Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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No there was nothing directed at you directly there.

I´m also not confusing acting with something else.
It´s always a players choice how a character acts and cooperates or not.
Alignment or character religion play a role, but not that much.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

It does actually, quite alot, it would be dishonest and metagamy to to not act as such especially in a world where unlike ours the gods actively exist and give supernatural power.

You cannot have two people of differing views not clash at points, sure there is times where you can compromise if possible to further a goal. But there are also times where you simply cannot. Sometimes doing so would be changing the character completely or in the case of most divine characters, losing their spark.

Some things in this world unlike ours are very much black and white. A paladin might work with an evil person for example, but onluy for a short time and most of the time when they arent aware. Even then you cannot condone certain actions. Some alignments allow more actions than others, and the way this world is.. being Good is actually quite hard.. being Evil doesnt have any limits and is easy. Now if you LIVE doing so is different but such things are a fact. The same goes for Lawful and Chaotic to a certain extent, these things along with how the character is shaped will determine how they may react.


Seems we can agree to disagree.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

*shrug* whatever you want, as long as both sides take responsibility for what they do It matters little.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Fair enough, but if you aren't intending on foiling my plans, could you stop lowering my AC? I take a penalty when allies are adjacent.

Also, I'm pretty sure the arena fight was going to be "One ogre per player", thus why it was asked whether Aeron would join in.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I think he actually is back a few feet.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Fair enough then.

My final comments

"Maybe both you and Yvell should look at this from another perspective.
You both want solo time and chances to shine with your character.
There are 5 people in the group and all want something to do.
Now giving 5 characters solo time at once might be easier in PbP than in real life, but it´s still difficult and a lot more work.
That´s probably why we have 2 groups now. It´s exactly what i would have done as a GM in this situation.
You can´t really expect the rest to stay put and not participate in the action that furthers the plot and/or might go over several pages."

My hope was that the rest of the party would achieve some things, maybe kill the boss together to impress Muga so that he'd have more respect and listen to Yvell (though the way things are currently going, I imagine Muga will be MORE impressed. :P), gather info, and then we'd meet up at night to regroup and have the two different groups give info to each other.

I personally don't like the metagame of the "party" all that much, where if anyone splits up and tries to solo something, they have to be crazy awesome to survive, because all challenges are for the whole party. I understand it's a necessary evil of tabletop play, but PBP allows characters to split off easily. And I like taking advantage of that.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

On the other end you picked the worse trait to go with this group Heh.Considering most of the abilities/Teamwork Feats / situations will have you next to someone else for one reason or another.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Yup, but I hate picking Drawbacks that I know will never mechanically affect me. It feels like cheating.

Anyway, back to harmless theorycraft, if Muga managed a hit:

1d10 = 5.5 avg
3d6 (fire and iaijutsu) = 10.5 avg
+Challenge Power Attack is 17
So, my average damage totals to just a bit over a default ogre health, at 33 to 30.

Presuming that attack downed an ogre, I'd probably win a solo fight vs two. Presuming that attack missed or didn't kill, the retributive strikes would probably take away enough health that I'd eventually lose the fight.

It'd all come down to that strike, ignoring crits.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I hate picking drawbacks in general. Sure it might have been useful but Yvell being a dick I can RP.. even with his astounding Cha. At the same time know that more often than not you know that drawback is gunna bone you so its fine. Just dont get upset at other people when they get adjacent to you when they go after the same target... or when bonuses are to be had.

On the Ogre thing, I cant really say. Might be as written. Heck, while chasing down a gang member I ran into a gargoyle by myself and Im sure that was supposed to be a party fight.. which they eventually came a bit later. Valtyra was a big help when she did come because she provided flanking after finding out the enemy had DR.. and also buffed us earlier.. kinda like now. Save she can now Paralyze people.


Yvell Endymion wrote:
Yvell being a dick I can RP..

...


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Hmm... Are Pathfinder shields, by default, assumed to be strapped to the arm or held in the hand? If it's the held in the hand one, wouldn't be a bad choice for Muga to carry a shield in one hand to drop as soon as he iaijutsu strikes, to boost his AC while positioning for it.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

What is the Ellipsis for? As of currently he really hasnt but long ago he pretty much was and I didnt need a drawback for it. Just like you didnt need one for Ibuki to be Power hungry or contrary to religious beliefs, though I think you DO have a drawback based on your number of traits.. its just that again its not on the sheet. Either way the point stands.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13
Muga wrote:
Hmm... Are Pathfinder shields, by default, assumed to be strapped to the arm or held in the hand? If it's the held in the hand one, wouldn't be a bad choice for Muga to carry a shield in one hand to drop as soon as he iaijutsu strikes, to boost his AC while positioning for it.

It depends most shields however are a move action to drop anyway. And being a Two handed weapon you aint Iaijustu striking anyway as its a Full round action. You might be fine with a Buckler though, you'd eat the -1 and lose Shield AC though.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Hmmm... Yeah, it seems to be the assumption that they're strapped on, even quickdraw shields. Darn.

Might be a decent idea to get a cloak shield, later.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Valtyra, reroll your save. It is also 2 higher because of the teamwork feat.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Congrats, all the birds with one stone. And all you guys need to do is beat another Ogre... Statistically Val was supposed to make it but the dice were against her. Did I say how much I love this Autograpnel? Because I do. Could have also used it to stab at the ceiling an pull me up then swing to the guy.. but the Scorpion maneuver was too good.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Whoa Val.. we are on fire...


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Muga, bright side of it is your AC is 12 rather than 10.. because you killed your guy. And if you needed a resolve you got it.. not that you used it.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

I'll probably use my resolve to stay standing and continue fighting in the negative HPs.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Ofcourse, But I mean more along the lines of.. its too bad you didnt use the Resolve for anything.. as you got nothing back. Either way I think you got this.. only barely. Wonder What Muga is gunna say when Yvell comes back?


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

If Yvell comes back...


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yes.. assuming he suddenly get crit like 5 times in a row then maybe he wont.. It just wont happen. He isnt Ibuki, he isnt squishy and has abilities to prolong his lifeforce. At this point we have some mooks and then maybe another non-mook. Thats how the character sees it considering he split one in two not long ago and when we fought the gang members from before didnt have much issue, OOC one is gunna drop as soon as it comes up.

I will admit when You say if I thought of the Disney Hercules movie.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well, the real problem with this fight is that in two rounds, six mooks are gonna come through the door behind you to fight you.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I doubt this, basically the fight was over and he wanted to gloss over the results because he knew what they would be. Even then, thats 6 more mooks and then We kill those too. basic situation is that the two High AC characters with healing capabilities versus mooks is normally a war of attrition if we didnt have one or the other.. but we have both.

If we wanted to back track in that time we would have Killed Birdfood then killed most of the rest healed any injuries come back out here and fought these six. If you remember he made us walk outside.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

I thought he gave you the choice to walk outside and you took it. My bad.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

After Birdfood got Roflpwned he moved us to the entrance that was pretty much a sign of "Fight Over" Yvell is a tactical general, he would have slaughtered every orc that didnt give up rather than leave his back exposed.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well, you would have gotten two of them before they could begin standing up and fighting back, right? Val couldn't help you CdG.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

No she was too busy throwing up to help.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Phylla could have


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Heh, true, you're never really solo with Phylla around.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

She's the reason everyone threw up funnily enough.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Yup, any attempt at Muga to beat you would be him vomitting.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Nah, I wouldnt use Phylla.. wouldnt really have to.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

OOoooh. It's on now. :P


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Lol, If he'd want to spar IC that would be fine.. But using a companion isnt fair. At 5th level though the paradigm would shift again. I'd get that 4 bab.. still funny..


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Now boys do i need to seperate the 2 of you?

On another note did we lose another person?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

We are just playing Valtrya... I would rather not.. upset you.

Hrmm the bait sometime is late to post but they did so recently so its not fair to assume they are gone quite yet.


Doesn´t matter much if there is 1,2,3 persons less, since Yvell succesfully is solo-winning the game. You don´t really need a group somehow it seems. Why not run the AP solo at all?
Congratulations on that win-win!

Muga on the other side just maneuvered himself in a very bad position...
Thanks for all the gratutide upthread for disturbing solo-show nr.2^^
Turned out it didn´t matter that much Ibuki being there or not.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

I apologize for my long absence. Some unforeseeable and ultimately frustrating real life stuff came up and well... Took me away from my extra curricular activities. As of this moment, it looks to be another two days before I can get back on with any regularity. (This was actually my first opportunity to get back in front of a computer in about 3 days.) Again I really apologize. I have been catching up on what has been going on, and while I still cannot post, feel free to GM-PC my character until my return.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

*shrug* The dice fell where they did. If I didnt know better you seem upset that the group is succeeding. The GM pretty much said we'd be fine splitting so I expected that meant everything isnt that hard. IC his fervor seemed correctly placed as he defeated the man with the Help of just Val and Phylla.. Ibuki/You decided to go a different way, that does not mean everyone is as dependent on those actions as you. If you had gone with Yvell he wouldnt have been any less upset it just would have been against less people.

You also could have gone along by yourself and researched the myriad of other rumors or found out where the Elf was.

Muga decided to do his own thing which, while aggravating, is very within his character. The only difference being that he had a higher chance for danger. but that was how he wanted to gain information. The only reason I can see Ibuki going with him instead of Yvell is that he seemed more accommodating to ibuki's inhibitions, while Yvell doesnt take much, as is his code.

As far as his getting hurt or whatever Muga is pretty well set assuming he can get hits in before the Ogre hits him. Both sides succeed, Ibuki maybe going and finding something else. By night you all come back seeing Yvell and Val have the Hawks pleased and compile info. Win-Win


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13
Aeron Woke wrote:
I apologize for my long absence. Some unforeseeable and ultimately frustrating real life stuff came up and well... Took me away from my extra curricular activities. As of this moment, it looks to be another two days before I can get back on with any regularity. (This was actually my first opportunity to get back in front of a computer in about 3 days.) Again I really apologize. I have been catching up on what has been going on, and while I still cannot post, feel free to GM-PC my character until my return.

It fine man, no pressure the only issue is, the GM isnt sure what you would do other than.. sit there and watch and give Muga his room. Because thats what it seems like She would do.. unless you post otherwise.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

I wouldn't mind if you helped, out of character (and you've been given permission by the GM) and in character, the Ogre's next hit may get him close enough to death's door that he recognizes you've saved his life.

Yup, Muga will recognize that Aeron's saved his life.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

This is how a character learns it makes sense. Sometimes you need help. Its funny I got crit but charging helps against counterattacks.

On the attacks I think the DM rolled the dice ahead of time then noticed the crits and confused your AC for Ibuki's


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Ibuki what are you rolling in our thread Starting Gold?


Nope, was just experimenting with Sacred Geometry.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

To be fair.. Ibuki does that too for his own reasons... he's just a bit more squishy to do so. Then again you cant argue with results. Yvell didnt like his use of magic but it helped with the ghost. Ibuki might not like Yvells methods, but more often than not they get the job done and keep him alive.


Ibuki mainly tried to convince Yvell to be more cooperative so far. He didn´t raise any undead or similar stuff, if you didn´t notice. Nor did he use spells with the "evil" descriptor.
His AC can be 21 if he wishes. I build him more as a support, since i saw no need to add another full blaster or damage dealer. Also, since it´s a cooperative group game with other players, i want to leave space for others and see no need to be able to do everything alone.

Storywise Ibuki would have favored to see the clockwork tower first, but didn´t go there alone, instead joined Aeron. Mugas luck probably.


Yvell should be at -12. Luck for him.
After that CMW from Valtyra he would be at -5....
And there was not time to remove the gear.

Not sure where Valtyra got breath of life from on level 4^^


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I would not be a -12 I would be at -18 if all that happend or -7 if it didnt, which means 0 which means 2 because LOH.

4 rounds is plenty to disarm someone
The spell was a boon and Either way A channel would have sufficed as well.

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