Čemifobbar |
"Well, what an interesting group we have here. It looks like we will all bring our own interesting talents to battle.", Čemifobbar muses.
He stands at and bows slightly to Baine and Kyte: "Gentlemen! Your proposal is interesting. Indeed, your offered reward is truly generous. I was wondering if you could satisfy my curiosity about this rod you mentioned. What kind is it? Obviously no mere bauble from a man of your station." He bows again slightly to Councilman Kyte.
"Perhaps someone could also humour me and tell me a bit about Scrapwall. I confess I have been wandering aimlessly for almost forty years in exile and do not know as much about this land as I should."
diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29
Using "smarm and charm" to get as much useful information as possible before we set off
GM Demonmoose |
The old man Joram Kyte answers.
"The rod I offer is a lesser rod of extend metamagic."
Joram takes out from the folds of his robes the aforementioned rod, an ivory object with bronzed gilding. It has symbols etched into the surface that look like clocks.
"Scrapwall is like a very large junkyard. Within its mass of debris are several gangs fighting over territory. It is also a haven to those who wish for seclusion or are running from some threat, like the Technic League. It's likely been picked clean of anything interesting, though underneath is another story."
"Ah yes, on the way to Scrapwall, which is about 100 miles to the northeast, is a crusader fort. They take in all sorts of wanderers and supply them with food and rest for the treacherous journeys in Numeria or to the Worldwound further west. I would suggest that you rest there before making your way to Scrapwall."
Valt Skyddade |
The tanned man with mohawk style hair in white robes has been hearing in silence all the discussion, then, clearing his throat, he says:
I'm Valt, an ancient history teacher, and occasional adventurer.
I teamed with Alexis, Nyssa and Kraig, and we have been actively helping in the last events, like finding Khonnir expedition, restore the flame, and to prevent the entire town to blow away because an extrange conspiration between one of the local gang boss and an outsider android.
Investigating what they left, we are able to connect the dangerous threat with scrapwall, and an entitiy called Hellion.
Wathever they plans or needs where, we ruined them somehow, so they must be prevented that something went wrong here with their minions.
Čemifobbar |
"Your servant, Valt. I could be a study in ancient history for you. I was exiled almost forty years ago after my youngest relatives died of old age while I was still a young and strapping lad in my nineties." Čemifobbar smiles wryly and chuckles.
He then stands and address all assembeld I think what is expected of us is quite clear. When shall we leave? This all sounds very dangerous. And therefore very interesting indeed!"
Kraig Forge-Hammer |
Ninety. Riiiight. Odd fellows. "Well, maybe not give up your entire life for the cause. Just your arm. My robot brother only lost his arm, then he got lost. I worry about him but I know he has the skills to...actually he's kind of an idiot. But his body is made of metal. I guess you guys are OK, if Baine vouches for you. We can make preparations to leave tomorrow."
Nyssa Veshane |
GM Demonmoose. If the crusader fort is Castle Urion, then it is where Nyssa comes from originally.
Nyssa had spent a lot of her time after the Torch fight, mingling with the locals. She tries to remember if she heard anything useful about Scrapwall.
Knowledge, Local: 1d20 + 5 ⇒ (16) + 5 = 21
Čemifobbar |
"The only cause I care about, "Čemifobbar broods, "is testing my mettle in battle. I've seen some of the skills of both Tessara and Kharamell in a fight. It will be interesting to see the skirmishing skills that Nyssa, Kraig, Valt, and Alexis. We should compliment one another nicely!"
Čemifobbar |
Čemifobbar smiles at Kraig "We three are no strangers to danger. We risked our lives recently for far less than what we are all being offered now. And we did the town of Torch a great service in the process. You needn't worry about us. I'm sure we can all help one another, in or out of battle, with our various talents."
Čemifobbar |
Čemifobbar will stand and bow to Baine and Kyte on the way out of the town hall. "We will return, with all goals successfully completed! We thank you for such a generous opportunity!"
Once with all the others: "I am ready to travel. It will take several days to get to Scrapwall. I can share night watch duties with someone, since I can see fairly well in the dark."
If possible, he'll see if he can buy another potion of Inflict Light Wounds to make up for the two he used recently. Which will use up the 50 GP he made with Tessara and Kharamell. Oh well.
Nyssa Veshane |
"Perhaps we can find out what would be the salt, against that giant slug that you mentioned, as well." Nyssa tells the council members.
"Keeping watch in pairs seems like a good idea." Nyssa agrees with Čemifobbar.
"I think I'll need a horse." This time she is thinking out loud.
My character is slowed due to armor, I wouldn't want to slow the whole group down on that account.
Kharamell |
I suggest we leave the day after getting the assignment. That will allow for time to find information, gather materials, and otherwise prepare for an extended journey. I would figure that Kraig would need to prep his brewery for his absence.
Valt Skyddade |
We are going to need some transport to get into the fort, we can get a carriage or a cart at least? I'll like to take the transmiter device with us, as if we left it here can cause problems again.
Asks Valt to the all the crew.
Valt will go to the school to warn about his duty, and that he must leave the town in order to care about it wellness.
Alexis Ravani |
Alexis thinks about the task ahead.
know local: 1d20 + 8 ⇒ (9) + 8 = 17
know geography: 1d20 + 3 ⇒ (2) + 3 = 5
Čemifobbar |
Čemifobbar, like Alexis, will try to think of what lies ahead. Including trying to think of any Arcana that might relate to Scapwall.
Knowledge (geography): 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge (local): 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (arcana): 1d20 + 4 ⇒ (5) + 4 = 9
Not inspiring, but my expectations weren't high anyway...
Kraig Forge-Hammer |
Kraig makes arrangements at the brewery and says goodbye to his family and Val. When everyone is ready, he leads the group to the back of the brewery, where he unseals a large barrel and dumps an assortment of things on the ground.
"I don't know what any of this stuff is. Got it appraised. There's a list in there somewhere. Take whatever you want. Maybe we should bring it all."
300 Gold
0 Silver
0 Copper
=================
Technology
=================
149 disks
5x batteries
1x white access card
7x Brown Cards
4x nanite canisters
1x Timeworn Radiation Detector
1x Black E-Pick
=================
Healing
=================
2x Hemochem I
5x potions of cure light wounds
2x potion of cure moderate wounds
1x Brown Hypogun
1x Medlance
=================
Utility
=================
5x Sunrod
1x potion of invisibility
1x Potion of Blurred Movement
1x Potion of Water Breathing
1x Scroll of Detect Radiation
1x Scroll ofTechnomancy
1x Scroll of Unseen Servant
1x mwk backpack
=================
Weapons/Armor
=================
1x +1 Studded Leather
1x +1 Light Hammer
1x +1 Inferno Pistol, 1d6 Fire damage, gun, uses nanite canisters
1x timeworn stun gun (5 charges)
1x suit of neraplast armor (10 charges, light armor, +2 AC/ 8 dex, can use a charge to help camouflage +3 Stealth),
=================
Misc
=================
1 gold and 10 silver coins stuck together with some kind of adhesive
4x Holy Symbols of Brigh, ivory female masks
GM Demonmoose |
If you're ready...
You pay for a carriage and three horses and head off to the North and East of Torch. At about midafternoon, you reach a massive road cut into the earth about 10 feet across and 30 feet down, that stretches inexorably east and west for as far as you can see.
Who is riding in the carriage? Who is taking the third horse? Everyone still here? Also, do you try to cross the gap or turn straight east?
Čemifobbar |
Čemifobbar will stay on foot, since his base movement is still 30 even with all his armour and weapons. He will put his pack in the carriage, and keep all his potions and weapons on his person.
Čemifobbar also likes Tessara's scouting idea. But stealthy his is not, so he will try to stay about half way between the cart and Tessara, so he can go help her if needed and hopefully not spoil her stealth because of the armour he's wearing.
Stealth: 1d20 - 3 ⇒ (10) - 3 = 7 (untrained, and wearing Agile Breastplate while on foot)
Perception: 1d20 + 8 ⇒ (14) + 8 = 22 (-1 in sunlight)
Nyssa Veshane |
Nyssa finds a fine looking horse at the stables. A brown gelding called Chip. The horse has a black mane and tail and one white 'sock' on it's left front leg.
Nyssa purchases the horse, as well as a military saddle, saddle-blanket, bit and bridal and saddle bags. She buys a couple days of feed as well.
From the stable, Nyssa makes her way to The Foundry Tavern. There she treats her arrows with the various weapon blanches she had bought earlier. Nyssa marks the shafts of the arrows, close to the fletching, with black ink. One wide band for adamantine, two thinner bands for cold iron, and three thin lines for silver.
While waiting for the ink to dry, Nyssa chats with Val and Khonnir. When the arrows are ready, Nyssa places them in her quiver, bids the Baine family good bye, mounts Chip and rides over to Kraig's brewery.
At the cut...
Nyssa wishes she had spent more time learning to ride, Chip seems pretty frisky. She reigns the spirited charger in at the embankment, and has a look around. First for signs of ambush, and then for a way to get a wagon across.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Nyssa is on horseback if it's unclear.
GM Demonmoose |
None of you see any other creatures in the wastelands.
Nyssa looks across the gap for any physical way to get the carriage and horse across but doesn't see any. There aren't any bridges and the "road" seems even throughout.
About an hours ride to the east, you can see tendrils of gray smoke rising over the horizon.
Valt Skyddade |
Anyone knows if this fort is know for having forges, or better we get ready for some trouble?
Says Valt, concerned about the grey smoke the others talk about.