Varis waits, fingers on his bowstring, listening as they speak for the sign he needs to fire steel rain down into the hole at whatever may be coming up.
"You can't split t' bar of gold 'tween thee. Why doesn't tha bring T' King 'ere. And we'll give thee some of the rest of t' Tribute." Luce calls down and turning to the others with a wink adds "Oi, old George. If we don't see 'em we'll have to leave with the rest of the goods. I guess I'll get to keep them?"
She whispers; "Maybe that'll get 'em either up 'ere for t' gold. Or brining their leader out? Or if not we'll just have to assault 'em anyway?"
There is an audible sigh from the bottom of the pit.
"Are you trying to deliver tribute or trying to pick a fight? I told you, lower the tribute down and we'll manage to be out of the way when you come down the slopes. Can't make a better offer than that."
"We're not so collective we can't be persuded to go away," adds a second voice.
And if we use Caine's bar, then it'll add discord amongst these politicians ;p Thus on the way, back maybe it'll be like a Tory party conference, knives in everyones backs ;)
Goes without saying I agree with Vondal, but...they're quite aware of us now, so if I descend first, I'm going to get a ton of readied attacks on me. We have any smokesticks or such for a one turn advantage?
Toxic Fumes
Alchemical item
Consumable (zone).
Standard action
Creates a burst 2 zone. Creatures starting their turn in the zone take 3 damage and the zone makes an attack v Fort (half level +4).
On hit, creature is dazed (se).
First failed save creature is immobilised.
Second failed save creature is stunned and drops unconscious.
Time: 60 minutes
Of course it probably costs 100gp plus. I believe we have 2 doses of this.
Throw the gold down, yell, 'For the strongest', and when they're fighting over it give them a dose of nasty. Followed by a dose of spear/axe/claw in the face.
Assuming Varis readies a shot or two, I think we have a plan. I'll descend first. It is combat so I don't believe I can take 10, but we do have at least 100 ft of rope for the first part. Never did get a straight answer if everyone has an adventurer's kit.
After the distraction is started up, complete with misery inducing fumes, Kendall starts the descent.
Athletics 1d20 + 8 ⇒ (9) + 8 = 17
I believe....that's acceptable? I think it's DC15 to use a rope itself, and the drop is not sheer, so...yeah, no Dwarven cannonball today. *eyes Vondal* yet.
For reference, since it is a long way back now.
The drop is not the 200 feet I optimistically claimed, but it is 40 feet. It would be near vertical except for the spider webs. You will have to climb but you can use ropes. The webs mean that you will all be slowed. On the plus side, falling will be rather hard and you'll stick there.
okay, my constant claims of 'there had to be another way in' feel justified now. Why don't we aim for I-12 for the fumes, and gold either in the same square or near it.
In short
Caine tosses the gold, Luce readies an action to throw the fumes when they start to gather (like say...'the moment one of them picks it up'), and then I descend immediately thereafter.
Also, I dunno if we can skirt the issue of the webbing, but we could just use the rope by itself and not rappel down touching the webbing...DC might be higher though.
K1 -I used a different Icon for her & A16 for her Spirit (Beastie)
Luce feels uneasy about the betrayal of the goblins. She knows what they might do if they were it rampage, but still it didn't sit right with her. Or was it the toxic fumes of the plants that Morgana had grown?
Luce starts climbing down the rope as fast as she can, following the others lead. Despite the others words and reassurances she feels guilty for smoking the goblins; 'Need t' go t' church when I get 'ome.'
I believe that Luce has taken her turn & her initiative was particularly poor. So she'll be nearly last.
I presume this is a surprise round, so I get one action. I had my athletics rolled already for a 17. Anyway I can descend using only the rope and not be slowed by the webs?
"The only thing I heard was extortion..." Kendall mutters.
Sigvard moves out onto the webs, and talks at the goblin. "Sorry, sorry. Our clumsy dwarf is always dropping things."
Moving to G3
No goblins visible as yet, Vondal. I was rather temtped to jump outwards, and see how far that got me. Optimistically, the webbing would have caught me.
Was waiting to see the answer to Vondal's question on whether we can see anything below or not. Otherwise, Varis will also delay until he has a visible target.
I noted as much myself, Luce. I have to say this conflict is peculiar, isn't it?
Goblins are not noted as masterminds, but they aren't so stupid that they'll pass up a lump of gold dropped out of the sky for them. You get XP regardless of how you handle the encounter - it doesn't always have to be a bloodbath.
Re: horses, I believe you mentioned tethering Betsy and Wrought somewhere in the trees - and indeed have assumed that's what you've done. Tell me if they're somewhere else though.
I'm pretty sure we'll have to fight them one way or another. That said the fumes are a great way to keep the area clear as we descend. IF they hold true, sure, I won't fight them, but the moment I hit the ground, I'm readying an action to wallop the first one that attacks.
Wow one hour? I had no idea they were that useful. If the gobbos did indeed leave, I will descend, look for trouble, kick the fume spewing agent away in my daze, then aid another on the rope climb checks. Athletics if it is needed, not that anyone can't just take 10 on it...
1d20 + 8 ⇒ (8) + 8 = 16 1d20 + 8 ⇒ (9) + 8 = 17 1d20 + 8 ⇒ (2) + 8 = 10 1d20 + 8 ⇒ (5) + 8 = 13 1d20 + 8 ⇒ (6) + 8 = 14