Belril sneers, "It is going to be a pleasure to finally rid the living of the pompous an inept likes of you....MEN ATTACK!" There is a rustle of branches and leaves from the north, west, and south and the air is filled with the electricity of battle. Belril is bring the fight, but some of the Heroes of Sandpoint are quicker to react.
Roakkad: 1d20 + 6 ⇒ (14) + 6 = 20
Undead Belril: 1d20 + 4 ⇒ (8) + 4 = 12
Belril's Patrol: 1d20 + 2 ⇒ (10) + 2 = 12
Order of Initiative: Victor, Roakkad, Kern, Eponine, Undead Belril, Belril's Patrol, Nuri, Wren
Begin Round 1; Victor, Roakkad, Kern, & Eponine act first
MAP This map was hard to line up the grid/coordinates with the original drawn lines. We might have to fudge a 5' here or there if the battle moves outside of the general area much. I will do my best to fudge in favor of the PC's.
Moving up near Eponine, "Time for you to burn, Belril. It is a far better fate than the one you are facing now," he mumbles to himself, staring at Belril with a serious determination as he fires off arrows sheathed in fire.
Move to Q 14
Darkwood Comp Longbow(+2 Str)Longbow w/DA/PB: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 11 + 1d6 ⇒ (1) + 11 + (6) = 18
Seeing that he missed horribly, Victor continues to stare at the undead Belril through narrowed eyes, his serious demeanor unchanged. "Or... you could simply continue your current undeath way of life because to be honest, it fits you. Good luck, Belril. Until we meet again," he mumbles again under his breath. Victor stares for a moment longer before realizing that this is an actual battle and there is no time to be lost in some weird world of his. Immediately bringing himself back to reality, Cover your tracks! Cover your tracks! "Get him, people! Do not just stand there!" He quickly glances around at the others, thinking he's done a well enough job. That should throw them off. They will never suspect a thing. Whew! That was a close one.
AC 18; Hp's 57/57
DM ACTION for Roakkad
The Shoanti pulls free his bola and begins to chant, deep primal words that remind the others of an approaching storm.
Bardic Performace: Inspire Courage -- +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Apologies for the delay. I'm back at school this year and being kept very busy. This is the first I've managed to check the boards in a week. Feel free to bot me in future if I'm slow responding.
Kern grabs for his flail and moves forward. Double move to P12, drawing flail as he goes.
Eponine steps forward with Kern, hoping to keep him from getting surrounded. As she does so, she readies her blade and braces for attack.
Steps to P13 and readies curved blade. She'll ready an action to attack Belril or any of his merry men that come into reach.
Prescience roll 1d20 ⇒ 5 Use 1 of 5 for the day
To hit 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage 1d10 + 0 + 2 ⇒ (7) + 0 + 2 = 9
Kern joins the front ranks, and Eponine positions herself to defend his back. Her weapon is at the ready while Kern retrieves his from his weapon belt.
Belril chuckles maniacally, "Oh this is going to be fun. You are going down big man. He takes up is sling staff and whips two stones at Kern. One stone strikes true, the other bounces harmlessly off Kerns armor. (Kern hp=47) From the north two ghouls appear pushing through the trees headed towards the back half of the group. From the south four others creep out of the darkness. They all wear the uniform of Belril's patrolmen. One of the ghouls gets close enough to Victor to lash out. One of its claws scraps through his hair, but doesn't leave a mark. The other only catches air as Victor shifts his weight. A second ghoul maneuvers close to strike at Kern. Distracted by Belril's stones, Kern is cut deep by one of the ghouls filthy claws. (Kern hp=40) His muscles tighten, but he shakes off the stiffening effect flexing and stretching getting ready to return the attack.
Order of Initiative: Victor, Roakkad, Kern, Eponine, Undead Belril, Belril's Patrol,--> Nuri, Wren
Belril Rapid Point Blank Slingstaff (rangers focus)vs Kern 1: 1d20 + 11 + 1 + 4 - 2 ⇒ (15) + 11 + 1 + 4 - 2 = 29
Damage: 1d6 + 4 + 1 + 4 ⇒ (4) + 4 + 1 + 4 = 13
Belril Rapid Point Blank Slingstaff (rangers focus)vs Kern 2: 1d20 + 11 + 1 + 4 - 2 ⇒ (2) + 11 + 1 + 4 - 2 = 16
Damage: 1d6 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12
Ghoul 5 claw 1 vs Victor: 1d20 + 3 ⇒ (14) + 3 = 17 damage claw 1: 1d6 + 1 ⇒ (6) + 1 = 7
Ghoul 5 claw 2 vs Victor: 1d20 + 3 ⇒ (7) + 3 = 10 damage claw 2: 1d6 + 1 ⇒ (1) + 1 = 2
Ghoul 6 claw 1 vs Kern: 1d20 + 3 ⇒ (8) + 3 = 11 damage claw 1: 1d6 + 1 ⇒ (5) + 1 = 6
Ghoul 6 claw 2 vs Kern: 1d20 + 3 ⇒ (20) + 3 = 23 damage claw 2: 1d6 + 1 ⇒ (2) + 1 = 3
Ghoul 6 claw 2 Crit confirm vs Kern: 1d20 + 3 ⇒ (18) + 3 = 21 damage claw 2: 1d6 + 1 ⇒ (3) + 1 = 4
Kern FOR Save DC: 13: 1d20 + 7 ⇒ (6) + 7 = 13
Nuri moves forward and presents her holy symbol, channeling Soralyon's power against the undead.
Move to R18; channel positive energy vs. undead 5d6 ⇒ (4, 4, 6, 6, 4) = 24 Will DC 15 for half damage
I think that's everyone but Undead Belril and possibly the ghoul in Q11 within the radius.
Nuri steps forward presenting her holy symbol and the forest is briefly bathed in a soft white glow. The ghouls screech in pain, their rotting skin smoldering as the glow washes over them. All but one, a northern one approaching towards her and Wren, remains still not alive when the glow fades away. Wren quickly steps up behind the priestess and thrusts her hands out sending a fast rush of fire towards the one remaining ghoul. It bursts in to flame, spins and screens for a moment before crashing to the ground as the flames die out. All the ghouls are now forever dead.
Round 2: Order of Initiative: -->Victor, Roakkad, Kern, Eponine, Undead Belril, Belril's Patrol, Nuri, Wren; second round of inspire courage +2
ghoul 2 WILL Save: 1d20 + 5 ⇒ (15) + 5 = 20
ghoul 3 WILL Save: 1d20 + 5 ⇒ (1) + 5 = 6
ghoul 4 WILL Save: 1d20 + 5 ⇒ (3) + 5 = 8
ghoul 5 WILL Save: 1d20 + 5 ⇒ (3) + 5 = 8
ghoul 6 WILL Save: 1d20 + 5 ⇒ (8) + 5 = 13
ghoul 2 REF Save: 1d20 + 2 ⇒ (7) + 2 = 9
Victor moves over, takes aim, and fires again at the halfling.
Move to Q12
Darkwood Comp Longbow(+2Str)Longbow w/DA/PB: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
AC 18; Hp's 57/57
Victor's arrow strikes true as Roakkad advices forward while continuing his tribal chant and flings his bola towards the undead Belril. The weapon tangles in a low hanging branch instead of around the misters neck. Kern presses forward swinging his flail at his former companion. The halfling easily ducks beneath the warriors predictable opening swipe.
Roakkad vs Belril: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Kern vs Beleril: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
DM Actions made for Roakkad and Kern
Round 2: Order of Initiative: Victor, Roakkad, Kern, -->Eponine, Undead Belril, Belril's Patrol, Nuri, Wren; second round of inspire courage +2