Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar makes a vital strike at the crane, then reloads his hackbut.

Vital Strike Deadly Aim Amp Rage PB: 1d20 + 18 - 3 + 1 ⇒ (10) + 18 - 3 + 1 = 26
Damage: 4d12 + 9 + 1 + 6 ⇒ (12, 10, 7, 9) + 9 + 1 + 6 = 54


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Niice damage!


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

You get back up from Rage though you are prone. Unconscious allies automatically accept rage.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Going from 70 hitpoints to 78 does not help against a total of 84 damage.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Amplified Rage giving an additional +16 however does, you basically go from 70 to 94, then Celestial Totem pretty much ensures you get healed back before it becomes an issue (assuming any healing).


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

I don't have Amplified Rage? Is that what you're currently granting via teamwork?


Okay, adjusting. The crane doesn't strike at Yvell, as it would much rather drop unconscious Muga from a height.

As the crane strikes at Muga with its boom, it grabs him in its claw, and swings his unconscious form above the pit (30 ft).

Grammanar strikes the boom and severs some of its important cords, making the construct shake and nearly drop Muga.

46 crane
Muga is awake from Yvell's rage, passing Valtyra.

Phylla murmurs in her head near anxiously, "What do I do? What do I do? It's always some mindless metal-thing. My punches do nothing! I must leave the work to my servants again."

A blessing of nobility surrounds Yvell (+2 attack rolls).

The crane drops Muga from a height of 30 feet to the pit below. After it swings at the group of adventurers again, trying to pick up another of the heroes. It strikes Yvell, grabs him with its claw and carries him over the pit.

Falling Muga: 3d6 ⇒ (1, 2, 3) = 6
Slam Attack v Yvell: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 4d6 + 9 ⇒ (1, 1, 5, 6) + 9 = 22 + grab
Grab: 1d20 + 18 ⇒ (9) + 18 = 27

Everyone's turn.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Perdix will try a snowball on the crane.

touch attack to hit: 1d20 + 6 ⇒ (15) + 6 = 21 at least nobody is in melee anymore

cold damage: 5d6 ⇒ (1, 5, 3, 4, 5) = 18 DC 17 fortitude save or be staggered.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Maybe we should have just shot at it from range." Muga yells up at Yvell, readying an action to catch him.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"Yes, and?" Grammanar asks, aiming and shooting again.

Vital Strike Deadly Aim Amp Rage PB: 1d20 + 18 - 3 + 1 ⇒ (17) + 18 - 3 + 1 = 33
Damage: 4d12 + 9 + 1 + 6 ⇒ (3, 5, 1, 9) + 9 + 1 + 6 = 34


Perdix's snowball does minimal damage against its hardened plating, while Grammanar's shot does slightly better and causes the machine to stop moving. As it de-powers, the claw loosens and drops Yvell down to fall onto Muga in the pit.

Muga can make some kind of grab check to catch Yvell, or take nonlethal damage.

Battle is over.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Grab: 1d20 + 13 ⇒ (11) + 13 = 24


Muga catches Yvell as he falls, preventing any damage to the paladin skald.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Is the pit like just a drop down to one of the previous floors or its own thing?


It is part of this floor. No Zelda shenanigans here. Someone above can throw a rope, or you can try to climb up.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Perdix will find something to anchor his rope on and then toss it down.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"After you." Muga sets Yvell down. And collapses as soon as Yvell stops raging song.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell's song lingers even were he to drop his song and thanks Muga, " No I am not stupid, climb up and get yourself healed before I make you, Valtyra ia above and will tend to your wounds as well as the rest. It is a good thing we allowed Grammanar to focus on the crane as he did. "

Yvell tested the rope for stability before offering the rope. His own wounds seemed to quickly heal as he waited.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Fair."

Climb: 1d20 + 11 ⇒ (16) + 11 = 27


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Grammanar searches the destroyed crane for useful bits of loot or machinery.

Perception: 1d20 + 15 ⇒ (6) + 15 = 21


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Having the leeway to search around, Yvell does so in the pit.

Perception: 1d20 + 13 ⇒ (4) + 13 = 17

Yvell climbs up soon after as they await healing from Valtyra. In the meantime he inspects the upper floor the same with Grammanar.

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

" Phylla, though you have little in strength, it is possible to empower your strikes with strength to pierce through. If not there are other such magicks that can bend Automatons to your will. "


Grammanar and Yvell find smithing materials, including small lumps of very heavy glaucite and adamantine. There are also barrels filled with water, coals and common smithing implements.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell eyes go wide somewhat, the material they had found was quite lucrative to say the least. " Glaucite, Adamantine. I'm aware the robotic creatures in this tower had to be forged from something. I did not realize the material was from here. These could be very well utilized to create better weapons. Though Glaucite would need the Torch to be smelted. We should take what little we can, just in case. "


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"Glaucite? Never heard of it. I am, of course, familiar with adamantine. "


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

The half-elf makes a surprised expression, something at odds with his facial muscles as evidenced by the awkward positioning. " Ahh, sometimes I forget you were recently brought to this expedition. You full know of the durability and sharpness of Adamantine. Glaucite is the material many of the ruins and remains of the vessels our group before has ventured though. Tougher than even Adamantine. Though much more valuable and rare. "


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"Right," Grammanar adds, "Grab the shiny rocks, got it. Let's keep moving?"

And then, as an afterthought, "Maybe next time, we should just build a battering ram and tip the tower over? Would've saved us a lot of effort, although now that we know those fire slaves are out safely, we could probably do it now."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" That would be folly, Furkas went below the first time he met our group, meaning with the stairs hidden in his room from before that there lies an underground. Remember we came here for information, materials and Casandelee. The resulting collapse would ruin all of that... not to mention this tower is quite sturdy. "


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"Right. I guess I... got a little distracted, what with all the things in this tower."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell placed a hand on Grammanar's shoulder, " It is alright, we all make such decisions. This tower has an amalgamation of a mad wizard's obsession. Some of which are terrible undead and other machinations of his choosing. Otherworldly beings forced to serve much like Shahasho. We have time to explore and learn more. But, you must remain focused. "


Glaucite isn't useful as weaponry, as it says it functions like steel. Getting the adamantine out of it is also very expensive. But, if you wanted to make robots or spaceships, this is what you would use.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

So... Do I get a heal from Valtyra or do I keel over once the rage turns off?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I'll just roll for it. Technically the Life bond would trade 5 HP every so much.

Channel: 7d6 ⇒ (5, 1, 2, 6, 4, 1, 3) = 22

That plus 12


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

11 Lethal, 11 Nonlethal Damage

"Huh, well, apart from not dying, I called that one pretty well."


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Yes, Yes you did... you should stop that. " Yvell sighed, " It's time to continue, there were doors north of here. "

Positioning himself as such Yvell checked the door before opening it and looking inside. Door to Yvell's right

Perception: 1d20 + 13 ⇒ (3) + 13 = 16


The walls of this laboratory are painted bright white. A partially disassembled mechanical man spreads across an otherwise clean desk. The automaton's lower half is intact, b u t its arms are disconnected from its torso and its torso a n d head are both spread out in their component parts. The single eye in the middle of the creature's face is dim. Hatches lead out of this room to the west and southeast.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell ponders the idea of what one would need to do to accomplish programming such a being for a different purpose. Perhaps after their job here was done? Moving into the room his eye lingered on the man before it went to the next door. He checked the door and proceeded to open it as well.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga goes ahead an lays a slice down into the robot, just to see how resilient this model's metal is.


The upper halves of eight metal creatures hang from hooks in the ceiling of this narrow room, each trailing wires from its torso like mechanical viscera.

There appears to be a drum hanging from the southernmost hook.

Muga feels resistance as his blade cuts through the robot, slightly less than with the adamantine crane.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Hrmph, Doesnt seem to be trapped, perhaps there is something of value in the drum there. "

Yvell ventures in to inspect the drum.


As Yvell enters the room, the robot parts begin to flail rapidly, striking at the paladin skald. One of the severed robot arms grabs his leg and pulls him to the ground. On the far end, the drum makes a shrill beating noise and Yvell feels bruises form where he fell.

Flailing parts: 1d20 + 20 ⇒ (15) + 20 = 352d6 + 13 ⇒ (3, 4) + 13 = 20
Trip: 1d20 + 20 ⇒ (4) + 20 = 24

Drum: 1d6 ⇒ 2 nonlethal


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell groans as he stands up, the flailing parts were much a surprise to him considering his keen sight but it was no big issue. " Traps, everywhere... How annoying. "

He moves out of the room and prods at a bruise, " I suppose it is time we went above again. There was nothing inside that room but a well placed trap. "

Im gunna assume that as a 29 saw nothing


The drum is obtainable, you just have to go through the gauntlet of flailing robot parts. Other than that, there is nothing interesting in the room.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Is it attached to anything particularly holding on to it?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Autograpnel time?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Autograpnel time


The drum is on a hook like the robotic body parts in the room. You can definitely autograpnel it.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell, aims his arm-mounted Autograpnel and fires it at the drum to draw it back from the safety of the other room.


As the drum is pulled back to Yvell, the robotic arms in the room stop flailing about.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

"Ah, so that's what that thing is for," Grammanar comments. "I thought it was just a fancy harpoon."


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

"Nice tool that. The wonders of technology never cease. "

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