of women in age of procreating. Most of them were young women sold by their parents to pay their debts. For the second part, he contacted Oni of different backgrounds and negotiated contracts with them, offering them the women in exchange of the offsprings. As Oni were not devils or demons, not summoned or bound, there was no issue with the Chelaxian authorities. Among the Oni contacted was a rare and mighty water Oni, Quay, inhabiting the body of a storm giant. This Oni was intrigued and amused by the proposition and chose a dark haired Isgeri woman called Eliana as his mate. Once Alua was born, Quay took his leave carrying Eliana with him.

Grand Lodge

@Nachni-- I stole the Avatar first, babe! Take whatcha can, give nothing back!

Funny though... I remembered the tales of a daring asian Pirate Queen-- but I couldn't remember her name. Ching Shih! -grudgingly- perhaps we have more in common than our pretty face.


Never heard of Ching Shih before.

She's pretty badass!


Indeed welcome to Nachni Charan - the first of the guaranteed spots. The second person will be along reasonably soon I'm sure.

LackofFocus: roger that, thanks for the initial interest and I hope the RL issues don't linger for you.

Kilarra / Lloyd Jackson / Tirion Jörðhár / Kestryl / Macharius / Sasha Neville / Alua Heartpiercer / Deevor: thanks for the updates, rest assured that I am reading them and will get back with any further queries.

Recruitment is still open, and will be so until this weekend when I'll officially close up shop and make selections.

If you have any questions to ask of me, please ask away.


I have a question:

Pick ME!

Wait. That's not a question. Um...

Has anyone really been far even as decided to use even go want to do look more like?


Felix is withdrawing from this AP but will be replace by this guy. please approve of this stuff inside. also he will be focusing on piloting ships.


DM Voice:

I have recently acquired and read through "Blood of Fiends". I'm curious to know whether you think Alexi's personality displays his nature as a Beastbrood Tiefling. Should I change his personality to more accurately reflect his Rakshasa heritage, or is it fine as it is? Additionally, I would like to change my 1st level feat from Improved Initiative to Spell Focus (Conjuration) in preparation for taking the feat Augment Summoning at 3rd Level and Superior Summoning at 5th level. I think as a talented Summoner Alexi will provide the party with some extra melee power, allowing him to more meaningfully contribute and perhaps fill another role. Also, I thought it would be interesting if as Alexi advances in levels of sorcerer his head became more and more like that of a saltwater crocodile, in honor of his Rakshasa heritage. The idea is that as he taps deeper and deeper into his bloodline, his Rakshasa blood has a stronger and stronger effect on his appearance, and possibly also on his personality. Finally, in answer to your questions...

First, Alexi is terrified of anyone discovering his Hermaphroditic Nature. He figures, and not without good reason, that those around him would be so alienated by his mixed sexuality in addition to his Tiefling Heritage that no matter what steps he were to take it would be impossible for him to gain acceptance or even tolerance. But his hermaphroditism gives him a certain mutability that reinforces his talent for taking on a variety of personalities. Within him is both a male and female aspect, and he expresses these different aspects by taking on different aliases. Part of the reason why his aliases are so convincing is because they are expressions of opposing pieces of his personality. Alexi feels that there is a part of him that is male and a part of him that is female, but he is incapable of embracing both of these parts of himself at once. Whenever anyone acknowledges what Alexi truly is, he is overcome with a deep sense of self loathing and isolation. However, if he was amongst people who accepted him as a Tiefling, he would also eventually feel comfortable sharing with them his mixed sex. Sharing his hermaphroditism willingly with others would go a long way in allowing Alexi to heal the psychological pain he has experienced in his past. However, if he is outed as a Hermaphrodite against his wishes by someone who views it as grounds to abuse and ridicule him, he will stop at nothing to mercilessly and completely destroy them, piece by piece. While Alexi views his hermaphroditic traits now as a source of shame, they could develop into a source of personal pride or a strong motive for revenge depending on what happens to him over the course of the adventure.

Second, the more I thought about your comments on how Mengkare would react to an attempt by Rakshasas to infiltrate his grand experiment, the more I realized that your comments made a lot of sense. I think Mengkare would kill the Rakshasas and the Rakshasa blooded children if they were on the island, but if any of them fled they would be beyond the reach of the grand experiment, and thus not worthy of his concern. I originally had Alexi be hunted by Mengkare's agents because I thought it would explain well why Alexi is constantly on the run and why he takes on so many personalities. Human prejudice against Tieflings across Golarion is such that he would have more than enough reasons to try to blend in and his fear of being discovered is a great reason why he constantly keeps moving on and thus assuming new aliases. I don't think much of my core character concept for him will need to be changed without the Hermean assassins on his back. Perhaps after escaping the island of Hermea, the Rakshasa blooded children landed in Cheliax and were promptly enslaved and split up. Perhaps Alexi was able to disguise himself when this happened, or perhaps Alexi spent a brief amount of time in captivity himself before escaping. Perhaps he's not on the run from Hermean Assasins, but rather from Chelish slavers. Regardless, I'll have to change my backstory a bit before the character is truly complete. Also, I don't quite know what you meant when you stated that you thought my character's backstory was a little too accomplished for a first level character. If you could clarify what you meant by that comment, that would be great. Let me know if you have any more questions about the character. I'd like to wait until I get feedback from you before I change anything concrete.


Baeron's alias is well under way.


I've been working on a tiefling hedge witch with a bloodline involving a mix of demons, evil aquatic fey, and night hags. I'll have most of the character's information up by tonight.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Tales Subscriber

Voice:

Spent several hours rewriting the background, creating the description etc. then laptop may have gone and lost it all! so not a happy bunny. So here are the bullet points. Hope its OK, not my normal verbose self.

Relationship with Cheliax Navy.
Father sold him into Navy, treated as a slave. -> hates Chelaixians.
Able to manipulate wood, made peg legs etc, made to do it.
Surgeon took him under his wing, protected him from harsh treatment, taught him a bit of healing and surgery. -> saved others to save his own life, sometimes inflicted more pain than needs be, but never knowing killed a patient.
Surgeon dies of fever in Mwangii voyage.
Zarnix accused of theft of spoils of war, jumps overboard, vowing revenge on Cheliaxian Navy and the other races.

Pirate ship takes him, ready to sell as slave, heals pirates, reprieve.
Free for 1st time, ready to go to sea as a freeman.

Tiefling Heritage / Description
Demon spawn, (Pitborn) tend to unequal features.
Bumps on head not horns.
2 thumbs on right hand
right eye glows red/orange like a flaming fire
his back is yellow and orange with black zig-zag snake skin.
Other than that, Besmara's symbol tatooed on chest, assume got it when he was saved by Besmara from death and gave himself to her.
Wears black patch over right eye.
wears white shirt even in hot weather and in the water.
wears red and yellow pantaloons with black shoes.


Dotting for Definite interest!

Am just heading out but will get something down tomorrow or the next day latest

Can and do post several times daily, am in several looong (2-3 years) running games. Check my campaigns list for more info.

Great concept twist btw!


On second thought, marking for interest. Character probably won't be up tonight.


Just popping in for a moment - I've a busy morning at work, but will be interrogating profiles later in the day.

Khaladon and Jabborwacky: no problems, as stated up-thread I won't be making final selections till the weekend at any rate :)


F. Castor:
1. Crunch-wise, what sort of level split are you looking at for the Rogue vs Fighter? - AP goes up to Level 15 as written.
2. Where in Golarion might your mother be hiding? - background makes it look like you've been in Port Peril most of your life (which is fine) - but just wondering if your mother is there or elsewhere.

Kurt Irving:
1. On the topic of gunslinger, first point would be to state that my view of firearms in Golarion is pretty close to canon. There isn't much outside of Alkenstar, and level of development is basic firearms only.
2. Given the rarity of guns, you'll have some problems early on in the AP due to the shanghaing and what that entails. (A pistol is too bulky to have hidden, and the first availabiliy of firearms would be over 1/3 of the way through the first book of the AP).
3. If those two points haven't scared you off, then feel free to submit a formal app in line with the guidelines in the first post.

Alexi:
Don't sweat the detail on what a normal rakshasa spawn would do. It's your choice as a player to conform or defy stereotype with respect to those traits.
If you're selected then we can smooth over the background and such - but I've enough detail for now.

Updated list of applicants. Apologies if I have anything incorrect or misrepresented:

Guaranteed Spots:
Nachni Charan - Rakshasa-spawn Bard (Daredevil)
TBC - Demon-spawn Cavalier (Houndmaster)

The Pirates Elect:

  • Alexi "Crocodile" Montague - Rakshasa-spawn Sorcerer (Rakshasa)
  • Takao Masato - Oni-Spawn Monk (Tetori)
  • Doomed Hero / John Rhasp - Kyton-Spawn Death Mage
  • Edward Sobel / Sasha Neville - Demon-spawn Sorcerer (Wildblooded Sanguine)
  • Llaelian / Alua Heartpiercer - Oni-spawn Ranger
  • Brass Pigeon - Daemon-spawn Rogue (Swashbuckler)
  • flykiller - Tiefling Wizard (Siege Mage)
  • Jarred Henninger - Tiefling Ranger (Urban)
  • Mihajlo Velickovic - Devil-spawn Fighter (Unarmed)
  • Mad Beetle - Demon-Spawn Barbarian (Sea Reaver)
  • Ander Tarvenio - Daemon-Spawn Wizard (Undead)
  • Jonasty1031 - Demon-Spawn Oracle (Outer Rifts)
  • dunebugg / Kilarra - Demon-spawn Barbarian (Demon Disciple) (Sea-Reaver)
  • Macharius - Daemon-spawn Fighter (Cad)
  • Tirion Jörðhár - Oni-Spawn Druid (Aquatic)
  • ThatEvilGuy - Demon-spawn Druid (Storm Druid)
  • Lloyd Jackson - Daemon-blooded Witch (Sea Witch)
  • F. Castor - Tiefling Rogue (Knifemaster) / Fighter (Weaponmaster)
  • Deevor - Demon-spawn Cleric
  • Kestryl - Daemon-spawn Rogue (Sniper)
  • Kurt Irving - (Incomplete)
  • Khaladon - (Incomplete)
  • Jabborwacky - (Incomplete)


time to add some of my sailing songs:

a personal favorite

my personal anthem

my navy days

for all ya women pirates

a nice one


Edward Sobel wrote:

time to add some of my sailing songs:

a personal favorite

my personal anthem

my navy days

for all ya women pirates

a nice one

oh my... will check those at home!


DM - Voice of the Voiceless:
1. Well, I have him thought out up to level 10, when he would be fighter 4/rogue 6. At level 15, he would most probably be fighter 4/rogue 11. And in more detail, he would be dual-wielding daggers as far as his chosen form of fighting is concerned.

2. I was thinking of leaving it open for you to do as you please in this regard, in case it might help you with plot hooks if you were so inclined.
If the ball is in my court, so to speak, I was thinking that his mother is a noble woman in Eleder, where Joneth was actually born and where he remained during the first fifteen years of his life. To be more precise, he stayed at an orphanage until he was ten, at which point he fled and was more or less a street urchin -albeit a teenage one- spending most of his time thieving and learning how to fight to survive until he was about fifteen. At that point, he "hitched a ride" on a ship heading for Port Peril, at first as a stowaway and, once discovered, as a deck hand. As soon as the ship reached its destination, Joneth vanished into the crowd and continued his "education" by stealing, fighting and even killing once or twice until this point, ten years later, making him around twenty five years old at the start of the adventure.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Tales Subscriber

Name: Zarnix (Jacobb Drenter)

Stats:
Str: 14 Dex:10 Con:12 Wis: 17 Int: 8 Cha: 15

Class and Tiefling Varient:

Tiefling Demon-Spawn (Pitborn): Cleric of Besmara (Oceans, Weather)
Skill Modifiers: Disable Device, Perception.
Alternate Spell: Shatter 1/day

Skills, Feats and Traits:

Skil1s: 1 rank in Heal=7, 1 rank in Prof(Sailor)=7 [changed skills]
Feats: Selective Channel
Traits: S&S Trait Touched By The Sea; Faith trait Sacred Conduit


Basic Backstory:

Name:
Born Jacobb Drenter in Corentyn, Cheliax to artisans, his father, Janus Drenter, a maker of furniture and upholsterer.
His father never really liked his son, although he reluctantly trained him, he eventually rejected him and gave him up to the Cheliax navy.
A mother , Emelic Drenter, whose love was unconfined, despite her sons deformities.
The eldest son, normally follows into the family business, yet despite his obvious flair,
it was never to be, the 3rd child Danbar was to follow. It wasn't that he disliked Danbar, it was the way his father ignored his efforts,
belittling his contributions. Feeding his nature, feeding his envy of the ordinary humans, a seed of vengenance nurtured and feed in his early life.
As a youth he was shunned by all except his mother and siblings, a loner, an outsider hoping to be accepted.
Yet with every rejection, a needle sharp as a stiletto pierced what huamnity he had, slowly killing it,
insult by insult.

Given to the Cheliax Navy by his father, a slave to do the bidding of all on board,
lower than even a rating. Sent to sleep in th bilge hole and live in squalor with the vermin on board.
Yet when he went up top, on deck, on the rigging, these days were the best of his days, for the lap of the wave,
the salty spray of a wave, these comforted and made the young man feel at ease.
It was during these early days when the navy was in desparate need of ratings to protect their shipping
against pirates and the enemies of Cheliax, that somehow his nature was over time accepted.
He even was able to improve his rudimentary crafting of wooden goods, to the extent he started producing
wooden legs and other anotomical replacements. He started to help the ship's surgeon, showing a distinct
gift for healing skills. The surgeon took him under his wing on one trip, bringing him to understand the gods,
specifically Sarenrae, his healing skills.

It wasn't long before everything went wrong, the trip to the Mwangii coast in pursuit
of the pirate 'Rusty Swordstrong'. The fighting was fine, the flies and the disease they
bought was not. He lost his protector, the ship's surgeon to the yellow fever, he died
and with him Zarnix's fortune.

It was after the capture and death of Rusty Swordstrong in the The Battle of Sweepshore Sound,
that his heritage caught up with him. When the spoils of war are shared, even Zarnix managed to get
an emerald hilted cutlass. A beautiful piece, with much worth in the markets of Coretyn. So much
so that it was coverted by the other rascal sailors and midshipman in the crew. And so it was
Zarnix was accused of theft, what hope did have. The other races didn't need any more of an excuse
to rid themsleves of the slave. No matter the contributions he'd made, to the
uneducated seamen, he would only bring bad luck and he was a thief.

He left the ship before they could take him and punish him, for whatever punishment they chose
it would only have one outcome, Zarnix's death. So it was he took his chance and became a man
overboard. A self imposed castaway he ended up beached on a lonely remote atoll. Almost at death,
it was as if a power had cacooned him and brought him to safety, a power of the sea, a god looking
for those who would serve her.

With no water or food, left to go mad under the heat of the sun, to think of the betrayal of the clean races.
The sun heated his dormant hatred of the Chelaxians. The dehydration and heatstoke that caused him to see things, his destiny,
his god Besmara, who called him to her, bathed his head and poured pure clean cool water down his throat,
it was her who called him, it was her to whom he was to turn to, his god, his loyalty.

A Cheliaxian galley returned a week or so later, sending a small craft to the atoll for supplies.
His revenge took over, somehow he was able to call down a force that shattered the boat in which the
boarding party was traveling. That and Besmara's call to the sharks, left none to tell the tale.
The galley left, leaving Zarnix to his own solitude and probable death.

It was later the pirate ship 'Red Swarm' found him, nearly dead. Another slave to be sold for cash,
however weak he might be. Over time Zarnix recovered his strength, and his talent for
healing. Leaving him to heal several of the scurvied pirates aboard, several owing a life.
The crew then left him to his own, just using to heal when he could.

And so he arrived at Port Peril, time for a drink.

Not 100% happy, but it'll turn into a short story and book if I continue, but its the general gist of his life so far.

Life as a Bucaneer:

To gain revenge of Cheliaxians,
to aid other tieflings in their struggle against oppression
to make human and other superior races suffer
to show that tiefling is really the superior race

Tiefling description and heritage:
Unlike many of his race, his head
did not sprout horns, just hardened bumps he could hide under his mop of black hair.
His red banadana which covered and grouped his black mop of hair, when tied tight
did show a slightly mis-shaped head, but few could identify its source from first impressions.
He did however have some features that were unusual, his two thumbs on his right hand,
the glowing red with flames that burnt constantly in his right eye,
normally covered by a patch.
Those who saw his uncovered back, saw not the tanned skin of a sailor, but the yellow, orange and black
skin of a snake, which seemed to disappear by the time his smooth tanned chest was displayed
for the benefit of the ladies. Yes he could easily have changes into the snake at the bottom of the pit,
ever hungery, insaitable for revenge. Yet, he longed for redemtion from this snake like
affliction, not to be the only one. Festering in the back of his warped mind is a desire
that marks him apart, to make other humans in his likeness, for no-one cares if a sailor
or pirate never returns. Surely it won't be long before the experiments start.

Favorite.:
Probably Blackbeard...


For your entertainment, these are really not pirate songs, but I think that all should be on a pirates list:

Freewill-Rush <-- Why we are pirates.

Hell in a Bucked-The Dead <-- Pretty sure this was filmed with Tieflings in the Formidably Maid.

No Son of Mine-Genesis <-- A Tiefling's life.


I know this is almost an 11th hour change but...

DM:
I'd like to switch up Baeron from a pitspawn storm druid to a grimspawn rogue (pirate archetype). Some flavor will change (the scar won't be where he got his power but he still has it), he'll have more of a "cold fish" personality then a bottled up ball of rage and I was thinking of making him a trained carpenter. If he was working salvage near the Eye, it might be kind of neat to have him have worked on ship repairs in the middle of storms and such. The Dagon angle is still in, the fiendish blood comes from a hydrodaemon (small group of daemons who "defected" to Dagon; the Pykes have been inbreeding with them, on and off, for generations). I have to run now, but I'll do the necessary changes when I get back home for your viewing pleasure/frustration. :D


I've started the winnowing process and should be in a position to make selections in about 36 hours. That also means that you've about 24 hours to get that last minute submission in.

There is no prejudice given against late submissions, so if you've been on the fence or silent - please get your proposal in.


Baeron Pyke, v2 (Re-submit)

Stat Breakdown:
Str 12, Dex 18, Con 14, Int 14, Wis 10, Cha 10

Class & Tiefling Variant:
Male grimspawn tiefling rogue (pirate) 1
Alignment: Neutral

Skills, Feats and Traits:

Skills
Acrobatics
Climb
Craft (carpentry) [the salvage ships he's worked on requires constant patching and he learned the skill under the master carpenter]
Disable Device
Knowledge (local)
Perception
Profession (sailor)
Sleight of Hand
Stealth
Swim

Feats Sea Legs(b), Weapon Finesse
Traits Hurricane Savvy, Touched by the Sea


Basic Backstory/Personality:
Baeron was born in Tempest Cay within the dangerous city of Drenchport as a third-born child to the enigmatic and deformed Pyke family. Salvagers by trade, the Pykes are one of the wealthiest, if most insular, families in Drenchport and they make a good coin recovering wrecks, both on their own and for grieving family members, and escorting "treasure hunters" that are looking to plumb the depths of the waters surrounding the Eye.

Most of the Pyke's are born with deformaties, some with webbed hands and feet, even vestigial gills and growths have been observed but none in this generation were as warped as Baeron. With clouded "dead fish" eyes and rows of sharp teeth as well as blotchy patches of small scales that dot his shoulders and back, Baeron is obviously more than just a deformed human. Among the family, the extra features received nothing more than the raise of an eyebrow, but among the people of Drenchport, Baeron was socially avoided more than the other members of his brood. However, his family name carries respect in Drenchport, for their ruthless business sense, cutthroat attitude and an uncanny knack with sailing the storm tossed waters of the Eye, he was more than welcome on any ship that he wanted to sail on. Like most of his family, he learned his way at sea starting at a young age on their salvage ship, the Deep Vulture, and grew up on the dangerous waters. It was on one of these trips during his teenage years where his life changed forever.

During a particularly nasty storm, Baeron was working the rigging when he was struck by a powerful bolt of lightning that knocked him off his feet. Despite his fiendish skin, the power of it tore through his shoulder and left arm and has left a blossomed, angry scar that runs down to his fingers. He was launched overboard and his lifeline, somehow not properly secured, gave way and he plunged into the cold, stormy waters. He should have died, drowned in the black waters, but the shock of the deathly cold water woke him up and a piece of the wreck his ship was salvaging became his lifeboat. He was dragged away from his ship and he could do nothing but cling to the driftwood until the storm, miraculously, died away. Days passed before he was picked up by a merchant vessel, and while they thought him some strange monster, he managed to convince them to take him along to their destination: Port Peril. He worked on the voyage and despite the crews misgivings, they appreciated the strange sailor with an uncanny knack in the storms that ravaged the waters and were almost tempted to offer him a chance to sign onto the crew as a member, instead of a rescued passenger. Almost.

He spent the next few days in Port Peril, drinking at the Formidably Maid and wondering how he would make his way home. While listening to the empty boasts of the sailors and stories spun around him, he decided to step outside to look out towards the sea...

Baeron is calm under pressure and seems to be a very serious man but he possesses a dry, and very morbid, sense of humor. He loves sailing more than anything else and has been doing so since he was a small child. He's a hard worker, can be deadly and ruthless but is a loyal friend if you manage to get that designation. He loves to drink, smoke and gamble and is a very superstitious man, seeing signs and portents where there may be none.

Why He Would Enjoy Piracy:
Baeron's a natural sailor and enjoys danger. The few times he engaged in piracy while working salvage (his crew turned on the ship they were working with and sunk it, only to salvage it later) were exciting and extremely profitable. He's dreamt of traveling beyond the borders of the Eye to do more than work the family business and has done something nobody in several generations has: left the fold. He's a hard man with the sea in his blood who craves power and gold, but above all (in a place that he won't even admit to himself) acceptance, and this just may be the opportunity he's been looking for.

Details On Outsider Heritage:
His family, the Pykes of Drenchport, are a secretive, inbred and mutated bunch whose elders secretly venerate Dagon, the Shadow in the Sea. Its been generations since hydrodaemon blood (from a group that had defected to Dagons cause) was introduced into their gene pool but every so often someone like Baeron is born.

He has clouded "dead fish" eyes that he can see perfectly well from and a mouth full of sharp teeth. His skin is cold and clammy and his voice is an almost gurgling rasp, as if his lungs can't be cleared of seawater. He also has periodic blotches of scales on his shoulders and back.


Favorite Pirate:
I've been swayed to the cause of Ching Shih. That was one bad laaaady.


Stat breakdown

Spoiler:
Str: 10 Dex: 13 Con: 12 Int: 18 Wis: 12 Cha: 12

Class and Tiefling Variant –
Spoiler:
A (regular) tiefling hedge witch. Replaced the darkness spell-like ability for 30 foot swim speed and improved ability to hold breath under water.

Skills, Feats and traits summary
Spoiler:
Traits: Poverty-Stricken and Touched by the Sea.
Trained Skills: Craft (Alchemy) +8, Heal +7, Knowledge (Arcana) +8, Knowledge (Nature) +8, Profession (Cook) +5, Spellcraft +8, Survival +8
Other Skills of Note: Bluff +3, Diplomacy +4 (thrush familiar), Sense Motive +1, Spot +1, Stealth +3, Swim +1 (but a natural swimmer).
Feat: Self-Sufficient

Basic backstory / personality
Spoiler:
Iuni is the single child of a tiefling witch of Chelaxian descent named Nisha and a Keleshite sailor named Aakif who settled down in the outskirts of Port Peril. Aakif used to work as a sailor on a merchant vessel where he met Nisha as a stow away aboard the same ship. Instead of reporting the stow away to the ship's captain, Aakif took pity on Nisha - an action that cost Aakif his position on the ship. He was dropped unceremoniously at Port Peril along with Nisha, where they have lived ever since. The two came to depend on one another and quickly fell in love, giving birth to Iuni. Aakif took up a job as a dock hand in order to help support the family, but the job paid little, while at the same time Nisha's presence made the townsfolk weary of the couple. Despite these hardships, they managed to scrounge enough to get by. When Iuni came of age, she managed to change her family's fortune by using her healing powers to the townsfolks' benefit. As the townsfolk warmed up to Iuni, they became less weary of her family as well. Aakif was finally promoted to a higher position at the dock (an inspector) and Nisha found the townsfolk eager to buy her potions and medicine.
Aakif taught his daughter about the rules one should follow on a ship, and Iuni was taught witchcraft from her mother, who also helped select a familiar for her daughter. However, Nisha has neglected to tell Iuni one very important detail - that Pische also serves as a device for Nisha to watch over her daughter. While she has no doubt that her daughter can handle herself, it is entirely possible that a particularly ungentlemanly individual might find himself with a sudden case of (nonlethal) bad luck. Slipping on a bar of soap, failing to hold down his grog, or a overly taught rope snapping and whipping him in the rear, for instance. As for the creepy mummified hand that Iuni has stored among her possessions, that is her father's doing. "If ye be in a position where some fella tries to take her stuff, tell 'em it all be cursed by this here hand of an ol' Varisian seer, and that the thief will meet a horrible end at sea if yer stuff not be returned." At least that is what Iuni remembers. Her father is a much better liar than she is, after all. Especially when he's had a bit too much to drink.
Personality: Iuni tends to be very positive and likeable, for a tiefling. She cares about friends and family, and will go to lengths to protect the bonds that she forms with others. She has a disdain for authority built into her blood and supported by her experiences as port. Iuni has a habit of humming and mock dancing when she thinks no one is watching (and she'd be quite embarrassed if someone found out about her habit).

Details on why your character would take to a life as a buccaneer
Spoiler:
Throughout her childhood, her father entertained her with stories of his travels across the ocean, which have made her eager to travel on a ship at some point. The ocean is also far less frightening to her due to the very nature of the blood flowing through her veins. While she would rather bargain with others than steal from them, she doesn't have any issue with relieving the wealthy of their excess.

Details on outsider heritage that tainted you as a tiefling and the way it manifests physically.
Spoiler:
Appearance: Iuni is 5'5" with the frame and delicate features of a half-elf. Her unnaturally smooth and hairless skin has the light pigment of her mother's Chelaxian heritage. Her wide eyes, which have the slit appearance of a reptile's, share the same golden hue as her father's. Iuni keeps her dark hair short and slicked back to prevent it from getting in her eyes. Two vestigial horns grow from her forehead, and her ears are pointed. Iuni also has webbed toes (but not fingers) and a fiendish tail. Iuni weighs 139 pounds.

Favorite Pirate / Privateer / Naval Character from real life or fiction
Spoiler:
Jack Sparrow.


Jabborwacky wrote:

Stat breakdown ** spoiler omitted **

Class and Tiefling Variant – ** spoiler omitted **
Skills, Feats and traits summary ** spoiler omitted **
Basic backstory / personality ** spoiler omitted **...

Just to clarify, this was my first time using spoiler tags, which is why the formatting is off. I also ended up putting down the wrong information at first, but I was able to put the correct information in the right places before the forum locked me out of editing the post. I apologize for the lack of spacing between paragraphs, since I got locked out before I could edit it any further. Iuni's tiefling heritage is a mix of something demonic with evil aquatic fey.


Add "Intimidate" to class skills from Baeron's favored class bonus and drop Con down to 12. Bump Cha up to 12. My calculations were off by 1 point.


Woops, the hold breath thing on my tiefling, Iuni's, racials should read "can hold breath 3 rounds longer than normal" not "3x constitution score."
And for clarification, Pische is the name of her thrush familiar. I sort of ripped the paragraphs right out of the character sheet I was building, so that slipped through.

Taldor

Midshipman Cedrick Dragonne....

Profile WIP.


And Midshipman Dragonne is the second of the guaranteed spots.

Window for last minute submissions is still open for another 12 hours or so, and I expect to be able to announce the final list pretty soon after then.

I appreciate everyone's patience :)


"Welcome to the unwanted Midshipman Dragonne."

"Er, ya mites wanta wipe that there white stuff off yer arm. I be thinkin' ma bird don't like me bein' cooped up in the brig."

Obisyth


Update to Iuni's character Sheet:

Personality:

Spoiler:
Iuni tends to be very positive and likeable, for a tiefling. She cares about friends and family, and will go to lengths to protect the bonds that she forms with others. She has a disdain for authority built into her blood and supported by her experiences at Port Peril. Iuni has a habit of humming and mock dancing when she thinks no one is watching (and she'd be quite embarrassed if someone found out about her habit). Iuni dislikes violence and prefers unconventional solutions to problems. Her dislike of violence primarily springs from a sense of self preservation rather than any moral compunctions against it - Iuni is well aware of the fact she is far less physically capable than many opponents she might face. As a result, she will only engage in combat if pressed into doing so and will look for ways to outwit her opponents rather than engaging them directly. At the same time, her squeamishness against injury makes her easy to intimidate into submission with threats of physical violence. It should be noted that Iuni dislikes being bullied in such a way and any kind of respect she may show to her tormentor disappears if the opportunity to rid herself of the problem becomes available. Given her background she likes being treated on the basis of her character rather than her appearance. Iuni is nothing but determined to befriend those who treat her with even a modicum of respect, even if she risks being boorish at times. She makes a special exception for other tieflings when it comes to her bullying rule, as she has a personal understanding of why so many tieflings act the way they do.

Also, Iuni's mother, Nisha, is the very definition of a tiefling tiger mom. Her choice to use Pische as a scrying device to watch her daughter is mainly for her entertainment and less out of concern for Iuni. She doesn't interfere in combat or most activities, even if they would result in Iuni's death. In game terms, she is more an excuse for the rare odd ball occurrence happening to individuals who act like uncivilized brutes around her daughter. For instance, a character making lewd comments about Iuni's undergarments might find that sometime later his belt might come undone while working, causing himself to get exposed (while a bunch of people are looking). If you don't want that in your game, no sweat. I'll just remove that part about Nisha from Iuni's character background.


Miraji sits back in the Formidably Maid watching as yet more strange characters arrive. This time it appears to be mostly, if not entirely people with strange dark bloodlines. Already knowing what the outcome will be she orders another drink and watches the proceedings. Previously she has watched as groups of twenty or thirty would accumulate and then a group of thugs would arrive and select several of the least capable, knock them unconscious, and then drag them off to row until they died. After this, the rest would get up and leave the tavern to go who knows where with downtrodden and sad faces. So, which would it be this time, the red one with a long tail, the green fishy one, the ugly one with skulls on his shirt. Who knows, all Miraji knows is that she is still here in this bar watching a scene reminiscent of some sort of deja vu.

DM VoV:

I am not submitting this character, I just do not want to post with Obisyth so that I can delete the alias if not selected - I have way too many aliases at this point.


A waif of a girl, who might pass for a dark haired half-elf if it weren't for a few unusual features, walks into the Formidably Maid. She looks around skittishly, while a brightly colored thrush, pecking at the underside of its left wing, perches on her shoulder. "It sure is lively here in the evenin'. Want to go watch them sailors at the docks, Pische?" Iuni asks. The bird chirps and hops about enthusiastically. "Me too, but lets be sure not to get late or mum will have our heads." With that, she disappears out the door from whence she came.


I'm submitting it the right way this time. :)

Character Name: Iuni Seastrider

Stat Breakdown:
Str: 10 Dex: 13 Con: 12 Int: 18 Wis: 12 Cha: 12

Class and Tiefling Variant:

Female Tiefling: Hedge Witch with Healing Patron
Alternate Racial: Swim Speed 30 feet and can hold breath for 3 rounds longer than normal. Replaces 1/day darkness spell-like ability.

Skills, Feats and traits summary:

Traits: Poverty-Stricken and Touched by the Sea.
Trained Skills: Craft (Alchemy) +8, Heal +7, Knowledge (Arcana) +8, Knowledge (Nature) +8, Profession (Cook) +5, Spellcraft +8, Survival +8
Other Skills of Note: Bluff +3, Diplomacy +4 (thrush familiar), Stealth +3
Feat: Self-Sufficient

Basic backstory / personality:

Background: Iuni is the single child of a tiefling witch of Chelaxian descent named Nisha and a Keleshite sailor named Aakif who settled down in the outskirts of Port Peril. Aakif used to work as a sailor on a merchant vessel where he met Nisha as a stow away aboard the same ship. Instead of reporting the stow away to the ship's captain, Aakif took pity on Nisha - an action that cost Aakif his position on the ship. He was dropped unceremoniously at Port Peril along with Nisha, where they have lived ever since. The two came to depend on one another and quickly fell in love, giving birth to Iuni. Aakif took up a job as a dock hand in order to help support the family, but the job paid little, while at the same time Nisha's presence made the townsfolk weary of the couple. Despite these hardships, they managed to scrounge enough to get by. When Iuni came of age, she managed to change her family's fortune by using her healing powers to the townsfolks' benefit. As the townsfolk warmed up to Iuni, they became less weary of her family as well. Aakif was finally promoted to a higher position at the dock (an inspector) and Nisha found the townsfolk eager to buy her potions and medicine.
Aakif taught his daughter about the rules one should follow on a ship, and Iuni was taught witchcraft from her mother, who also helped select a familiar for her daughter. However, Nisha has neglected to tell Iuni one very important detail - that Pische also serves as a device for Nisha to watch over her daughter. While she has no doubt that her daughter can handle herself, it is entirely possible that a particularly ungentlemanly individual might find himself with a sudden case of (nonlethal) bad luck. Slipping on a bar of soap, failing to hold down his grog, or a overly taught rope snapping and whipping him in the rear, for instance. As for the creepy mummified hand that Iuni has stored among her possessions, that is her father's doing. "If ye be in a position where some fella tries to take her stuff, tell 'em it all be cursed by this here hand of an ol' Varisian seer, and that the thief will meet a horrible end at sea if yer stuff not be returned." At least that is what Iuni remembers. Her father is a much better liar than she is, after all. Especially when he's had a bit too much to drink.

Personality: Iuni tends to be very positive and likeable, for a tiefling. She cares about friends and family, and will go to lengths to protect the bonds that she forms with others. She has a disdain for authority built into her blood and supported by her experiences at Port Peril. Iuni has a habit of humming and mock dancing when she thinks no one is watching (and she'd be quite embarrassed if someone found out about her habit). Iuni dislikes violence and prefers unconventional solutions to problems. Her dislike of violence primarily springs from a sense of self preservation rather than any moral compunctions against it - Iuni is well aware of the fact she is far less physically capable than many opponents she might face. As a result, she will only engage in combat if pressed into doing so and will look for ways to outwit her opponents rather than engaging them directly. At the same time, her squeamishness against injury makes her easy to intimidate into submission with threats of physical violence. It should be noted that Iuni dislikes being bullied in such a way and any kind of respect she may show to her tormentor disappears if the opportunity to rid herself of the problem becomes available. Given her background she likes being treated on the basis of her character rather than her appearance. Iuni is nothing but determined to befriend those who treat her with even a modicum of respect, even if she risks being boorish at times. She makes a special exception for other tieflings when it comes to her bullying rule, as she has a personal understanding of why so many tieflings act the way they do.

Details on why your character would take to a life as a buccaneer:

Throughout her childhood, her father entertained her with stories of his travels across the ocean, which have made her eager to travel on a ship at some point. The ocean is also far less frightening to her due to the very nature of the blood flowing through her veins. While she would rather bargain with others than steal from them, she doesn't have any issue with relieving the wealthy of their excess.

Details on outsider heritage that tainted you as a tiefling and the way it manifests physically.:

Appearance: Iuni is 5'5" with the frame and delicate features of a half-elf. Her unnaturally smooth and hairless skin has the light pigment of her mother's Chelaxian heritage. In addition to its appearance, her skin feels more like that of a dolphin's than a human's. Her wide eyes, which have the slit appearance of a reptile's, share the same golden hue as her father's. Iuni keeps her dark hair short and slicked back to prevent it from getting in her eyes. Two vestigial horns grow from her forehead, and her ears are pointed. Iuni also has webbed toes and a fiendish tail. Her hands have some vestigial webbing to them, but not enough to impair manual dexterity. Iuni weighs 139 pounds.

Favorite Pirate / Privateer / Naval Character from real life or fiction:

Jack Sparrow.


Jabborwacky wrote:

I'm submitting it the right way this time. :)

Character Name: Iuni Seastrider

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Character Sheet Edit: Iuni's tiefling heritage comes from a mixture of hydrodaemon and evil aquatic fey. Somewhere around where the Eye of Abednego is now, a cult to the mother of monsters had been trying to create new abominations in her honor. Iuni's mother is the great grand child of one of the more human creatures to come out of the cult's experimentation. The formation of the Eye of Abednego completely destroyed the cult and their base. Any creatures that weren't killed by the storm disappeared into the briny depths, never to be seen again. Iuni does feel a strange calling coming from the Eye. However, her mother has repeatedly told her to do what she does - ignore it.


Pathfinder Adventure Path Subscriber

@Jabborwacky VoV said no varient tiefling abilities. I know, that swim speed would be so perfect, especially with Water Lung.


Lloyd Jackson wrote:
@Jabborwacky VoV said no varient tiefling abilities. I know, that swim speed would be so perfect, especially with Water Lung.

Thanks for heads up. Getting it fixed.

Character Edit:

Class and Tiefling Variant:

Race: Default Tiefling
Class: Hedge Witch (variant Witch from Ultimate Magic)
Alignment: Chaotic Neutral

Skills, Traits, and Feats:

Traits: Poverty-Stricken and Touched by the Sea.
Trained Skills: Craft (Alchemy) +8, Heal +7, Knowledge (Arcana) +8, Profession (Cook) +5, Spellcraft +8, Survival +8, Swim +5
Other Skills of Note: Bluff +3, Diplomacy +4 (thrush familiar), Stealth +3

Iuni's mother is currently puppeteering Pische in order to teach her about plants, animals, and nature related topics. Iuni doesn't actually know its her mother and just thinks Pische is an unusually smart familiar.
Feat: Self-Sufficient

Everything else should still be the same, including tiefling origin.

Andoran

Will have something tonight


NotMousse wrote:
Will have something tonight

You've only got a couple hours left before submissions close according to the DM, better hurry!


Hey all, I saw another game do this and thought it would be interesting to see here since my impression while actually reading the thread was that recruitment was dominated by figher/ranger/rogue classes. By and large the distribution seems pretty even, which was a surprise to me. That, and I was considering changing my class submission to fill any missing holes at the last second!

Barbarian - 2
*Bard - 1
*Cavalier - 1
Cleric - 1
Druid - 2
Fighter - 2
Monk - 1
Oracle - 1
Ranger - 2
Rogue - 3
Sorcerer - 2
Witch - 2
Wizard - 3 (including Death Mage)

*Pre-selected characters

Good luck to all!


And that is recruitment officially closed. Many thanks to everyone who has shown interest and given up some of your time to put together a character for me to look over.

Selections will be up tonight at the latest.

Macharius - it is an even distribution of class, but there is much love for the Demon and Daemon spawn - and none for the Asura / Demodand / Div / Qlippoth-spawns


Can't wait to see who is press ganged!


DM - Voice of the Voiceless wrote:
Macharius - it is an even distribution of class, but there is much love for the Demon and Daemon spawn - and none for the Asura / Demodand / Div / Qlippoth-spawns

I really struggled between Div and Pitborn, theDiv really has a fair bit going for it. Asura are quite good too.

The Demodand and Qlippoth are (unfortunately) the least glamourous and most circus freak, and I suppose a few people are put off by looking so... clearly odious. Daemon is just that step less odious, unless Nosferatu is your thing :P

For me I was a bit stuck on 'looking good', wishing to maintain my ongoing committment to 'Style > Substance'. Cedrick is a good looking dude, and that just wouldn't be possible as a Qlippy.


Shifty wrote:
DM - Voice of the Voiceless wrote:
Macharius - it is an even distribution of class, but there is much love for the Demon and Daemon spawn - and none for the Asura / Demodand / Div / Qlippoth-spawns

I really struggled between Div and Pitborn, theDiv really has a fair bit going for it. Asura are quite good too.

The Demodand and Qlippoth are (unfortunately) the least glamourous and most circus freak, and I suppose a few people are put off by looking so... clearly odious. Daemon is just that step less odious, unless Nosferatu is your thing :P

For me I was a bit stuck on 'looking good', wishing to maintain my ongoing committment to 'Style > Substance'. Cedrick is a good looking dude, and that just wouldn't be possible as a Qlippy.

What's not sexy about having skin comprised of screaming pustular lamprey mouths?

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