Devil-spawn and Demon-taint: A Fiendish Take on Skull & Shackles (Inactive)

Game Master Mark Sweetman

Press-ganged to serve aboard the Wormwood, the crew with the outsider's touch must struggle to stay alive long enough to sate their desire for revenge...


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Web 1/1

Deader was doing his evening inspection before Nachi took over command of the night shift. He looked into the setting sun and squinted.

"Well that ain't normal..." he said, cocking his head to the side.

"Miss Nachi, we've got a low-riding ship moving faster than we could at full sail. She's moving against the wind."

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Yay a ghost ship for Halloween! Bet ours is creepier.


Minor Crab-beast

That I don't doubt :P

Any attempt to find the ship are foiled by either the darkness or darker means... and you are tense and restless for the next day. A sturdy watch is set and loins girded... but nothing arrives... until the evening.

A thick bank of fog has rolls, reducing visibility to only a few yards and navigation to guesswork. From the gloom comes the dull clanking of a rusted ship’s bell somewhere nearby, echoing eerily in the fog. Suddenly, the hulk of a ship looms in the fog off the port bow. Its hull is rotten and stained black with age and rot. Before the mists swallow the ship once more, the ship’s name can momentarily be seen on its worm-eaten bow... Deathknell. The crew is unnerved and mutterings of impending doom and danger can be readily heard.

Knowledge Local DC 15:
You've heard of the ghost ship Deathknell, captained by the terrible Whalebone Pilk, who sails the Fever Sea in search of sailors to feed his ever-hungry crew and fuel his ghostly ship. The Deathknell is said to always stalk its prey for 2 nights before dragging them down into a watery hell on the third.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Know:Local 1d20 + 2 ⇒ (7) + 2 = 9

"Ghost ship playing with us eh? Well we see how they get on with the Silent Crew if they want to come try their luck with the Revenge" Cedrick states dismissively. "We have Hells own crew, let's see what they have" his smile twisted and wicked, the demon blood welling up as he considers violence.


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Just as she does not like being close to the undead utilized by Deader due to their alien and unnatural aura, the ghost ship causes Obi's spine to tingle.

Its not natural captain. When a ship dies, it is supposed to remain dead.

Almost finished leveling. Still trying to determine equipment. Having a tough time with armor as dragonhide armor cannot be made light like mithral. DM VoV - can a chain shirt be made out of dragonhide? Or can dragonhide be made to have the lightness and benefits of mithral? I know that this would cost more, but hate losing the speed when wearing medium armor.


Minor Crab-beast

Obisyth - that's a no on both questions.


Web 1/1
Obisyth wrote:


Its not natural captain. When a ship dies, it is supposed to remain dead.

"The difference between 'living' and 'dead' is really pretty semantic." Deader says with a smile. "Not really much different than squibbing a ship, really. The form follows the function."

Know. Local: 1d20 + 6 ⇒ (19) + 6 = 25

"Captain Pilk and I have different ways of doing things, but I've always admired his work."

"I don't really remember much about him right now. Wonder if he'll remember me."


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

"Uh, Deader, you mind explaining to the rest of us what you do remember about this Pilk. I've been chatting up the sailors every chance I get, but have to admit I haven't heard of him yet."
Knowledge (local) 1d20 + 6 ⇒ (1) + 6 = 7


Web 1/1

"Captain Whalebone Pilk sails a ship crewed by the hungry dead. He doesn't raid for plunder. He raids to keep his crew fed. His ship too, I think. His routine is to follow a ship for 2 nights, and then attack on the third. He takes as many of the crew as he can, and sinks the ship behind him."

"If you ask me, it's a damn waste. He has some interesting ideas, but no sense of style, and no endgame in mind. He just does it to do it from what I can tell. He'd be a lot more effective if he could ever manage to find himself a cause."

"I've always wanted to ask him about that. At least I think so. I might have asked him already and just can't remember."

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"We can ask him soon enough then, and I look well forward to our meeting, sending him down to the crushing blue for good will be a real boost to our reputation!"


Web 1/1

"Assuming anyone believes us. Pilk isn't the sort to stay gone forever. If we're going to do it, we need to do it right."

"I'll be downstairs, Captain." Deader says, clearly trying to concentrate and keep his fractured thoughts from slipping away.


Minor Crab-beast

Essentially you've 24 hours before the Deathknell returns with the setting of the sun. Prep?

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

No prep, we dont have a font of holy water :)


Web 1/1

That's why I was asking about sleep cycles. I can cast Bless Water, but I don't have it memorized.


Minor Crab-beast

Deader - given the above happened in the evening (pre-midnight), and both visitations from Pilk have come at the setting of the sun - it goes to reason you have one midnight refreshment of spells no?

With the coming of evening, a nor’easter off the Eye sweeps across the Fever Sea, bringing a front of high winds and a purplish-black sky. Even before nightfall, the hurricane lamps must be lit to pierce the gloom. As the ship rides up and down with the swells and sporadic rain lashes the deck, the strained clanking of a bell can be heard once again coming over the water. A red ship’s lantern shines in the darkness as the dark bulk of a derelict whaler looms out of the night.

The ship is to your port and tracking your speed.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"Then lets go meet her head on eh boys! This is how legends are made!"

Cedrick is keen to take the fight straight to the enemy.


Minor Crab-beast

Effectiveness of chasing to be through Profession (Sailor) check by Helmsperson.


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

I'm not sure if that's me at this time of day, but if it is...Profession (sailor) 1d20 + 6 ⇒ (8) + 6 = 14


Web 1/1

Yeah, that makes sense. Sadly, no stockpile of holy water for us this time. After this, I'm going to remedy that.


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Not completely leveled, but I think my Prof(sailor) is good.

Prof(sailor): 1d20 + 10 ⇒ (17) + 10 = 27


Minor Crab-beast

Profession (Sailor): 1d20 + 16 ⇒ (7) + 16 = 23

Through Obisyth masterly manning of the helm and with Deader and Cedrick's assistance at guiding the crew the Revenge almost sings through the water taking the pursuit to the derelict whaler... but somehow the opposing ship matches her in the waves. At one time you're sure that you'll draw alongside to port... but the Deathknell literally sinks beneath the waves entire and emerges to stern and starboard.

The crew is definitely unnerved... but then again they've seen Deader at his worst and take some small solace from that. The [i]Deathknell looms up behind your stern and will soon be upon you...

Buff if you're going to - then I'll set the stage.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Ready


Web 1/1

Deader had been busy. He knew they were being hunted by a Necromancer of no small repute. It had been a long time since he'd dueled one of his own. It took him quite a while to knock the rust off those memories and recall his thoughts on how he might counter himself if he had too. Or perhaps they were someone else's memories. He wasn't rightly sure, but the end results were the same.

Deader's relationship with his patrons was complicated. He knew what they wanted, which was really a large part of why Deader's mind was so fragmented. It was really better not to remember everything all at once. He also knew that no matter what he did he was serving their inevitable cause. It was liberating. No need for any particular behavioral fetters or code of conduct. No limits on how he went about his nebulous mission. No rights or rituals or observances.

His prayers weren't even really prayers. It was more like nipping a bite from a parent's plate. They might not even notice, and wouldn't really mind if they did. They were utterly unconcerned with how he went about doing anything. He didn't really know how he fit into their plans in the first place. He only knew that he'd done what they'd wanted him to do after the fact. He considered it a blessing.

So this time he pulled an entirely different repertoire of tricks down out of the infinite black.

The new cages he'd bought would be put to use tonight. He spent a few hours testing them with Mr. Haight, locking him in, and telling him to try his hardest to escape, making adjustments until he was positive his ghoulish friend couldn't get out. A series of Gentle Repose and Restore Corpse applications ensured that the bodied Deader kept in the bilge were always fresh. Two of them went into the cage with Mr. Haight. He'd earned them.

Then, after a short conversation, Deader released the controls he held over the ravenous undead sailor. "If I make it through this, I'll be back. Think about what we talked about."

He sighed at the twitching mess that was a partially constructed amalgam of four zombie Grindylows, sad that particular project hadn't been completed in time. Instead he waved to his two new creations. Tonight they'd be tested.

He led them out of the bilge and locked the web-like tangle of chains binding the door behind him, and walked out on deck to wait for the coming of Whalebone Pilk.

Deader's Spell Loadout:

Orisons: Detect Magic, Guidance, Resistance, Virtue
1st: Feather Fall, Hide From Undead, Bless, Summon Monster 1
2nd: Defending Bone, Ghostbane Dirge, Communal Protection From Evil, Summon Monster 2
3rd: Fly, Magic Circle Against Evil, Prayer


Web 1/1

As the sun began to set and the mist rose, Deader stood on deck and addressed the crew. His bearing changed as he spoke, becoming something akin to a military sergeant on some front line somewhere.

"Alright, listen up. We've spent the whole damn day getting ready for this. The nets are rigged and the hold is prepped. You're all armed and you know your assignments. This is just another storm to be weathered."

"If Pilk's crew are quick, lead them into a bottleneck so they can only come at you from one direction. If they're big and slow, just take to the rigging. Be like water. Flow. Let them come to you, and make them bleed for it."

"The officers and I are going after Pilk. Your job is to hold the ship and keep each other alive. Pilk doesn't want the ship or cargo. He wants you."

"And I say he gets my crew over my dead body."

Casting Bless, Prayer, etc. as I talk.

Blowing a sharp muster on his Bosun's whistle, Deader brought them to attention and walked up the stairs to the command deck.

"Captain, the crew is ready for your inspection."

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"Excellent Deader, a fit and fighting crew. Let's all go carve ourselves out a legend eh? Carve one out as we carve one up"

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