Čemifobbar |
"I really hate him! And his laugh!" says Čemifobbar as he goes into a bloodrage and attacks the nearest robot (brown).
Gunshy's great club: 1d20 + 14 ⇒ (3) + 14 = 171d10 + 17 ⇒ (10) + 17 = 27
(Alexis' bard song, power attack & furious focus)
Nyssa Veshane |
"Right! Adamantium for robots. My game's a bit off today." Nyssa studies the malformed robot(Green), then steps up to attack the thing with her plain steel sword.
Longsword: 1d20 + 12 ⇒ (20) + 12 = 32 Bard song, studied target.
damage: 1d8 + 6 ⇒ (3) + 6 = 9
Crit confirmation: 1d20 + 12 ⇒ (2) + 12 = 14
Crit damage(if applicable): 1d8 + 6 ⇒ (1) + 6 = 7
GM Demonmoose |
Critical Effect, Fort Save Green DC 15: 1d20 + 1 ⇒ (5) + 1 = 6
Nyssa slices through exposed wires and one of the robot's broken extra arms. The scrap-bot grinds to a halt, body twitching ever so slightly.
Kraig takes a step in and punches the robot, despite his non-adamantine fists. His punches are enough to send the brobot to the ground and roars, "You ain't my brother, brobot!"
Kraig flurry: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 4 ⇒ (2) + 4 = 61d20 + 7 ⇒ (10) + 7 = 171d8 + 4 ⇒ (2) + 4 = 6
Kraig critical: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (2) + 4 = 6
(11) Green, stunned 1 round.
Enemy turn.
GM Demonmoose |
Hellion laughs, and a strange glowing multicolored hammer appears on the screen. "Feel the power of my Chaos Hammer, apes! A multicolored waves explodes from the screen.
It hits everyone except for Valt and Tessara. If you are lawful or neutral, make a Will save, DC 18. If you are Lawful and succeed you take half damage and are not slowed. If you you are neutral, you already take half damage and can halve this damage--also you are not slowed regardless.
Chaos Hammer damage: 4d8 ⇒ (5, 8, 2, 5) = 20
Slow effect: 1d6 ⇒ 1 round
The remaining scrapbot stares weakly at Nyssa.
Everyone's turn.
Alexis Ravani |
alexis seems unaffected by the damage (chaotic good). She steps towards through the party. See the robot seems stunned she risks moving into flank on it. double move, now flanking with Nyssa
Nyssa Veshane |
Hmmph! Nyssa grunts in disdain. The demon's mighty chaos hammer does not the slightest harm to her chaotic, suli spirit.
Nyssa hacks at the last robot in an effort to bring it down.
Sword: 1d20 + 14 ⇒ (20) + 14 = 34 Bard song, studied target,flanking.
Well, that was unexpected.
Crit confirmation: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Crit damage: 1d8 + 6 ⇒ (3) + 6 = 9 If any...
Valt Skyddade |
Valt looks around with worry after Hellion's performance.
We will have to look around for those panels, and break them on sight. That ability to cast through them is very bothersome.
Greatsword: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 13 ⇒ (6, 1) + 13 = 20
GM Demonmoose |
You can target the screen, if you want. It is on the map now. Part metal and glass.
Nyssa severs one of the robot's arms as she finds a weakened portion of metal her blade easily slides through.
Tessara cracks and breaks the central glass of the panel. The screen fades to static then darkness.
Iophiel cleaves straight downward through the scrapbot's center. Its body twitches, halves falling down and wobbling.
Battle is over.
Kharamell |
Kharamell takes a draught of Potions of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
"We might want to take care during our exploration of this construction. Let us make sure to maintain a vigil for any more of those screens."
Čemifobbar |
Čemifobbar comes out of his bloodrage. Disappointed his swing didn't have much affect. "Hmph. That chaos hammer didn't affect me either."
"I wonder what's behind this door, then?"
He will inspect the door behind the robots (leading to R5).
perception: 1d20 + 9 ⇒ (5) + 9 = 14
Nyssa Veshane |
"That demon's ability to attack through the picture-glass is troubling. That miasma attack did hurt me pretty bad. Seems a shame to destroy these artifacts from the sky, though."
Nyssa shrugs. "The cost of war, I guess."
Nyssa peers around Čemifobbar's large self, into the room beyond.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Čemifobbar |
"Phah! This smell reminds me of the smilers!"
Čemifobbar will walk carefully into the room. With Gunshy's great club in hand he'll have a cautious look into the pit, using his darkvision and/or low light vision to see if he can see anything more interesting in the pit.
perception: 1d20 + 9 ⇒ (3) + 9 = 12
knowledge (arcana) *: 1d20 + 4 ⇒ (13) + 4 = 17
Just in case that's useful here
Valt Skyddade |
Valt indicates Iophiel to help Cem at searching into the room, and to side with him in case of danger.
Iophiel has darkvision
Perception: 1d20 + 15 ⇒ (19) + 15 = 34
Alexis Ravani |
Why is it that when people go bad, cleanliness goes out the window? This place stinks!
Alexis keeps close, ready to support.
Nyssa Veshane |
Nyssa keeps at the ready, in case there is some sort of creature living in the polished rubble. Maybe the cultists polish rubble as an act of devotion. Nyssa smiles at the thought. Not likely. Some sort of creature, always some sort of creature.
"Takes a certain sort to live in a dump." Nyssa absently replies to Alexis' comment.
Čemifobbar |
"Doesn't appear to be anything interesting here. That thing in the pit might be a good way to dispose of the bodies of the Orc and his acolytes. Apart from that, we might as well just seal this room and move on.
"Thanks for the use of your mirror, Tess." says Čemifobbar, as he hands Tess back her mirror.
"Should we get ready to go down those stairs we found? I think we've looked at everything there is to look at on this floor."
GM Demonmoose |
When you are ready to go further...
A flight of metal stairs descends along the other edge of a partially buried metal structure here. A door allows access into the structure from a landing below, while brilliant lights cast illumination out to the south, into a large, damp cave. Far below, a pool of foul green fluid bubbles and smokes.
You can look at the next map, the Machine.
Nyssa Veshane |
"Yup." Nyssa nods her head in agreement. She draws a dagger, while looking around the area, the pool is probably not the only dangerous thing about.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Alexis Ravani |
Alexis looks at the pool uncertainly.
i don't know if that is a good idea
Čemifobbar |
perception: 1d20 + 9 ⇒ (1) + 9 = 10
"Let's see what's behind this door, since we've got to walk past it anyway."
Trusting his senses, Čemifobbar goes ahead and opens the door.
Anything would seem safe with a roll like that! Just role playing the fact he knows he's very perceptive and probably doesn't give a second thought to getting it wrong (which would be metagaming) :P
Nyssa Veshane |
"Good thinking, Čemifobbar. Clear the easy areas first, before tackling the tougher nuts."
Nyssa turns her attention to the door the bloodrager has just opened.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Nyssa Veshane |
"Oh goody, now we get to hunt for the color coded keys again..." Nyssa mutters with quiet sarcasm.
Nyssa moves to the next closest door and listens with her ear pressed to the metal. Also noting if this door is color coded as well.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8