Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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https://mimicmoose-iron-gods-ap-team-green.obsidianportal.com/


Things you know at the start of the campaign:

Extinguished Torch: The violet flame that has burned atop Black Hill for over a century has gone out, leaving a strangely seeping pit of rubble and bubbling fluids where the town's livelihood once glowed day and night.

Missing Councilor: Ever since Councilor Khonnir Baine, one of Torch's more powerful wizards and a well-liked individual, went missing on his second expedition under Black Hill, the citizens of the nervous town have edged closer to outright panic. With their hands full handling the growing refuse and waste problems in town now that their primary disposal method is gone, the town council is eager to find out what happened to Khonnir and rescue him. They've made public a reward of 4,000 gp to any group that can recover Khonnir's body. Interested parties are invited to speak to the council at Town Hall.

Black Hill Caves: Khonnir Baine discovered the signs of unusual traffic on the banks of Weeping Pond, and shortly thereafter, the submerged tunnel that provides access to several heretofore unknown tunnels under Black Hill. His emergence from the caves with a deactivated semi-humanoid automaton sparked worries that something strange might be going on in the caverns, but when he failed to return from his second expedition a few days ago, those worries turned to outright fear. Several other adventuring parties have gone missing in the caves, and Torch finds itself running short on new volunteers.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt Skyddade reporting in.


Male Half-orc Oracle (Dark Tapestry) 2

Aurusk "Demonscarred" checking in. Excited and ready to go.


Male Human (Taldan) Empiricist Investigator 1

Gavin here *tips hat*

Extracts:

Adhesive Spittle x1, Shield x1


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I forgot to ask about Eidolon's HP, is it max, must roll or average from HD?

Jsut realized can't take minor magic for the eidolon until level 4 :P


Male Human

Dots.


Male Half-orc Oracle (Dark Tapestry) 2

Looks like we're just waiting on Nyssa.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

The "Hallit" spoilers are just to notice that Valt speaks in Hallit, in any way I try to hide any from other players, feel free to read it.


Male Half-orc Oracle (Dark Tapestry) 2
Valt Skyddade wrote:
The "Hallit" spoilers are just to notice that Valt speaks in Hallit, in any way I try to hide any from other players, feel free to read it.

The problem is that Aurusk is deaf, and doesn't speak Hallit. So until he gets used to it, he'll be very confused when you speak Hallit, thinking he just read your lips wrong.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Thats a double hit. Nice to know :D


Male Human

I think it's safe to assume someone will be willing to translate so we don't need to spend forever repeating ourselves. Unless the boss doesn't like that assumption.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Being four of us that can speak Hallit, don't think thats gonna be a problem, as you have seen in my post I assumed your character traslated in both directions.

Guess Valt owe you a beer...


Male Half-orc Oracle (Dark Tapestry) 2

Nah. I've just played in several games where translating wasn't a given, but if you want to treat it that way, I'm fine with it.


You can assume that someone translates normally so that everyone knows what's being said. Unless you wish to hide information from others, that is.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

My actions on the gameplay: I advance enough so the girl is at range of my summoning spell (30ft)


Male Human (Taldan) Empiricist Investigator 1

Is team green the left-overs or did we just not get the rumors everyone else got?


Gavin Forgrave wrote:
Is team green the left-overs or did we just not get the rumors everyone else got?

I didn't want to distract you with those, since you have an extra player it would take more time, etc.

Also, no one from the other teams actually used them.

Actually I tried to post it anyway, but it didn't work, then I forgot.


Male Human (Taldan) Empiricist Investigator 1

I am just the... Investigative type. (hahaha... I'll see myself out...)

But seriously, I understand what you are saying. I just felt a little left out.


However, since you asked for them, here you go. Rumors to confuse you.

Gavin:
We've always had problems with gremlins around these parts-the pests are always breaking things or running off with supplies. I bet they have a whole nest somewhere in those caves under Black Hill.

Aurusk:
Wonder what happened to that good-looking woman with the purple hair? Doesn't anyone else find it strange that she showed up a few days before the torch went out, and that no one's seen her since?

Valt:
You didn't hear it from me, but Garmen Ulreth's Ropefists have something to do with these problems. How do I know?
Well... Ulreth's got his fingers in pretty much everything bad in town already, so why not our latest troubles?

Kraig:
The Technic League is behind the problems in town. One of their agents put out the torch so we'll all go broke and they
can take the place over for free!

Alexis:
There's at least one Technic League spy in town, mark my words.

Nyssa:
You've heard of androids, right? There are a few of them living here in town, but they're mostly harm less. Right?


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt ignores the rumor, just because he did not understood a word, but he used one of the few words in common he knows:

Yes, yes And gave his best smile.

diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

@GM Demonmoose, about summonings: I'll make a spoiler since now on in my header with a briefing of the stats of anything I summon, and will make a link to the full stats for easy references, except you say otherwise.


Male Half-orc Oracle (Dark Tapestry) 2
Gavin Forgrave wrote:
What happened with Kraig's fisticuffs?

Sorry, reply was longer than I wanted to do in game. . . .

But I think the answer is that he is sticking with initiative order and waiting on Alexis before posting Nyssa's and Kraig's results.

@GM Demonmoose: One way that I've seen combat done that might help it go faster if you choose to do it:

You roll one initiative for all the opponents, then individually for each PC. Order will be:
Those who rolled higher than the opponents.
Opponents.
Those who rolled below the opponents.

They can take their action any time in their section, and actions will occur on a first come basis.

Ex.
Aurusk: 1d20 + 5 ⇒ (11) + 5 = 16
Valt: 1d20 - 3 ⇒ (9) - 3 = 6
Gavin: 1d20 + 2 ⇒ (8) + 2 = 10
Kraig: 1d20 - 1 ⇒ (2) - 1 = 1
Opponents: 1d20 + 5 ⇒ (3) + 5 = 8

So Aurusk and Gavin could act in any order. Then it would be the opponents turn, then Valt and Kraig could act in any order.

It seems to help so that one person doesn't slow down combat as much.


Aurusk "Demonscarred" wrote:
Gavin Forgrave wrote:
What happened with Kraig's fisticuffs?

Sorry, reply was longer than I wanted to do in game. . . .

But I think the answer is that he is sticking with initiative order and waiting on Alexis before posting Nyssa's and Kraig's results.

@GM Demonmoose: One way that I've seen combat done that might help it go faster if you choose to do it:

You roll one initiative for all the opponents, then individually for each PC. Order will be:
Those who rolled higher than the opponents.
Opponents.
Those who rolled below the opponents.

They can take their action any time in their section, and actions will occur on a first come basis.

Ex.
Aurusk: 1d20 + 5 ⇒ (11) + 5 = 16
Valt: 1d20 - 3 ⇒ (9) - 3 = 6
Gavin: 1d20 + 2 ⇒ (8) + 2 = 10
Kraig: 1d20 - 1 ⇒ (2) - 1 = 1
Opponents: 1d20 + 5 ⇒ (3) + 5 = 8

So Aurusk and Gavin could act in any order. Then it would be the opponents turn, then Valt and Kraig could act in any order.

It seems to help so that one person doesn't slow down combat as much.

That sounds good. We'll do it for future combat.


Fun and interesting things about the Teams so far…

Team Blue had a discussion about sandwiches. Blue also has a strong pro-tech, anti-tech split. They are low on Wisdom. Most high stats are in Intelligence.

Team Red beat up some townsfolk. Red seems to be mostly pro-technology. Red also seems most likely to attack each other. They are low on Charisma. Most high stats are in Intelligence.

Team Green hit the repair drone the most. Team Green is all from Numeria, if not Torch. They are low on Wisdom. Most high stats are in Charisma.


HP: 37/37| AC: ; T: ; FF: ; CMD
Spells:
Level 0 6/6 Level 1 6/6 Level 2 3/3
| Fort:6 ; Ref:3 ; Will:5 | Perception: | Init +2

What I buy:

-Rope, hemp x2 = 2gp
-Stakes, Iron x2= 1gp? did not find prices for it.
-Small hard material spheres (sling bullts?) x20= 2sp


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

`whoa, wrong character, sorry´

the buy is made by me.

If you can kick off Adam from this campaing, I'll be grateful.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Whoa, we are sickened or blinded, if not both :P
I'll insist on waiting for the effects to wear off on my turn. :D


Male Half-orc Oracle (Dark Tapestry) 2
GM Demonmoose wrote:
Nyssa, Alexis, Kraig and Valt are blinded for an hour.

Emphasis added.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I mean, I'll insist to wait for them to wear off on my turn, once the battle is done, since the other effect is for an hour too.


Male Human (Taldan) Empiricist Investigator 1

"Abandon ship!" -anonymous


Male Human

Why would a cave dwelling creature be able to put forth a burst of light? All its' predators would be blind. Because they live in a cave.


Male Human (Taldan) Empiricist Investigator 1

Could be another wizard mishap with arcano-biology. Could also be Pathfinder Adventure Paths being super freakin' tough. Like Reign of Winter's Hunting Lodge in book 1. Six level 1 fighters, a level 3 cleric and two human skeletons all in one little building to four level 1 adventurers to fight.


Kraig Forge-Hammer wrote:
Why would a cave dwelling creature be able to put forth a burst of light? All its' predators would be blind. Because they live in a cave.

Some kind of predator attack. Blind them and then gobble them up.

Also there are things in the dark that don't see, or need eyes.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Well, I think that, if we accept the proposal, Aurusk, Alexis and myself are the most indicated to go to the meeting with their chief and try to continue our way without harm.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Hey all
I'm going away to a writers convention this weekend, leaving in about 30min or so. I am not certain if i will have net access, so I won't be posting much I think. Back to proper posting early next week.
Feel free to bot me


Male Human

I don't know what you're talking about Valt. Kraig is a master diplomancer.

Travel safe Alexis.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

I forgot you own a tabern . Going to convert your new house in one too? :D


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

I'm back


Male Human

Welcome back.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

@GM demonmoose: Iophiel readied his attacks waiting for the gremlin to get near it, so he attack before the gremlin reachs me.

Valt is not holding any weapon, he has a dagger, but he did not unsheathed it.

The total damage is 8 then, 2 from the crit and 6 from sneak damage?


Okay will make two attacks from Iophiel. Only 2 damage total from critical. Maybe iophiel will kill it first.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Just 2?
nice nice :D


For technologically-minded characters:

A "Battery" is a silverdisk with a charge. Worth about 100 gp.

An "uncharged battery" is a battery that has recently used its charge. This has a chance of being recharged at a "generator."

A "Silverdisk" has no charge, mostly dead and is worth 10 gp.

They are the same thing however, a coin shaped piece of metal with circuits that run along the surfaces. It has a blue glow if it has a charge.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Thankyou, nice to know.

And about the place to go: I vote for a return to the inn, but whatever fits you all, Ill accept.


Male Half-orc Oracle (Dark Tapestry) 2

What about southeast and then we head back before going beyond the metal wall?


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

That sounds good too.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

sounds good
I would like us to level before going pass...er...through...whatever the iron wall.
lol


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

I've never missed so much discussion before. I guess that's why people 'dot' threads.
I did check it early on in the game. There was no activity at that point. Then I checked it this evening, and there was all kind of posts to read.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Also, I gotta say, Team Green is obviously the best of the teams.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

no dicussion on that ;D

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