Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Valt:
Valt believes the machinery is used to construct complex something... humanoid shaped machines maybe...


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"Thank you for your aid." Kharamell tells Alexis as she heals him. He then proceeds to investigate the room and its contents.
Take 10 on Knowledge: Engineering for 19 total.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa watches the sparks to gain a sense of the timing, then jumps through the doorway.

Dex check: 1d20 + 2 ⇒ (8) + 2 = 10


Kharamell:
The entrance appears to be some kind of cleansing hall to decontaminate visitors.

Jumping through the room the doors remain open. Nyssa and party sees:

This wide room has a rounded desk in the center inset with banks of technological equipment. A large set of doors to the northeast are badly mangled and jammed with rocky debris. A single glass panel with a thin metal frame extends from a desk to the south; this panel slowly flashes with a softly pulsating white light. A few inches of standing water cover the southern portion of the room's floor.

An image appears on the glass screen-an image of the same room, as viewed from above the southern door. A man leans in over the screen on the desk in the image, then straightens up and nods his head eagerly before speaking to the apparently empty room. "As I thought. While this terminal accepted my spell's magical charge, it's unlinked to any sort of central archive. We'll not be able to extract any significant information from here."

A second, much deeper voice from an unknown source replies,
"But what you seek still lies within the ruins of this ship, does it not, Master Xoud?"
T
he man nods again. "I believe so. We will need to explore further. There may be additional defenses though. This is why I called upon you, Sahasho-you will lead the way."

At this point, the man walks away, a swirling of dust and wind following him before both are eclipsed by the screen's edge. The screen flickers and goes dark.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Master Xoud... Sahasho. Those names sound familiar to any of you?" Nyssa asks the others. She tries to remember if she has heard of either person.

K, local: 1d20 + 5 ⇒ (15) + 5 = 20


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"the portal is supposed to decontaminate those who enter"

knowledge: Local: 1d20 + 9 ⇒ (13) + 9 = 22
knowledge: History: 1d20 + 9 ⇒ (14) + 9 = 23


Nyssa and Kharamell:
The name Sahasho is unfamiliar to both of you. The name Furkas Xoud is the name of a wizard that lived in the area. He was reclusive but some said that he cared about smoke, technology and magic.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa frowns, displeased with herself. 'Right! Furkas Xoud. That battle robot we met before we made Iadenveigh. It spoke of the Smoke Wizard Furkas Xoud.'


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

So that this is what the League is looking for, an entrance to the strange place where Furkas is, avoiding confrontation with the menacing battle robot?

We did not found the spy, but if that is what they are searching for, the spy will find us.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I wonder how long ago this was Alexis muses.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

"This Furkas Xoud is probably wrapped up in this as one of the leaders. Sahasho...I think this is bigger than we realized at first. Should I follow the wizard?" She asks.


There is a pair of double doors to the west. Map has been updated.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"I think we should finish exploring these ruins.

Nyssa tries to understand the picture screen and it's attached apparatus. It might still be functional, and Nyssa wants to turn it off, so others can't hear and look at what she and her friends have said and done while in the room.

K, engineering: 1d20 + 5 ⇒ (12) + 5 = 17


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"Yes. Let us continue to investigate these ruins."


Nyssa turns off the screen by pressing a series of buttons. The recorded video remains in the system, however.


Pushing forward.

Nyssa opens the pair of doors to the west. On the other side, a mass of reflective gray sand rises from the ground and swirls about like a small tornado. It starts to move as a group towards the party.

Initiative:

Alexis's Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Kharamell's Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Bron's Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Nyssa's Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Tessara's Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Valt's Initiative: 1d20 + 0 ⇒ (6) + 0 = 6

Enemy Initiative: 1d20 + 8 ⇒ (11) + 8 = 19


Sorted Initiative:

1. Alexis
2. Sand
3. Everyone


Alexis' turn.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis starts singing, a song of defence against the unknown.
+2 attack/damage to the party

knowledge engineering: 1d20 + 13 ⇒ (4) + 13 = 17


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

As a free action to identify the living sand:
Knowledge: 1d20 ⇒ 13
Engineering: +12 or
Arcana, religion, planes: +6


Alexis and Valt believe it is some kind of robot.

Valt:

It seems to be a swarm of several hundreds of tiny robots-nanites. You may ask one quesiton.

Swirling around faster, the mass of glittering sand engulfs Nyssa. It cuts into her flesh and she can feel her limbs reacting slower than before almost as though they were heavier.

Swarm attack: 1d20 + 14 ⇒ (16) + 14 = 303d6 ⇒ (1, 1, 5) = 7

It has an attack value listed so I made an attack even though it is a swarm. Nyssa can make a Fort DC 15 or take strength damage.

Strength Damage: 1d4 ⇒ 3

Everyone's turn.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Fort save: 1d20 + 10 ⇒ (13) + 10 = 23

Nyssa draws her sword and charges it with electricity. Elemental assault.
She flails the crackling blade through the swarm. Perhaps the lightning can fuse the sand into glass.

Sword: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 1d8 + 7 ⇒ (1) + 7 = 8 elemental assault: 1d6 ⇒ 4

5' step to get out of the swarm.


Because swarms suck, I am ignoring some swarm rules.

Nyssa's electrically charged blade cuts through the swarm, errant arcs of light striking the tiny pieces.

14 damage to the swarm.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell casts Ball Lightning in the space occupied by the swirling sand.
Ball Lightning 1: 3d6 ⇒ (3, 5, 1) = 9 Ref 20
Ball Lightning 2: 3d6 ⇒ (5, 1, 1) = 7 Ref 20

Also, I forgot to roll to identify the sand creature. I'll use the method Valt used.
Roll: 1d20 ⇒ 4
Arcane +9
Engineering 16
Planes +9

I forgot I need to Take 10 whenever I can.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

As Valt hesitates about what to do with the strange living sand, Iophiel goes ahead and slashes it with surprising agressivity.

Uh? what happened to her so suddenly?

Greatsword1: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
damage1: 2d6 + 17 + 2 ⇒ (6, 1) + 17 + 2 = 26

Greatsword2: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damage2: 2d6 + 17 + 2 ⇒ (1, 1) + 17 + 2 = 21


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

So what are the modified swarm rules? Tess is normally pretty useless against swarms. If I can make normal attacks she will simply do that.

Tess drops to a knee and slowly knocks an arrow, taking her time to release a single, powerful shot.

Attack: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Using focused shot and bullseye shot.


I am allowing any magic damage to work for swarms. There are only a few annoying swarms in the adventure. Adjust its HP because it is much easier to damage.

Kharamell:
The creature is some kind of nanite swarm. It seems to be cutting into Nyssa's body as it swarms her. You may ask one question.

Reflex DC 20: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Reflex DC 20: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12

Kharamell's ball lightning attracts the millions of motes of silvery sand together, causing some of the swarm to fall to the ground. Iophiel's greatsword cleaves through the mass of flying particles, causing more to fall to the ground. Tessara's arrow flies through cutting a swath through the metal creatures. There still seems to be quite a lot of them still.

94 glittering dust
Is Bron still here? Someone can make his action for him.

Passing Bron, he may post whenever.
Enemy turn.


The nanite swarm moves into the space with the most living creatures, surrounding Kharamell, Alexis and Tessara. The tiny metal robots begin to slice through clothing and armor.

Swarm Attack v Kharamell: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 3d6 ⇒ (3, 5, 3) = 11

Swarm Attack v Alexis: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 3d6 ⇒ (3, 6, 3) = 12

Swarm Attack v Tessara: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 3d6 ⇒ (4, 1, 1) = 6

Tessara and Kharamell feel the swarm cutting into their flesh, and their bodies becoming sluggish, as a shrill buzzing echoes in their ears. Alexis dodges, moving wildly about to avoid the insect-like creatures around her, and manages to remain unscathed.

Tessara and Kharamell may make a Fort DC 15 or take Strength Damage.

Strength Damage: 1d4 ⇒ 2

Everyone's turn.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Are those 5' squares, or 10'?

Nyssa steps up, her sword still crackling with electricity. She slashes the blade at the swarming cloud.

Longsword: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d8 + 7 ⇒ (3) + 7 = 10 Elemental assault: 1d6 ⇒ 1

Sword, iterative: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d8 + 7 ⇒ (4) + 7 = 11 Elemental assault: 1d6 ⇒ 6

If those are 10 squares, then ignore the iterative attack. Nyssa would have had to move into range, rather than 5' step.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

Kharamell retreats from the swarm and commands his spell to stay in the area occupied by the swarm though not damage his comrades.
Ball Lightning 1: 3d6 ⇒ (3, 4, 3) = 10 Ref 20
Ball Lightning 2: 3d6 ⇒ (3, 3, 1) = 7 Ref 20


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Fort: 1d20 + 5 ⇒ (12) + 5 = 17

Tess shakes her head and steps back, firing twice more into the swarm!

Attacks: 1d20 + 13 ⇒ (15) + 13 = 281d20 + 13 ⇒ (14) + 13 = 27
Damages: 1d8 + 5 ⇒ (1) + 5 = 61d8 + 5 ⇒ (2) + 5 = 7


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt tries to get out of danger, while Iophiel continues slashing at the cloud of robots.

Greatsword1: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Damage1: 2d6 + 17 + 2 ⇒ (3, 1) + 17 + 2 = 23

Greatsword2: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage2: 2d6 + 17 + 2 ⇒ (4, 3) + 17 + 2 = 26

Bron's last post was 2 months ago. Anyway:

Bron moves gracefully as he gets near the cloud, while his circuit lines glow with pale blue light as he concentrates his energies to punish the miniaturized robots.

rolls:
Kukri1+Bane: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14
Damage1: 1d6 + 3 + 2d6 + 2 ⇒ (5) + 3 + (6, 6) + 2 = 22

Kukri2: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage2: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

ROUND 2

Kukri1+Bane: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32
Damage1: 1d6 + 2 + 2d6 + 2 ⇒ (6) + 2 + (6, 3) + 2 = 19

Kukri2: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage2: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Crit. confirm.: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
Damage1: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Bane damage: 2d6 ⇒ (6, 1) = 7


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis darts in to strike, filling her balde with power as she sings.

rapier: 1d20 + 11 ⇒ (6) + 11 = 17

damage: 1d6 + 6 ⇒ (2) + 6 = 8


Nyssa slashes into the metal cloud, surges of electrical energy course through the dust. Larger blasts of electricity explode from Kharamell's orbs of lightning. Arrows cut through the silvery sands from Tessara's bow. Finally, Iophiel and Bron move in swinging their blades in very different movements, hacking away at the swarm.

When the majority of the glittering sand is down on the floor, the rest of it dissipates, moving through cracks in the ceiling.

Battle is over.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"That was some wicked sand..." Nyssa looks around at the others. "Is everyone OK?" She lets her elemental electricity fade away. At least now her control over it is precise enough to allow her to call it again if needed.

"Onward then." Nyssa opens the next set of double doors, after giving them a brief look for traps or such.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Nyssa doesn't see any traps as she opens the door.

This cavernous chamber is split into maze like passages by tall stacks of dark, dusty machinery. The western side of this room is a jumble of stone, a s from a catastrophic collapse. Three crushed tubes protrude from under the tumbled stone, each as wide as a wagon and capped with a circular metal plate. On the north side of this room, a shattered glass terrarium surrounded by technical equipment stands empty. To the south, more silent machinery looms amid workbenches scattered with technological parts and several large machines that bear restraints and metal skullcaps.

There are multiple doors to open.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa moves to the closest door, checks it, then opens it and has a look inside.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Nyssa opens the door revealing what appears to be a storage room. Several old cabinets line the northern wall.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell takes some time to try and figure out what the machinery was meant to do or make.
Take 10 on
Knowledge: Engineering 26 total
Heal 14 total


Staying in the larger room, Kharamell inspects the large machines.

Kharamell:
The machinery makes androids. However, you notice that the machines are severely damage, yet functional. Whatever comes out of the android foundries will likely be altered in some fashion, if they work at all.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa checks the cabinets.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt, still concerned about the strange behavior of Iophiel, just follows her as she moves to inspect the southern door and tries firmly to open the double doors.

Why is suddenly actin by herself? Perhaps the machinery in this room is affecting her?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis remains on overwatch, looking for trouble

perception: 1d20 + 10 ⇒ (8) + 10 = 18


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell seems a bit surprised by the machinery.


Nyssa searches through the cabinets inside the small room.

Loot:

-a timeworn tech pistol (4 charges)
-a timeworn white gadget (handheld with a long barrel) with a symbol of a gearsman on the console
-a timeworn white nanite hypogun (3 charges)
-40 silverdisks

Alexis:
She sees a flicker of movement beside the large metal tubes, then a humanoid shape disappears into one of the southern doors.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Re-emerging from the storage space, Nyssa shows the items to her companions before stowing them away. 'Found this stuff, we can probably pawn it."

We can appraise the stuff later to see what it does.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

ware, there is someone near the southern doors
Alexis readirs her rapier in one hand, a wand in the other
they have gone into the next room. Seems that the locals are aware of us.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Alexis' warning gets through to Kharamell. He takes a moment to gather himself. "Then we should proceed with caution."


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa draws her sword. "We better find out who they are and what they want." The suli moves toward the southern doors, watching for signs of the person that Alexis saw.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Nyssa can make out some non-humanoid shape hiding within the large metal tube. The debris and darkness that covers it, hides it somewhat, but it seems to be a large blob. She hears scuffling noises coming from the rooms to the south.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis calls out
Come out! We know you are there. Perhaps we can talk.

diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Yes, let's talk. We could have much in common." Nyssa lowers her sword so it's point is near the floor and relaxes from her fighter's stance. She doesn't really relax her guard, however. Blob types tend to attack mindlessly, the suli doesn't have high hopes for parlay.

Diplomacy-aid: 1d20 + 7 ⇒ (2) + 7 = 9

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