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Devil-spawn and Demon-taint: A Fiendish Take on Skull & Shackles
Game Master Mark Sweetman

Press-ganged to serve aboard the Wormwood, the crew with the outsider's touch must struggle to stay alive long enough to sate their desire for revenge...



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Primordial Ooze

Just need Nachni and Fish?


Primordial Ooze

Deader's pet thrashes away some more of the snaring hooks below as Obisyth releases a second stone that strikes the same octogoblin. The critter is bloodied and near passing out, but it fights on.

Joneth joins the crush at the mouth of the cavern as Joneth holds steady with his hund.

The grindylow screech and snarl as they continue to bring the assault, replacement spears hauled from their backs. Two charge their dead companion while the others release a second volley of ranged attacks...
Charging Spear at Deader's Pet: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 for 1d6 + 2 ⇒ (5) + 2 = 7
Charging Spear at Deader's Pet: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 for 1d6 + 2 ⇒ (2) + 2 = 4
Spear at Obisyth: 1d20 + 4 ⇒ (2) + 4 = 6
Spear at Cedrick: 1d20 + 4 ⇒ (2) + 4 = 6
...the aim of the thrown weaponry woeful once more, but at least the charging grindylows have a mite more success against their recent companion.

Action Tracker (Round 1): Fish
Action Tracker (Round 2):
Cedrick+Hund, Obisyth, Nachni, Grindylows, Deader, Joneth, Fish, Deader's Pal
Action Tracker (Round 3): Cedrick+Hund, Obisyth, Nachni, Grindylows, Deader, Joneth, Fish, Deader's Pal

Updated Map


Stats:
AC 14/14/10 HP 18/21 F+1 R+7 W+2 Init +4 Per+3

Round 2 and 3

Nachni continues to hold her ground, waiting to see if the grindylows will come within range. Ready action to slash at them if they come within range.
Attack 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d6 ⇒ 4


Primordial Ooze

Action Tracker (Round 1): Fish
Action Tracker (Round 2): Cedrick+Hund, Obisyth, Nachni, Grindylows, Deader, Joneth, Fish, Deader's Pal
Action Tracker (Round 3): Cedrick+Hund, Obisyth, Nachni, Grindylows, Deader, Joneth, Fish, Deader's Pal


Greedy, HP 12/16, AC 15

Greedy's hook-studded tentacles thrash with barely repressed malice. It's clear that the mindless urge to kill it's former's allies is there, but it obeys the commands it has been given.

It moves to a new patch of netting and hooks, continuing to thrash and rip.

Move to J4


Primordial Ooze

As Deader's newest family friend thrashes in the water, it draws an attack from the nearest Grindylow...
AoO Spear at Deader's Pet: 1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 + 2 ⇒ (5) + 2 = 7
...another thrust punching through the zombie's new, but rapidly decaying fleshy form.


Greedy, HP 12/16, AC 15

D5 reduces it to 2 damage.

12/16 HP

Taldor

M Tiefling (Pit) Cavalier 3 HP:31/31, - AC: 15/T:12/FF:13 - Perception: +5(Dark Vision) F: +4/R: +3/W: +2 - CMB: +6 - CMD: 18, Speed: 30ft, Init: +4

I think Joneth is still away, so on that basis...

R2
Joneth hurls another dagger (K5), chancing a shot past Deaders pal
Attack 1d20 + 5 - 4 - 2 ⇒ (16) + 5 - 4 - 2 = 15 (range+target in melee)
Damage 1d4 + 2 ⇒ (4) + 2 = 6

Fish maintains vigil at the cave entrance, as the rest of her crew have the fight in hand.

R3
Cedrick rants at the Grindylows, waving his handaxe menacingly and looking somewhat the unhinged nutter.
Braggart - Dazzling display (all enemy within 30')
Intimidate 1d20 + 8 ⇒ (13) + 8 = 21

Tindalos holds ground, ready to protect his pack from any encroaching Grindy's.


Primordial Ooze

Joneth's dagger is well aimed, but he had but a small target to aim for given the intervening blockers. It strikes off blade and richochets to the side.

Cedrick's posturing has greater effect, lending pause to the octogoblin's resolve and planting seeds of doubt.

Action Tracker (Round 3): Cedrick+Hund, Obisyth, Nachni, Grindylows, Deader, Joneth, Fish, Deader's Pal

Obisyth to go afore it's grindylow time (assuming that Deader is still delaying).


HP 23/23, AC 11, CMD 10, Fort +3, Ref +2, Will +5 Channel 6/6, Death Kiss 5/5 , Web 1/1

Unless the grindylows get closer, yeah, probably.


Female Tiefling - Oni Spawn Druid(aquatic)/3 - HP 26/26; AC17/19 w/shield, FF15, T12; F+5,R+2,W+6; Per+11; Init+3

Waiting for the octogobos to get to here, Obi drops another stone into her sling and whips it at the same enemy yet again.

Attack-N5 - sling: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Primordial Ooze

Obisyth's sling stone is this time foiled by the curve of the tunnel wall and obstruction of Deader's pet and does not fly true. Nachni continues to wait.

The two grindylow engaged with Deader's pet continue to stab ineffectually at it... perhaps not quite noticing that their spears seem to pass straight through it without affect, Cedrick's bravado also weighing upon them...
Spear at Deader's Pet: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18 for 1d6 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Spear at Deader's Pet: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8 for 1d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4

The other two jabber at their kin before turning craven and seeking cover. The two within the side tunnel are also yet to reveal themselves. The sounds of water splashing and echoes make it difficult to narrow down... but there are splinters and fragments of octogoblin song and more emitting from within.

Action Tracker (Round 3): Cedrick+Hund, Obisyth, Nachni, Grindylows, Deader, Joneth, Fish, Deader's Pal
Action Tracker (Round 4): Cedrick+Hund, Obisyth, Nachni, Grindylows

Map


Stats:
AC 14/14/10 HP 18/21 F+1 R+7 W+2 Init +4 Per+3

H5 looks awfully small, but I'll ask if I can fit in there anyway.


Primordial Ooze

I'd be ok with you moving into the H5 square.


HP 23/23, AC 11, CMD 10, Fort +3, Ref +2, Will +5 Channel 6/6, Death Kiss 5/5 , Web 1/1

"That's good enough, Greedy. You can kill them now." Deader says to his new crewman while he leans casually against some rocks, bobbing gently.

Directing Greedy to kill Grindylows.


Greedy, HP 12/16, AC 15

A wet gurgle escaped the lips of the hook-tangled creature. It lashed out with unnatural strength striking it's former brethren.

Slam Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Stats:
AC 14/14/10 HP 18/21 F+1 R+7 W+2 Init +4 Per+3

Round 4

Nachni wades across the opening. She sheathes her short sword and draws her whip.


Primordial Ooze

Long long work day today = no time enough for posting tonight, tomorrow I hope.


Primordial Ooze

Nachni repositions as Deader's pet tears a hunk of flesh from his until recent comrade.

Assuming Deader keeps to delaying.

Action Tracker (Round 3): Cedrick+Hund, Obisyth, Nachni, Grindylows, Deader, Joneth, Fish, Deader's Pal
Action Tracker (Round 4): Cedrick+Hund, Obisyth, Nachni, Grindylows


Male Tiefling Fighter 1st/Rogue 2nd

Joneth tries his hand at striking from afar once more, careful to avoid hitting 'Deader''s... pet in the process.

Ranged attack (dagger): 1d20 + 5 - 4 - 2 ⇒ (18) + 5 - 4 - 2 = 17
Damage (piercing): 1d4 + 2 ⇒ (4) + 2 = 6


Female Tiefling Witch 3

The squares are 10ft, correct?

Round 3
Fish rushes forward to catch up with the others. Double move to E2

Round 4
Taking position behind Nachni and Obisyth, Fish extends her pike to stab at the Grindylow Deader's zombie injured. To Obisyth, Do you want the pike? Move to G2, extend pike and attack.

1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 181d8 + 2 ⇒ (7) + 2 = 9

Spoiler:
I have this vague memory that reach weapons in melee also suffer the -4 penalty, yes? If not, feel free to remove it.


Female Tiefling - Oni Spawn Druid(aquatic)/3 - HP 26/26; AC17/19 w/shield, FF15, T12; F+5,R+2,W+6; Per+11; Init+3

Seeing the fishy goblins moving forward, Obi moves forward while pulling out her trusty club and shield which she then attempts to whack one of the Grindylow's with.

Move to J5 (I think that I can do this without hitting the hooks assuming that the bluish ovals are cleared space.)

Attack K5 - 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Unfortunately, worrying about the hooks caused her swing to go wide.

AC19 - using shield

Taldor

M Tiefling (Pit) Cavalier 3 HP:31/31, - AC: 15/T:12/FF:13 - Perception: +5(Dark Vision) F: +4/R: +3/W: +2 - CMB: +6 - CMD: 18, Speed: 30ft, Init: +4

Ate my post from yesterday :(
Melee - Hand Axe m/wrk +6 (1d6+5) (PA)

R2
Joneth hurls another dagger (at K4), chancing another shot into the fight.
Attack 1d20 + 5 - 4 - 2 ⇒ (2) + 5 - 4 - 2 = 1 (range+target in melee)
Damage 1d4 + 24 + 2 ⇒ (4) + 24 + 2 = 30

R3
Cedrick moves into melee now, seeing that the battle has already gone well and wishing to push the advantage. He attacks with vigour!

Cedrick move to J5, Attack K5
Attack 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 (Cav bonus v intimidates opponent)
Damage 1d6 + 5 ⇒ (3) + 5 = 8 (PA)

Tindalos holds ground, ready to protect his pack from any encroaching Grindy's.

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