Destiny of the Sands (Inactive)

Game Master Baerlie

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Grand Lodge

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The adventure begins in Sandswept Hall, the Pathfinder Lodge in Sothis as Venture-Captain Norden Balentiir briefs you on your upcoming mission.

Balentiir shutters of the windows in his second-story office overlooking the lodge’s tranquil gardens and seats himself behind his writing desk. He nods and introduces a thin, aging Garundi man in an ornately bejeweled and feathered turban. "This is Amenopheus, the Sapphire Sage. I trust most of you know of him already. If you don’t, know that he has served both the Ruby Prince and the Pathfinder Society for many years, uncovering vast troves of lore from Ancient Osirion and mentoring some of our finest agents. He recently approached my colleagues and me with a request for assistance, and the Society has agreed to step up and aid its ally. The arrangement is, in fact, rather mutually beneficial." He nods to Amenopheus, signaling the elder man to speak.

"Faithful servants of the past, I bid you greetings," the wizened sage says with a shallow bow. "Our esteemed ruler, the Ruby Prince, recently released me from his service, which has freed me to learn more about a little-known organization to which I belong: the Jeweled Sages, protectors of Osirion’s history and chroniclers of its past glories. Quite by accident, I found myself initiated into this group, and have long believed myself to be its sole surviving member. Each sage in the group possesses a unique jewel — a priceless artifact that contains memories of Osirion’s golden age." He pauses as if considering how to express his thoughts "For many years, I have sought news of any other members of the Jeweled Sages. My agents recently learned of the Diamond Sage, whom they traced to the city of Eto in the Osirian Desert. At the same time, I received word from a reliable source that several other jewels in the vicinity. I ask that you travel to Eto, negotiate with my contact in the city for his assistance, and then use what you learn to find the Diamond Sage and these lost jewels." Venture-Captain Balentiir frowns and adds, "This contact has tried to remain anonymous, but we suspect he is none other than Grandmaster Torch. If you’ve heard of him — or worse, met him — you may know trading favors is his signature. Regardless of Torch’s past treacheries, we need you to deal with him fairly for the information. There is a caravan leaving for Eto in a few hours, so don’t delay."

"Do you have any questions?" Venture-Captain Norden Balentiir asks.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar scratches his chin idly as Venture Captain Balentirir introduces the ols man with the turban. When they finish adressing him an the rest of the group he speaks:"That's all very well, get to Eto, find this sage and get into his good graces... Seems rather easy. And we all know you would not need a full group of pathfinders if it was easy... so... where's the catch? For example, what happens if we find this sage and he simply doesn't want to have anything to do with us?

Any particular knowledge check to estabilish what we know about Amenophenus and Torch? I know of them ooc but Rogar probably does not care for intra faction politicking and he never was involved with them in any of his previous missions. Also anything faction realted we should know about?

Liberty's Edge

Male Gnome Bard (Prankster) 1
Defense:
HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1
Offense:
Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3)
Skills:
Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8
Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds

Absently listening to the Venture-Captain speaking while making music notes float in the air, Vicendi Beestinger perks up at the end of the speech.

Standing no taller than a typical human child at just barely over 3 feet, yet despite his size Vicendi is hard not to notice. He has fire orange hair that is severely untamed and going in every direction, and a full beard to match it. Green eyes poke out from underneath the hair as they light up at the thought of traveling to the city of Eto. "Never been to Eto before. I can hear the stories and songs in my head already." He begins mumbling to himself as he removes his ukulele from his back, "Five travelers take the road to Eto, and little did they know, that their only job, was to make friends with some old sob."

"I have to agree with Roger...err Rogar here. Befriending a sage doesn't sound like something all of us are needed for, not that I'm one to complain about a trip to a new city," Vic says upon hearing Rogar's question.

When the rest of the party is ready Vic moves towards the door to head for the caravan.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo sits back in his chair and lets the conversation just wash over him, the words of men never really interested him very much, pick up a word here and there, but not really paying to much attention. Though when Roger spoke he tuned in a little closer, now he was someone Nagagorjo could relate to, a man of brawn instead of just a man of mind.
Nagagorjo pipes in with "Making friendsss with people and playing nicccce isn't really my ssstrong point. Are we going to get to bassssh in a few headssss or jussst talk him into sssubmition?"

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

"I have no information on this "Torch". If he deals in favors, what can we offer favorwise. Also, if he behaves dishonorably, are we allowed to remind him on the value of honor! Last but not least, any reasons for the mage to visit this place?"

Silver Crusade

female Aasimar Azata Blooded Ninja

"Your wish is my command. We will get what you seek!"

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Tarra's eyes twinkle at the thought of really big shiny gemstones.
" So how many of these unique jewels are there? What do we do if we find an unclaimed one? Can we keep it? Haven't heard of this Torch fellow, bad dude is he? What secrets are we supposed to trade to him for this information and or his help?"
Tarra blurts out with a shipload of questions, sitting on the edge of her seat, swinging her legs like a little girl. She is dressed in a simple but pretty tunic and leggings, with a pack at her feet. Her blue eyes shine as she flounces her dark, curly brown hair around, looking at the other members of the party.
" Looks like a tough crowd. If we can restrain our killer instincts, we might accomplish this mission."
She finishes with a wink at Rogar and Vicendi and a smile at the lizard-like one.

Grand Lodge

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Knowledge local or Knowledge history would be appropriate I think.

"We don't know what Torch is going to ask for or what you are going to face on the trip when looking for the Diamond Sage. We don't know if he is in Eto directly, maybe you are going to have a field trip into the Osirian desert. It might be easy, but it could also be very dangerous. Don't judge too early. And you are right, there is a risk that the Diamond Sage does not want to have anything to do with you. But it is your task to find that out." the Venture-Captain answers to Rogar's questions.

"Torch is a charming devil to be sure. I'm pretty sure he will ask you to fulfill some tasks he does not want to do himself. He always plays one side of a deal against the other, and usually ends up ahead. You’ll recognize him by his burn scars. He suffered some injury that never seems to heal. Whatever you do, never fully trust him. I suppose Torch has always enjoyed twisting bargains and words to his advantage. You can try to remind him on the value of honor, but there is not much hope. Very well. If you see an opportunity to gain some advantage against the man while doing favors for him, you’re welcome to follow through." Amenopheus shoots a pleading look at the venture-captain before Balentiir quickly adds, "If you can get away with it." after a Minute he continues. "I'm afraid you will get into the situation to bash some heads."

"Several months ago, several of my agents met a servant of the Diamond Sage, and they have traced the sage through his agents every since. He has an appointment with an information broker who knows where several more of the sages’ jewels reside. But we don't know when and where. We don't know exactly how many jewels are existing. Some might already be destroyed, forgotten or lost." Amenopheus continues.

Liberty's Edge

Male Gnome Bard (Prankster) 1
Defense:
HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1
Offense:
Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3)
Skills:
Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8
Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds

Knowledge History: 1d20 + 5 ⇒ (1) + 5 = 6

Wow...roll dice starting already :P

Vicendi attempts to remember anything from the past he may know about Torch. "Well at least danger almost always leads to an interesting story to tell!" Vicendi says upon hearing the Venture-Captains answers to the questions posed by Rogar. "Charming fellow you say?...Sounds like he could be fun to spend the day with" Vic says while bobbing up and down in his seat. The little gnome appears to be a little anxious to get into his travels.

Staring at Nagagorjo, "I haven't seen many of your kind before. You will make for some fine tales upon our return!"

The little gnome hops out of his seat and heads towards the door. "Let's get going people! We got places to see, people to meet, and stories to make!" he says with a big grin stretching from ear to ear.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar smiles at Vicendi:"That seems about right. We know our orders, how to fulfill them is up to us"

Silver Crusade

female Aasimar Azata Blooded Ninja

"By your leave, we will start our journey!

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"Well if we're all in agreement letsss get moving. The ssssooner we get going the ssssooner I got the bussst sssome headsss."

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

" Well, ok then."
Shrugs Tarra as she hops down and retrieves her pack, with shortbow and quiver attached. Under it lies a belt set with a small sickle and light mace. Strapping these on she heads for the door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It seems that everybody's ready to move on :) If you need additional equipment you can buy it on the way to the caravan's meeting point.

Before you depart, Amenopheus pulls a weathered stone from his robes and strikes it once against the wall to break the stone into two crystalline geode halves. He hands one piece to the PCs, instructing them, “If you find one of the jewels of my order or the person known as the Diamond Sage, I ask that you contact me. Concentrate on the stone and speak a message of a few dozen words. I will hear you and respond with further instructions. It will only work once, so keep it safe.”

Venture-Captain Balentiir arranges for you to travel to Eto as part of a trade caravan of heavily laden camels, and he pays for the cost of their travel. The journey overland is uneventful.

A few days pass and you reach Eto

The immense rock walls that ring Eto rise from the horizon like a shimmering mirage that gradually sharpens into focus. The city sits inside an elevated crater with sheer, weathered sides broken only in two places by heavily guarded gates. Long lines of caravans wait in a meandering queue awaiting entrance as officials search their cargos for contraband and calculate taxes. Water sellers, food vendors, and guides march up and down the lines peddling their wares and services to the visitors. Beyond the gates, the main thoroughfares fan out around the various districts of the city before dwindling into the dozens of pathways that flow through the bazaar like the delta of the great River Sphinx.

Each caravan or group of travelers is assigned one or more trios of officials, each of which consists of two guards and a customs agent. Eto is a hub of trade in Osirion’s interior, and these officials ensure that no one brings dangerous contraband (such as certain drugs, large quantities of explosives, etc.) into the city. They further confirm that all Osirian relics are documented and taxed; the opening of Osirion to treasure-hunters by the Ruby Prince’s decree stimulates the economy, but the Ministry of Culture ensures that the kingdom receives a cut of all finds and withholds artifacts of special importance.

As your caravan approaches the gate, the caravan’s leader acknowledges that you are guest travelers, which earns the Pathfinders their own private inspection. Your customs agent is Mahu, a bored Garundi man whose graying beard and tired eyes suggest he’s seen it all and heard every excuse at least a few dozen times.

"Hello, my name is Mahu and I'm your custom's agent. Where are you from?" Mahu asks.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar smiles to himself:"Ah! Such a simple question with so many complicated answers..."

Then he advances and shakes the Garundi's hand energetically:"We are from Absalom, travellers and adventurers"

"As close to the truth as I can get, anyway.."

Silver Crusade

female Aasimar Azata Blooded Ninja

Bowing gracefully Akiko introduces herself, politly informing the customs agent that she has nothing to declare.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo gives the bureaucrat a disgruntled growl, but allows him to do his job without saying a word.

Liberty's Edge

Male Gnome Bard (Prankster) 1
Defense:
HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1
Offense:
Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3)
Skills:
Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8
Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds

Vic looks onto the city with great awe as the Garundi approaches the party's caravan. "This place has the looks of something that will make for a great story. The city carved between the mountains, the caravans awaiting their turn to enter the gates..." Vic trails off continuing to mumble to himself.

When the man asks where the party is from Vic watches as Rogar takes charge. Instead of introducing himself, Vicendi lets Rogar's explanation be all the information given to the Garundi.

-Posted with Wayfinder

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

" Hello! I'm Tarra from Absolom. I have never been to Eto before. It looks like a grand place to visit! Any place you could recommend with good food would be MUCH appreciated!"
Tarra smiles a big smile with bright blue eyes. She looks around in eager anticipation.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

With a short bow Matsu introduces himself. "Traveler and seeker. And no contraband."

Grand Lodge

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While Mahu searches your stuff he continues to ask questions. "Travellers from Absalom you say. Have you already seen a lot of sites? If you are looking for good food you can try the small tavern at the grand marketplace. The jumping imp it's called."

After a while he finds the communication geode Amenopheus gave you. "This looks to be of Osirian origin. Where did you get it?"

Mahu is currently indifferent. Who actually took the communication geode?

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Matsu would take it.
"Honestly I do not know where it was made. It was a parting gift from our employer. More I can not tell you. I won´t deny your expertise, but I am honorbound to guard it!"

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Uh oh... Not a good start, we should have thought of that... what now?"

"Well we could tell who our employer is, but then you would be the ones answering questions... Let's just say it's someone who can afford such jewels and has friends in suitably high places here in Osirion... " says Rogar in a joking tone taht leaves just an hint of menace in the air.

Intimidation check: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

bluff: 1d20 + 6 ⇒ (13) + 6 = 19
" Oh poo. Yes our employer is very well connected, but it would be all sorts of unseemly to use those connections to sway a nice and friendly gentleman like you!"
Tarra says as she approaches Mahu, placing a platinum piece in his hand.
sleight of hand: 1d20 + 6 ⇒ (3) + 6 = 9
Feeling that it was much too noticeable, Tarra drops the coin.
As it rings on the ground, she will bend over and pick it up.
"Ooh, you must have dropped this."
She says handing it to Mahu with a smile.

Grand Lodge

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"You think your employer is more important than Osirian law? I don't have to answer any questions, I'm doing my job here. This is what I'M getting paid for! There is a tax to pay for every imported relic." he looks at the geode again.

Appraise: 1d20 + 11 ⇒ (12) + 11 = 23

"The tax for this stone is 90gp." he says after a minute.

Silver Crusade

female Aasimar Azata Blooded Ninja

diplo: 1d20 + 9 ⇒ (18) + 9 = 27
"Excuse my travel companions, we pay of course. Anfial-san, will you please pay the tax!"

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Handing over the tax wordlessly Anfial pays the dues.

Silver Crusade

female Aasimar Azata Blooded Ninja

"We need a receit, please!"

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Let's divide the sum among ourselves. It's 15 gp each

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Mahu smiles at Akiko. "Thank you." he says. "And thank you Sir, you make my job much easier." he says to Matsu while taking the taxes. "Here is your receipt. If you need something, you know where to find me. I wish you a pleasent stay in Eto."

With these words he leaves the caravan and moves on to the next one.

Akiko was able to Change his attitude to friendly. You get a +2 circumstance Bonus on Knowledge (local) and Diplomacy checks to gather information in Eto.

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Well! So much for a pretty smile and a friendly bribe...
Still grinning, Tarra will hand Matsu 15gp to reimburse him for her share.
" So shall we head to the Jumping Imp?"

Silver Crusade

female Aasimar Azata Blooded Ninja

"Well politness works best with the magistrates. They bask in their power and feel safe in their position."

Liberty's Edge

Male Gnome Bard (Prankster) 1
Defense:
HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1
Offense:
Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3)
Skills:
Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8
Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds

Vic likewise hands Matsu 15gp to reimburse him for his share. "Well I can say that this part of the city won't likely make it into the song. Taking good people's money. Oh well, onwards we go to experience the sights and sounds of the city!" as Vic takes in the city with open eyes. The little gnome appears ready for adventure, and the songs that it may lead to.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The caravan moves on into the city and after a few minutes it stops again. The caravan leader tells you that you reached the destination Venture-Captain Balentiir told him to take you. "We reached the White Uraeus. Ask for Grandmaster Torch inside." he says.

The House of the White Uraeus is a two-story, whitewashed stone structure located in one of Eto’s more upscale districts. A large brass plaque above its door depicts a snake with two “necks” that split from its body, each with its own head. The servants that manage the inn wear immaculately clean clothing and maintain a quiet but cheerful facility.

Although Grandmaster Torch is nowhere to be seen, one of his half-orc bodyguards sits in the common area and constantly scans the room. He stands and approaches you as you arrive, looks you over, and with a grunt waves for you to follow him further into the building to where Grandmaster Torch awaits.

Although its exterior is unassuming, the interior of the White Uraeus is richly decorated with panels of gold-veined marble and bubbling fountains in secluded courtyards. Cool breezes carry the scent of blooming desert flowers throughout the clean halls. Two half-orcs keep watch outside one set of closed doors. After a moment inspecting the visitors, they pull open the doors to reveal a tiled bathing chamber beyond. “Welcome to Eto, Pathfinders,” rasps Grandmaster Torch as
he lounges in a steaming tub. “I didn’t imagine we would meet again under such heart-warming circumstances, yet the White Uraeus certainly knows how to make a traveler comfortable. What can a humble secret monger such as I do for you?” he asks as he leans forward in the tub and flashes a knowing smile.

Silver Crusade

female Aasimar Azata Blooded Ninja

Akiko bows gracefully"It is a honor to meet you again and to be greeted in such an oppolent mansion. We are quite thirsty after this long trek. I am sure your servants will be able to take care for our wellbeing. After we exchanged the host salt and drank to your health, I am confident our negoations will be flawless."

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

As they look at the White Uraeus's elegant architecture Nagagorjo says more to himself then anyone else "Thisss looksss like the kind of placssse that would have hired me to keep people out but never let me in."
He looks in awe at the beauty within making sure not to touch anything, thing seemed to break when he touched them, vases, bowls, people,... they all just seemed to brake.
As the negotiations beginNagagorjo will stay quite, he knows that as usual he was hired for his muscles more then his mind, which served him just fine.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar Gives Matsu the gold and smiles to the man:"Well... thanks for the save my approach wasn't working that well after all..."

When the group meets with Grandmaster Torch Rogar stays silent and lets the others do the talking, he doesn't trust the man, and from what he heard about him the less he knew about Rogar, the better.

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

"Oh! He's in the BATH!"
Tarra exclaims, blushing crimson in embarrassment.
Biting her lip, she turns away and lets the others talk.
Hmmp. Nice maneuver. Threw me completely off balance.

Grand Lodge

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Torch's entire body is covered in horrible burn scars, borne from a terrible curse. Due to this fact, he is almost always seen soaking in a cool bath.

Grandmaster Torch looks at Akiko and says "Oh, of course! After a long journey you have to eat and dring!" he calls a servant and asks him to bring some food and water and wine for you.

After a few minutes of smalltalk the servant returns with fruits, meat, fresh bread and water and wine. Grandmaster Torch watches you while you are eating and drinking if you want to do so after you finished the meal he asks "So, why are you here. You were not sent to look if I'm fine, there must be something else."

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Eating and drinking Anfial observs the situation.
"We were sent because we seek someone. And we were informed you are an expert in providing informations."

Liberty's Edge

Male Gnome Bard (Prankster) 1
Defense:
HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1
Offense:
Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3)
Skills:
Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8
Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds

Vic does what any good gnome would do and partakes in the free food and drink. "Grandmaster Torch...your name is known throughout many lands, yet I haven't heard it in any good songs!"

Vic continues to eat the food presented to party as he looks at the exquisite room the party is currently in. "We've been told that if people were seeking any information, that you would be the best source for said information. If we could just get the information we seek we could leave you to your bath and many other luxuries that you have access to."

Rolling diplomacy if needed for my conversation.
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

-Posted with Wayfinder

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Continuing to keep her eyes averted, Tarra will move over and sit by the gnome, nervously eating the offered food.
" The personages we are looking for , are rumored to be in Eto. So it may not be all that difficult for you to locate them. You may already know them in fact."
She says quietly around her food.
diplomacy aid another: 1d20 + 2 ⇒ (19) + 2 = 21

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar stays silent, contenting himself with studying Grandmaster Torch.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I am an expert, but whoever sent you should know that I won't give away information for free. Who sent you if I may ask." Torch answers.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar's cannot help but feeling out of his depth:"How much does he really know? Does he ask because he wants to confirm his suspects or because he genuinely doesn't have an hint? Telling him could be problematic as we risk putting the Society in his debt... Yet he doesn't look like someone who's easily deceived and lying could be even worse"

Silver Crusade

female Aasimar Azata Blooded Ninja

"And so the bartering begins. An information, for an information. Let us say the first is our payment for the hospitality you showed us! Our direct superior is Venture-Captain Norden Balentiir."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Ah, Balentiir sent you. I see, I see. I think I can imagine what he's looking for." Torch says while waving for a servant. A servant steps closer and hands a folded piece of paper to Torch. "Let’s see what’s on today’s schedule,” he murmurs as he examines the paper’s contents. [b]“Yes, all of this will do. Consider this my price — all of these tasks completed to my satisfaction in return for what I know of the sages’ jewels. Do we have a deal?” He holds out the paper for you to review it.

Torch's Tasks

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Taking the papers Anfial inspects them and sighs."This is quite a list. But I think, we have some experts for some tasks."

Liberty's Edge

Male Gnome Bard (Prankster) 1
Defense:
HP 11/11; AC 13; Tch 12; FF 12; CMD 10; Fort: +3; Ref: +3; Will: +1
Offense:
Init: 1; Spd: 20ft; CMB: -1; Short Sword(1d4 /19-20x2); Dagger (1d3 /19-20x2); Shortbow (1d4 /20x3)
Skills:
Bluff: +10; Diplomacy: +8; Disguise: +6; Intimidate: +4; Know (geography): +5; Know (history): +5; Profession (entertain): +5; Sense Motive: +3; Use Magic Device: +8
Spells:
Lvl 0 - Dancing Lights, Read Magic, Resistance, Prestigidation; Lvl 1 – Saving Finale, Cure Light Wounds

"Definitely quite a list! Should make for some interesting experiences at the least."

Vicendi then steps off to the side and approaches the rest of the party and speaks to them.

"We need the information that Torch has, so it's best we get started soon. Unless someone has a better plan, I say we call it a deal and get exploring!" The thought of exploring and seeing the sights makes Vic a little excited. Nothing better than sites and stories he thinks to himself.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

After giving the list a quick once over Nagagorjo give his knuckles a crack and exclaims "Well I see a few thinks on there that seem right up my alley. I sooner we get going the sooner I get to have a little fun. So where to first?"

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