HP 57/57, AC- 21 T- 14 FF- 18 CMD- 19, F +6, R +9, W +5, P +10, In +4, AOO +8
I have a deadline for the 29th and i'm 4000 words and a couple dozen references short so you won't hear from me until then. I will have another nasty deadline on the 3rd of May but i'l attempt to squeeze some posts in on the 30th. Sorry for the slowness on my part, bot me as needed.
I have a deadline for the 29th and i'm 4000 words and a couple dozen references short so you won't hear from me until then. I will have another nasty deadline on the 3rd of May but i'l attempt to squeeze some posts in on the 30th. Sorry for the slowness on my part, bot me as needed.
Thanks for the heads up, keep focused on your work and I will NPC Belril as needed. You can post in whenever you have the time. Good luck on completing your deadlines.
I am driving back to Louisville over the next two days. I will try to check in from my hotel tonight and then again when I get home Monday evening/night.
Just an FYI I am graduating from seminary this weekend, and finishing the move from Kentucky to Nebraska starting Monday. I will have limited posting time between now and Wednesday, NPC as needed. I think this is a good pause spot before moving on so that works out good for us. When we get back I will post to the effect of you all go upstairs and lock up Lyrie and Tsuto and Orik stands guard over them, and then end up the post with the next room on the lower level. There is only one way to go so that is easy. :) Sophy I will just need to know if you are going to go with the group or stay with Orik. I am good either way and have a plan in place for you should you want to stay on the upper floor.
Well, after a day's delay in Kansas City for a car repair we have finally landed in Broken Bow as a whole family! Still have a lot to do to get my stuff settled in, but I should be able to get back to regular posting (Myabe a few delays, but not more than a day I suspect.) I should be able to get our next DM post up today or tomorrow. Thanks again for being patient.
From the 3.5 Rules Compendium (obviously not RAW for Pathfinder, but food for thought):
Quote:
New Combatants
If in the course of a battle between two sides, another group enters the battle, that group should come into the combat at the beginning of the next round. The following rules apply to this situation, whether or not the new group is allied with one or more existing sides involved in the encounter.
Newcomers Aware
If any (or all) of the newcomers are aware of one or both of the sides in a battle, they take their actions before anyone else. In effect, they go first in the initiative sequence. Their initiative check result is considered to be 1 higher than the highest initiative check result among the original participants in the encounter. If differentiation is needed for the actions of the newcomers, they act in order of their Dexterity scores, highest to lowest. The reason for this rule is twofold:
Since they're aware, but no way exists for them to take an action ahead of everyone else (because the encounter has already started), they go first to simulate their advantage. This happens whether the other sides are aware of the newcomers or not.
Placing the newcomers at the beginning of the round means that those who had the highest initiative check results prior to the newcomers' arrival are the first combatants to have an opportunity to react to them. This is an important advantage for those who have high places in the initiative order.
Newcomers Unaware
If any or all of the newcomers aren't aware of the other sides when they enter the encounter, the newcomers still come into play at the beginning of the round, but they make initiative rolls normally. If one of the other combatants involved in the encounter has a higher initiative check result than one or more of the newcomers, that combatant can react to those newcomers before they can act.
Seems like Belril and Wren shouldn't be flat-footed until the end of round 2 when they were alerted to what's going on at the top of round 1.
Flatfooted for The party members at the pillar is not going to be an issue, the shadows are attacking Victor and Eponine in the other room, but I agree that none of them should be considered flat-footed past the end of round one.
How is he supposed to get out? He's surrounded and will take at least 2 AoOs. This was a suicide mission from the beginning: three shadows hitting touch AC and draining 1d6 Str vs. 2 magic weapons doing 50% damage and no channeling available? It's about to be 4 shadows vs. 1 magic weapon.
Frankly, if anyone makes it out alive, Sophy expects an apology. She said we didn't have the resources to fight whatever was down here and got pooh-poohed. Our front-liner isn't even allowed to participate in this encounter. Paizo adventures are set up with the expectation that every PC will have the ability to bypass DR/magic by 5th level, but at least with DR, unlike incorporeality, you can do some damage if you roll high enough with a mundane weapon.
As a player, it looks to me like Victor is done. The character is not so quick to give up and throwing out obvious, unsolicited advice. I think your assessment of the dire circumstances is right on.
We are taking an out of town family day, and I am preaching in a neighboring town this Sunday, I probably wont be able to update the combat till Monday. That should give Belril and the top of the order plenty of time to post their actions. See you next week.
HP 57/57, AC- 21 T- 14 FF- 18 CMD- 19, F +6, R +9, W +5, P +10, In +4, AOO +8
43 damage, Thundering critical hit blown on an incorporeal shadow that can't be critted and damage is halved anyway. From 43 damage to 5, using the first of the 3 dice rolls.
43 damage, Thundering critical hit blown on an incorporeal shadow that can't be critted and damage is halved anyway. From 43 damage to 5, using the first of the 3 dice rolls.
[/ooc]I decided to be generous and took the last of the three die rolls, not much better but just enough to kill one.[/ooc]