Chakos Hyluan |
Chakos wil power attack against the Orc next to Astra.
MW Greataxe: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
MW Greataxe Damage: 1d12 + 3 + 6 ⇒ (9) + 3 + 6 = 18
Chakos - 8, 1NL
Liz - 16
Syvlara - 22
Ibuki - 1NL
Astra Picard |
I'm going to assume that Chakos chops down the orc, and Astra will move over to the dark slayer.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1d8 ⇒ (1) + (8) = 9
Yeah, that sucked.
Chakos Hyluan |
I had already dropped the last Orc, so Syvlara could have shot at the Slayer
Chakos will 5' step and power attack against the Slayer
MW Greataxe: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
MW Greataxe Damage: 1d12 + 3 + 6 ⇒ (9) + 3 + 6 = 18
Syvlara of the MoonWillow |
Syvlara hunkers down for a double shot
Arrow1: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Arrow2: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Confirm: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
5BAB + 4Dex +1Magic +1Training +1Point Blank -2Rapid -2Deadly
2Str +1Magic +1Point Blank +1Training +4Deadly
GM Demonmoose |
Ibuki thinks the slayer was heading towards one of the eastern doors.
The room again:
The air of this large room is warm and stuff, and buzzes with energy. Countless blinking lights, wriggling shapes, and unusual strings of writing scroll and wriggle across glass panels mounted on the walls, amid a dizzying array of buttons, switches, dials, wheels, levers, and other controls, the function of which one can only guess. Six immense pillars lined with glowing panels support the ceiling eleven feet above, and a circular platform to the east sits under a slowly rotating, semitransparent image of a curious contraption with long arms, one of which ends in what appears to be an immense, slowly spinning disk. Beyond this, two windows look out over a metal platform, which in turn looks out over an immense damp lit by brilliant beams of light emanating from unseen sources below and above.
Rubble clutters the room’s floor here and there, as if pieces of furniture were once affixed to the ground but had long since been torn free, while to the northeast, the room’s walls have buckled downward in to a crumbled mass of devastation
Astra Picard |
Astra explores the room while the others discuss whether to leave or not. She tries to discern the purpose of the room, also trying to decipher the unusual strings of writing, and will take her time searching the room if allowed.
Knowledge (engineering) on room: 20 + 15 = 35 1/day Take 20 expended
Linguistics on writing: 1d20 + 9 ⇒ (5) + 9 = 14
Perception to search room: 1d20 + 9 ⇒ (5) + 9 = 14 If hurried out, or 20+9=29 if allowed to take the time to Take 20
Chakos Hyluan |
Fortitude: 1d20 + 10 ⇒ (3) + 10 = 13 Save
"Give me a minute!"
4 Sonic DMG to all gets us to.
Chakos - 12, 1NL
Liz - 20
Syvlara - 26
Ibuki - 4, 1NL
Astra - 4
I'll take on 10 from Syvlara and 5 from Liz, so we're at:
Chakos - 27, 1NL
Liz - 15
Syvlara - 16
Ibuki - 4, 1NL
Astra - 4
Paladin Channel: 1d6 ⇒ 2 30' radius, +2 on Self
Paladin Channel: 1d6 ⇒ 4 30' radius, +2 on Self
Chakos - 17
Liz - 9
Syvlara - 10
Ibuki - 0
Astra - 0
I'll take 5 more from Syvlara and Liz
Chakos - 27
Liz - 4
Syvlara - 5
Ibuki - 0
Astra - 0
Paladin Channel: 1d6 ⇒ 6 30' radius, +2 on Self
To bring us to:
Chakos - 19
Liz - 0
Syvlara - 0
Ibuki - 0
Astra - 0
CLW: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7 On me
CLW: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 On me
And we are all healed up, except for 3HP on me. Imma stick the Life Link back on Astra.
Chakos Hyluan |
6 LOH, 4 CLW, and 7 Channels daily. As a Hospitaller, my channel pool is a separate pool, and doesn't use 2 LOH per use. I have only 2/1/1 left today though, respectively.
Astra Picard |
If the party decides to retreat, Astra uses Detect Magic and Technomancy to sweep the room for technological or magical items. She herself does not take part in the discussion, neutral on the matter of whether to retreat or not. She occupies herself more on searching the area for anything of material or informational worth.
GM Demonmoose |
There is a soft hum in the room. Astra, Liz and Ibuki move to a circular platform displaying an image of a layout of something. They remember the images of the module back in Torch that displayed the same thing.
The image has blue dots and green dots on it, some of which are slightly moving. Astra realizes that the image can be manipulated, that the blue dots and green dots represent something. The writing on the wall says "Control Room." There is also a larger red dot.
Astra Picard |
Astra narrows her eyes as she studies the imagery, leaning closer to it.
Is it possible that the image displays a layout of this place? Astra tries to compare her mental map of this place so far to what she sees on the displays. She also theorizes that the blue, green and/or red dots might indicate creatures of some sort -- is there anything to support that theory?
"I suspect that this phantasmal image may be some kind of map -- one that may also show the location of entities within the area." She points a finger at the various colored dots, blue, green and red in turn. "Some of them are moving, and some of them are not -- perhaps at rest? The larger red dot may be a more important entity of some kind -- perhaps even Hellion itself?"
GM Demonmoose |
Liz, Ibuki and Astra realize that the image is a 3-dimenisional image of the metal structure that is the Lords of Rust compound. The green dots appear to be creatures, as you see five of them in the room with you. You are not sure what the blue ones are. The large red dot appears to be on the bottom layer of the map.
Astra Picard |
"We could also make camp here, or upstairs, or just outside the complex, if we wanted to keep a watch on them getting reinforcements. Keeping the pressure on the enemy is crucial in a siege situation."
Syvlara of the MoonWillow |
Wis Check: 1d20 + 0 ⇒ (8) + 0 = 8
"Surely there's a place we can set up for resting. We'll need the spellcasters to regain their energy"
Then Syvlara thinks for a moment
Damn... That means I'm on watch duty.
GM Demonmoose |
You can level up to Level 6.
You rest for the night at one of the bases of your allies.
Resting Place: 1d4 ⇒ 1
Steel Hawks 1, Redtooth 2, Dinvaya 3, Somewhere Else 4
The Steel Hawks convince you to stay at their base for the night. They celebrate all the things you have accomplished so far as word travels extremely fast in this small "town."
Chakos Hyluan |
At breakfast the next morning, "I have been gifted of a new ability during the night. Here, let me help you." Chakos extends his hands over Astra's plate, and casts purify food and drink which likely eliminates most of the taste of the food too. "Anyone else?"
From now on, Chakos will "pray" over every morsel he eats, hahaha.
Chakos Hyluan |
Wait! Is alcohol a "poison?" If so, that would make "detect poison" and such not as useful.
My default for the Life Link will be to have it on Astra and Syvlara, as they are our likely frontline combatants.
Syvlara of the MoonWillow |
My default for the Life Link will be to have it on Astra and Syvlara, as they are our likely frontline combatants.
Thanks, but I never want to be a frontline combatant, not that I'll have much choice.
GM Demonmoose |
When you are all leveled up and ready...
After eating breakfast, a mass of unappetizing gruel and dirty water, with the Steel Hawks, you head back underneath the Lords of Rust base. Before you reach the last room you were in, you notice that the door is closed and a loud whirring noise can be heard echoing through the metal chambers.