Desna's Chosen

Game Master MythrilDragon


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Joana wrote:
I'm more concerned about him getting critted and going straight from conscious to dead. :P

Good point. But those 5 points will still help him avoid that situation by a little bit. :)


Wren's d4s are trying to kill all of us. What a wretched stretch of rolls.

RPG Superstar 2008 Top 16

Could this be the battle???


Joana wrote:
Wren's d4s are trying to kill all of us. What a wretched stretch of rolls.

I have left behind like 14 or 15 possible points of damage on those last few rolls. If just a couple of those were 4's instead of 1's, it might be over already!


A question on the use of Brain Drain, Mythril. The only thread I could find on it in the fora is this one, and it's more questions than answers.

First, the text for the ability:

Quote:
Brain Drain (Su): You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage per oracle level. After successfully attacking with this ability, you may use a full-round action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim's skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Charisma modifier. Treat the knowledge gained as if you used detect thoughts. This is a mind-affecting effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.

Now, what Sophy would really like to do is get some information about where Ameiko is, like "Where are prisoners kept down here?" or something. But I'm not sure how to do that with the ability as written. It seems like it would be a Knowledge (local) check, maybe? Only Sophy has Knowledge (local) but no way of knowing that information. It seems like information Erylium might have, but I'm not sure how or if Brain Drain allows her to access it.


Mid Morning Day 2 Total earned XP: 15,000

So I have thought about this and the way I think it works is it lets you roll a knowledge check as if you were the target of the power. For the question "Where are the prisoners kept" I would roll a knowledge local check using Eryliums skill bonus. The DC will be based on my judgment of how closely the "answer" applies to being a "surface thoughts." This allows Sophy to grab thoughts and memories of her target and make knowledge checks she doesn't have, but the target of her power does have. Remember that the thoughts only stay with you for as many rounds as you have CHR bonus, (3 for Sophy i think). If you spend those three rounds taking other actions (combat,moving ect..) the thoughts vanish before you can use them. Theoretically you can raid the memories three times, but if you attack the first round, then you can only raid the memories twice and so forth.

To your point about already having the skill this might help, I modify the DC of some knowledge checks based on the how likely the character is to have the knowledge. For Example if Sophy wants to know who the best sword maker in Sandpoint is she makes a knowledge local check DC:10, but if she went to Riddleport that same check might be DC:15 or 20. If she used the power on a local bar owner in Riddle port then you can make the check at their sill bonus at DC:10. Hope that helps.


Mythril DM wrote:

So I have thought about this and the way I think it works is it lets you roll a knowledge check as if you were the target of the power. For the question "Where are the prisoners kept" I would roll a knowledge local check using Eryliums skill bonus. The DC will be based on my judgment of how closely the "answer" applies to being a "surface thoughts." This allows Sophy to grab thoughts and memories of her target and make knowledge checks she doesn't have, but the target of her power does have. Remember that the thoughts only stay with you for as many rounds as you have CHR bonus, (3 for Sophy i think). If you spend those three rounds taking other actions (combat,moving ect..) the thoughts vanish before you can use them. Theoretically you can raid the memories three times, but if you attack the first round, then you can only raid the memories twice and so forth.

To your point about already having the skill this might help, I modify the DC of some knowledge checks based on the how likely the character is to have the knowledge. For Example if Sophy wants to know who the best sword maker in Sandpoint is she makes a knowledge local check DC:10, but if she went to Riddleport that same check might be DC:15 or 20. If she used the power on a local bar owner in Riddle port then you can make the check at their sill bonus at DC:10. Hope that helps.

That sounds fair. I know she only has 3 rounds to use the thoughts, and she healed Kern last round so has 2 left to make her Knowledge check. I just wanted to know how you wanted to run it.


Okay, one of us needs to start talking trash about Lamashtu and goad her into attacking, while everyone else readies a ranged attack when she becomes visible. :)

RPG Superstar 2008 Top 16

Sorry, RL is kicking my butt. I will try to post tonight or tomorrow.


Wren Chavali wrote:
DM, can Wren use her force missle at the spot where she thinks the demon is now? If not, she won't take an action. If so, she will fire her last missle at it.

The text on Force Missile references magic missile.

PRD>Spell Index>Magic Missile wrote:
The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell.

I first read that as you can't target an invisible creature since it has Total Concealment, but it actually seems to say you only get the automatic hit if it has less than total cover or concealment. So, maybe you can fire the missile but you have to roll the 50% miss chance for Total Concealment?


I'll try it and see what MD says, Joana...


Yeah, not trying to make a ruling for him; just pontificating. When I looked up the text, I actually was assuming you had to have line of sight to cast the spell at all.


Mid Morning Day 2 Total earned XP: 15,000

I think according to the RAW it would not be possible to hit it. However since someone has hit it in the same round as you and you have very general idea where it is I will rule you can attempt to hit it and just roll a % miss chance. It will work under these circumstances but might not under other circumstances.

RPG Superstar 2008 Top 16

Just lost a post after 20 min of working on it for the main thread. I will try again latter.


I hate that. I always copy and paste to WordPad when I'm typing a long post, just in case.

Sovereign Court

Link


Mid Morning Day 2 Total earned XP: 15,000
Joana wrote:
I hate that. I always copy and paste to WordPad when I'm typing a long post, just in case.

I almost always copy so that if it does that I just hit paste and it comes right back, but for some reason I rushed it and the internet on campus was just too slow to keep the connection. I have a test in Hebrew tomorrow and it is taking a long time to prepare. I might not be able to post in the thread until tomorrow.


Mid Morning Day 2 Total earned XP: 15,000

Sorry the game has slowed down some. This semester is extremely busy with classes and my internship added to the already hectic schedule of the family made even more hectic since my wife is also a student. I will try to keep posting at least once a day, but please hang tight if I miss a day or two. Things are only going to get more hectic as we move towards midterms in the next few weeks.


Kern Bevaniky wrote:


Double move to beside the demon.

:P Forgot you're in the slow-making armor.


Joana wrote:
Kern Bevaniky wrote:


Double move to beside the demon.

:P Forgot you're in the slow-making armor.

Heh, yeah. I nearly forgot too. I calculated the distance and initially thought, "Woohoo! I can just make it with a single move!" Then I remembered I only have a speed of 20. :(


Eponine's not in heavy armor, and there's actually still an empty square for her to push past the rest of us in a single move and hit Erylium to keep her down. Go, markofbane!

RPG Superstar 2008 Top 16

LOOKING GOOD! You might just finally take her!


Joana wrote:
Eponine's not in heavy armor, and there's actually still an empty square for her to push past the rest of us in a single move and hit Erylium to keep her down. Go, markofbane!

Sorry I wasn't able to post yesterday. By my count, I couldn't get to her and strike in the same round. Stairs count as double movement, don't they?


PRD>Environment wrote:

Stairs

Stairs are the most common means of traveling up and down within a dungeon. A character can move up or down stairs as part of their movement without penalty, but they cannot run on them. Increase the DC of any Acrobatics skill check made on stairs by 4. Some stairs are particularly steep and are treated as difficult terrain.

Go whack that demon! :)


Mid Morning Day 2 Total earned XP: 15,000
markofbane wrote:
Joana wrote:
Eponine's not in heavy armor, and there's actually still an empty square for her to push past the rest of us in a single move and hit Erylium to keep her down. Go, markofbane!
Sorry I wasn't able to post yesterday. By my count, I couldn't get to her and strike in the same round. Stairs count as double movement, don't they?

Yeah no penalty for these stairs no difficulty, they are have a low grade since its not a full flight of stairs but access up to the podium.


Mid Morning Day 2 Total earned XP: 15,000

VICTORY

Nice job!!

You all earn 4300 XP for a new total of 6735, welcome to the 4th level!

Go ahead and level up, you can increase your Max hp and add your new level hp to your current hp. When you rest or heal you can restore your injuries up to the new max. Remember that if you roll you get at least a half of a hit die. Go ahead and select new spells, but if you memorize them they wont be available until you have time to rest and restore them. Your 4th level Ability adjustment new feats and special abilities go in effect right away. All level dependent things start working on your new level right away. Post any questions, and feel free to keep the main thread going while we level up.

Liberty's Edge

HP 57/57, AC- 21 T- 14 FF- 18 CMD- 19, F +6, R +9, W +5, P +10, In +4, AOO +8

You can't coup de grace after moving, but I think none of us will complain :P.


Mid Morning Day 2 Total earned XP: 15,000

Yeah that is DM fiat. Other wise its another round of postings just to have one of the others do the Coup de Grace in round 12 anyway. Eponine's damage was enough to keep the demon from fast healing back up and vanishing before your eyes. Which she would have done if Eponine hadn't hit her.

Liberty's Edge

HP 57/57, AC- 21 T- 14 FF- 18 CMD- 19, F +6, R +9, W +5, P +10, In +4, AOO +8

What was the HP rule again?
1d10 ⇒ 10

... never mind ;).

DM:

Now he has spells, do you have any objection to Belril using Gravity Bow to enhance his sling in the same manner? Its the same principle, i'm just sick of the longbow dominance in every game and wanted to use a sling for cool instead. It just increases the density of ammunition as it leaves a weapon so it seems redundant to not allow it for a sling too.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

YaY! Never thought we would get through that encounter...

Wren level 4 Wizard
*Intense Spell Evocation bonus +1 to +2
*+1 Int score
*+1 BAB
*+1 Will save
*+1 1st and 2nd spell per day
* 2 new spells--Mirror Image & Invisibility
*8 skills
Know Arc
Know Nat
Know Planes
Acro
Spellcraft
UMD
Perception
Perf Dance

HP roll 1d6 ⇒ 3 plus 1 Con.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hp's: 1d10 ⇒ 8


Mid Morning Day 2 Total earned XP: 15,000
Belril Leokas wrote:

What was the HP rule again?

1d10

... never mind ;).

**Now he has spells, do you have any objection to Belril using Gravity Bow to enhance his sling in the same manner? Its the same principle, i'm just sick of the longbow dominance in every game and wanted to use a sling for cool instead. It just increases the density of ammunition as it leaves a weapon so it seems redundant to not allow it for a sling too. **

I don't see any reason that halfling spell casters wouldn't have found a way to apply this to their traditional weapon. I am cool with it.

Liberty's Edge

HP 57/57, AC- 21 T- 14 FF- 18 CMD- 19, F +6, R +9, W +5, P +10, In +4, AOO +8

Character updated. Of note is Terrain Bond, meaning that in Plains terrain Belril grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked.

By default, he won't want to leave tracks.


HP Roll: 1d10 ⇒ 5


Kern is updated. Not really a lot of changes for a fighter at this level. Went for the obvious Weapon Specialization feat. Also boosted Str to 19.


Level up for Eponine:

Wizard (universalist) 1
+1 Dexterity
+2 Will
+ 1d6 + 0 ⇒ (2) + 0 = 2 Hit Points
+4 skill points (Acrobatics, Spellcraft, Perception, Stealth).
Arcane Bond: Monkey Familiar (+3 acrobatics when within 1 mile; Alertness when within arm’s reach, Empathic Link 1 mile, Share Spells)
Arcane School: Universalist. Hand of the Apprentice. Standard Action, melee weapon as ranged attack, 30’ range, 5 times per day.
Spell Book: All cantrips, 5 1st level spells: True Strike, Hold Portal, Shield, Expeditious Retreat, Stone Fist.
Cantrips: 3 per day.
Spell Use: 2 1st level spells per day.
Bonus Feat: Scribe Scroll.
MDM: would you be willing to let Eponine have a traveling spellbook instead of a regular? The difference is half the pages and two pounds lighter.


Eponine wrote:

Level up for Eponine:

Wizard (universalist) 1
+1 Dexterity
+2 Will
+ 1d6+0 Hit Points
+4 skill points (Acrobatics, Spellcraft, Perception, Stealth).
Arcane Bond: Monkey Familiar (+3 acrobatics when within 1 mile; Alertness when within arm’s reach, Empathic Link 1 mile, Share Spells)
Arcane School: Universalist. Hand of the Apprentice. Standard Action, melee weapon as ranged attack, 30’ range, 5 times per day.
Spell Book: All cantrips, 5 1st level spells: True Strike, Hold Portal, Shield, Expeditious Retreat, Stone Fist.
Cantrips: 3 per day.
Spell Use: 2 1st level spells per day.
Bonus Feat: Scribe Scroll.
MDM: would you be willing to let Eponine have a traveling spellbook instead of a regular? The difference is half the pages and two pounds lighter.

Wow, you're really doing the elvish dilettante thing, aren't you? Are you heading for a prestige class or something, or are you just covering all the bases? Don't forget you get at least half your hit die, even though you rolled under half, so that's three HP.


Joana wrote:
Wow, you're really doing the elvish dilettante thing, aren't you? Are you heading for a prestige class or something, or are you just covering all the bases? Don't forget you get at least half your hit die, even though you rolled under half, so that's three HP.

I wasn't really heading for a prestige class in particular, though I do need to look over them again. For the most part, she'll be taking rogue levels going forward. And I do know she's far from optimized, but I still think there are some good synergies with what I am taking (we'll see how it works in practice). A lot of it is that "been-alive-a-long-time-and-picked-up-a-lot-along-the-way" vibe. I think the Breadth of Experience feat is the best thing to happen to elves in this game in a long, long time. :)


Another level of oracle. Here's her hit die roll 1d8 ⇒ 6

Added her point to Charisma. Having a hard time picking spells at the moment. We have until we rest before they come into play anyway, I guess.


Mythril DM wrote:
While we are resting go ahead and add 1800 XP, that should give you each a total of 3335 and enough for 3rd level.

Hey, Mythril, when we hit 3rd level, you said we had 3335 XP. This time you said...

Mythril DM wrote:
You all earn 4300 XP for a new total of 6735, welcome to the 4th level!

That should be a total of 7635, correct, and you transposed the first two digits? Or did we earn 3400 XP and you transposed the first two digits of that, and the total is correct?

RPG Superstar 2008 Top 16

Eponine wrote:


MDM: would you be willing to let Eponine have a traveling spellbook instead of a regular? The difference is half the pages and two pounds lighter.

Yeah, that is fine, but you will need to wait until you get back to Sandpoint to actually get it. I think we need to do the same for the familiar. We can roleplay it...should be fun. I have an idea on how to get you a monkey.

RPG Superstar 2008 Top 16

Joana wrote:
Mythril DM wrote:
While we are resting go ahead and add 1800 XP, that should give you each a total of 3335 and enough for 3rd level.

Hey, Mythril, when we hit 3rd level, you said we had 3335 XP. This time you said...

Mythril DM wrote:
You all earn 4300 XP for a new total of 6735, welcome to the 4th level!

That should be a total of 7635, correct, and you transposed the first two digits? Or did we earn 3400 XP and you transposed the first two digits of that, and the total is correct?

Sorry, I did make a typo there the total is correct. The earned amount should have been 3400.


Okay, Sophy only gets one second-level spell, which she can cast 4 times per day. I've narrowed her selection down to the following, from most to least flashy:

  • blessing of courage and life

  • eagle's splendor, which is kind of boring but would up the DCs to resist her spells by 2

  • lesser restoration -- so situational and not sexy, but when you need it, you need it, and we don't have a cleric in the party

    Ideally, I'd rather purchase a wand of lesser restoration than take up a precious spell slot with it, but I think we're actually poorer now than when we started out, what with everything keeping getting shattered (and our propensity to spend the treasure we're given on fancy going-to-the-theatre clothes), and a 2nd-level wand costs 4500 gp.

    So, does anyone have any input on her choice?


  • Blessing of courage and life is a fun twist on standard healing. However, lesser restoration is undeniably useful. I'd go with one of those two.


    Navior wrote:
    Blessing of courage and life is a fun twist on standard healing. However, lesser restoration is undeniably useful. I'd go with one of those two.

    I agree with Navior. Either of those two spells would be a great addition, Joana.


    Sure, I was assuming that her new spells and all would have to wait until we got back to Sandpoint. I'll be curious to see what you have in mind for coming across a monkey, but if you'll recall, she has a pet monkey that she left back in her room in Sandpoint... :)


    Mid Morning Day 2 Total earned XP: 15,000
    Eponine wrote:
    Sure, I was assuming that her new spells and all would have to wait until we got back to Sandpoint. I'll be curious to see what you have in mind for coming across a monkey, but if you'll recall, she has a pet monkey that she left back in her room in Sandpoint... :)

    I did not recall that, well then obviously that will be your familiar. That is the down side of PBP they move so slow sometimes you forget the tiny details.


    Right, I'll go with blessing of courage and life then and hope we come up with enough gold to buy a wand of lesser restoration by the time we need one. It ought to come in handy more often, and without channeling, we'll need the healing.

    Level up for Sophy:

    level 4 oracle of lore
    6 hp (rolled above)
    favored class bonus: +1 1st-level spell (command)
    attribute increase: +1 Cha
    +1 BAB
    +1 Will save
    +1 0-level spell known: mending
    +1 2nd-level spell known: blessing of courage and life + cure moderate wounds, tongues
    7 skill points: Use Magic Device, Spellcraft, Heal (2), Appraise, Knowledge (geography), Knowledge (religion)


    Mid Morning Day 2 Total earned XP: 15,000

    I am going to be out of town for a friends wedding starting tonight. I have my laptop but my internet connectivity could be limited. Keep posting and I will add in as I can. I will be home on Saturday.


    Joana, Eponine wasn't that bad going into this fight. She was around half hit points (10 out of 24) before that first zombie got her with a good shot. Thanks for the healing! :)

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