Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Fortitude: 1d20 + 10 ⇒ (9) + 10 = 19 Woot!

After we make sure the bad guys are truly dead!

Healing Stuff:

I'll assume people's headers are correct.

Astra is -12
Syvlara is -10

I would have taken 10 from Astra during the fight, so:

Chakos - 10
Astra - 2
Syvlara - 10

I will Channel

Paladin Channel: 1d6 ⇒ 5 30' radius, +2 on self

So:

Chakos - 3
Syvlara - 5

I will channel again

Paladin Channel: 1d6 ⇒ 4 30' radius, +2 on self

Syvlara - 1

Syvlara is left with 1 HP of damage.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"I am still able to see, so perhaps we should wait a bit and determine if your impairment is temporary or permanent. Should it be permanent, I know a nice place for retired blind adventurers."

Chakos grins, but of course those that are blind can't see that.


Female Human

While the groups waits to see how long the blindness lasts, Liz will examine the room.


Liz sees barricades in what seems to be a guardpost. The room itself isn't prepared in any way to deter enemies, however.

Searching the bodies, you find six doses of a poison, and daggers. The rags that make up the creeper's armor, seem to be layers of cloth, and smell of refuse.

After a minute or two, everyone's vision is returned to them.

You might have a gray access card. If you don't recall seeing one, then I guess it's too bad...


Female Human

we have a grey grey access card from the battle with the priests with the spiked gauntlets.


You have someone who could probably open that door without a card if he could see.


Female Human

Okay give it a try, if you can't do it, I guess we can try the far eastern door.


So is Ibuki permamently blinded or just temporarily? That´s kinda an important question right now somehow. If it´s just temporarily Ibuki would try to open the door with his e-pick.

disable device with black e-pick: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
GM Demonmoose wrote:
After a minute or two, everyone's vision is returned to them.


Ibuki takes the gray access card and heads back to the eastern door, 15 feet away.

He opens the door.

The wall of this chamber are obscured by banks of mechanical devices, flashing lights, and panels displaying messages in an alien script, images, and mysterious markings that shift and change with astonishing speed. The air is warm and smells slightly metallic, while a high-pitched drone emanates from all corners of the room.


Female Human

Well this place looks important.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I attack the high pitched drone!


Female Human

Liz attempts to figure out the machineryEngineering: 1d20 + 13 ⇒ (14) + 13 = 27


Oh, my mistake. Change your gray access card to a green access card, and the door unlock as a green unlock.

Chakos hits the high pitched drone in the junk and it becomes a low pitched drone...

Elizabeth thinks the machines power several other machines within the complex, including the displays and the lights and a machine called "digging wheel". One of the machines is marked "excavator control" but only has a sliver of energy in it.


Female Human

So we might be able to get control over some parts of the area through this. For example, keeping the lights on.

Liz turns the lights back on.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"What do you need me to do?"

I will scan the area for EVIL!


Female Human

Umm..Keep watch for attackers!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos keeps watch for attackers.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra pitches in with an Aid Another to Elizabeth's attempts.

Knowledge (engineering): 1d20 + 15 ⇒ (3) + 15 = 18

+2 to Elizabeth's result.


Are you ready to move on, or do you want to use the controls more?


Ibuki will take a look at the digging machine control, trying some buttons.


Female Human

All set here


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
GM Demonmoose wrote:
Are you ready to move on, or do you want to use the controls more?

Put quotes around that, and Chakos' accent, and that's his thought exactly.


After Ibuki messes with the controls, the buttons and flashing lights seem to reset themselves. The lights remain on, however.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra suggests going back to the door we passed earlier, now that we have the green keycard we need to check out the humming.

I believe that would be the door to S2?


Female Human

Ready to go


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"I am terrible with directions, but I take direction well, so point me the right way, and I will lead us there."

Chakos heads back where Astra is pointing.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra opens the door to S2 (or whatever room it was that the humming was coming from) unless anyone objects.


I had you open that door already. I'll open the next door for you.

The air of this large room is warm and stuff, and buzzes with energy. Countless blinking lights, wriggling shapes, and unusual strings of writing scroll and wriggle across glass panels mounted on the walls, amid a dizzying array of buttons, switches, dials, wheels, levers, and other controls, the function of which one can only guess. Six immense pillars lined with glowing panels support the ceiling eleven feet above, and a circular platform to the east sits under a slowly rotating, semitransparent image of a curious contraption with long arms, one of which ends in what appears to be an immense, slowly spinning disk. Beyond this, two windows look out over a metal platform, which in turn looks out over an immense damp lit by brilliant beams of light emanating from unseen sources below and above.

Rubble clutters the room’s floor here and there, as if pieces of furniture were once affixed to the ground but had long since been torn free, while to the northeast, the room’s walls have buckled downward in to a crumbled mass of devastation.

There are six orcs and a creature that resembles the dark creepers from before. The pale creature the size of a halfling, is wearing dark stinky rags, and holds a kukri smeared with black liquid.

Initiative:

Astra's Initiative: 1d20 + 0 ⇒ (3) + 0 = 3
Chakos' Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Elizabeth's Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Ibuki’s Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Syvlara's Initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Enemy Initiative: 1d20 + 4 ⇒ (10) + 4 = 14


Sorted Initiative:

1. Liz and Ibuki
2. Enemies
3. Astra, Chakos and Syvlara

Liz and Ibuki's turn.


Ibuki lets out a whistle, turns around on his heels and leaves the room.
Now that´s totally your turn Chakos and Sylvara, i recommend a tactical retreat!

I think i´m nearly out of spells actually. Don´t know how much the others have left.


Female Human

[b]I have some gas grenades and a wand of Enfeeblement and Exhustion you can use

Liz targets the three orcs in a line to the east, standing in a diagonal line, near the circle, the middle one being the center of Glitterdust so it catches all of them

DC 16 Will or be blinded for 5 rounds, new roll can be made at the end of each round


Will Save, DC 16: 1d20 - 1 ⇒ (18) - 1 = 17
Will Save, DC 16: 1d20 - 1 ⇒ (20) - 1 = 19
Will Save, DC 16: 1d20 - 1 ⇒ (17) - 1 = 16

The orcs cover their eyes from the spell, and are outlined in glowing glitter. All of the orcs charge forward, falchions slashing at the nearest adventurers. The dark slayer moves in close slashing at Chakos with its kukri.

Kukri vs Chakos: 1d20 + 8 ⇒ (14) + 8 = 221d3 - 1 ⇒ (3) - 1 = 22d6 ⇒ (4, 6) = 10

Falchion vs Liz: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 252d4 + 4 ⇒ (3, 1) + 4 = 8
Falchion vs Chakos: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 82d4 + 4 ⇒ (4, 1) + 4 = 9
Falchion vs Chakos: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 222d4 + 4 ⇒ (1, 4) + 4 = 9
Falchion vs Syvlara: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 192d4 + 4 ⇒ (4, 3) + 4 = 11
Falchion vs Astra: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 152d4 + 4 ⇒ (2, 4) + 4 = 10
Falchion vs Astra: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 82d4 + 4 ⇒ (1, 1) + 4 = 6

Crit Confirm vs Liz: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 182d4 + 4 ⇒ (3, 1) + 4 = 8

Orcs charged. Have -2 AC.
Everyone's turn.


21 damage to Chakos. 16 damage to Liz. 11 damage to Syvlara.


Female Human

Wow, time to back up


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Sorry, had a few terrible days. I'm here I swear T-T

"S~$%! I can't shoot when I'm trapped this close."

Syvlara draws her longsword and attacks defensively at the one near Ibuki and Liz.

Longsword: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

5BAB +2Str
Using two handed

I'll get a +3AC for fighting defensively since I have more than 3 ranks in Acrobatics. Making it an AC of 21


Ibuki would get out his wand of shield and cast shield on Elizabeth while moving out there!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Ibuki, you can only cast shield on yourself.

Chakos will LOH on himself.

LOH: 3d6 + 2 + 6 ⇒ (5, 5, 3) + 2 + 6 = 21 On me if no mercies needed

I am completely healed again.

I believe Syvlara swung at the one to my left. If that one is still up, then I swing at him. Otherwise I swing at the next one in line, working clockwise around my position.

Power attacking.

MW Greataxe: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
MW Greataxe Damage: 1d12 + 3 + 6 ⇒ (7) + 3 + 6 = 16

With spittle frothing from his lips, Chakos roars,

Abyssal:
"What's the plan? We need to thin them out!"

DMG Tracker:

Liz - 16
Syvlara - 11


Female Human

HP 15/31
AC 15/15/14
Effects: Mage armor(+4 armor 1 hour),
Hand of Apprentice:7/7

Liz attempts to cast Grease defensively and make the two orcs and one cloaked thing north of Chakos fall down to delay their attacks and draw counter attacks if they try to rise
Cast defensive DC 17: 1d20 + 9 ⇒ (7) + 9 = 16
DC 15


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

The strength damage from the earlier room's dark creeper is still on, I presume?

Astra swings her zapper wand.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1d8 - 1 ⇒ (3) + (7) - 1 = 9


Astra, you can remove your strength damage. Probably worn off by now.

Syvlara cleaves through the orc's face with her longsword. The orc gurgles blood and falls down.

Reflex Save, DC 15: 1d20 + 0 ⇒ (5) + 0 = 5
Reflex Save, DC 15: 1d20 + 0 ⇒ (6) + 0 = 6
Reflex Save, DC 15: 1d20 + 0 ⇒ (15) + 0 = 15

Chakos' attack digs into the orc's flesh. It almost blocks the attack with its falchion but its charge unbalanced it.
Liz's magic causes two of the orcs in the back to fall down, making it easier for Astra's zapper wand to connect. The metal weapon crushes the orc's brain.

Enemy turn.


Growling, the orcs slash with their falchions. The orc sneers as it slices into Chakos' arm. The other orc strikes Astra's wand, while the last orc cuts into Syvlara's side. The dark slayer takes advantage of the larger creatures and stabs Chakos in the leg.

Falchion v Chakos: 1d20 + 5 ⇒ (18) + 5 = 232d4 + 4 ⇒ (3, 1) + 4 = 8
Falchion v Syvlara: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 4 ⇒ (4, 3) + 4 = 11
Falchion v Astra: 1d20 + 5 ⇒ (7) + 5 = 122d4 + 4 ⇒ (4, 2) + 4 = 10

Kukri v Chakos: 1d20 + 8 ⇒ (14) + 8 = 221d3 - 1 ⇒ (1) - 1 = 0 + black smear poison

Fort Save Chakos: 1d20 + 10 ⇒ (12) + 10 = 22

8 damage to Chakos and 1 nonlethal. 11 damage to Syvlara.

Black Smear Poison:

injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.

Everyone's turn.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra strikes another one.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1d8 ⇒ (6) + (3) = 9


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

"Chakos! I need some healing here! ... ****! What's the demon word for healing?"

Syvlara stabs defensively, this time at the one next to both Chakos and Astra.

Longsword: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

AC 21


Female Human

HP 15/31
AC 15/15/14
Effects: Mage armor(+4 armor 1 hour),
Hand of Apprentice:7/7

Liz casts Scorching Ray at the nasty directly north of Chakos
Touch,PBS,PS: 1d20 + 4 ⇒ (6) + 4 = 104d6 ⇒ (2, 2, 2, 1) = 7


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Which ones are on the ground? They get a -4 when making melee attacks. We get a +4 when melee attacking them, but -4 when firing at them ranged. Which ones are still up?


Female Human

The two orcs north of you i believe


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Ok, so GM, did those attacks actually hit?

If the one to my right is still there, I'll attack him, otherwise, add 4 to this and attack one of the ones north of me.

MW Greataxe: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
MW Greataxe Damage: 1d12 + 3 + 6 ⇒ (11) + 3 + 6 = 20

Hmmmm.

DMG Tracker:

Chakos - 8, 1NL
Liz - 16
Syvlara - 22


Both Chakos and Astra's first attacks hit because of the prone orcs. One of them died, the other stood up.

Astra strikes another one in the head, and the orc falls down with a growl.
Syvlara slashes at the nearby orc, cutting a deep gash into its leg. It snarls at her.
Liz's rays pierce through the orc's green flesh. The wounds smoke as the orc dies.
Chakos' weapon misses the creature, his battle fury causing him to swing harder and less accurately than normal.

Two enemies left, the dark slayer and orc to the north. Ibuki's turn.


Right forgot that about shield. Unfortunate. Then only shield on me. AC is 21 now.

Ibuki walks up to one of the orcs, mumbling horrific arcane incantations and trying to touch him with his suddenly purple glowing hand.
cast defensively: 1d20 + 10 ⇒ (18) + 10 = 28
Touch Attack: 1d20 ⇒ 17
Touch of fatigue, fortsave DC 16 or fatigued for 5 rounds

Take this greenskin!


Fort Save DC 16: 1d20 + 3 ⇒ (16) + 3 = 19

The orc shrugs off the effects of Ibuki's magic. Both the orc and the dark slayer turn towards Ibuki and slash at him with their blades. The orc's falchion misses the half elf, but the rag wrapped creature touches Ibuki with his blade.

Falchion: 1d20 + 5 ⇒ (4) + 5 = 92d4 + 4 ⇒ (2, 2) + 4 = 8
Kukri: 1d20 + 8 ⇒ (9) + 8 = 171d3 - 1 ⇒ (1) - 1 = 0
Fort Save Ibuki: 1d20 + 5 ⇒ (19) + 5 = 24

1 nonlethal damage to Ibuki. [/dice]
[ooc] Everyone's turn.

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