Belril sneers, "It is going to be a pleasure to finally rid the living of the pompous an inept likes of you....MEN ATTACK!" There is a rustle of branches and leaves from the north, west, and south and the air is filled with the electricity of battle. Belril is bring the fight, but some of the Heroes of Sandpoint are quicker to react.
Roakkad: 1d20 + 6 ⇒ (14) + 6 = 20
Undead Belril: 1d20 + 4 ⇒ (8) + 4 = 12
Belril's Patrol: 1d20 + 2 ⇒ (10) + 2 = 12
Order of Initiative: Victor, Roakkad, Kern, Eponine, Undead Belril, Belril's Patrol, Nuri, Wren
Begin Round 1; Victor, Roakkad, Kern, & Eponine act first
MAP This map was hard to line up the grid/coordinates with the original drawn lines. We might have to fudge a 5' here or there if the battle moves outside of the general area much. I will do my best to fudge in favor of the PC's.
Moving up near Eponine, "Time for you to burn, Belril. It is a far better fate than the one you are facing now," he mumbles to himself, staring at Belril with a serious determination as he fires off arrows sheathed in fire.
Move to Q 14
Darkwood Comp Longbow(+2 Str)Longbow w/DA/PB: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 11 + 1d6 ⇒ (1) + 11 + (6) = 18
Seeing that he missed horribly, Victor continues to stare at the undead Belril through narrowed eyes, his serious demeanor unchanged. "Or... you could simply continue your current undeath way of life because to be honest, it fits you. Good luck, Belril. Until we meet again," he mumbles again under his breath. Victor stares for a moment longer before realizing that this is an actual battle and there is no time to be lost in some weird world of his. Immediately bringing himself back to reality, Cover your tracks! Cover your tracks! "Get him, people! Do not just stand there!" He quickly glances around at the others, thinking he's done a well enough job. That should throw them off. They will never suspect a thing. Whew! That was a close one.
AC 18; Hp's 57/57
DM ACTION for Roakkad
The Shoanti pulls free his bola and begins to chant, deep primal words that remind the others of an approaching storm.
Bardic Performace: Inspire Courage -- +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.