Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


2,301 to 2,350 of 5,684 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

Loot:

Birdfood:
magical arrows (2)
+1 studded leather
+1 composite longbow with 15 arrows
longsword
12 silverdisks
109 gp

Orcs:
4 falchions
4 studded leather
40 gp

There were three other doors in the open middle area. Northwest, Southwest and Southeast.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Can we confer with the Steel Hawk that told us about this place, or is she unavailable? Astra would ask if the Hawks can provide a safe place to rest now that their concern is taken care of. Otherwise, she would suggest adjourning to an inn.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Healing Stuff:

Ok, we were at:

Astra - 25/27
Syvlara - 36/36
Liz - 23/27
Will - 20/32
Chakos - 28/35

Astra healed Will for 5. I will Life Link 5 more with him, and then leave the link in Will.

At that point we're at:

Astra - 25/27
Syvlara - 36/36
Liz - 23/27
Will - 30/32
Chakos - 23/35

I will CLW myself:

CLW: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
CLW: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

We're at:

Astra - 25/27
Syvlara - 36/36
Liz - 23/27
Will - 30/32
Chakos - 35/35

And I didn't use Astra's spell.


Female Human

Let us try northwest if everyone is feeling up for it.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Let's do it! We've still got some life left in us!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Let's go!"


Entering the northwest doors, you find what appear to be living quarters. A few beds lie haphazardly strewn about the room, all empty. There doesn't seem to be anything useful inside. The smell of orc assails your nostrils. They have not kept this place clean.

The southeastern room seems to be a jail. A stone slab can be slid on the outside, barring exit from the other side. Inside the reinforced metal room are skeletons.

The southwestern door leads around the sleeping quarters, north and east to the upper half of the throne room. Beyond that is a door. The room seems to be Birdfood's sleeping quarters, jury-rigged furniture and stained perches for birds makes up most of the room. There is a dented metal locker.

Inside the locker:

-234 sp
-188 gp
-11 pp
-4 silverdisks
-one battery
-magical wand with 11 charges
-scroll with wavy lines
-masterwork hand crossbow
-7 +1 bolts
-white access keycard
-timeworn cylindrical device with a nozzle on one end and handle on the other

It takes you about an hour searching Hawk Palace, and looting all the useful items.


You have gained 1 Scrapworth from defeating Birdfood. What do you do now?

Some Options:

-Challenge the Lords of Rust at the Scrapmaster's Arena.
-Deal with the Mutated Manticore
-Return with news of Birdfood's demise at the gatehouse
-Sleep at the gatehouse
-Meet with Redtooth's Raiders
-Explore the easternmost haunted territory of Scrapwall
-Deal with the Smilers at the Smiler Base
-Find Dinvaya
-Explore Scrapwall
-Something else


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"I think we should report back to Sevroth, the Steel Hawk who informed us about Birdfood. The Steel Hawks may wish to reclaim this building for their use, and releasing information about our victory should gain us some scrap-worth." Astra teasingly sprays a teeny-tiny bit from the fire extinguisher onto Syvlara's face. Pfsshhtt pfsshhht!


Female Human

I suggest heading back to talk to Sevroth and rest. We can have a good base of operations there and I suggest we then go find Dinvaya.


Ibuki:
As Ibuki walks away from the arena, he feels a slight distortion in time and space, but only for a moment. Shaking his head, he heads back to the Steel Hawks' gatehouse and finds no one, except the Steel Hawks there. Moments later the doors open and a group of adventurers enter.

You leave the Hawk Palace and return to the Steel Hawks' gatehouse. Inside you find a strange half-elf wearing black robes. Sevroth is sitting at another table eating some kind of gruel.


Female Human

Ym, hello! We solved that little bird problem that you asked of us.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"I bid you greetings, great Sevroth!" Astra says, striding over to the table where the Steel Hawk is eating gruel. She sits down opposite Sevroth Riker style. "Your concern has been addressed, and the Steel Hawks may breathe a little freer tomorrow. I hope that our cooperation awards us some goodwill with your people. If you would entertain a favor in return, I would request that you contact the Redtooth Raiders on our behalf, and set up a meeting with them sometime tomorrow, for I would like to have a chat with them." The Kellid woman then leans closer to Sevroth, speaking at a lower, conspiratory tone. "If you were planning on having us killed after we took care of your problem, I would recommend postponing it for at least one day. What we have planned for an encore should continue to benefit you and yours."


Sevroth laughs. "I could do that, contact Redtooth, but she thinks we're compromised by the Smiler scum. Yeah, not gonna work, sister. You could find a rat outside, hope they got a bunch of red fangs drawn on their armor, and aren't actually lackeys for the Lords of Rust. That'd be a better plan. It's best if we're not affiliated with you, at least not in the open, so we don't suddenly get attacked by the Lords of Rust. Anyway, feel free to use our great accommodations and ask me any questions you want. I'll answer if I know it."

Just then, a silver raven flies through one of the "windows" and perches itself on Liz's shoulder. It moves its beak close to her ear and whispers, before it takes off and out the window again.

Liz:
"Come to the Clockwork Chapel, child."

Sevroth shrugs and exchanges a look with Astra. "Not one of ours. We're hawks, not ravens."


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra squints. Is the silver raven made out of metal by any chance, or is it just regular organic variety?

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Is it an evil raven?


Female Human

Liz blinks in surprise. It seems it was a message from the Clockwork Chapel. I believe that might be the priestess of Brigh. She looks to the others. We should get a rest and head out in the morning. It is pretty dark no and we are exhausted.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"I do not mean to question your understanding of things, because you have continued to be correct, but mayhap she is merely bait to trap us there?"


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Leaving Sevroth, Astra rejoins the group, and shrugs. "If she is bait, then who is the trapper? And how best to find out, if not by walking into the trap? Of course, not without preparations. I suggest we spent the first half of tomorrow getting acquainted with the surroundings in Scrapwall, and putting an ear to the ground. We should gather information regarding Dinvaya so we can better estimate whether the summons is suspect. In addition to that, I would like to contact the gang called Redtooth Raiders, and see if we could aid them with anything. The more gangs in Scrapwall we can get on our good side, the better our odds will be against the Smilers and, perchance, the Lords of Rust. We *want* to make friends here." She looks levelly at the group, her face serious. "We *really* want to make friends here."


Female Human

Unfortunately I did not have the proper spell memorized or else I would have been able to summon a small spy to follow the bird, also the time it could be available would just be a handful of minutes. So I believe making contact with the Redtooth Raiders is a good idea.


You rest in the common room of the gatehouse. It is slightly better than sleeping outside. The Steel Hawks leave you alone.

When you wake up it is morning. The Steel Hawks have prepared some gray gruel for you and hard, dry, stale bread.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

There aren't any inns in Scrapwall that we could have made use of?


Female Human

Yum! Gruel! Liz dips her bread in and eats with some dried fruit from her rations.

I don't suppose there is some kind of trader's market here?


Female Human

Very well, let us head out and see about meeting the Raiders and finding out more about the priestess. Liz studies her spellbook and then is ready to go.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

"Very quick to her feet, that one. Not that I mind in a place like this."


Pushing through unclaimed territory, you search for signs of Redtooth's Raiders. Eventually you reach an open area where the sounds of gunfire and laughter are heard.

In front of you, four smilers are fighting with four ratfolk. There are four ratfolk bodies on the ground. The ratfolk are likely not a match for the smilers, similar kinds that you saw at Aldronard's Grave.

They are about 40 feet away from you.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos casually looks at Liz and Astra asks, "So what's the plan?"


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara steps behind the corner of a building, nocking an arrow to her bow. She waits for a signal from the group.

Stealth: 1d20 + 5 ⇒ (16) + 5 = 21


Female Human

Attack the Smiler's and take their stuff!

Liz gets her crossbow out to attack the nasties.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Very..."

Abyssal:
"...well"

I will charge the nearest smiler!


Initiative:

Astra's Initiative: 1d20 + 0 ⇒ (7) + 0 = 7
Chakos' Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Elizabeth's Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Syvlara's Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Will's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Enemy Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Sorted Initiative:

1. Everyone
2. Smilers

The enemy is 40 feet away from you. Everyone's turn.

One of the smilers turns and sees you.

"Oh, it looks like we aren't gonna eat f#@#!@! ratmeat tonight! We got fresh humans. Hyaheheh."


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara will shoot the one who just spoke. Twice.

Arrow1: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

Arrow2: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 10 ⇒ (8) + 10 = 18

She then takes a 5ft step to the side to remain in cover.


Female Human

Liz makes sure to keep the big strong men in front of her and fires at the orc Syvlara shot at.If he is dead, she shots at a different one.
MW crossbow: 1d20 + 4 ⇒ (7) + 4 = 111d8 ⇒ 5


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra will also charge, drawing her stun baton and activating it. She also piles on to that same Smiler Syvlara shot at if it's still alive, otherwise a random different one.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 1d8 ⇒ (4) + (1) = 5

Charges Remaining: 9/10. AC lowered to 15 until next turn.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I will charge an injured one and power attack to finish him off.

MW Greataxe: 1d20 + 6 + 2 - 1 ⇒ (13) + 6 + 2 - 1 = 20
MW Greataxe Damage: 1d12 + 3 + 3 ⇒ (8) + 3 + 3 = 14


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Liz, these are not the orcs you are looking for.

Smile!


Syvlara's first arrow misses the Smiler that was talking, the other shot strikes him in the chest right above the heart. He coughs up blood but remains standing.

Liz's crossbow shot stabs into a nearby pile of debris. A bit of pink smoke oozes from the top. Astra whacks the same smiler with her baton and it falls down. Its face slams into brown muck on the ground.

Chakos charges into another Smiler and cleaves through its gun hand with his greataxe. It knocks the pistol into some debris.

Passing Will. He can post whenever.

Ibuki may act on Everyone's next round.

Adjusted Initiative:

Everyone and Ibuki
Smilers
Ratfolk

Smiler's turn.


One of the Smiler’s doesn’t care about you and continues firing at the lesser equipped ratfolk. He misses the nimble creature. The other two Smilers ignore the easier prey and turn to you. The one with the missing hand, curses at Chakos and pulls out a dagger, then tries to stick it into the half-elf. The blade bounces off his tough armor. The other one fires a blast from his gunslinger pistol at Astra. Astra feels a bullet burn and slide across her shoulder.

Dagger: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 1 ⇒ (2) + 1 = 3
Gunslinger’s Pistol at Ratfolk: 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 4
Gunslinger’s Pistol at Astra: 1d20 + 5 ⇒ (7) + 5 = 121d8 ⇒ 3

The four remaining ratfolk fire at the Smilers, each shooting at a different target. Their smaller shots graze the smiling bandit gang.
hand crossbow at Smiler B: 1d20 + 4 ⇒ (16) + 4 = 201d3 ⇒ 1,
hand crossbow at Smiler C: 1d20 + 4 ⇒ (19) + 4 = 231d3 ⇒ 1,
hand crossbow at Smiler D: 1d20 + 4 ⇒ (6) + 4 = 101d3 ⇒ 3,

Smiler B (15, dagger adjacent to Chakos), Smiler C (1), Smiler D remaining.

Everyone's turn.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara steps into the open again to fire twice at Smiler D

Arrow1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Arrow2: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

"I'm REALLY starting to get sick of these things."


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

i will Attack Smiler B with power attack to finish him off.

MW Greataxe: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
MW Greataxe Damage: 1d12 + 3 + 3 ⇒ (12) + 3 + 3 = 18


Female Human

Liz reloads and fires at the smiler Lara is shooting at
Light.Xbow: 1d20 + 4 ⇒ (15) + 4 = 191d8 ⇒ 6


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra tries to attack the Smiler that shot her, but fails miserably.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4


A hooded figure comes around the corner and, on seeing the fight, takes out some small things of it´s robes, chanting something.
Blindness on the smiler attacking the ratfolks, DC 19


Syvlara's arrow stabs into the Smiler's cheek, who knocks aside the other arrow with his pistol. Chakos swings his greataxe upward and knocks the smiler's head off. It lands on top of one of the ratfolk who brushes off the head and curses.

Liz's bolt stabs into the Smiler's thigh right above the knee. He screams, more in joy than pain.

Blindness: 1d20 + 4 ⇒ (10) + 4 = 14

Smiler C shouts at the sky. "My eyes!"

Smiler C (1, blinded), Smiler D (15) remaining. Will's turn.


Passing Will. Will's still here? Maybe busy.

The blinded smiler fires randomly into the courtyard. It is aimed at Will but the bullet strikes the ground in front of his feet. The other smiler fires a shot at Liz.

Target Choice: 1d10 ⇒ 6
Pistol, touch: 1d20 + 5 ⇒ (9) + 5 = 141d8 ⇒ 21d100 ⇒ 11
Gunslinger’s Pistol: 1d20 + 5 ⇒ (4) + 5 = 91d8 ⇒ 2

The ratfolk reload their hand crossbows and fire at the two smilers.

hand crossbow at Smiler C: 1d20 + 4 ⇒ (2) + 4 = 61d3 ⇒ 2
hand crossbow at Smiler C: 1d20 + 4 ⇒ (15) + 4 = 191d3 ⇒ 2
hand crossbow at Smiler D: 1d20 + 4 ⇒ (15) + 4 = 191d3 ⇒ 2

Everyone's turn. Smiler C (3, blinded), Smiler D (17) remaining. Will's turn.

Blinded:

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara fires once again at smiler D... and then once again.

Arrow1: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Arrow2: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I will Attack Smiler C with power attack

MW Greataxe: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
MW Greataxe Damage: 1d12 + 3 + 3 ⇒ (4) + 3 + 3 = 10


Female Human

HP 23/27
AC 11/11/10
Effects:
Hand of Apprentice:7/7

Liz just barely dodges a bullet and aims her crossbow at the one Sylara shot at if it doesn't drop

Xbow,PBS: 1d20 + 4 ⇒ (4) + 4 = 81d8 ⇒ 5


Mind if i lend a hand? Just can´t stand those wanna be cannibals!

The hooded figure comes closer, it´s arms extending to impossible lenght after mumbling some arcane formulas.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos yells,

Abyssal:
"Be this elf friend or foe?"

2,301 to 2,350 of 5,684 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Demonmoose Iron Gods AP Blue All Messageboards

Want to post a reply? Sign in.