DM - Voice of the Voiceless |
Deader notes that there is rope and a horseshoe lifebuoy on the main deck, so he needs not seek it from the quartermaster. Similarly the foot bindings within his shoes should prevent any coral derived damage.
Nachni is able to snatch a belaying pin for use as a club, before all get wet through climbing down a rope ladder on the side of the ship and starting to swim out to the reef.
The reef is some ways off the shore, so there won't be a need to physically stand on any coral.
Once there you see that the multicolored coral ranges in depths from 5 to thirty feet below the surface and there is some mutability to it's density. Looking down you can see fish and other creatures skittering about within the confines of the jagged trees.
You can make a DC 10 Perception or Survival check to spot a crab. Then DC 10 to swim down and grab it.
Four crabs fills one pot, and you've four pots to fill.
Give me a first pairing of rolls to start with. You can take 10 on the Swim check, but not on the Perception or Survival.
You would need a DC 15 swim check to chase after the lobster.
1d20 ⇒ 8
MIDN. Cedrick Dragonne |
Cedrick swims out...
Perception 1d20 + 3 ⇒ (15) + 3 = 18
Swim - Take 10 = 17.
Cedrick duckdives after a crab, and whilst he is down there notes some Urchins... once he gets back up with the first crabs, he prepares to collect the urchins.
DM - Voice of the Voiceless |
As the initial batch of sweet crab meat is brought to surface, you notice that your activity has elicited a response from some of the other denizens of the reef. Emerging from twin bolt-holes at either side of where you're bobbing away with your catch come creatures that look a cross between a moray eel and a giant lobster... only these ones are about five foot long. They pause a moment before surging towards where you are roughly grouped on the sea surface leading with oversize lobster claws.
I've assumed that you've 'potted' your crab if you had caught one, so you've got free hands.
Now that we're in combat - no more take 10 on swimming.
Apart from that... they make damned good eating, and the claws look like they might make for a smooth surface for etching...
Cedrick: 1d20 + 4 ⇒ (3) + 4 = 7
Obisyth: 1d20 + 2 ⇒ (10) + 2 = 12
Nachni: 1d20 + 4 ⇒ (10) + 4 = 14
Joneth: 1d20 + 5 ⇒ (8) + 5 = 13
Deader: 1d20 + 1 ⇒ (8) + 1 = 9
Action Tracker (Round 1): Lobster-Eels, Nachni, Joneth, Obisyth, Deader, Cedrick
The lobster-eels are currently about 20ft away and still 10ft below the surface to the West and East of your slightly scattered position in the middle.
Obisyth |
Seeing the strange creatures appear, Obisyth simply shrugs and feel the power of her forefathers within her. You see her form suddenly change and morph into a slightly larger and more powerful form, even bluer than before with webbing between her fingers and toes.
Use Alter Self to become an Undine - Swim speed 30', +8 on swim checks.
Circle up friends, we have visitors.
MIDN. Cedrick Dragonne |
Know (Nature) 1d20 + 2 ⇒ (20) + 2 = 22
"Beware friends, those are Reefclaws and apart from the snapping claws they also have a Strength sapping poison. They make damned good eating too, and those claws might make for some fine scrimshaw!"
Nachni Charan |
"Nasty, I guess the oceans near my home aren't the only ones with deadly creatures looking to eat you." Nachni takes a few strong strokes to get near the rest of the group. Once there, she begins speaking in a foreign singsong voice, watching the approaching creatures warily. Cast touch of gracelessness and hold it.
Swim check 1d20 + 5 ⇒ (20) + 5 = 25
John Rhasp |
Deader let's himself sink for a moment so the surface of the water doesn't distort his aim, and points. A snapping purplish bolt lances through the water towards the closest of the creatures.
5 foot adjust down
Swim check: 1d20 + 5 ⇒ (10) + 5 = 15
Ray of Enfeeblement, touch attack: 1d20 + 1 ⇒ (12) + 1 = 13
Joneth Revane |
Oops... Did not notice the critters have acted. Joneth will be getting nearer the rest of the group, not particularly liking the idea of chasing after them only to get separated and perhaps surrounded.
Swim 1d20 + 2 ⇒ (2) + 2 = 4
Well, it was about time the dice would start to get back at me for good rolls earlier... :-P
MIDN. Cedrick Dragonne |
R1
Cedrick holds his position with his looted hand-axe at the ready in case the Reefclaws come for him...
Attack 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d6 + 3 ⇒ (3) + 3 = 6
That axe wasn't magical was it? Did we check?
Edit - sorry Swim Check 1d20 + 7 ⇒ (5) + 7 = 12
DM - Voice of the Voiceless |
As Joneth struggles in the water and Nachni prepares a spell. A wan light shoots forth from Deader's finger to strike one of the chitinous horrors... Please restate DCs for spells when they get cast so that I can quickly resolve saves.
Fort Save: 1d20 + 2 ⇒ (11) + 2 = 13 for 1d6 + 1 ⇒ (1) + 1 = 2
...and the lobster seems to weaken for a moment.
Obisyth's form twists and breaks into a new more liquidly nimble figure and she turns to face the surging beast.
Timing his strike Cedrick almost catches the reefclaw with his well made (though non-magical) hand axe, but the water fouls the blow and the reefclaw lunges with it's pincers...
Claw: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19 for 1d4 - 1 ⇒ (4) - 1 = 3 and Grab: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20 and poison DC 13 Fort or 1d2 ⇒ 2 Str damage
Obisyth faces a similar assault on the other side of the group...
Claw: 1d20 + 2 ⇒ (9) + 2 = 11 for 1d4 ⇒ 3 and Grab: 1d20 + 8 ⇒ (12) + 8 = 20 and poison DC 13 Fort or 1d2 ⇒ 1 Str damage
...both intrepid crabbing pirates ending up in the pincer grip of their respective reefclaw foes as they feel poison begin to seep into their blood.
Both are grappled (as are the reefclaws). The reefclaws are 'just' below the water's surface.
Action Tracker (Round 2): Reefclaws, Nachni, Joneth, Obisyth, Deader, Cedrick
Obisyth |
Round 2
AC: 10 due to grappled condition reducing Dex.
HP: 9/9
Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21
Unsure of how to break the grip, Obisyth smashes the reefclaw's shell with her club.
Attack: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 <-- +4 Str(increased by +2 from Alter Self), -2 grappled
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Obisyth shrugs off the poison creeping into her veins, but is unable to land a solid blow on the reefclaw's thick shell.
I also mentally call out to Shadow to come help if he is close enough. (Not sure how many rounds it will take to reach us.)
Obisyth |
Round 2
Nachni reaches out and brushes her hand against the hard shell of the reefclaw struggling with Obi.
Swim 1d20+5
Melee touch 1d20+4
DC 14 Will save or 1d6+1 Dex damage if that hits :(
Might be easier for DM VoV if you listed what spell you were casting. Lol.
I assume you cast Touch of Gracelessness.John Rhasp |
Deader kicks, pulling with his hands to sweep in behind the creature grabbing Bootlick and draws the short club he'd received to smash rats with.
Take 10 on Swim. Move to J5. Shouldn't provoke since grappled creatures threaten no squares.
Putting his hand on the creature's back for a moment, Deader leans his head to the side. For a moment he seems unsure of what to do, but he follows his instinct and waves of unnatural malevolence seem to pour out of him.
Intimidate (Unnatural Presence): 1d20 + 11 ⇒ (16) + 11 = 27 If successful, target is Demoralized (shaken) for at least 1 round (hopefully more)
Also, Now Cedrick should get flanking bonuses.
MIDN. Cedrick Dragonne |
R2
Cedrick smarts from the pain, but starts crashing on the creature with his axe...
Saving Throw 1d20 + 3 ⇒ (13) + 3 = 16
Swim1d20 + 7 ⇒ (19) + 7 = 26
Attack 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage 1d6 + 3 ⇒ (5) + 3 = 8
Crit?
Attack 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage 1d6 + 3 ⇒ (1) + 3 = 4
Well made, or MW well made?!
DM - Voice of the Voiceless |
Grr - just realised I screwed up the earlier post due to adding in D20 rolls after a preview and not double checking. Updated is thus:
Obisyth just managed to evade the reefclaw's lunging pincers. So no grapple and no poison for Obisyth.
Deader - now that combat has started, you are not able to take 10s for Swim - so that will need to be rolled. Also from the PRD A successful Swim check allows you to swim a quarter of your speed as a move action or half your speed as a full-round action. - so you can't Intimidate this round.
Axe is masterwork
Obisyth twists in the water to slam down with her club - but the water robs the strike of it's accuracy. Nachni sweeps forward to attempt to dull the beast's sense - but her hand swipes through clean water as the reefclaw proves swifter than she thought.
As Deader positions himself, Cedrick proves luckier and wedges the axe solidly in between two segments of carapace and dealing his foe a grave - though not immediately mortal - blow. The reefclaw's pincer presses tighter in pain as it thrashes.
Action Tracker (Round 2): Reefclaws, Nachni, Joneth, Obisyth, Deader, Cedrick
Damage Tracker:
Cedrick's Dinner: 8
Obisyth's Entree: 0
DM - Voice of the Voiceless |
Cedrick's tormentor holds his grip and attempt to use the leverage to give it's free pincer free reign...
Grapple Maintain: 1d20 + 8 + 5 ⇒ (1) + 8 + 5 = 14
...though Cedrick twists in it's grip and escapes from it's clutches!
Obisyth's foe sinuously lunges at her after dodging the thrashing club...
Claw: 1d20 + 2 ⇒ (6) + 2 = 8
...though she is too lithe to make into it's lunch.
Action Tracker (Round 3): Reefclaws, Nachni, Joneth, Obisyth, Deader, Cedrick
Damage Tracker:
Cedrick's Dinner: 8
Obisyth's Entree: 0
No map as I'm at work and can't upload - but the reefclaws have not changed position.
Obisyth |
Obisyth again swings her club with both hands at the reefclaw, attempting to strike the deadly creature.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22 <-- Add +2 if there is a flanking bonus from Joneth.
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Are we supposed to take the underwater penalties? Or are we essentially on the surface?
Obisyth face lights up with an evil grin as the club connects, which you guess is from whatever outsider is her sire.
MIDN. Cedrick Dragonne |
R3
Swim 1d20 + 7 ⇒ (3) + 7 = 10
Cedrick swings again, a face full of malice and hate...
Attack 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage 1d6 + 3 ⇒ (3) + 3 = 6
DM - Voice of the Voiceless |
Obisyth aims her strike a little better this time, bludgeoning the eel tail of the reefclaw and blood spills into the water from where she struck.
Deader extends his unsettling presence allowing it to suffuse the reefclaw and he gets a sense that the beast is left worse off for the experience.
Cedrick only just manages to keep his head above water... but his arms are free for a well aimed blow unto the reefclaw's skull. The axe cracks open the chitin and the creature goes limp.
Action Tracker (Round 3): Reefclaws, Nachni, Joneth, Obisyth, Deader, Cedrick
Damage Tracker:
Cedrick's Dinner: Dead
Obisyth's Entree: 8
Nachni Charan |
Round 3
Nachni curses softly as her hand misses the reefclaw, but continues to tread water and seek a good position to surround the creature. She grabs her belaying pin and tries to give the reefclaw a whack.
Swim 1d20 + 5 ⇒ (10) + 5 = 15
Attack (club) 1d20 ⇒ 9
Damage (club) 1d6 ⇒ 2
Joneth Revane |
Closing the distance between himself and the remaining creature as fast as he can, Joneth brings his dagger to bear in a slashing strike against the reefclaw.
Round 3
Moving and attacking the remaining reefclaw.
Swim 1d20 + 2 ⇒ (9) + 2 = 11
Melee attack (dagger) 1d20 + 2 ⇒ (13) + 2 = 15, +2 if flanking
Damage (slashing) 1d4 + 2 ⇒ (4) + 2 = 6
Sneak attack 1d8 ⇒ 8
I am also rolling for sneak attack damage just in case it applies.
DM - Voice of the Voiceless |
Joneth splashes around to the creature's back and sinks his dagger deep into flesh at the weak point where carapace meets tail. The reefclaw thrashes for a few moments before it goes still in death.
Combat over - fill pots with crab and reefclaw at your leisure.
You can collect the sea urchin if you like too.
Nachni Charan |
Feeling safe from harm now that the reefclaws have been slain and potted, Nachni enjoys a bit of freedom to explore a very different ocean. Distracted from her task by the wide variety of new fish and other aquatic life in the topical seas of the Shackles, it seems like she takes forever to fill her pot full of crabs. Finally surfacing, she asks, "Did someone grab the urchin? That could come in handy?"
Perception 1d20 - 1 ⇒ (7) - 1 = 6
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (19) - 1 = 18
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (15) - 1 = 14
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (10) - 1 = 9
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (19) - 1 = 18
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (8) - 1 = 7
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (7) - 1 = 6
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (9) - 1 = 8
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (4) - 1 = 3
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (9) - 1 = 8
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (5) - 1 = 4
Swim (take 10) 15
Perception 1d20 - 1 ⇒ (16) - 1 = 15
Swim (take 10) 15
Obisyth |
With a swim speed of 30', I quickly grab the reefclaws and the sea urchin as carefully as possible and also help get crabs. Once the Alter Self wears off I continue to get the crabs.
Take10 Perception: 10 + 10 = 20
Take10 Swim: 10 + 7 = 17
Once my fast swimming wears off, I surface and realize that Bootlick seems to bleeding from where the reefclaw got him. I swim over, put my finger to my lips. Whisper: Just don't let the goons in charge know that I can do this.
Cast CLW: 1d8 + 1 ⇒ (4) + 1 = 5
MIDN. Cedrick Dragonne |
"Thats a handy trick." He gives Obi a conspiratorial smile.
Cedrick bags his reefclaw, and dives down for his urchin.
Swim Take 10 = 17
Crabbing...
Perception1d20 + 3 ⇒ (20) + 3 = 23
Swim Take 10 = 17
Pot 2 filled.
Perception1d20 + 3 ⇒ (6) + 3 = 9
Swim Take 10 = 17
Nil
Perception1d20 + 3 ⇒ (6) + 3 = 9
Swim Take 10 = 17
Nil
Perception1d20 + 3 ⇒ (14) + 3 = 17
Swim Take 10 = 17
Pot 3 filled
Perception1d20 + 3 ⇒ (17) + 3 = 20
Swim Take 10 = 17
Pot 4 filled
Joneth Revane |
With the hostile creatures dealt with, Joneth focuses on gathering crabs and filling the pots given to them.
Taking 10 on the Swim checks for a result of 12.
Perception 1d20 + 5 ⇒ (2) + 5 = 7
Perception 1d20 + 5 ⇒ (20) + 5 = 25
Perception 1d20 + 5 ⇒ (3) + 5 = 8
Perception 1d20 + 5 ⇒ (2) + 5 = 7
Perception 1d20 + 5 ⇒ (2) + 5 = 7
Perception 1d20 + 5 ⇒ (7) + 5 = 12
Perception 1d20 + 5 ⇒ (20) + 5 = 25
Perception 1d20 + 5 ⇒ (4) + 5 = 9
Perception 1d20 + 5 ⇒ (12) + 5 = 17
Perception 1d20 + 5 ⇒ (16) + 5 = 21
DM - Voice of the Voiceless |
Overstuffing the pots is not really needed for the job task - but if you wanted additional crab for any other reason you could get it done.
I've assumed that the urchin has been reserved for your own purpose?
With the threat of the reefclaws removed, the remainder of the crabbing expedition becomes almost peaceful. Out here among the open water you are actually free from the jaundiced oversight of Plugg and Scourge and those that would harm you... however the relief is shortlived. Still too distant from land to swim for it, the impending evening drives you back to the Wormwood with heavy arms turning over in the water and dragging your catch.
A few of the swabs bring you back aboard and nod appreciatively at the sign of the reefclaws - open lip licking in anticipation on some faces. Delivering the bounty to Kroop he claps his hands and booms "Bugger me lads, it's going to be an effort to cook this up..." pulling a bottle from behind one of the cupboards in the crowded kitchen where Deader knows he keeps his own booze stash. Handing a bottle of Andoran port to Nachni he taps his nose meaningfully "Keep that to yerself though"
Dinner comes later that evening as the day dies into night and Deader and Kroop bring a huge platter of vivid red crab pieces onto the top deck. Having to go back below for a second cargo, a smaller platter of seared reefclaw pieces is also brought and laid for all to have at. Plugg, Scourge and the other officers take their pick before the crew is let at it... but there is still more than enough crab claw and reef claw meat to go around. The general mood on deck is relatively festive and Rosie sits with her fiddle beside her ready for a tune... once she's finished with her food that is.
I'll give a little window for follow up actions with the urchin / scrimshaw material before moving us onwards.
Later in the evening you notice the cabin girl Caulky making her way across deck with a couple of cloth wrapped packages. She's a pretty little thing... though all on deck give her wide berth knowing that Harrigan favors her. She wordlessly hands one each of the packages to Joneth and Bootlick, not tarrying to talk before heading back into the Captain's cabins.
Upon each of the twine wrapped packages is a short note written in a firm hand Deeds do not go unpunished or rewarded on my ship. My ears have heard it is due to your hands that reefclaw is on my table. A token then, of appreciation. Captain Harrigan
Joneth unwraps his small parcel to find a single edged dagger with a slight curve to the blade and a bone handle. It is well balanced and the edge sharp. Masterwork dagger
Cedrick's parcel is a well made darkwood box inlaid with blackened silver filigree. Within the inside of the box is a small vial of viscous brown liquid. Potion of Cure Moderate, plus the box is worth 20gp
John Rhasp |
Those big reefclaw pinchers were of particular interest to Deader. After ripping all the meat out and helping Kroop cook them up, he carefully scrubbed them out with sand and water, scraping the excess bits of flesh out. Some fire and some lacquer to harden them and they would be ready for carving.
What to make?
Taking one of the claws with him to dinner, Deader happily chomped down his portion and eyeballed it from every angle.
"What do you think, fellas?" he asked his compatriots with a cataract grin. "Something decorative? Something practical? I have a good idea for two of them, but not sure about the others."