Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

In case Valt wants to try to instruct Nyssa on how to repair the lift...
Craft weapons: 1d20 + 6 ⇒ (9) + 6 = 15


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Repairing it is nice, but do we have time to do that? Someone should climb up and lower a rope.
Alexis looks nervously at the potential climb. Climbing is not what she excels at. Falling...at that she is a master


Valt instructs Nyssa on how to repair the panel. It glows and its Androffan warning red letters disappear. When everyone is ready, she presses the button and the elevator rises up to the higher floor and stops.

The power and lights from the panel glows dim. Despite how much you push it, you cannot get it to work again. Maybe if Nyssa tried to repair it again, you would have that option.

To the east are a pair of double doors.

A strong stench comes out through the closed doors.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Next time, bigger hammer. Nyssa jokes. Of course, a hammer had not been used for any of the work. The grippers that Nyssa had found earlier had proven useful, though.
"Ugh! What's that smell?" Nyssa scowls at the doors.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Good job, Nyssa. Says Valt, while casting a light spell on a pebble or in a anything he can get from the floor. Then he searchs for a way to open the door, like the target reader device.

Lets see what we find this time, we don't have much time left.


Valt slides a keycard into the reader, and the two doors slowly start to open. They screech loudly, not having been opened recently.

A cloying, animalistic stink fills the air of this hemispherical room. To the north and south, curved ramps lead up to hallways leading out of the room, while several doors sit in the east wall. Flickering lights flash and strobe on the ceiling, and the gray metal walls are scorched, dented, and partially broken in places, exposing colorful wires or metallic struts within. Four mounds of rubble, cloth, and bones lie scattered about the room.

Four catlike doglike creatures suddenly perk their heads up and turn towards the noise. One of them howls. Their flesh is pulled tight to their bodies and saliva drips from tough jaws.

Initiative:

Alexis's Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Nyssa's Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Nortmog’s Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Valt's Initiative: 1d20 + 0 ⇒ (11) + 0 = 11
Kraig's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Enemy Initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Sorted Initiative:

1. Kraig, Nyssa
2. Enemies
3. Valt, Alexis, Nortmog


Kraig and Nyssa's turn. The animals are scattered and separate about the room, about 20-25 feet away from you.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Heal!" Nyssa commands as she draws her bow back and lets the arrow free.
Comp Longbow: 1d20 + 6 ⇒ (5) + 6 = 11


Nyssa's arrow hits the cat-like creature in the face.
You can roll damage, Nyssa.


Male Human

"Even the pets down here are angry." Kraig charges the nearest animal, using his shield as a battering ram.
Charge: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5


The thylacine ducks underneath Kraig's shield and smiles stupidly at him.

Enemy turn.

The four (?) cat-dog creatures charge across the large room and surround Kraig. One of them bites deeply into Kraig's meaty leg, mixing bits of saliva with a trail of blood.

bite, hit by Nyssa: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (1) + 1 = 2 (could be dead, depends on Nyssa's damage)
bite, adjacent, smiler: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 1 ⇒ (4) + 1 = 5
bite, charge, flanking with next one: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (1) + 1 = 2
bite, charge, flanking with previous one: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 1 ⇒ (4) + 1 = 5

Critcal Confirm #3: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 1 ⇒ (4) + 1 = 5


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

Everyone's turn.

Nortmog fires at one of the beasts (the fourth one), not really caring which one. His bullet strikes the wolf thing in the temple and knocks it down.

Shot: 1d20 + 7 ⇒ (15) + 7 = 221d10 + 1 ⇒ (9) + 1 = 10
Knowledge Nature: 1d20 + 8 ⇒ (2) + 8 = 10

"Don't worry bear man, I got your back. They're kangaroos or something! Can't exactly see where their pouches are. Might have tiny cat things inside them, too!"


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis slashes with her blade, triggering her inner power.

rapier: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 2 ⇒ (6) + 2 = 8


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Watch out, Kraig! Shouts Valt, seeing his partner surrounded with those strange animals. Guidance on Iophiel

Iophiel:
Iophiel moves forward and tries to hit one of the creatures surrounding Kraig with his heavy blade.

Greatsword: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 112d6 + 9 ⇒ (4, 1) + 9 = 14

Added flanking bonus.


Nyssa's damage: 1d8 + 4 ⇒ (7) + 4 = 11

The thylacine Nyssa shot whimpers and falls down. It bleeds to death.

Alexis stabs her cat beast in the throat. It claws at the pointed blade with its claws then rests its head against it. Iophiel's blade makes a clean slice through the beasts neck.

Battle is over.

There are two ramps leading down to the north and south. From this position, you can see that the southern ramp is blocked with debris. Along the east wall are four sets of doors: double, single, double, and single.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

After waiting a minute for Kraig to collect himself, Nyssa moves to the closest door and opens it.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt tries to use the wand, and after a initial missfire, he is able to make it work a couple times.

UMD to heal Kraig, DC20:
UMD, CLW: 1d20 + 10 ⇒ (9) + 10 = 19
UMD, CLW: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 1 ⇒ (6) + 1 = 7
UMD, CLW: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 1 ⇒ (7) + 1 = 8

15 hp healed to Kraig.


Nyssa opens the double doors in the center of the eastern wall.

This short hallway hums and buzzes with the sound of machinery. Four glowing and flashing nodes are attached to the walls to the north and south, each periodically firing off bolts of electricity.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Oh no, not again. Says Valt discouraged, but trying to see if there is another pattern, like in the other electrified room, a couple days ago.

Any of you think we can do it, or we must search a way around, if any?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Let's see what's behind door number two..." Nyssa opens the next closest door.


The electricity discharges are too constant for Valt and the others to see a pattern. If you had someone with technological expertise, and skill in disabling devices you might be able to turn it off. Nortmog shakes his head. "Uh, I only shoot things. I ain't no technologist brain."

Nyssa opens the most southeast single door and sees a narrow five foot corridor that curves for about 30 feet. It leads to another door.


Opening the far door, you see:

This room buzzes and hums with the sound of machinery. A long track of moving leather-like material rotates along a metal framework in the middle of the room. The eastern end of this device is connected t o a looming metal machine fitted with thrashing and twitching armatures and blinking lights.

Panels on the wall flash with strange writing and images of metallic constructs. To the west, a second track of leather, this one smeared with blood, churns through an opening in the wall to a room beyond. The entire place has an air of entropy to it-with missing parts, flashing sparks, and periodic discordant sounds of metal scraping against metal revealing how damaged the room's machinery is.

Two repair drones move about the room fixing small damage. There is a lot of broken machines and exposed wires, so you expect they will take quite a while to finish their maintenance.

There is a door to the north and a door to the southwest.


Male Human

"I am going to take all these doors and open a damn door emporium when we're done here." Kraig tries the southwest door.


Kraig opens the door to the southwest and sees a room filled with machines and conveyor belts. A six foot tall robot shaped like a man stares at them with a helmet like face, an amber eye glowing. Its mace crackles with electricity.

It screeches in a metal voice.

Androffan:
"Intruders. Initiating capture protocol CX-314. Stand down and do not resist, citizen."

Initiative:

1. Everyone
2. Robot thing


Everyone's turn. Robot is about 20 feet away from you.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa decides to try her grasp of the alien language.

Androffan:
"Not... Intruders. Repair assistants. Maintenance order Omega Green."

She makes her first try a bluff.
Bluff: 1d20 + 1 ⇒ (20) + 1 = 21


Androffan:
"Unit GX-109 is unfamiliar with that designation. Omega Green. Please designate supervisor and state purpose."

The robot remains still with its electrified mace held in an attack stance.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Uh, guys, this one looks like an oversised cousin of Brobot, what if we just go away and try another door? -Says Valt, impressed by the size and martial look of the android.-

This one looks really mean, not like the previous androids, and we had enough problems with them.


You can look at an image of a gearsman. That is what this is. Will post what it looks like later.


Male Human

"Indeed." Kraig pulls the door closed.


Kraig moves back and the door closes. As he does so he sees the glint of a white keycard behind the robot.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Do you think it will follow up?
Nyssa uses the time, and one of her torches, to prepare 10 of her arrows with the adamantine weapon blanch.


Male Human

"Nah. Their kind are too stupid to operate doors."


The door opens automatically and the robot stares at Kraig.

Androffan:
"Please designate team leader and purpose. Or I will have to restrain you until Divinity security arrives."


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Why this does not surprise me? Thinks Valt while positioning himself behind Iophiel. The man inspects once again the android, trying to remember anything relevant about them.

Know. Engineering:: 1d20 + 8 ⇒ (12) + 8 = 20


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa just keeps her head down, finishing the heat-treatment of the arrow heads.


Valt Engineering:
Gearsman are automated soldiers recovered by the Technic League, though there are several found in Numerian ruins. They have adamantine plating that reduces all damage, and sometimes act differently than the League's orders. You may ask one question.

Nortmog grins. "Oh yeah. I can finally use these bullets. I mean, this special dragon fire."


Male Human

Kraig jumps when the robot comes through the door. "Aaah! They're learning!"

Androffan:
"Stop attacking us we don't wanna fight!"


Passing Alexis.

The gearsman swings its fist and electrified mace-weapon at Kraig. The burly brawler dodges both of the robot's attacks.

Androffan:
"You are only being restrained until Divinity Security arrives, citizen. Do not worry."

timeworn Neural Inhibitor: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (6) + 5 = 11
Kraig's Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18
slam: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 2 ⇒ (2) + 2 = 4


Everyone's turn. Kraig is adjacent to robot, everyone is about 10-20 feet away.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis starts singing.
+1 to hit and damage to the party.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

The weapon blanch seems to have hardened, Nyssa nocks one of her treated arrows and looses it at the gearsman.

Comp Longbow: 1d20 + 7 ⇒ (5) + 7 = 12


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt gestures and chants to cast a spell against the gearsman, hoping it does work on its kind. Daze Will DC 14

Iophiel:
Iophiel moves around the mechanical creature, trying to flank it with Kraig, and then swings his sword to strike the gearsman.Greatsword: 1d20 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 182d6 + 9 + 1 ⇒ (5, 5) + 9 + 1 = 20


Nortmog loads his musket with an adamantine bullet.

It seems unaffected by Valt's mental magic. Nyssa's adamantine-blanched arrow flies right below the gearsman's raised arm. With some luck, Iophiel's greatsword slices into the metal man.

Kraig's turn. 10 damage to the gearsman.


Male Human

"They're all dead, stupid robot!"
Activate Pummeling Style.

Unarmed(Flurry)1: 1d20 + 4 ⇒ (9) + 4 = 13
Blunt damage: 1d6 + 3 ⇒ (1) + 3 = 4
Unarmed(Flurry)2: 1d20 + 4 ⇒ (5) + 4 = 9
Blunt damage: 1d6 + 3 ⇒ (5) + 3 = 8
Kraig's shock a the robots door-opening abilities prevents him from hitting the baddy.


Spells Prepared:
Expeditious Retreat, Shield, Blurred Movement, CLW
Stats:
Init + 4; Per +4, DV, AC 18, T 15, FF 14 (+4 Dex, +3 armor, +1 size) hp 25 (1d8+2) F +3, R +7, W +3, Speed 30 ft. Melee: mwk Horsechopper +2 (1d8-1 x3), R: mwk Musket +8 (1d10+1 x4, 40 ft)
Skills:
Acrobatics: +8 Appraise: +8 Disable Device: +10 Escape Artist: +9 Knowledge (Engineering, Arcana, Dungeoneering, Nature): +8 Linguistics: +7 Perception: +5 Spellcraft: +7 Stealth: +12 UMD: +4

The gearsman swings at Kraig again. The big man Kraig is too quick to be hit, however.

timeworn Neural Inhibitor: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 5 ⇒ (4) + 5 = 9
slam: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 2 ⇒ (4) + 2 = 6

Nortmog fires a shot at the robot. The bullet pierces through its hardened armor but deals minimal damage.

Musket with Adamantine Shot: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 1 ⇒ (2) + 1 = 3

Everyone's turn again.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa draws the string back all the way, and lets another of the treated arrows fly.

Comp longbow: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt moves near Nyssa, and taps on her shoulder, giving her a little magical boost. Guidance to Nyssa.

Iophiel:
When Iophiel tries to swing his sword again, she realizes that the blade is stuck into the android gears. After some struggling, she is able to recover it, but losing the momentum to strike the metal creature.
Greatsword: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 102d6 + 9 + 1 ⇒ (4, 1) + 9 + 1 = 15


Knowledge Engineering: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19

"Uh, yeah. Make sure you don't get hit by that guys mace thing. Gearsmen can charge their weapons with electricity. I'm sure that hurts. Don't want to find out." Nortmog says.

The goblin loads another bullet into his musket, throws in a handful of black powder and jiggles the gun furiously.

9 damage to the gearsman. Alexis and Kraig's turn.


Male Human

Unarmed(Flurry)1: 1d20 + 5 ⇒ (7) + 5 = 12
Blunt damage: 1d6 + 4 ⇒ (5) + 4 = 9

Unarmed(Flurry)2: 1d20 + 5 ⇒ (13) + 5 = 18
Blunt damage: 1d6 + 4 ⇒ (2) + 4 = 6
"Thanks, little dragon. Here I was trying to get hit by the mace."


Passing Alexis. She may post later.

Both of Kraig's fists miss the gearsman. The metal man doesn't move to dodge the blows, instead it blocks Kraig's attacks with its empty hand.
It then strikes back at him. The technological mace strikes Kraig in the neck, and the robot's fist connects under Kraig's ribcage. Blood leaks from his nose and mouth, and he feels a ringing in his head.

timeworn Neural Inhibitor: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 5 + 1d6 ⇒ (6) + 5 + (6) = 17
slam: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 2 ⇒ (2) + 2 = 4
Kraig can make a fortitude save DC 12, or take a -1 in attack rolls, skill rolls, and Will saving throws for 1 round.

Everyone's turn. 9 damage to the gearsman.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa looses another of her dwindling supply of treated arrows at the robot.

Composite longbow: 1d20 + 7 ⇒ (5) + 7 = 12

Happy New year everybody!

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