Deus Est Machina: Dragoncat's Iron Gods (Inactive)

Game Master Dragoncat

Current Date: Wealday, 4th of Neth, 4717 AR

Torch Town Map

Current Battle Map
Habitat Module Beta 19

Habitat Module Beta 19 Observational Wing

Science Deck


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Here's the discussion thread!


Female Aasimar Druid 7 (Noble)

Dot! Dotted and deleted said dot on the game play thread, as well.

I'm thinking of a Changeling Bard (Archaeologist).

Silver Crusade

Male Human Commoner ?

Dot dot dot! Erm, that is not code, because I don't know what that would mean. >.> Anyway, I am thinking of a wizard/rogue going into Technologist. With the background of... Someone from the Pathfinder Society that heard of what happened in Torch! And came to investigate.


Female Aasimar Druid 7 (Noble)

Hey, Spencer. Good to see you in this game!

- Ariarh (aka Rowena) ;)

Silver Crusade

Male Human Commoner ?

Thanks. And yup, I remember you. :)

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

And Dot with what will be my character, name still pending! :)

Edit: Name has been somewhat decided. Haven't really decided on what gender yet.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Dotting with Ariarh's Changeling's avatar.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

I am waiting patiently for the character creation guide. Though I think I can't really wait because I am excited.


Bridge Map

Dot. Thank you for the invite! I have read the player's guide. I will start working on a couple concepts this evening.


Bridge Map

My original thought would be an android alchemist. The character would be battling the line between human and machine. Could he possibly be a cyborg fluff wise? He would be unsure of his origins. That would add a little humanness to him.


Anyway, while I'm waiting for a response from my prospective fourth player, here's the character generation rules I want to use.

Starting Level: 1

Starting Wealth: Average gold for character class.

Character Generation: 20 Point Buy.

Races: Core, plus Aasimar, Android, Changeling, Orc, & Tiefling. Variant heritages for Aasimar & Tiefling are permitted.

Alignments: Any non-evil is preferred. If you REALLY want to play an evil character, I'd like to see a good justification for it.

Classes: Any except: Antipaladins & Occult Classes. Unchained classes will be used.

Traits: 1 campaign, 1 other for 2 total. You may take a drawback for a 3rd trait.

Additional Details: Background Skills will be used for this campaign.

XP Track: What XP track? I'll level you up at appropriate points.


Bridge Map

Are you OK with VMC from unchained?

Forget the cyborg thing. I just did some more research and realized they look like humans and have a soul. That is good enough.


If by VMC you're referring to Variant Multiclassing, then yes, I'm going to allow it as well.


Bridge Map
GM_Ironcat wrote:
If by VMC you're referring to Variant Multiclassing, then yes, I'm going to allow it as well.

Yes. That is what I meant. Thank you.


So far, I haven't gotten an answer from the fourth player I messaged. I'll give it some more time before opening a recruitment thread for a fourth.

Anyway, looks like we've got a wizard, an alchemist and an archaeologist bard in the running. :)

Pretty magic/tech heavy.


Bridge Map

I will adjust my character depending on party needs. I am also looking at barbarian, ranger, inquisitor, and cleric. I am going to see how Dejah and Spencer build their characters. I am flexible. If Spencer likes the android race, I can go a different route.

I am really enjoying the feel of this AP. I am brand new to the technology in the game.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

My character is going to be human. Going to have a backstory of that Thomas or what ever came from Absalom and went to Numeria because of what they heard and all the weird ruins there.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Ah, I was just wondering. Would you let me scribe a few scrolls since wizards get scribe scroll for free?

Edit: I got the stats down so far for my character, they are under the spoiler for those who want to check it out. Now just got to make a back story for him/her.

My Character's Stats:

Thomas Flynn
Male human wizard 1
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
--------------------
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 10 (1d6+4)
Fort +1, Ref +2, Will +2
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Offense
--------------------
Speed 30 ft.
Melee club +1 (1d6+1) or
. . dagger +1 (1d4+1/19-20) or
. . unarmed strike +1 (1d3+1 nonlethal)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 1st; concentration +5)
. . 1st—mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, light
--------------------
Statistics
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Str 13, Dex 14, Con 12, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 13 (11 vs. dirty trick)
Feats Scribe Scroll, Technologist, Toughness
Traits magical knack, numerian archeaologist, underlying principles
Skills Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8, Use Magic Device +5
Languages Androffan, Celestial, Common, Draconic, Goblin, Hallit, Undercommon
SQ arcane bond (ring), human wizard, naive
Other Gear haramaki, club, dagger, - arcane bond ring -, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 44 gp
--------------------
Tracked Resources
--------------------
Arcane Bond (Ring) (1/day) (Sp) - 0/1
Club - 0/1
Dagger - 0/1
Hand of the Apprentice (7/day) (Su) - 0/7
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
+1 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Magical Knack (Wizard) +2 CL for a specific class, to a max of your HD.
Naive -2 to AC vs. improvised weapons.
Numerian Archeaologist Roll twice when a timeworn item glitches and choose the result.
Technologist You are familiar with the basic mechanics of technology.

--------------------
1st lvl Fav Class +1 Spell Known
Start Gold 70
Bought
Wizard's Kit 21 Gold
Haramaki 3 Gold
Dagger 2 Gold
Club 0 Gold


If you're willing to pay the crafting costs, sure. I'll let you scribe some scrolls.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Yay! I have updated and got most of it down. Current stats with scrolls in the profile now, with appearance and personality and gender. Still writing up her backstory.

Basically born and raised in Absalom, she read many Pathfinder Chronicles that she could find. She became rather focus on one subject, and that was the weird metal creatures and items of Numeria. When she got old enough, she joined the society and trained there for one day hoping to go to the land of the fallen stars. She has read a book that the Society managed to recover from there, A Thread of Silver. With what she read, she knew she had to go. So when her training was complete, she asked if she could be dispatched to Numeria, and they agreed. She was able to get passage on a boat going near there with other Pathfinder Agents and when they split up, she continued her journey towards the closest town, and that is Torch. Feeling rather excited, she wonders what may be in store for her and anyone she meets! ... I think that will be her back story! Cool!


Bridge Map

I am waiting to see if Dejah is going ranged or melee with her bard.

My concept involves a man from Torch whose parents were taken in for questioning by the Technic League and never heard from again. He went to live with an Uncle in the savage plains where he dealt with Barbarian Tribes and scavaged for sky metals. I am going with a little bit of a Mad Max feel. He often travels to Torch to trade and sell. He hates the Technic League.

I am looking at alchemist, gunslinger, or Savage Tech (barbarian). Depending on Dejah's build, the class may change. I will keep the story/flavor and develop it fully along with a personality and appearance.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

I'm going ranged in main, GM Mason. I'm working on my build now. I'll put the stats up as soon as they are done and then work on backstory fluff. :)

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Done! Already to go.... Lets see if this works.

*Presses a bright red button*

Tabitha has finally has made it into Numeria and into the town of Torch. She is rather excited, but keeping calm. She looks around, and wonders if there are any of those metal creatures walking about.

Tabitha begins to try to find someone to ask where there is an inn or something for a place to stay. "Excuse me? Excuse me?... Tabitha would like to know where there is an Inn? Can you help Tabitha?"


Bridge Map
Dejah Simin wrote:
I'm going ranged in main, GM Mason. I'm working on my build now. I'll put the stats up as soon as they are done and then work on backstory fluff. :)

Sounds good. I will definitely go with a melee build then.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Looks like we might have skills, ranged, arcane, and melee covered. I know later on, I will be dealing with traps. Though who else is coming again?

Edit: Oh, and how will we deal with combat? Roll20 or something? Or the google thing?


I'll be putting up combat maps on Google Drive and linking to them here.

I'm awaiting a reply from this player. So far, I haven't gotten a reply from him.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Dejah can deal with traps, too, being a Bard (Archaeologist). ;)

And GM Ironcat, he posted in the other game today, so I might shoot him a PM too and see what's up.


Player 4 has PM'ed me, asking when we plan to start and what sort of characters are on offer.

I'm planning to start this campaign by September 1st, at the latest.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Cool.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

And about connections... Maybe Tabitha got to Torch before the Wizard Khonnir went missing? Would be reasonable that she came and met him and studied the mechanical items he found. And possibly got to know Val well enough. Maybe a month before the events of the lights going out?


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Dejah is complete now and has everything on her profile page. GM Ironcat, if there are any blatant errors and alike, please advise and I shall correct them. :)


Bridge Map

I am going to work on either a savage technologist or a hunter this weekend. The savage technologist fits my backstory the best, but I am trying to figure out how to reload with TWFing as well as how to pick up gunsmithing (I may have to MC pistolero).

Guns seem very applicable to this AP. I have never used them before, so there will be a learning curve.


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

Here is my (GM Mason) preliminary build and avatar. I plan to take Gunslinger (Techslinger/Pistolero) at second level then back to barbarian through 6th. He is a human who was burned by gamma radiation. The burns discolored his skin and caused hideous scarring. I will finish his build and work on the fluff tonight and tomorrow. Please offer your thoughts on the build and how I could improve it. Thanks!

Build:

Human barbarian (Invulnerable Rager/Savage Technologist) 1
CG Medium humanoid (human)
Init +5; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 14 (+3 armor, +3 Dex)
hp 15 (1d12+3)
Fort +4, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 40 ft.
Melee cestus +4 (1d4+2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Power Attack, Weapon Finesse
Traits reactionary, robot slayer
Skills Acrobatics +4, Climb +3, Craft (firearms) +5, Knowledge (engineering) +1, Perception +6, Survival +6
Languages Common
SQ fast movement, heart of the fields
Other Gear hide Shirt, cestus, crossbow bolts (10), light crossbow, artisan's tools, barbarian's kit (worth 9 gp, 16 lb), 89 gp
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Fields +1 (Craft [firearms], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex): A savage technologist can enter rage as a barbarian, except she gains a morale bonus to Strength and Dexterity instead of Strength and Constitution, and she does not take a penalty to Armor Class. She retains the bonus on Will saving throws. When a barbarian ability would increase the savage technologist's Strength while raging, it increases her Dexterity instead.
***This ability alters rage.
A savage technologist is proficient with all simple and martial weapons, all firearms, light armor, and shields (except tower shields).
Robot Slayer You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.


Tabitha, Dejah & Caedmon, I don't see a problem with any of your builds. :)

I'll PM our 4th again--see how far along he is in creating a character.


Male Human Magus 1

still trying to build a character.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

@Caedmon: Like your guy -- cool story flavour with the radiation scarring. So, your guy is going ranged, too, now? Not melee as you said earlier? I see you're going to continue on with the Barb after second so I'm presuming reverting more to melee fighter? Trying to give Jonas a guide/gauge with which to build his guy...

Team so far:

Tabitha Flynn : Human (F) Wizard, with Numerian Archaeologist campaign trait (Thought you would have gone with Local Ties being you're a wizard and a cool tie in with the story...)
Caedmon Deckard : Human (M) Barbarian (Inv. Rager/Savage Technologist), with Robot Slayer campaign trait
Dejah Simin : Changeling (F) Bard (Archaelogist), with Numerian Archaeologist campaign trait

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

"But Tabitha wants to study the shiny doohickeys. And understand the words of what is written on them!"


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Your INT is 18 (4 bonus languages) and you also have linguistics and can invest a skill rank in Androffan. ;p And get the cool stuff from the Local Ties campaign trait. Just saying. But so be it.


Bridge Map

I am melee. Gunslinger is for dual wield light weapon and gun in melee (basically a TWF). I will not draw AOOs shooting/reloading in melee with my archetype. I heard there are cool guns in the AP for gunslingers. I really wanted to go with a character that fit the campaign. I am going Mad Max/Blade Runner feel.


Bridge Map

My barbarian HPs, AC, and DR will allow me to take some damage.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7
GM Mason wrote:
I really wanted to go with a character that fit the campaign. I am going Mad Max/Blade Runner feel.

Nice. Look forward to seeing your guy in action.


Still around, just so ya know. :)

I'm eager to see what character Jonas brings to the thread.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Hm, GM, would I be able to get Androffan with a point in Linguistics? That way I could change my campaign trait to local ties. What do you think?


I'll allow it.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

It says you can in the player's guide under languages.

"You can also learn Androffan by investing a skill rank in Linguistics". p. 5

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

So no undercommon, learn that language, loose that trait, and gain local ties.
Edit: And going to shift a skill rank from Kn. Local, to Disable Device.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

How old is Tabitha, btw?

p.s. Also need to update your skills in your spoiler on the status bar to make it easier for the GM later. :)


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

GM Ironcat, how do you feel about this?

Craft (Mechanical):

Those who wish to construct or repair technological items use the Craft (mechanical) skill in conjunction with the technological item crafting feats presented on page 6. Without the Technologist feat, Craft (mechanical) can still be used to craft less advanced forms of technology such as gears, hinges, and pulleys. Note that on Golarion, NPCs with the means of crafting technological items are extremely rare, and it is not assumed that PCs have access to such resources. GMs are encouraged to discuss such considerations with their players before allowing technological crafting into the game.

Is it a no go because of the limited resources at this early stage in game?


Bridge Map
Tabitha wrote:
And going to shift a skill rank from Kn. Local, to Disable Device.

So we are going to have two players with DD? Tabitha are you planning on taking rogue class levels? Earlier you said you were going to be a Technologist. What is that? I can't find it.

Have you looked at this Technomancer PRC

You can go full wizard into that.


Dejah Simin wrote:

GM Ironcat, how do you feel about this?

Craft (Mechanical):

Those who wish to construct or repair technological items use the Craft (mechanical) skill in conjunction with the technological item crafting feats presented on page 6. Without the Technologist feat, Craft (mechanical) can still be used to craft less advanced forms of technology such as gears, hinges, and pulleys. Note that on Golarion, NPCs with the means of crafting technological items are extremely rare, and it is not assumed that PCs have access to such resources. GMs are encouraged to discuss such considerations with their players before allowing technological crafting into the game.

Is it a no go because of the limited resources at this early stage in game?

I'll let you put points into it if you want. Techcrafting isn't necessarily going to happen in the early adventures, but I'll definitely put in options for you later on if you want to build your own tech.

It'll just be a matter of finding the proper labs to do it. :)

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