Rogar Valertis Alastoris |
Rogar shrugs:"Seems like someone played with fireworks inside here... well let's hop this other door yields something more interesting..."
So saying the taldan opens the northern door and peers inside
Perception check: 1d20 + 1 ⇒ (6) + 1 = 7
GM Baerlie |
The relaxing splash of water echoes throughout this tiled room. A large, pristine pool occupies much of the chamber, and a statue of a warrior-maiden serves as the centerpiece, endlessly pouring water from an ornate jar. A large carving on the east wall depicts a frightening man who stares at the viewer, with half his body burnt and ruined and the other half young and healthy. A withered corpse lies in the northwest corner.
This large fountain was originally filled from the courtyard well and was used for bathing, relaxation, and clothes washing by visitors.
On either side of the carving are three cartouches. Each hand-sized cartouche can be removed from the wall, and you can rearrange the stone panels easily.
You are able to translate the hieroglyphics.
The following are common translations of the cartouches found near the image of Nethys.
• The staff paired with the sun represents the release of power and the ability to destroy enemies. Literally, “Destruction.”
• The ankh over rising bread represents prosperity and abundance.
• The ankh before the arch represents protection of the land or home from enemies. It can be translated as “Rune.”
• The scepter paired with the Ssun represents the control of power and its use in preserving the land. Literally, “Preservation.”
• The Man before the scarabs and cobra represents the knowledge of death and its many forms.
• The eye over water represents the knowledge of the world.
Please see handout #1
GM Baerlie |
Forgot something, my bad, sorry!
SW: 1d20 + 6 ⇒ (9) + 6 = 15
While looking around in the room Tarra finds a sitting at the bottom of the pool. A wayfinder is next to the wand. The dead body in the corner wears a belt which seems to be still usable. At the statue's feet is a scimitar. A creature seems to be in the water, but it is barely visible.
Rogar Valertis Alastoris |
Rogar draws his sword and joins Matsu into the pool
"What's in there? I think we need to decript the hyroglyphics in order to proceed here"
GM Baerlie |
Just to make sure, do you really want to step into the pool?
Matsu has a closer look at the dead body in the corner. The body seems to be dead for a longer time. Next to the body is a piece of leather with bite marks on it.
Rogar Valertis Alastoris |
Rogar will step next to Matsu
"So? What are we going to do here? We should at least check the corpse"
Unless Matsu steps into the pool (then Rogar follows him) Rogar will tire of waiting and will check the dead body soon enough
Tarra Spindlethorn |
I'm assuming that you meant to say ' a wand ' sitting in the pool?
"Stop Matsu. Don't step in there ! "
Tarra says as she peers into the water.
" I don't know what any of that means, but something caused that dead body. We shouldn't be hasty til we find out what."
perceptions looking into the pool for traps or info, no touching: 1d20 + 7 ⇒ (6) + 7 = 13
Rogar Valertis Alastoris |
"Ahah!" Exclaimed Rogar as the elemental creature rose from the pool. [b]"Seems like it's not attacking yet. What do you think we should do with it? And no, Aimi, unfortunately I do not speak aquan or whatever it is... do these things even need to talk?"
Readied attack, just in case it decides to attack Attack roll: 1d20 + 8 ⇒ (10) + 8 = 18
Damage roll: 2d6 + 6 ⇒ (2, 3) + 6 = 11
GM Baerlie |
"Si jahus bound ekess nomeno goawy ekess troth wer archive. Ekess lekar coi wux tepoha ekess solve wer riddle. Wux re aldoer lae drong lae wux tir ti svent tivol usv clax youwei batobot tir ti belhal ekess wux."
GM Baerlie |
"You have to shift the cartouches to the correct position and the door will unlock." in aquan
I think with this scroll Aimi is able to read and translate the hieroglyphics.
The following are common translations of the cartouches found near the image of Nethys:
• The staff paired with the sun represents the release of power and the ability to destroy enemies. Literally, “Destruction.”
• The ankh over rising bread represents prosperity and abundance.
• The ankh before the arch represents protection of the land or home from enemies. It can be translated as “Rune.”
• The scepter paired with the Ssun represents the control of power and its use in preserving the land. Literally, “Preservation.”
• The Man before the scarabs and cobra represents the knowledge of death and its many forms.
• The eye over water represents the knowledge of the world.
You already know that the figurine has a whole side and a burnt side, on each side are three hieroglyphics/cartouches. They can be removed and placed at another position.
Matsu Anfial |
Burned side: Staff paired with sun, Man before scarab eye over water
whole side: Perservation, ankh over raised Bread The ankh before the arch represents protection of the land or home from enemies
Rogar Valertis Alastoris |
Rogar shrugs at Aimi and gives her an apologetic smile:"Did you get what it said? I fear this is not my field, sorry"
Rogar Valertis Alastoris |
"Well done!" exclaims Rogar who casts a dubious look at the elemental:"So... no need to deal with this overgrown fountain here?". After a moment the taldan shrugs and reaches the new door.
Tarra Spindlethorn |
Scared stiff, Tarra just stares at the elemental, jaw agape as it towers over her.
"Ummm. What? What did it say?"
She asks as her companion deciphers its language and messes with the cartouches.
"It's not gonna eat me is it?"
She squeaks out.
GM Baerlie |
The rich scent of palm wine, cinnamon, and myrrh fills this magically illuminated storehouse. Each wall has deep slots filled with papyrus scrolls. A white-and-black marble altar enveloped in faint wisps of faerie fire sits squarely in the center of the room. A ladder to the south leads up to a walkway, with more shelves and a golden sarcophagus.
Rogar Valertis Alastoris |
Rogar enters the newly opened door, sword on the ready...
Perception check: 1d20 + 1 ⇒ (11) + 1 = 12
GM Baerlie |
The archive contains a trove of history from the Age of Destiny that the Jeweled Sages managed to preserve through the decline of the pharaohs and the purges directed against them. The altar is consecrated to Nethys.
A small shrine next to the sarcophagus holds coded notes in Ancient Osiriani.
Searching the shelves reveals a collection of four spell scrolls. A chest on the walkway contains five bottles of holy water, a stack of ancient platinum coins, five spell component pouches, and three scholar’s outfits in red, yellow, and green, cut in a style common millennia ago.
Rogar Valertis Alastoris |
I call dibs on the clots!" says Rogar playfully. Then more seriously:"If we are finished here I suppose there's only another way for us to follow" he says pointing the tip of his sword at the southern door. "Please let me do the honors!"
Rogar Valertis Alastoris |
If it's not clear, once cleared the secret room Rogar moved back to the hall with the columns and tries to open the gate to the south
GM Baerlie |
Rogar moves across the hall and opens the double doors to the south. Behind the doors is a cavern.
The ceiling of this natural cavern sparkles with thousands of tiny crystals, while the center of the cave is split by a chasm that wends deeper underground. A stone bridge stretches over the gap. At the center of the bridge rises a black granite obelisk, covered with gems and hieroglyphics. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past. Large double doors provide an exit to the north while an open archway to the south is covered with wall carvings and leads to a hallway.
The chasm floor lies 50 feet below the bridge.
Rogar Valertis Alastoris |
Perception check: 1d20 + 1 ⇒ (14) + 1 = 15
Rogar advances carefully into the hall, sword on the ready
Rogar Valertis Alastoris |
Rogar points at the halfling's corpse:"We should check that poor fellow down there, I have a feeling he's another one of us... this does not look good... not at all" so saying Rogar gets his rope out of the backpack and gives his fellow pathfinders an inquisitive look, as if asking who would like to venture down below.
GM Baerlie |
It is a gem of brightness with 12 charges.
It is a wand of protection from evil with 10 charges.
It looks like a ring of maniacal devices but it seems to be cursed. transformed into a ring of truth
The obelisk on the bridge was the Jeweled Sages’ creation and details the history of Osirion as they knew it. The hieroglyphics are masterfully rendered, and the gems set in the figures’ eyes gleam in the light.
Rogar Valertis Alastoris |
Rogar shakes his head at the broken wayfinder Aimi recovered:"I had an idea this could be the case... could this be a trap meant for pathfinders?"
Tarra Spindlethorn |
"Poor girl, deserves better than to be left lyi....You really think so Rogar? A Pathfinder trap.... Oooh. Not good. Not good at all....."
Tarra says as she looks around.
perception : 1d20 + 7 ⇒ (2) + 7 = 9
Rogar Valertis Alastoris |
If we searched the room I suppose the only other thing to do is opening the doors in front of us and see what happens
GM Baerlie |
Rogar is the first to cross the bridge. Suddenly he feels a wave of desert heat washing over the area around the obelisk.
Touch: 1d20 + 3 ⇒ (17) + 3 = 20 DC12 Will Save against a curse
On the other side of the bridge you reach a Hallway. The arch around the north entrance to this hallway is covered with detailed carvings depicting the life and accomplishments of a female pharaoh. A charred corpse covered in flecks of glass is visible just inside the hallway.
in the arches on both sides of the hallway
no worries, the curse is not permanent
Rogar Valertis Alastoris |
Will save: 1d20 + 1 ⇒ (17) + 1 = 18
Perception check: 1d20 + 1 ⇒ (20) + 1 = 21
EDIT
Rogar feels a light disturbance as he passes the obelisk but shrugs it off and walks away. Just before crossing the hallway he suddenly checks the carvings and notices something's off. He stops and signals his companions to do the same:"Wait... this pasage is trapped. We need to find a way to disarm it or an alternate route if we want to get into the depths of this place"