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Desna's Chosen

Game Master MythrilDragon


3,851 to 3,882 of 3,882 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>

Early Evening Day 1 Total earned XP: 13700

Wren:

Vial 1d20 + 12 ⇒ (15) + 12 = 27 Reveals a potion of cure moderate wounds
Vial 1d20 + 12 ⇒ (18) + 12 = 30 Reveals a potion of gaseous form
Wand from corpse 1d20 + 12 ⇒ (7) + 12 = 19 Reveals a wand of false life w/29 charges
Wand from corpse 1d20 + 12 ⇒ (7) + 12 = 19 Reveals a wand of identify w/15 charges
Wand from table leg 1d20 + 12 ⇒ (8) + 12 = 20 Reveals a wand of gentle repose w/17 charges

What to you wish to do now?


AC 13, HP 34/34; F+3, R+3, W+5, Per+4, Init.+2, AoO+2

Wren reveals the magic to her friends, and sees who wants to make a claim to any of the items.

"I suppose the authorities need to know what has happened up here. Anyone else have anything to do here, before we go back?"


Early Evening Day 1 Total earned XP: 13700

To finish off the cellar chambers

The door to the east reveals an empty room filled with the light stench of decay indicating the zombies that attacked you upstairs probably were kept here. The western door reveals the necromancers bedchamber. It is a relatively stark room that features a simple bed, a study table, and a plain wooden chair. A spell book sits atop the desk.


AC 13, HP 34/34; F+3, R+3, W+5, Per+4, Init.+2, AoO+2

Wren never failed in the opportunity to check out a Spellbook. She grabs it, and places it in her satchel. "Perhaps some good can come from this nasty necromancer after all...we can use his spells for the side of good.". She uses Detect Magic to help point out any other magical items that the group needed to consficate.


Early Evening Day 1 Total earned XP: 13700

Wren:
Nothing else is revealed by your spell.

How would you all like to proceed from here? Return to Sandpoint? Check out the "ghoul activity" on the necromancers map? More questions for Habe or Gryst?


AC 13, HP 34/34; F+3, R+3, W+5, Per+4, Init.+2, AoO+2

Im thinking return to Sandpoint and let all the authorites know what was going on with the necromancer. I could also be talked into exploring the "ghoul activity" on the map however!


Female Human (Varisian) Cleric 5

Yes, back to Sandpoint. We need to take the necromancer to the sheriff and ask for Father Zantus's help with Grayst.


Elven Rogue 3/Ranger (Guide) 1/Wizard (Diviner, Foresight) 1 HPs 39/39 AC 17 FF 13 T 14 CMD 17 Fort +6 Ref +9 Will +4 Init +5 Per +10 (+1 vs. traps, +2 w/familiar)

Yes, let's go back to Sandpoint first.


Male Human Fighter 5
Stats:
Hp's: 51/51; AC: 17/14/13; Fort: +5, Ref: +5, Will: +2; Perc: +10; Init: +4

Sandpoint it is.

RPG Superstar 2008 Top 16

Are you taking Gryst and the Necromancer with you? I assume back to report in to the sheriff? Or is there something else?


Female Human (Varisian) Cleric 5

Not taking Grayst. He's too much of a danger to others. I'd rather leave him locked up here at least until we can get Father Zantus's opinion. I would like to take the necromancer to the sheriff if we have a way to carry him that far. Could we requisition a mule or something from the sanitorium to sling him over?


Early Evening Day 1 Total earned XP: 13700

No mule to take, but a quick heal would give in enough hp to walk. He is below 0 hp but not dead.


Female Human (Varisian) Cleric 5

We'd have to make sure he can't cast. Hey, can we borrow a straitjacket to put him in? That would keep him from casting anything with somatic components.


Early Evening Day 1 Total earned XP: 13700

A straight jacket should be easy enough to procure.


AC 13, HP 34/34; F+3, R+3, W+5, Per+4, Init.+2, AoO+2

Lol, I love the idea of us walking a dude in a Straightjacket through town!


Early Evening Day 1 Total earned XP: 13700

After securing the prisoner with a lacing jacket and a gag you are able to bring him back to consciousness. He is weak from his injuries and remains passive, though his eyes betray his feelings for all of you...disgust. In short order you return to Sandpoint and turn him over to Vachedi, the shoanti jailer, and then head off to meet with the Sheriff.

Once in his office you fill in Belor on all that transpired at the sanitarium. You can tell the news weighs heavy on his soul. "This is difficult to hear, but good job getting to the root of it. I will dispatch some of the guard to deal with this "ghoul activity." Kern this may be a good job for your patrol now that Belril's men have abandoned us. I'll trust you to handle it. As for Gryst, what is you plan to handle him?"


Female Human (Varisian) Cleric 5

"I intend to consult with the town priest once we've finished here. He's too great a danger to entrust to a conventional healer. If we can't cure the infection, we'll have to prepare to take the necessary measures to neutralize the threat to others."


AC 13, HP 34/34; F+3, R+3, W+5, Per+4, Init.+2, AoO+2

"I don't know much about the undead. Maybe I can find a tome that has more information in the library."


Male Shoanti Thundercaller, HP-59/59, Init-+6, AC-20, FF-18, Touch-12, CMD-17, F-+4, R-+6, W-+4, BP Used-2/18, Spells Used-0/4 Lvl 2, 1/6 Lvl 1
Mythril DM wrote:
Kern this may be a good job for your patrol now that Belril's men have abandoned us. [/b]

The Halfling has deserted?


Early Evening Day 1 Total earned XP: 13700

The sheriff nods with approval. "Yes Father Zantus could be of great help in this matter. As for Belril I am uncertain. He supposably left with his patrol to seek out this killer and went south. Towards this ghoul activity. He has not reported in, and Sargent Blake reported hearing a rumor that some of his patrol were acting more as highwaymen then highway patrol. I hope it is not true, but due to the dire circumstances of this case I am going to assume the worst."


Early Evening Day 1 Total earned XP: 13700

Finished with your teams report to the Sheriff, you walk across town to the cathedral and request and audience with Father Zantus. In a short while he appears and ushers you to a sitting chamber where you all my speak in privet. "How can I be of service to you today, friends."


AC 13, HP 34/34; F+3, R+3, W+5, Per+4, Init.+2, AoO+2

Wren takes the initiative and tells Father Zantus all about the group's investigation so far, and the undead menace at the asylum. "Undead trouble is taking over. It sounds like Gryst has been taken by the infection. Is there anyway to cure it?"


Early Evening Day 1 Total earned XP: 13700

Father Zantus listens to Wren and then says, "If he is to far gone, then I doubt normal physician techniques will be able to cure him. Your only hope for aid will be a divine blessing." He excuses himself politely and several moments later returns with an incased scroll. "This should be able to help you."

He hands you a scroll of remove disease


Early Evening Day 1 Total earned XP: 13700

Examine the crime scene at Mill: done
Interrogate Ibor Thorn: done
Examine mutilated bodies from murder south of town: Done
Interrogate Grayst Sevilla at the Saintly Haven of Respit: Done
Interrogate Vin Vender: done
Research Seven Pointed Star: done
Research Undead: done
Interrogate Titus Scarnetti: Done
Investigate Ghoul Activity: ??

Here is a redo of the Leads List I posted awhile back...updated to reflect recent events. What do you wish do do next? Feel free to go off track of the AP I will adjust as needed so that you all do not feel rail-roaded. The next logical thing is to go and investigate the ghoul activity, but if you come up with a different plan thats fine.


Female Human (Varisian) Cleric 5

"Thank you, Father," Nuri says, accepting the scroll. She turns to the others. "We need to go back to the sanatorium as quickly as possible. If there's any hope of saving that man, time is not on our side."

What are the odds she can roll an 8 or higher?


Male Human Fighter 5
Stats:
Hp's: 51/51; AC: 17/14/13; Fort: +5, Ref: +5, Will: +2; Perc: +10; Init: +4

"Then let us hurry." Victor then moves for the door and opens it, awaiting the others to move on out.

Back to the sanatorium. Then investigate ghouls.


Early Evening Day 1 Total earned XP: 13700

Before leaving town and returning to the sanatorium, you report in with the Sheriff. While Belor would prefer Kern lead his squad to investigate the ghouls he understands the importance of your current investigation. "Kern you go with them, I will take your patrol and investigate the ghoul activity. From this point on I need my best sergeants working with Nuri and Roakkad to figure out what this mess is all about. Consider yourselves special investigators relieved of all your regular duties until such time as this problem is dealt with. Sergeant Blake will check in with all your squads and make sure things are good for you".

A few hours after leaving you are once again at the Sanatorium. Habe does not seem pleased to see you back so soon when one of the orderlies ushered you into the large downstairs room again. "And what can I do for you now deputies?"


Female Human (Varisian) Cleric 5

"We've returned with a scroll that might save that man's life," Nuri replies, displaying the rolled-up parchment from the cathedral. "You can show us to him and then find someplace safe for you and your staff to stay in safety, in case we fail."


Early Evening Day 1 Total earned XP: 13700

Habe eyes the scroll suspiciously but consents to your request. "For the safety of my other patients I will have him brought down again. We will then return to the upper floor to continue our work while you deal with mister Sevilla." You wait a fairly long time, but eventually the mad man is ushered once again into the long room, his arms secured behind him. Seeing Eponine again he shrieks, "Oh, you have returned. Did his lordship spurn you...does he love me more? Oh take me to him." His tone is pleading, but then he sees Nuri standing before him with the scroll out. He eyes grow wild and he starts shouting, "YOU, NO NOT YOU. Stay away...away, go go go gogogogogo! The master said that the bodies you are finding are signs and portents, that when he is done, you shall be remembered forever and the Misgivings shall be your throne! Go away I do not want you here!"


AC 13, HP 34/34; F+3, R+3, W+5, Per+4, Init.+2, AoO+2

"Signs and portents, remembered forever, the Misgivings shall be your throne? Does this mean anything to anyone? "

Basic knowledge roll without any skills applied. 1d20 ⇒ 6


Male Human Fighter 5
Stats:
Hp's: 51/51; AC: 17/14/13; Fort: +5, Ref: +5, Will: +2; Perc: +10; Init: +4

Victor looks to Wren helplessly and then simply shrugs.


Female Human (Varisian) Cleric 5

"I'll have to touch him after I've read the scroll," she says under her breath to Roakkad and Kern, clearly not relishing the prospect. "Do you think you can hold him still?"

I presume she could have taken 20 on Spellcraft to decipher the scroll back in town with Father Zantus's assistance? If the pair get Grayst grappled, here's her caster level check: 1d20 + 5 ⇒ (5) + 5 = 10 Aaaand all this kerfuffle has been for naught, as she can't remove the disease. :P

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