Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

As said, it runned away scared of us, what kind of deity does it?

About staying here, we cut the menace to Torch from its root, so we must return to it.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"We are pleased that defeating our enemy proved beneficial for you, but returning to Torch was always the plan." Kharamell turns his head to look around the area. "Though perhaps we could stay for another week to work out what this is doing."


The leaders of the gangs, Sevroth and Redtooth, seem to smile when you mention returning to Torch.

"No need to stay, or anything. We'll throw a party tonight for your victory. Scrapwall will definitely be a better place with the Lords of Rust gone." Redtooth says.

"Yeah, we'll get the best slop with the bugs and worms in it. My treat." Whiskifiss adds, his whiskers twitching.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Tess sniffs. "It's...appreciated. Would you mind if we honored our comrade who fell?"


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Yes, it really should be more of a wake than a victory celebration." Says Nyssa soberly. Then her face takes on a calculating look. "Perhaps we could discuss our future as well. Once I set up my shop in Torch, I'll be wanting markets for my arms."


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

shall we lay cem to rest here, or take him back to torch


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"Neither place was his home. I do not think there was a place he called home. It matters not where we inter him, though I feel that he would have liked someplace open."

Kharamell places Cemifobbar's belongings with the rest of the loot that the party has gathered (unless someone says something to him).


Loot Identified:

4 Arrows +1 (special) = +1 Human bane arrows
Egg-shaped device, timeworn = emergency pod
Heavy Weapon, timeworn, 14 charges = timeworn grenade launcher
Neon clay explosive 3 charges = cylex (3)
Red suit of light tech armor = red scatterlight suit
Scroll w/black sunburst = scroll of unholy blight
Scroll w/circuitry on handle = scroll of technomancy
Scroll w/skulls on the handle x2 = scroll of command dead
Scroll w/zombie image on holder = scroll of animate dead
Small metal square = skillslot
Soothe, jars x22 = a drug/pharmaceutical that provides healing, highly addictive, and keeps scar tissue.
Timeworn Bracelet (11 ch) = envoy's mouthpiece, translates languages into Androffan, worn over the mouth, can also record voice/phrases
Gootube x12 = has food inside (sometimes spoiled)

The party is both solemn and celebratory (mostly the party is the former, and the scrappers and gangers are the latter). Different kinds of slop are prepared as food, including cooked pieces of a mostly normal pig like creature.

What do you do?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

demonmoose, do you mind if we look this gear up in the tech guide, or what?

Alexis sings a song from the land of both her and Cem's birth, as he is laid to rest. A sad song of endings and hope, in the quiet tones of Ustalov's style of music. It is a prayer of sorts to Pharasma to look kindly on the departed, as he has done great things, and has those who will miss him. And that one day, we'll meet again, on a clear sunny day.

The next day, Alexis gets ready to depart for torch, and goes with the party when they leave.


You may look up the gear once it is identified. So, no I don't mind.

Anything else anyone wants to do while in Scrapwall? Likely never returning here.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa swirls some of Sevroth's Oldlaw whiskey around in a tin cup, then takes a sip. "We should charge any of the silver disks and batteries that we can. There was a place to do that in Hellion's hold."
The suli smiles mischievously. "Also still something in that pool of green goo. If anyone feels like fishin'."
Nyssa shrugs. "Might be something better left alone. Might be something of value."
Nyssa takes another sip, swirling the potent liquid around in her mouth to let the flavor develop.
"We could try to harpoon it with the grapple gun. Or we could just go home. It will be good to see Torch again."


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

"I agree, charge the disks and batteries. I should be able to just float the object out as long as it's light enough."


Before you leave, You spend time charging up any non timeworn gadgets using the batteries.

Searching the green ooze-like puddle, you find nothing. Something may have lived there at one point, but it is long gone.

When the party is ready to leave, it heads back to Torch.


You have a month to do stuff in Torch before the next book. What do you do?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa spends her days heating and hammering the rods of iron and adamantium that will combine to make Iophiel's two-handed sword. The iron is hammered out quickly and easily. Nyssa finds the adamantium to be much harder to work. Even with the intense heat of the Torch-fire the suli finds the sky metal to be extremely resistant to her hammer blows. The work is heavy, hot and frustrating.

In the evenings, Nyssa returns home, has her evening meal, then practices her blade patterns and foot-work for an hour or so, then relaxes with a pint, before going to bed.
In the morning, the routine is repeated, starting with Nyssa's morning stretching exercises, and run. Then breakfast and back to the forge.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt spends his time with his friends on Torch, narrating his adventures in the dangerous lands of the scrap-digger gangs.

He takes his time too reading Kulgara's journey, and trying to gather some information about the rogue android they where after.
Knowing that after of soon their companions will go after it, Valt will try to be as ready as possible, so he visits the forges and the church looking for anything he finds useful.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis works on her ballad of the journey and adventures of the party, also she spends time at the inn singing and entertaining.

Every day she also practices her sword technique, by herself or sparring with other party members if they want.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Tess is somewhat shaken by Cemi's death; he had always been one of the strongest of them. As she thinks more and more on the situation, she starts to blame herself. If I had been stronger, I could have destroyed the construct faster. It's my fault, I have to be better. With her atelophobia coming back, she trains and studies hard the whole month, almost entirely secluded from the party. Four hours of sleep a day and only eating as much as is required.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell will spend much of his time with the new gizmos they've come across and making items (not decided on what yet).
If she allows, he'll train with Tessara. Both of them are wizards and use ranged weapons. Even with those similarities, they are so very different. choice of weapons and spells


Starting Book 3, hope you are ready. At some point you met with Dolga and she gave the party 8000 gp for checking out Scrapwall.

A month passes. The summer month makes the days much brighter and longer than before. It isn't much warmer, but the heat is noticeable.

Around the end of that month, the council of Torch calls you to speak about things.

When you arrive at the town hall, Khonnir Baine, Dolga Freddert and Joram Kyte are sitting behind their desks. Several of the desks are missing.

"Welcome heroes of Torch. What is it that you plan to do now?" Khonnir says.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Work metal is what I plan to do." Nyssa eyes the council shrewdly. "But you could have guessed that. To what do we really owe the honor of this meeting?


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt rises an eyebrown at the sudden and direct words of the suli, but stays in silent, as he too wants to know the real reasons of the counsil's call.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"About what?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis looks at the councillors expectantly.

i have to admit that I was looking to new tasks.


"We've had word that the nearby town of Iadenveigh has had some problems with the Technic League. If you aren't doing anything, I would like to ask that you check it out. I have a friend on the council, a man they call Redfang. If you could check, I would greatly appreciate the favor."


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"The Technic League, eh." Nyssa's face grows grim with old anger. "I'll look into it. It will be a pleasure."


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"Indeed. It would behoove us all to know what the Technic League's plan is and to put a stop to it."


Dolga grumbles. "Be careful of Iadenveigh. They really don't like technology, just like the Kellid tribes. They won't kill you, or anything, just kick you out of the community. Likely, try to destroy your stuff if they can get their hands on it."

Locals or people that have traveled in Numeria can make a Local/geography check to know about Iadenveigh.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Take 10 on both for 19 for each.

Androids probably count for technology. Good thing I have Disguise.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

I bought some Bracers of Falcon's aim. Still thinking over what else to buy.

Tess's eyes come alive at the mention of the Technic League. "Yes. Let's go pay them a visit."


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I wonder what the Technic Leage wants from villagers that dislike technology and its asociates.

Although Valt does not have any grudge against the Leage, he is well know of their hideous activities.


Anything you want to do before you leave for Iadenveigh?

Kharamell knows that Iadenveigh is a farming/hunting community that mostly worships Erastil. It is led by a council, similar to Torch. Between the two towns is a forest with a tower where a smoke wizard (who really liked technology) lived.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

perhaps the league has discovered something there.


Male Android Inquisitor of Brigh 5/Warpriest of Brigh 1 | HP 31/39 | AC 22 F17 T15 | Fort +7 Ref +6 Will +8 | Init +7 | Perception +13
Inquisitor :
Bane 5/5 Discern Lies 5/5 Judgement 1/2 Level 1 4/5 Level 2 4/4
Warpriest :
Blessing 4/4 Level 1 0/2

Sorry I’m late, forgot about the council meeting! Where are you guys going? Do you need my help? Bron says while apologizing to his fellow adventurers and the councilmembers.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa smiles at Bron as he enters the council hall. "We're going to investigate Technic league activity in Iadenveigh. You're more than welcome to join us, it's bound to be dangerous and we could use someone with your healing skill."


Do you head north and west along the road, or cut through the forest? Make survival/geography checks for travelling.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

The road is probably the swiftest and generally safest route.

Know: Geography: 1d20 + 9 ⇒ (11) + 9 = 20


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

survival aid: 1d20 + 2 ⇒ (2) + 2 = 4

But the forest will allow us a more concealed approach. The league would have watchers on the road.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Traveling through the forest will be difficult if we want to use the carriadge, and if we must go to the town, they will notice us anyway, so I prefer the road too.


Pushing along the road for the first day, you find nothing interesting but the dead wasteland of the Numerian plains. Some kind of ragged, mutated deer creature gallops away far in the distance, avoiding your carriage and horses.

You set up camp off the road, barely within the shelter of the forest to the south. It will take another day to reach Iadenveigh.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

I make sure to appear human, using magic and make-up to hide my circuitry and other other-than-human features.
Take 10 on Disguise for a total of 24.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa ranges ahead of the wagon, on her warhorse, scouting the way. She rides with her bow at the ready and stays within a a couple hundred feet of the wagon.
The suli woman watches Kharamell's preparations with interest. "That should fool them." She comments.

Nyssa makes sure to hide her tech items in her magic backpack. It would not do to have the crazy locals trying to destroy her valuable gear.

When bedtime comes Nyssa says: "How shall we divide up the watch?"

Nyssa removes her armor to sleep, she hates to be unprotected, but it's impossible to get a good night's rest in the breastplate.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis conceals any tech gear (grenades mostly) in her pack, and rides on the wagon.


Nothing happens during the night.

The next day you continue pushing west then south along a road to Iadenveigh. To the east within the forest, you can make out a large tower that seems to smoke. Ahead of you between the trees you can see a large metal shape. It disappears to the east, causing the earth to shake with its movements.

Iadenveigh is about an hour away.

Do you follow after the metal creature, or continue to the town?


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Tess's attention is quickly caught by the giant metal creature. "I wonder what that is. Anybody else care to find out? I can probably shadow it."


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I'm not the most wise here, so I'll let the others decide, and I'll agree with it.

Says the summoner, trying to discern what the strange thing is meanwhile.

In fact, a metalic, probably mechanic, thing that near from Iadenveigh draws my curisity out. Will have something to do with the League presence?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"It's heavy, whatever it is."

Nyssa's face takes on a thoughtful expression. "Would it be good to float up and watch where it goes, do you think?" Nyssa looks at Kharamell and Tessara as she asks.

"Wish I could have afforded a spyglass..."


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"Anything that large and heavy is bound to be dangerous. Wisdom would suggest that we leave it alone. However, the technix are known to be in the area. I advise finding out more, but remember, we should do so without the use of technology."

Mental note: disguise the laser rifle. Keep it hidden on the cart.


Following the strange metal creature you head west into the forest. You find a clearing and pause for a moment. The ground shakes and a mass of leaves fall from the trees.

The metal creature bursts from the trees breaking apart the trunks as it stomps through.

The large robot moves on two multijointed legs. It points its clawed hands with strange cannons in the center of its palms at the party. It speaks in a metal voice.

"This is the domain of the smoke wizard, Furkas Xoud. Leave immediately or you will be pacified."

Initiative:

Alexis's Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Kharamell's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Bron's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Nyssa's Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Tessara's Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Valt's Initiative: 1d20 + 0 ⇒ (14) + 0 = 14

Enemy Initiative: 1d20 + 8 ⇒ (11) + 8 = 19


Sorted Initiative:

1. Alexis, Kharamell
2. big bad robot
3. Bron, Nyssa, Tessara, Valt


Combat has not started. You are free to talk. You can look at Forest map.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"Not at all what I expected."" Kharamell casts Mage Armor.

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