Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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Yeah, assuming and a lot of confusion, always in your favor of course...
You did not write you´re disarming him, since you were pretty busy fighting the orcs. This is like you are telling the story actually.
Why don´t you GM?

Tactically, they could have very well flanked you. That´s exactly why maps are good for such things.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Thats not assuming anything, you come out of a 10 ft opening there are 6 orcs. Yvell and Valtrya are next to each other Phylla is behind, for some reason Birdfood is all acting weird. As we walked out and to the Entrance.. instead of killing him assuming most likely the fight was over. I dont need to write that because I wasnt the one who moved us there. If It is assumed we did so it is also assumed the enemy would not be a threat, Yvell's wisdom is not negative and he has Tactical knowledge. Stop trying to be contrary.

On the positioning, we have the wall to our backs so lets first assume Yvell was in a position to get flanked before.. well two orcs dropped from that and then a 3rd in that span one 5ft step would effectively place him or anyone else to the wall... and thus no one gets flanking as it makes a line.

If you suddenly had a Fighter appear next to you with no rhyme or reason you would have an issue too, this is equavalent to that. In either case however, It didnt matter. Yvell dies? He got BoL'd he didn't? Moderate put him to zero and he got himself up. Attacked the Orc from prone, stood up.

There is no confusion except perhaps on your side.. thus your question about How Valtrya got Breath of Life... which was explained a while ago.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Ibuki, I know you want other people to suffer for splitting the party, but you don't have to be so bitter about their surviving. Just help out as best you can, then berate them afterwards, like you did for Muga. :P


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I dont particulaarly care for said attitude when it comes to that. He is clearly bitter that Yvell went off opposite of him and was successful even moreso than I expected and then when something possibly fatal happens he tried to push for it, when it didnt really happen. Wat happened to Muga was closer to avg, what happened to Yvell was statistical BS, but it was fine because it worked out. And no matter what though he plans on it, there will be no circumstances that Yvell or any paladin would allow certain things and remain being paladins or any variation of good (If it involves evil spells/reanimating dead).


You didn´t care for anything so far.
I just disagree with your playstyle and you´re totally unable to make a compromise. Not worth the effort of further discussion probably though, you´re way to self absorbed and the one with attitude here.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Really? I am not the one calling names nor am I the one purposely going against what was established as peoples wishes, originally Yvell would have killed pretty much any enemy, he made reservations for the Sarenites, because that wasnt out of the question. Then you specifically started doing things that Good people would question as fine. So he showed aversion to it. You wanting people to mold around your playstyle is more selfish than anything when t comes to alot. You think that drive, alignment and other such things dont matter and then you try to enforce your way as perfectly fine and legal if it doent have 'Evil' attached to it for some things.

Who is the self absorbed person here? All I've done both IC and OOC is just respond to your stuff. Even at the beginning when your tried to get an extra bonus for no downside. One that for all cases would have helped me out too, because there are rules that exist for such. I don't have an attitude, but unlike some I have no issue voicing my opinion in opposition to something.

When Muga got upset at you I even defended the fact that you didnt have English as a second language, I am fair in my positions, thats all. But fine, if you wish to label me, call me names, try and villianize me, It is not anything new where I live.


I see that a bit different.
You were pretty dominant and commanding right from the start.
You raced away advancing plot and opening doors at your speed, neglecting the group.
You use straw arguments of alignment and class to behave like ....
Same with posting. Where is the sense in 10 Yvell posts and 1 from everyone else? Yes you defended me there, thanks. You think you´re fair in positions, but in fact you´re taking such a strong position leaves not much space around you for others.

The one making accusations was you from the beginning. Like with the extra bonus. I said it was a mistake initially, GM said i can keep it, i removed it to stop you complaining. You did the same with the other one, who left. And who´s the one with the bonus now? One man army with Phylla as a stunbbot? A right that´s something else totally of course.

Same with the necromancy stuff. I took that up and you immediately began hostilities there, even without knowing of it ingame a lot. Up to a point that´s pretty much uncool for other players, because you mess with their builds.

But nevermind, i asked the GM to transfer me to a different group, so this discussion is obsolete.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

You do whatever you want, I'm not going to convince you as you have had issues with other people besides, me, I already knew of your change so I am not surprised. I will say though that in the Blue team Liz is ALSO Lawful good as a matter of fact alot of them are good aligned, yes they had an Evil Orc but he worked well with the group so it was fine. Same as he would have if he were here. However, both of what you want may not be well received over there either (Li seems to dislike undead... and constructs) so heads up. They do have a Paladin as well.

I advanced only when there was another person there to do so earlier, at that time it was Derlin or Auehda. Those arguments arent straw arguments, specifically if there are MECHANICAL CONSEQUENCES for action outside of a norm. And With Phylla now your just showing an upset nature because you did not gain her, guess what in the other games they ALSO got similar onuses based on what they were doing. Phylla was just something I was doing in the way of continuing what Derlin wanted to and the fact she was truthfully not a threat. I enjoy the little plant companion all the same.


Enough. No more fighting, please.

No more discussion about Yvell/Ibuki. To stop you from getting too heated, though it may already be too late, Ibuki is being transferred to Blue Group.

It doesn't matter who is at fault, who was trying to do what, etc. Your characters seem to be unable to cooperate in the long term. Forget about the others' wrongdoings, and enjoy your time in your adjusted groups.

Hopefully, this will be a good change for both teams.


Have fun. Bye.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Well then. It looks as though I returned at the end of a turbulent few days. Again, sorry for the absence.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Sometimes it be like that. Don't worry about it. Just to be clear, Yvell is waiting on information from Aeron and Muga and from Sevroth. Aeron is waiting on Sevroth, Muga is being difficult?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

That reminds me since we are back at the fort now would be a time to recruit one of the persons.. At least the Sorc.. I believe his name was.. Ghiv? Unless anyone else knows someone who would want to join. As really the only thing we are missing is the Arcane fullcaster.. mainly because Aeron doesnt have many spells right now.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

or ever. lol. no spell recall. no spell knowledge. and diminished spellcasting. :D


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Lol, Well thats what pearls of power are for silly. XD *pats&


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Pearls of power are so expensive though. I would rather put those thousands of gold to better use equipping the group.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

The First ones are only 1000 and as a Magus those will be your bread and butter for a time. Thats Shocking Grasp, True Strike and a Plethora of other nice spells. Btw you should look into Bladed Dash, it combos wonderfully with spell combat and keeps you safe from things such as movement worries while getting you you full assault.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Jut so it is clear after Sevroth gives us our info dump we decided to go to The Clockwork Chapel Correct? And then after that Either follow Muga's trail on the Smilers/Redtooths, Do the arena or do other stuff around the town until we cant anymore?


I messaged GM Niles who has the psionic sorcerer to see if he would join. You are free to do whatever you want in Scrapwall, though I am sure that your question was for your group. I will post the list of options periodically.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Well right now we are kinda waiting on Sevroth.


Encounter Map

Howdy guys, this is Niles.

Thank you for inviting me, there is only one small snag to Ghiv joining the game with you. That alias is being used in a different game. As long as you guys would be ok with a different Alias the crunch/fluff of the character would be the same. I've read over the last few pages of discussion/gameplay thread and seems that you guys have had some interparty conflict....and that while that particular problem might not apply in this instance I've also been known to get into it with people at the gaming table so I'd like to point out ahead of time that I'm an adult and if you have issues with something I did from a mechanics or RP or even OOC point of view please PM me. And I'll do the same.

Also, I believe I've gamed here on the boards with Yvell

About me as a player:
I'm a 30 something Elementary School principal. I usually post 2-3 times per day throughout the day CST. I enjoy games where everyone in the game posts at least 1/day. I dislike having to wait on one person for days. Pet peeves include cheesiness to get around limitations on characters (dex to damage is the big one, using summoned monsters to set off traps is another the list is long), players who put CN on their sheet and then play CE. There are a ton, and I'll probably voice them. But since I'm not the GM my personal preferences are just that personal.

Crunch for Unnamed Character:

Male Human Sorcerer 4
LN medium humanoid
Init +2 Senses Normal Vision Perception +0
DEFENSE
AC 13, touch 12, flat-footed 11
hp 23
Fort 2 Reflex 3 Will 6
OFFENSE
Speed 30 ft
Melee +1 Dagger +4 (1d4+2/19-20/x2) or Ray +4 (Varies/x2)
Space 5 Reach 5
STATISTICS
STR 12 DEX 15 CON 12 INT 12 WIS 10 CHA 18
BAB 2 CMB 3 CMD 15
Feats Spell Focus (Enchantment), Combat Casting, Iron Will
Skills Acrobatics 2, Appraise 5, Bluff 10, Climb 1, Diplomacy 4, Disguise 4, Escape Artist 2, Fly 2, Heal 0, Intimidate 9, Knowledge (dungeoneering) 6, Linguistics 2, Perception 0, Ride 2, Sense Motive 6, Spellcraft 8, Stealth 2, Survival 0, Swim 1
Languages Common, Orc, Androffan
Gear +1 Dagger, Bracers of Armor +1, Ring of Sustenance
Human Traits (Core 27)
• Bonus Feat (Core 27): You gain 1 bonus feat at 1st level*.

• Skilled (Core 27): You gain 1 additional skill rank at each level*.

Favorite Class Options

• Add 2 spell known from the Zero Level Sorcerer spell list. (Level 1-2)

• Level 3 +1HP

• Add 1 spell(s) known from the 1st level Sorcerer spell list.* (Level 4)

Traits

• Against the Technic League (Spells) (APIG 8): You increase the save DC of your spells by 1 when you target those you know are associated with the Technic League

• Focused Mind (APG 329): You gain a +2 trait bonus on concentration checks*.

Class Features

• Weapon Proficiency: You are proficient with all Simple weapons.

• Eschew Materials (Core 71): You gain Eschew Materials as a bonus feat.*

• Psionic Bloodline (Custom): Your bloodline provides you with unique abilities

• Bloodline Arcana (Custom): Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2.

• Hand of the Psion (Su) (Custom): At 1st level, you can cause a melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Charisma modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

• Mental Resistance (Ex): (Custom): At 3rd level, you gain a +2 bonus on saving throws against enchantments and illusions. At 9th level, your bonus on saving throws against enchantments and illusions increases to +4.

Feats

• Spell Focus (Enchantment) (Core 134): Add +1 to the Difficulty Class for all saving throws against spells from the school of enchantment.*

• Combat Casting (Core 119): You get a +4 bonus on concentration checks* when casting on the defensive or while grappled

• Iron Will (Core 129): You get a +2 bonus on all Will saving throws.*

• Eschew Materials (Core 123): You can cast many spells without needing to utilize minor material components.

Spells Known
0 at will
Acid Splash, Disrupt Undead, Detect Magic, Message,Read Magic, Light, Prestidigitation
1 7/day
Magic Missile, Cause Fear, Delusional Pride, Hypnotism, Ear-Piercing Scream
2 4/day
Oppressive Boredom

Fluff:

___________is a strange man. At least that is what all the people of Torch say. He hears things, whispers in his mind. The truth is somewhat more than that..._______ is descended from humans who served the Dominion of the Black, evil spellcasters with weird psychic powers. Ghiv's ancestors crashed to Numeria thousands of years ago in a Dominion Ship. Since that time, _______ bloodline has been rife with madmen and seers. ________ wandered around Numeria, providing mystical assistance and doing small tasks for people, and dodging the eyes of the Technic League just like his parents before him and their parents before them. The Technic league would love to vivisect _______ to see what makes his strange mind tick, family lore holds that this has happened several times in the past. _______ looks as odd as he is, he is tall and gangly with a shaven head. His piercing grey eyes show the depths of his psychic powers. ________ is driven, focused and obsessed with perfection. He has taken to worshiping Irori because of the deity's pursuit of mental and physical perfection. He also worships the Goddess Brigh because he finds clockworks match his minds need for order. _______ has had dealings with Joram Kyte in the past and considers him a friend. Recently __________ was assisting Kyte with delivering some items to a far flung Temple of Brigh. _________ only recently arrived in Torch, to hear that someone had relit the Torch and restored Khonnir Baine.

Please take a look at everything and feel free to critique.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well, judging by your criteria, I'm not sure you'll enjoy yourself here.

Aeron and Valtyra both post rather rarely unless we are in combat, with the implicit understanding that Aeron follows Muga around and Valtyra follows Yvell around in order to keep things moving forward.


Encounter Map

I dunno, I looked over the last 12 days of posts from all four of you and aside from a missed day here and there from the two you mentioned everyone posts pretty consistently. In fact I'd put this game in the top 10% of all games on the boards if we look at posting rate...

For RP, it looks like my idea for a character would fit with you guys.

He is obsessed with destroying the Technic League and honing his mind as much as Muga hones his fighting style or swordplay.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well, as long as you're confident, I'll have you. :P


Encounter Map

Question. Do you guys use maps or anything? I ask because I'm also GMing this AP on the boards and although my group is still on book 1 I wouldn't mind setting up the maps and stuff on my Google drive. I'd have to do it anyways at some point.

Don't fear about my character metagaming, I can keep player and character knowledge separate.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Lol. From the looks of it, i fall under one of your pet peeves as a dex based char with dervish dance. Regardless, i do look forward to you joining the group. :)


@GM Niles,

I don't use maps unless its a complicated battle. You may make them if you'd like.

I'd like you to start in Scrapwall, as that's where everyone else is. As soon as you have a character name, I can put you somewhere. Either you followed the adventurers to the town, or you heard ahead of time that the gangs tried to destroy Torch and went there yourself.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Niles I remember you, we had good times looks like Im playing the paladin this time around. Basically as long as you arent bringing creatures from the dead OR mind-raping enemies to your will AFTER they have been subdued Yvell is fine with you. Post, make yourself known and be confident.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Hrmm what should our symbol be?


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Ok, so I have two alias's available for this game. Pay no attention to the stats or picture as those can change.

This one was originally made for Razor Coast game so his name is more...earthlike and piratey.


Male

And this one was made for a Council of Thieves game so the name is kinda "Chelaxian"

If you guys aren't taken by either one I guess I can make another Alias...


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Heh, I can't look at Uriah without thinking about Paracount Julistar. That was a good module.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Because it engenders good feelings for Muga, and in the interest of hurrying into the game.

Your new "Psionic" sorceror will be Uriah Lewis.

Some notes on Uriah, he will be choosing "spells" that mimic psychic abilities. So, no fireball, no fly, no haste...sorry. Instead he will be focusing on Enchantment (Compulsion) spells and Spells like Detect Thoughts, Modify Memory, Telekinesis....much less flashy than the usual suspects.

GM please let me know if you want to limit spell selections to certain books or if anything Paizo is fair game.

I figure that if you guys are heading to the chapel that Uriah can already be there, being sent by Joram Kyte for some reason.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Hrmm I can just see him having big issues with what seem like common enemies in this game.. constructs and Undead. Another thing being that if he is to be trying to copy Psionic power, the spells you mentioned... are all psionic power.

And as long as you arent mind-stealing people.. Yvell doesnt care.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Yeah, for constructs(Robots) Uriah will probably focus on dealing Force damage using Magic Missile or just assisting his allies. I think Heroism is a decent "psychic" themed buff. Uriah unlocking inner reserves of potential.

Basically, I'll try to stay in theme when choosing spells... If you guys see a spell you think works let me know, I'm always up for suggestions.

How would you know if I was mind stealing people? Maybe I've already mind stolen you? o.O


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Because Yvell unlike most paladins can/will spellcraft/Perception and he is already strong of will. lol.

Heroism works, but yeah as far as psychic spells, If you have Magic Missle you passed the not doing flashy things. Magic Missile is and most Evocation or variations of pyrokinesis or Telekinesis. Transmutations being Psychometabiliation , Flight another form of Telekinesis, There are ones where you can toss an ally and give them an attack. But otherwise assisting allies is going to be hard without branching into Other schools of magic.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I'm picturing Magic Missile as beads of force coming from Uriah's mind to slam into enemies.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

A good imagery, point is won't dictate your character just warning ahead of time Heroism might oft be use with this group however, from I as well. Hrmm Now that I think on it, Nothing about Hardness doesnt say it DOESNT apply to Force damage so you may be majorly screwed there.


Encounter Map

Yeah....I just looked at a few threads about hardness and....you seem to be correct. Although there are a bunch of different interpretations of how to use hardness.

/shrug In my games Force damage beats any DR but I'm not GM here. If any case, if it becomes a problem, Uriah will probably just figure something else out to do.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Sorry i havent been postin much the last few days life has been a little crazy.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

S'alright Val, thats life.

As for GMNIles I can understand that but in general Force damage bypasses DR.. because DR is physical attacks, hardness is also resistance and is something that is meant to represent overall difficulty to break. If Force damage bypasses hardness then it would be possible to burrow easily through an Adamantine Door.. with magic missile.

Like you said, its your games so you probably didnt think of stuff like that, Someone Force Punching through whatever the walls in the first book are made of. In general I think the 'does do half damage' rule that effects objects is a big bump already but hey, makes the spell useful.

Here comes a post.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Ill wait on the rest before I post next... Because Phylla is interacting with people and Aeron might want to do something. Valtyra may have some actions or words too So Ill wait till Niles at least posts. However, GM did you see my question on the status of Phylla? If you want you can PM me the results instead. I speak of the early morning post.


Quote:

Which reminds me, so far how adept does Phylla seems with things like weapons, armor and talks of Ragathiel, Of past experiences Yvell has had. What does it seem Phylla is comfortable with when it comes to combative sparring and techniques? has she seemed to learn anything more than the other? We also assume Valtyra has interacted with her as well.

This one?

Phylla is very slowly learning how to use weapons, not armor, and has very limited knowledge of Ragathiel that she has internalized. He is some mysterious entity that Yvell believes is powerful and noteworthy. She has refrained from using her mental abilities in combat and focuses more on using her tentacles and trying to use any sparring weapons. Valtyra has tried to teach her about healing and good things from Sarenrae. Phylla has tried to copy such techniques using her telepathy and mind powers, but has so far been unsuccessful.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yessum.... well then with all those factors in mind... it seems that overall... Warpriest, specifically Sacred Fist.. is what it seems like she is doing. Doesnt wear armor, uses some weapons but relies on using her tendrils, even playfully. Tried to learn healing from Valtyra so eventually channel along with spells. Yvell teaches her to be agressive like him while also showing leadership.

I appreciate it.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

You guys do a ton of posting overnight....


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Heh, unfortunately I had company over so I couldn't put in some nice lines I had planned for that crit.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Yea there usually is alot of posts overnight. I kinda sucks sometimes.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Muga, what's the 1d6 from in your damage rolls?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Its Fire, he basically has this equipment trick that makes him ShiShio from Samurai X.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I have no idea what that is....

But ok, I read the Equipment trick thing, How long does it last?

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