Destiny of the Sands (Tier 3-4) (Inactive)

Game Master Amsheagar

Init:

[dice=Sidney]1d20+3[/dice]
[dice=Auriea]1d20+6[/dice]
[dice=Aikio]1d20+10[/dice]
[dice=Belvic]1d20+2[/dice]
[dice=Oloch]1d20+6[/dice]
[dice=GM]1d20+300[/dice]

>>MAP<<


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Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Kn religion: 1d20 + 8 ⇒ (3) + 8 = 11
Kn dungeoning: 1d20 + 8 ⇒ (1) + 8 = 9

"and those others are skeletons. Humans, by the size of the cranium," Aikio squawks.

Dark Archive

Male CN Half-Orc Warpriest 4 | HP: 33/36| AC: 21 (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +6, R: +2, W: +6 | Init: +6 | Perc: +3, SM +6 | Speed 20ft | Spells 1st - 4/4; 2nd - 2/2 | Blessing 5/5, Fervor 4/4 | Active conditions: none. | Mythic Power 6/11

Oloch sees the lion creatures and the skeletons and soon decides that he would not care for those bony annoyances.

He charges the nearest akata.

Surprise Round

Knowledge (religion): 1d20 + 4 ⇒ (1) + 4 = 5

Attack, charge, power attack: 1d20 + 9 + 2 - 0 ⇒ (15) + 9 + 2 - 0 = 26 standard action

Damage, power attack: 2d6 + 7 + 3 ⇒ (6, 3) + 7 + 3 = 19

"And stay dead!"

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Wait, why are you two claiming a surprise round? There was no surprise round, if you have a fear that lets you get one, let me know.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

As Oloch steps up and takes care of the one foe, a cloud of fog rolls over the room.

The red skeleton moves towards Belvic and attacks with it's two claws.

Attacks:

attack 1: 1d20 + 2 ⇒ (11) + 2 = 13
attack 2: 1d20 + 2 ⇒ (7) + 2 = 9
But both attacks failed to hit the opponent.
The other skeletons move onto targets, each attacking once in range.
attack:

Green V Aikio: 1d20 + 2 ⇒ (19) + 2 = 21
Blue V Oloch: 1d20 + 2 ⇒ (5) + 2 = 7
Yellow V Auriea: 1d20 + 2 ⇒ (10) + 2 = 12
miss chance 1-20 miss: 1d100 ⇒ 77
damage Aikio: 1d4 + 2 ⇒ (2) + 2 = 4

Only the green is able to land a blow into Aikio, dealing 4 damage.

Round 1
Oloch -Took out one of the Akatas-
GM 4 Bones
----Up Next---
Aikio
Sidney
Auriea
Belvic -Action Declared-
GM 1 demons

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney steps back and casts, a celestial dog begins to appear.
Summon Monster I full round

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

we still fatigued?
Aikio steps back and points at the skeleton and aberration. The red tint of her feathers darkens as a jet of flame engulfs the two before her.
1d6 + 2 ⇒ (2) + 2 = 4 +catch fire (DC 15 for ½ & not catch fire)

If fatigued:
Aiko spends a mythic point to do it again. 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Yeah, you're fatigued, also, you're in a the area of a obscuring mists spell. Please update your location on the map at the top of the page. Auriea, Oloch and Sidney, you're also fatigued, don't forget to include the penalties in your stats.

Reflex saves: 1d20 + 2 ⇒ (6) + 2 = 8

Akiko quickly deals with the two skeletons in front of her.

Round 1
Oloch -Took out one of the Akatas-
GM 2 Bones
Aikio
----Up Next---
Sidney
Auriea
Belvic -Action Declared-
GM 1 demons

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Sidney casts Summon Monster I

Grand Lodge

Male? Sylph Bard (Dervish Dancer)3/ Fighter (Lore Warden)2 HP 27/47 | AC 19 T 14 FF 15 | Fort +5 Ref +8 Will +4 | Init +6 | Per +5 Darkvision
Battle Dance/Bardic Performance:
13/14
Wand Charges:
CLW 9/50
Mythic Power:
6/9

Auriea moves out of the cloud and notices the bones standing next to one of his travelling partners, and moves towards it, drawing his kukris, slashing at the bones!

Combat Expertise Attack:slashing: 1d20 + 9 - 1 - 2 ⇒ (17) + 9 - 1 - 2 = 23
Damage: 1d4 + 1 - 1 ⇒ (4) + 1 - 1 = 4

I doubt I deal damage, but at least my AC is 20 because of Combat Expertise!

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Sidney begins to summon a monster while Auriea takes out another one of the skeletal monsters while Belvic moves and dispatches.

The remaining Akata, seeing his friend slain at the hands of Oloch starts to move in that direction. Running into the remaining skeleton, he sees it's opponent there and attack.
bite: 1d20 + 2 ⇒ (2) + 2 = 4
But fails to land a blow.

Round 2
----Up Next---
Oloch
GM 1 Bones
Aikio
Sidney -Chanting to summon a monster-
Auriea
Belvic
GM 1 demons

Dark Archive

Male CN Half-Orc Warpriest 4 | HP: 33/36| AC: 21 (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +6, R: +2, W: +6 | Init: +6 | Perc: +3, SM +6 | Speed 20ft | Spells 1st - 4/4; 2nd - 2/2 | Blessing 5/5, Fervor 4/4 | Active conditions: none. | Mythic Power 6/11

For a moment Oloch gets concerned that, because of the fog, he would not be able to find the next demon. He is most pleased when it suddenly is by his side.

Concealment (1-20 miss): 1d100 ⇒ 77

Attack, fatigued, power attack: 1d20 + 9 - 1 - 0 ⇒ (16) + 9 - 1 - 0 = 24

Greatsword, power attack: 2d6 + 7 + 3 ⇒ (6, 1) + 7 + 3 = 17

"Not strong enough... weak beast!"

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Oloch took out the last demon, leaving the skeleton beside him to attack.

attack: 1d20 + 2 ⇒ (16) + 2 = 18
attack: 1d20 + 2 ⇒ (4) + 2 = 6

but both attacks missed their target.

Round 2
Oloch
GM 1 Bones
----Up Next---
Aikio
Sidney -Chanting to summon a monster-
Auriea
Belvic

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Not seeing any targets, Aikio casts guidance on Oloch. I should move out," she says and moved toward Bellboys and the others.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney sends a celestial dog in, trying to smite evil.
bite: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (2) + 4 = 61d100 ⇒ 26
Fatigued, Sidney attacks with a club.
att/dam/hit%: 1d20 + 10 ⇒ (11) + 10 = 211d6 + 7 ⇒ (6) + 7 = 131d100 ⇒ 6

Both attacks miss. Sidney due to fog.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Guys, there is a map at the top of each page, please use it to update your position. Sidney, you could move, but you couldn't attack due to the space between you two.

No one notices what Aikio does besides Oloch as a figure touches him on the shoulder, giving him guidance.

Sidney summons a celestial dog who goes in and bites the bones.
I am going to use your second attack roll, just to end this fight since it's basically over. and the dog is able to take a bite out of it.
Combat Over

Soon, the mist vanishes from the room and the aftermath of the quick battle is not that horrifying.

Looking through the room, you are able to find

+1 mythic bane dagger, a vial containing one handful of dust of disjunction and a sheet of beaten gold.
The sheet bears an inscription in

Aklo:
that describes a prayer one can perform under the open sky to channel the power of the stars.

If someone can read the above
Knowledge Planes 20:
this process might also attract the notice of something beyond the stars. Performing this ritual

You can follow the trail of Kafar and Nefti until it reaches a dead end, where the cave has caved in and blocked you from going any farther. After looking at the problem a little more, you notice that there are cracks in the floor that appear to be a slight view to the floor below.

From here, you have 3 options. Backtrack to the cliff and look for another way around. Clear the rubble from the path. Hulk smash the floor.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney casts, and a set of enhanced armor appear to protect him.
Mythic Mage Armor AC=18

Sidney attempts to smash the ground further from a safe distance, using the rubble blocking the cave in rather than putting himself in danger of falling into a collapse.

Even fatigued, his blow is mighty strong.
STR check: 1d20 + 6 ⇒ (13) + 6 = 191d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio looks at the inscription. "It's a prayer. One that can channel stars for power.

Kn (planes): 1d20 + 8 ⇒ (18) + 8 = 26

"though it might call some thing from beyond them as well."

"What happened to the plan of rest?" the wizard asks seeing Sidney work on the door.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"I guess we can't rest here?"

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

You are currently pressuring someone, So, resting is out of the bag for now.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Survival 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge Dungeoneering 1d20 + 7 ⇒ (16) + 7 = 23 to figure a way out.

Belvica seems to have found a way forward and starts moving in that direction.

"Mesa knosa werestoo goh."

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney sees if he can break through using brute strength.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio will hold onto the dagger and the gold inscription sheet. "Anyone else want a dagger?". Unless anyone wants it, she will also carry the dust.

The tengu pulls a pale black stick from her robes. "Would any of you be able to cure my wounds please?"
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 puts me at full (including the non-lethal) -1 charge

"Belvica has found a way, let's leave the door intact if we can," the tengu squawks, "Or, at least, let's not tell our quarry how close we are to finding them." or not if you would rather smash :)

looking through the cracks in the floor let's us see into the next room? How much can we see? (how deep is the floor?) Can I target a spell through the cracks?

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

After a few more hits, Sidney is able to break a hole in the floor. You continue on.

A systems of tunnels run under the temple, cutting through the mountain. These dark passages extend throughout the region and are about 10 feet wide at most points. Spots along the rough wall show signs of chemical reactions between the rock and some unknown substance that none of you are able to identify.

Knowledge Arcana or Nature 20:

You are able to recognize these galleries as a series of interwoven death worm tunnels.

Now that you are in the winding tunnels, there is a chance that you would get turned around and lose time. I will need either a Knowledge Dungeoneering or Survival check, DC 20.

Grand Lodge

Male? Sylph Bard (Dervish Dancer)3/ Fighter (Lore Warden)2 HP 27/47 | AC 19 T 14 FF 15 | Fort +5 Ref +8 Will +4 | Init +6 | Per +5 Darkvision
Battle Dance/Bardic Performance:
13/14
Wand Charges:
CLW 9/50
Mythic Power:
6/9

Auriea nods, and taps Aikio with her wand before setting out, keeping his kukris at the ready.

Knowledge Arcana: 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge Dungeoneering: 1d20 + 6 ⇒ (20) + 6 = 26

The bard guides the group around after casting light on a kukri for those without darkvision. "Twisting and turning, without a knowing of where we're going...." whispered Auriea as he led the group.

Apparently, I do know where I am going! Yay me!

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I knew where to go. :(

Knowledge Nature 1d20 + 8 ⇒ (14) + 8 = 22 and still do for that matter.

Seeing that noone followed her she then goes through the newly made hole and says, "Follohhsame! Desa gallers von det wurmserls besa Kaarfull "

Perception 1d20 + 8 ⇒ (8) + 8 = 16

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

1d20 + 8 ⇒ (10) + 8 = 18
Wurmserls? the wizard wonders, following the ranger.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney follows along, ready to help if needed.

Dark Archive

Male CN Half-Orc Warpriest 4 | HP: 33/36| AC: 21 (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +6, R: +2, W: +6 | Init: +6 | Perc: +3, SM +6 | Speed 20ft | Spells 1st - 4/4; 2nd - 2/2 | Blessing 5/5, Fervor 4/4 | Active conditions: none. | Mythic Power 6/11

Oloch jumps into the hole.

"Belvica, you take lead, I take rear, good?"

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

You're group is lucky that some people know where you've been, so you're able to figure out where you are going and don't wonder aimlessly through out the tunnels. You eventually exit out of the tunnels in the middle of a desert.

Two tall sandstone outcroppings rise to the north and south, channeling whistling wind and stinging sand through this pass. The carcass of a giant serpentine beast covered in dried blisters lies in a heap at the gorge’s narrowest point, the body savaged by some powerful predator.

The wind is blowing strongly to the west as you look up at the sandstone scraps that you can tell are about 50 feet high. Your group is able to see, what looks like, a collapsed section of the cliff in the northeast part of the cliff that might aid in climbing it. However, less than 20 feet away from you, you can see the corpse of a huge worm, as if something recently killed it.

Can i get a perception roll please.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Currently a -4 due to wind and dust.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Perception: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18

Sidney will cast, attempting to summon celestial eagles to aid in scouting.
number of eagles: 1d3 + 1 ⇒ (3) + 1 = 4

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
"Squawk!" is all the tengu can say.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Sidney, give me 4 rolls. Each going to different corners of the map. Northeast, Southeast, Southwest and Northwest.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica Perception 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Until you are back underground, or the wind stops, everyone is taking a -2 on their ranged attacks.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

ne/nw/sw/se: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (17) + 8 = 25

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

How are they going to communicate with you? Also, don't forget the -4 perception penalty right now.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

I only subtracted -2, they are +10. Sidney and eagles speak celestial. I hope they can circle or something.

Dark Archive

Male CN Half-Orc Warpriest 4 | HP: 33/36| AC: 21 (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +6, R: +2, W: +6 | Init: +6 | Perc: +3, SM +6 | Speed 20ft | Spells 1st - 4/4; 2nd - 2/2 | Blessing 5/5, Fervor 4/4 | Active conditions: none. | Mythic Power 6/11

Perception: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3

"Arg, this cursed sand... can't see nothing..." Oloch sees the dead worm. "The thing that killed that thing... hope still around! Might be good fight."

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

As the birds go to scout, the ones in the west don't see anything, but the ones in the east make a beeline towards the northwest corner, and then they start screeching at something that most of you have missed, +5 to previous perception. but now that the eagles are pointing it out, Belvica and Sidney can make out a slithering, multilegged blue reptile has a fearsome head crowned with two large, curling horns. Knowledge Arcana 18 The beast sees the birds and looks at Sidney, who brought more intruders into his home.

Init:

Sidney: 1d20 + 3 ⇒ (7) + 3 = 10
Auriea: 1d20 + 6 ⇒ (9) + 6 = 15
Aikio: 1d20 + 10 ⇒ (5) + 10 = 15
Belvic: 1d20 + 2 ⇒ (16) + 2 = 18
Oloch: 1d20 + 6 ⇒ (20) + 6 = 26
GM: 1d20 + 2 ⇒ (10) + 2 = 12
GM: 1d20 + 8 ⇒ (9) + 8 = 17

Round 1
Oloch
Belvica
Auriea
Aikio
GM
Sidney

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

KN (arcana): 1d20 + 8 ⇒ (5) + 8 = 13
"Watch out! That beast is a..." Aikio interrupts herself with a squawk. "It is a blue-horned... curve-scaled... watchamacallit!"

(mythic ini is +12)

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

GM, my character was in front of the group but somehow she is in the back. On the map, is the hill a 5 ft one or higher?

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Sorry about that. Moved them all and didn't know an order to put them in. That hill is the one described above.

Dark Archive

Male CN Half-Orc Warpriest 4 | HP: 33/36| AC: 21 (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +6, R: +2, W: +6 | Init: +6 | Perc: +3, SM +6 | Speed 20ft | Spells 1st - 4/4; 2nd - 2/2 | Blessing 5/5, Fervor 4/4 | Active conditions: none. | Mythic Power 6/11

"What great creature! Hear me Might Gorum, and watch this great fight in your honor!" Oloch casts bless.

Oloch readies his greatsword and walks until he is side-by-side with Belvica.

"Those who not like melee, stay behind..."

How can anyone not appreciate a good brawl?

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

"This is the one I told you about, Belvica," the wizard says and cast draconic reservoir on the dwarf.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica moves 20ft and then looses an arrow from her +1 composite longbow 1d20 + 7 ⇒ (11) + 7 = 18 if hits 1d8 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Just to be sure that you know... That is a 50ft high cliff... as stated above.

Oloch casts Bless as Belvica shoots an arrow. But as she is looking up at a 50 foot high cliff, it is impossible for her to know if she hit, but the chances are doubtful.

Auriea, you're up next.

Round 1
Oloch
Belvica
Auriea
Aikio
GM
Sidney

Grand Lodge

Male? Sylph Bard (Dervish Dancer)3/ Fighter (Lore Warden)2 HP 27/47 | AC 19 T 14 FF 15 | Fort +5 Ref +8 Will +4 | Init +6 | Per +5 Darkvision
Battle Dance/Bardic Performance:
13/14
Wand Charges:
CLW 9/50
Mythic Power:
6/9

Putting away his kukris, the bard pulls out his shortbow and nocks an arrow, waiting for any hostiles to get close.

Double move, one to put away the kukris, and the other to pull out the shortbow as he moves.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

GM :)

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

The beast aims at one of the birds flyin over head and the south east bird and fires a beam from its mouth. A line of electricity round forth and bits the bird.
electric damage: 7d6 ⇒ (6, 5, 2, 5, 2, 3, 4) = 27 DC20 for half.... Either way, that bird is toast
1d4 ⇒ 4

--up next--
Sidney
Round 1
Oloch
Belvica
Auriea
Aikio
GM

sorry, was busy filling out an application for JET

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