Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Use Magic Device.


Male Dhamphir Bloodrager (deceased)

Right! Thanks.

I thought it had something to do with the Ultimate Magic book for some reason.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Just trying to scout the area. I thought I smelled a trap, and I was right. Fell right into it. :P


Male Dhamphir Bloodrager (deceased)

But it was an unlocked door! What could possibly go wrong? :D


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

I'm officially creeped the hell out by this guy. Well done DM.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Ok, solved network issues, sorry for any inconvenience.

Hey, lot of things to read!

Well, as it looks like there is no time to call Iophiel, I'll continue using the eagles.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Sorry for the delay, just got a new job and it's been very busy. Back now. Sorry again


Male Human

WB, Alexis.

I don't need enlarge person ATM, but now that he's a dedicated grappler, I might buy a wand of enlarge person for Kraig is someone were willing to wield it for him. Get a lot of use out of it, I think.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

From now, each time you charge-grapple, consider yourself under enlargement :D

And no need of wand ATM.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

I'm coming Cemi! Fight defensively, it will keep you alive!

Or take the shield of swings feat. It's great for suddenly needing to not die.

DM, would you mind linking the map in the campaign header? That way you don't have to link it every time and we can still find it?

Grand Lodge

Good idea.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa could use some bard style healing, please.


Male Dhamphir Bloodrager (deceased)

Is this campaign over? It's showing under the Previous Campaigns heading at my end for some reason...


Nope, still going.


Male Dhamphir Bloodrager (deceased)

That's what I thought. I don't know why it suddenly started showing up under "Previous Campaigns"? Would that have been one of those easily overlooked settings at my end?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Still shows as active for me.


Male Dhamphir Bloodrager (deceased)

Weird! I can access the campaign easily enough with a link and/or through the Čemifobbar alias. But under my main alias (Xunal), when I check this one, it's showing up as a previous campaign.

If it is a setting at my end, I have no idea what it is or how to fix it.


Male Human; last time I checked, anyway

Maybe if I make a post with my default ID, this campaign might show up properly. It's worth a try, anyway...


Male Dhamphir Bloodrager (deceased)

Weirder and weirder! Just a few minutes after I posted with my default ID in this forum, the campaign shows up as active again.

Could've been worse, I guess. I'll just fire off a little note to the folks at Paizo to let them know, in case it's a bug they aren't (or are) aware of...


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Somehow the rest of the post vanished, just noticed now. I'll remake it.

Damn paizo goblins.


Male Dhamphir Bloodrager (deceased)

At least we can't complain about the cost of using the Paizo site!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Oh, is a very nice place to post, and the alias system is great. Just those pesky goblins that are running loose behind the scene, doing all kind of shenanigans.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Today is national GMs day, thanks for running such a great game Demonmoose!


Male Dhamphir Bloodrager (deceased)

Anyone got anything to heal up a Dhampir, like Čemifobbar? Down to one potion of Inflict Light Wounds and still a bit below half normal HP after that scrap. The usual positive energy bits will harm him.

Would any of that high-tech curing fru-fra, like the one Nyssa has, work on healing a Dhampir?


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

We should get a wand of infernal healing.


Male Dhamphir Bloodrager (deceased)

I agree!

@GM Demonmoose: any chance of buying one of those in Scrapwall before we proceed?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Yeah, you could put a potion of ILW into a medlance. Let's you take a potion as a move action.

I've looked at playing a dhampir a few times. The positive healing problem always steers me away.


Male Dhamphir Bloodrager (deceased)

It is a bit of a drawback, yes. But it is useful against negative channelling. If that happens, of course.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

But if the entire party is made of dhampir clerics who channel negative energy, you're an unstoppable force.


Male Dhamphir Bloodrager (deceased)

Woo! That sounds very exciting! If you're a dhampir, of course!


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)
Tessara Yandalëra wrote:
While infernal healing is a marvelously effective spell for healing, it's also a decidedly evil act and you'd have to convince all of the characters before buying one.

Thats why we did not try to buy it in the first place, back in Torch.

If I recall correctly, we have 2 hemochems, that gives fast healing 1 for 1 minute. Its the only healing thing we have that not specifies if it works or not on undead.


There aren't any shops in Scrapwall-it is a big junkyard. You can try to barter, or deal with any allies. Perhaps find an ally who can cast such a spell, or ask one of the party members to take the spell ILW.

You may try to find Scrappers with goods to sell or trade using Diplomacy but any goods or gold they have will be lacking.

It is Cem's quest to figure out how to heal. Good luck.


Male Dhamphir Bloodrager (deceased)

Okay, looks like that bit of 'shopping' will have to wait a bit. I've adjusted HP on the little profile dropdown to assume enough rest to recover 4 HP for a sleep. Hope that's right. If so, he should be at 25/32 HP.


I will be unavailable on the 9th and 10th as that is my flight. I may also be busy the next few days but will definitely try to read, if not post. Just telling you ahead of time, in case I am unable to post.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6
Tessara Yandalëra wrote:
But if the entire party is made of dhampir clerics who channel negative energy, you're an unstoppable force.

That could be fun. I'm not a fan of playing evil characters, but a neutral party of negative channelers could interesting.

There may be a misconception about channeling here though. Similar to positive channeling, negative channel either harms living creatures, or heals undead. It does not do both at the same time.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Next level I could swap out a first level spell for inflict light, but you would have to ask in character I guess. I haven't used feather step, so I could swap it.

Also I don't think alexis knows about your positive energy issues, Cem, so you better tell her to stop accidents.

Grand Lodge

But most of the things you'd fight would be living, so that multiple damage living channels would devastate the enemy and leave the group fresh as new turned soil.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

At least until you run into the party with several clerics with quick channel, and your party frys.

Grand Lodge

We'd have quick channel too. It would stalemate at worst.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

[ rambunctious radio announcer voice.] Premiere tonight! Battle of the channelers. At the Dome of Pain! One night only! Get your tickets now! [/end rambunctious radio announcer voice.]


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

LADIES AND GENTLEMEN, BOYS AND GIRLS! DYING TIME IS HERE!


Male Dhamphir Bloodrager (deceased)

@Alexis: I did mention several times in the dialogues that Čemifobbar is harmed by by the normal healing magic. Just to prevent characters making an 'oopsies'. Hopefully...

I just looked it up quickly. Here's a quote from the Advanced Race Guide about the Dhampirs and negative/positive energy...

Negative Energy Affinity: Though a living creature, a Dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

I'm assuming that means positive channels to harm or heal will harm him. Likewise, negative energy to harm or heal will heal him. Hope I'm right on that interpretation of it.

Of course, that's why I've been hoping to meet an evil cleric type who channels negative energy to harm the party: SURPRISE!! (muahahaha!)


Male Dhamphir Bloodrager (deceased)

Ooops! I was slightly off key on the issue of channeling. Looking at this, I can see now that if a cleric channels negative energy to harm the party, it won't do anything to Čemifobbar. Likewise, if a cleric channels positive energy to heal, that won't affect Čemifobbar either.

quote:
"A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting).

On the other hand, Cure Light Wounds, the spell, WILL hurt him, while Inflict LIght Wounds will heal him up.

Got two eyeballs in one socket looking all this up. But I'd rather do that instead of finding out when it's too late! I'm used to letting my brother pay attention to all these little things when I'm at his game. That's my excuse!


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Well, when i level I'll get ILW, by swapping. You'll have to hang tough till then.


Male Dhamphir Bloodrager (deceased)

Or, with any luck, I can get a wand of ILW or something (ka-ching, ka-ching).

We'll see what happens.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Actually it may be hard to get one of those. Assuming we get back to torch, the cleric there (a brigh worshiper I remember) would need a lot of persuasion to craft one, if he can even make a wand. Especially as most who want that sort of item are...unsavory sorts.

Still all things are possible


Male Dhamphir Bloodrager (deceased)

I'm beginning to think Čemifobbar can talk almost anyone into anything, since he's only +11 to his Diplomacy checks.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Nyssa, how many adamantium arrows do you have? If you have a decent number of them would it be alright if I stole some from you?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

9 on me and blanch to make 20 more, but that is with my horse. You have gravity bow, so you might as well use them till they are gone.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Guess we fail this mission. :(

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