Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos wil power attack against the Orc next to Astra.

MW Greataxe: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
MW Greataxe Damage: 1d12 + 3 + 6 ⇒ (9) + 3 + 6 = 18

DMG Tracker:

Chakos - 8, 1NL
Liz - 16
Syvlara - 22
Ibuki - 1NL


Female Human

HP 15/31
AC 15/15/14
Effects: Mage armor(+4 armor 1 hour),
Hand of Apprentice:7/7

Liz jolts the dark man
Touch,pbs,ps: 1d20 + 4 ⇒ (10) + 4 = 141d3 + 1 ⇒ (2) + 1 = 3


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I'm going to assume that Chakos chops down the orc, and Astra will move over to the dark slayer.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1d8 ⇒ (1) + (8) = 9

Yeah, that sucked.


The last orc collapses from Chakos' greataxe. With a quick movement, the dark slayer dodges Liz's touch. Astra swings too early to hit the creature, missing it by about a foot.

Syvlara and Ibuki's turn.


Ibuki tries to hit the orc again with his spell.

melee touch: 1d20 ⇒ 8


Syvlara fires a shot at the orc felling it with a single arrow.

Arrow: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 6 ⇒ (6) + 6 = 12

The dark slayer stabs at Ibuki before backing away.
Kukri: 1d20 + 8 ⇒ (5) + 8 = 131d3 - 1 ⇒ (1) - 1 = 0

Everyone's turn. Last round.


Lulz. Standing in the centre of combat with an arcanist like a king^^ Last round sounds somewhat bad though. Don´t i get an AoO? I´m armed with a spell, technically.

Perception: 1d20 + 17 ⇒ (10) + 17 = 27
Ibuki is looking around to see if he missed something and where the dark slayer is going.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I had already dropped the last Orc, so Syvlara could have shot at the Slayer

Chakos will 5' step and power attack against the Slayer

MW Greataxe: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
MW Greataxe Damage: 1d12 + 3 + 6 ⇒ (9) + 3 + 6 = 18


Female Human

Liz jolts the man again
Jolt,touch: 1d20 + 4 ⇒ (5) + 4 = 91d3 + 1 ⇒ (1) + 1 = 2


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara hunkers down for a double shot

Arrow1: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 9 ⇒ (6) + 9 = 15

Arrow2: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 9 ⇒ (2) + 9 = 11

Confirm: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 9 ⇒ (2) + 9 = 11

5BAB + 4Dex +1Magic +1Training +1Point Blank -2Rapid -2Deadly
2Str +1Magic +1Point Blank +1Training +4Deadly


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra takes a five foot step back and covers her eyes in case there is another blinding flash.


The onslaught of attacks causes the dark slayer to burst in an explosion of sound instead of light.

Sonic Damage: 1d8 ⇒ 4
Make a DC 13 Fort Save to not be deafened.
Rounds: 2d4 ⇒ (2, 3) = 5


Ibuki thinks the slayer was heading towards one of the eastern doors.

The room again:

The air of this large room is warm and stuff, and buzzes with energy. Countless blinking lights, wriggling shapes, and unusual strings of writing scroll and wriggle across glass panels mounted on the walls, amid a dizzying array of buttons, switches, dials, wheels, levers, and other controls, the function of which one can only guess. Six immense pillars lined with glowing panels support the ceiling eleven feet above, and a circular platform to the east sits under a slowly rotating, semitransparent image of a curious contraption with long arms, one of which ends in what appears to be an immense, slowly spinning disk. Beyond this, two windows look out over a metal platform, which in turn looks out over an immense damp lit by brilliant beams of light emanating from unseen sources below and above.

Rubble clutters the room’s floor here and there, as if pieces of furniture were once affixed to the ground but had long since been torn free, while to the northeast, the room’s walls have buckled downward in to a crumbled mass of devastation


Female Human

HP 11/31
AC 15/15/14
Effects: Mage armor(+4 armor 1 hour),
Hand of Apprentice:7/7

Aughhh! Let us get back out of here, I am nearly out of spells and am hurting quite a bit.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra explores the room while the others discuss whether to leave or not. She tries to discern the purpose of the room, also trying to decipher the unusual strings of writing, and will take her time searching the room if allowed.

Knowledge (engineering) on room: 20 + 15 = 35 1/day Take 20 expended
Linguistics on writing: 1d20 + 9 ⇒ (5) + 9 = 14
Perception to search room: 1d20 + 9 ⇒ (5) + 9 = 14 If hurried out, or 20+9=29 if allowed to take the time to Take 20


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Fort: 1d20 + 5 ⇒ (11) + 5 = 16

"Ugg I'm bleeding too much. I don't think we can continue."


Female Human

Yea, we need to get healed up and rested, we've gone through a bunch of fights.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Fortitude: 1d20 + 10 ⇒ (3) + 10 = 13 Save

"Give me a minute!"

Healing Stuff:

4 Sonic DMG to all gets us to.

Chakos - 12, 1NL
Liz - 20
Syvlara - 26
Ibuki - 4, 1NL
Astra - 4

I'll take on 10 from Syvlara and 5 from Liz, so we're at:

Chakos - 27, 1NL
Liz - 15
Syvlara - 16
Ibuki - 4, 1NL
Astra - 4

Paladin Channel: 1d6 ⇒ 2 30' radius, +2 on Self
Paladin Channel: 1d6 ⇒ 4 30' radius, +2 on Self

Chakos - 17
Liz - 9
Syvlara - 10
Ibuki - 0
Astra - 0

I'll take 5 more from Syvlara and Liz

Chakos - 27
Liz - 4
Syvlara - 5
Ibuki - 0
Astra - 0

Paladin Channel: 1d6 ⇒ 6 30' radius, +2 on Self

To bring us to:

Chakos - 19
Liz - 0
Syvlara - 0
Ibuki - 0
Astra - 0

CLW: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7 On me
CLW: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 On me

And we are all healed up, except for 3HP on me. Imma stick the Life Link back on Astra.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"We have certainly had a rough time of it, I will not argue against a prudent course of action."


Female Human

Just how many Channels/LoH do you get?


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

6 LOH, 4 CLW, and 7 Channels daily. As a Hospitaller, my channel pool is a separate pool, and doesn't use 2 LOH per use. I have only 2/1/1 left today though, respectively.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara just stands there, dumbfounded at the Drow's amount of healing capabilities.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

If the party decides to retreat, Astra uses Detect Magic and Technomancy to sweep the room for technological or magical items. She herself does not take part in the discussion, neutral on the matter of whether to retreat or not. She occupies herself more on searching the area for anything of material or informational worth.


I think the creeper wanted to withdraw into the room back there.
Ibuki points on one of the eastern doors.
We might come back tomorrow though, i´m tired and used all my magic for the day. Let´s check this room and retreat ourselves.

Take 20 for 37 perception.


Female Human

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


There is a soft hum in the room. Astra, Liz and Ibuki move to a circular platform displaying an image of a layout of something. They remember the images of the module back in Torch that displayed the same thing.

The image has blue dots and green dots on it, some of which are slightly moving. Astra realizes that the image can be manipulated, that the blue dots and green dots represent something. The writing on the wall says "Control Room." There is also a larger red dot.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara stands awkwardly in the technological room. She waits for the smart people to finish studying their gadgets.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra narrows her eyes as she studies the imagery, leaning closer to it.

Is it possible that the image displays a layout of this place? Astra tries to compare her mental map of this place so far to what she sees on the displays. She also theorizes that the blue, green and/or red dots might indicate creatures of some sort -- is there anything to support that theory?

"I suspect that this phantasmal image may be some kind of map -- one that may also show the location of entities within the area." She points a finger at the various colored dots, blue, green and red in turn. "Some of them are moving, and some of them are not -- perhaps at rest? The larger red dot may be a more important entity of some kind -- perhaps even Hellion itself?"


Female Human

Perhaps. We might be able to find our way to it by using the map.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

The big red dot is the earth, and the other little dots are orbiting around it.


kn:engineering: 1d20 + 16 ⇒ (13) + 16 = 29

A map, you think so? IT seems clear something can be controlled here, but what? It looks like the machine we found in Torch. Perhaps that one can be controlled from here and there are others similar to it elsewhere?


Female Human

Liz puts her head together with the others

BONK!

Know-Engineering: 1d20 + 13 ⇒ (19) + 13 = 32


Liz, Ibuki and Astra realize that the image is a 3-dimenisional image of the metal structure that is the Lords of Rust compound. The green dots appear to be creatures, as you see five of them in the room with you. You are not sure what the blue ones are. The large red dot appears to be on the bottom layer of the map.


Female Human

Well that big red dot might be our goal, but I am certainly pretty drained after all this fighting. We should recover outside with our fans.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"We could also make camp here, or upstairs, or just outside the complex, if we wanted to keep a watch on them getting reinforcements. Keeping the pressure on the enemy is crucial in a siege situation."


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Wis Check: 1d20 + 0 ⇒ (8) + 0 = 8

"Surely there's a place we can set up for resting. We'll need the spellcasters to regain their energy"

Then Syvlara thinks for a moment

Damn... That means I'm on watch duty.


Female Human

Trying to sleep in the middle of enemy territory is unwise, we should head back to the arena at least.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"So, out then? Are we concerned they will double the guard before we return?"


Female Human

I am concerned, but I have only one spell left in my mind as well as a few wands that I can use.


You head back out of the complex to the arena. Outside, the Raiders, Steel Hawks and Dinvaya's golem are keeping watch, partially. They watch each other, but also are gossiping and bragging about themselves.

You want to rest in the arena, or go to one of the bases to rest?


Go to a base, better march a bit than getting surprised at night!


Female Human

Perhaps Astra can do a little boasting about our accomplishments before we rest to entertain the crowd. Take some of the fear of the Rust Lords away from everyone.

Base sounds good


You can level up to Level 6.

You rest for the night at one of the bases of your allies.

Resting Place: 1d4 ⇒ 1

Steel Hawks 1, Redtooth 2, Dinvaya 3, Somewhere Else 4

The Steel Hawks convince you to stay at their base for the night. They celebrate all the things you have accomplished so far as word travels extremely fast in this small "town."


Female Human

How about level 7?

Liz rests soundly and feels herself energized in the morning. we should head right back to where we fought them and explore more, try to find out more about that big red dot


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Woot!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

At breakfast the next morning, "I have been gifted of a new ability during the night. Here, let me help you." Chakos extends his hands over Astra's plate, and casts purify food and drink which likely eliminates most of the taste of the food too. "Anyone else?"

From now on, Chakos will "pray" over every morsel he eats, hahaha.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Wait! Is alcohol a "poison?" If so, that would make "detect poison" and such not as useful.

My default for the Life Link will be to have it on Astra and Syvlara, as they are our likely frontline combatants.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23
Chakos Hyluan wrote:

My default for the Life Link will be to have it on Astra and Syvlara, as they are our likely frontline combatants.

Thanks, but I never want to be a frontline combatant, not that I'll have much choice.


When you are all leveled up and ready...

After eating breakfast, a mass of unappetizing gruel and dirty water, with the Steel Hawks, you head back underneath the Lords of Rust base. Before you reach the last room you were in, you notice that the door is closed and a loud whirring noise can be heard echoing through the metal chambers.


Female Human

Liz taps herself with the wand of Mage armor once again. +4 ac

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