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RPG Superstar 2015

Desna's Chosen

Game Master MythrilDragon


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Mid Morning Day 2 Total earned XP: 15,000

Quickly scouting around you find two obvious entrances into Foxglove Manor, the front doors and the side door. In both cases, the doors are locked. Numerous windows could provide entrance into the manor as well on either the ground or upper floor. The unbroken, grime-encrusted panes of glass in their frames speak not only of the Foxglove family's wealth in being able to afford such an extravagance, but also suggests that the manor's notorious reputation is intact since vandals have not dared break them. The windows themselves are curtained from the inside, but it should be a relatively simple matter to break the glass and climb into the room beyond.

How do you wish to enter, or is there something else you want to do first?


Female Human (Varisian) Cleric 5

Are there any signs of recent activity going in or out of the manor?


AC 13, HP 41/41; F+5, R+5, W+7 Per+4, Init.+2, AoO+3

"As officers of the town, I see no reason to sneak through the side door. Let's head through the front gate and announce ourselves. Epi, could you do the honors on the lock on the gate?"


Mid Morning Day 2 Total earned XP: 15,000
Nuri Besnic wrote:
Are there any signs of recent activity going in or out of the manor?

There doesn't appear to be.


Female Human (Varisian) Cleric 5

"We can't just break in," Nuri objects. "We only have the word of a bunch of undead that there's anything wrong here at all. There's no sign of a band of ghouls hiding out in here to terrorize the neighborhood. We had no problem finding signs of passage at the mill. There should be footprints if corporeal undead are going in and out of here, or the stench of death and remains of their prey. Ghouls aren't exactly known for their subtlety."


Elven Rogue 3/Ranger (Guide) 1/Wizard (Diviner, Foresight) 1 HPs 39/39 AC 17 FF 13 T 14 CMD 17 Fort +6 Ref +9 Will +4 Init +5 Per +10 (+1 vs. traps, +2 w/familiar)

"Let me look around some." On the approach and outside of the buildings, Eponine will look for signs of tracks, especially anything recent. Can she take 20 on this? If not, Survival 1d20 + 4 ⇒ (10) + 4 = 14


Mid Morning Day 2 Total earned XP: 15,000

Taking 20

Eponine surveys the approaches, and confirms that nothing has come or gone from the building through the front or side door. It seems even the animals stay far away from the structure which gives you all an uneasy feeling. Except for the crows near the ruins and the well the place seems abandoned.


Female Human (Varisian) Cleric 5

"If something's turning people undead and sending them out to kill people and deliver notes, they're not doing it from inside," Nuri insists. "Ghouls don't fly. Are there any outbuildings? Stables or the like? A boathouse?"

Have we taken a good look around the grounds or only the house itself?


Mid Morning Day 2 Total earned XP: 15,000

You've been around the house, there are also the ruins I described in the arrival posts. Where the crows are, it was an old servants house or guest house now burned to the ground.


Elven Rogue 3/Ranger (Guide) 1/Wizard (Diviner, Foresight) 1 HPs 39/39 AC 17 FF 13 T 14 CMD 17 Fort +6 Ref +9 Will +4 Init +5 Per +10 (+1 vs. traps, +2 w/familiar)

"Let's check out the outlying buildings first."

Eponine will move over to the burned guest house.


Mid Morning Day 2 Total earned XP: 15,000

Eponine Perception Roll: 1d20 + 12 ⇒ (11) + 12 = 23

Eponine returns to the burned ruins the group passed coming into the manor yard. It's impossible to tell the number of floors this building might of had because all that remains are the sooty, scorched stones of its foundation. To the east, a four-foot-wide stone well sits, partially collapsed, in the corner of the ruins. Calmo chases off a random crow that screeches and flies away as the Eponine approaches the well. Looking in it appears to drop 100 feet into the darkness, with a deep pool of water at the bottom. There is nothing else interesting about the ruins.


AC 13, HP 41/41; F+5, R+5, W+7 Per+4, Init.+2, AoO+3

"I suppose we could try to find a way down the well, but I'm not sure if that's be the best idea."

Dont go down the well! Frog God Games taught me that.


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +10; Init: +4

As his thoughts return to the task at hand, Victor becomes quickly bored. "Okay, why do we not just walk in? This place is better suited to be the local dump. Nothing lives within this dump except creatures that like garbage. All this looking around everywhere but inside will do us no good is all I am saying."

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