Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Female Human

To the south then. Liz follows along.


You open the door using a brown keycard. It leads to a small five foot hallway to another door. You open this door as well.

This room buzzes and hums with the sound of machinery. A long track of moving leather-like material rotates along a metal framework in the middle of the room. The eastern end of this device is connected t o a looming metal machine fitted with thrashing and twitching armatures and blinking lights.

Panels on the wall flash with strange writing and images of metallic constructs. To the west, a second track of leather, this one smeared with blood, churns through an opening in the wall to a room beyond. The entire place has an air of entropy to it-with missing parts, flashing sparks, and periodic discordant sounds of metal scraping against metal revealing how damaged the room's machinery is.

Argug should be back to normal size. Also your magic weapon oils should have run out. It has been a few minutes after fighting the gargoyle.

Two repair drones buzz about the room, trying their best to repair bits of damage.

There is a door to the West.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Do we destroy them?"


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"Let's not attack anything that doesn't attack us first. There is so much about this place that we don't know." Astra moves over to the moving leather-like track and tries to touch it very lightly with her fingertips, examining it curiously. She goes through the room little by little, searching for anything that might seem meaningful and trying to puzzle together the purpose of this room. She takes her time, making sure she doesn't miss anything. She does, however, keep her zapper wand at the ready in case the repair drones would choose to start attacking at any time.

Knowledge (engineering): 1d20 + 11 ⇒ (12) + 11 = 23
Perception Take 20: 20 + 6 = 26


Female Human

Liz keeps her eyes on the drones in case they become hostile.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

"I don't know...I don't trust those things. Should we start fighting something else, and they later join the combat, we'd really have our hands full. Best we get rid of those...things...now"


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"They're trying to restore this place. Look", Astra points at the repair drones...repairing. "They're doing good. Let them do good."


Female Human

I don't think we should waste any more of our strength unless we need to. We still have that 'priestess' to deal with.


The robots don't interact with Astra as she looks around.

Astra checks:
She notices a panel with red Androffan writing. It says, "WARNING: Robot Command Core Damaged-Reboot Required!" With her knowledge of engineering, Astra believes that this is a manufacturing lab for robots.

There is also significantly too much damage for the repair drones to repair in this room, likely making their task futile.


Female Human

Find anything interesting, Astra? We should check the other door if there is nothign here.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"I think these two will be quite busy for a long while to come...the damage here is extensive", Astra says, but doesn't relay any more information regarding whatever she may understand about this place. Perhaps she doesn't believe the others would be interested, or maybe she's arrogant enough to think they wouldn't understand. "I think we should move on." She moves over to the western door and waits a moment to let anyone else lead if they choose to, but if nobody steps up, then Astra will go through the door.


I believe you all know that Liz has future plans to make golems, but constructs/robots and golems may be different things to her.

Astra's hand lightly brushes against the "reset" panel, and the two repair drones power down, their four arms sagging to the floor.


Female Human

Well that is a long ways away and perhaps effectively a 'This is what she does after she finishes adventuring' Golems cost quite a bit and take months to make. :)

Liz looks worriedly at the now defunct drones. Astra, what just happened?


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Whoa! Whoa! Whoa! Slow down there! What did you touch?"


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"Mmm", Astra looks thoughtful for a moment when she accidentally powers the robots down. "I would guess that I accidentally triggered something commanding the metal spheres." Her eyes go back and forth between the panel and the robots. "I believe that this chamber is somehow linked with them -- perhaps all of them, even the destroyed one back at the Foundry Tavern -- somewhat like an insect queen and hive." She continues to observe for a few moments. "I do believe they are harmless for now. We should continue." She resumes moving toward the west door.


Female Human

Liz follows Astra


Astra opens the door using a keycard.

An immense machine looms to the south in this room, its upper portion obscured by tangles of hanging cables and cords. The device looks something like an enormous oven, its front open with a rotating belt of green leathery material connecting to a wide metal table. Metal desks with flashing lights sit to the east, while a second rotating belt of leather moves through an opening in the east wall Two dead orcs lie at the base of this second belt.

To the west is a strange, menacing looking robot, that looks like a large humanoid in metal armor. It notices Astra open the door, and lurches forward, its strange mace like weapon glowing white in its hand. It speaks in a shrill voice.

Androffan:
"Intrusion detected. Initiating purge protocol 11-321. Please stand down and submit, intruders. Purge protocol 1 1 -321 demands compliance per core Divinity Directive."

Initiative:

Argug's Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Astra's Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
Chakos' Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Sneek's Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Elizabeth's Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Enemy Initiative: 1d20 + 1 ⇒ (20) + 1 = 21


Sorted Initiative:


1. Sneek, Liz
2. Robot Man
3. Astra, Chakos, Argug

The robot man is 30 feet from Astra, on the west side of the room. Sneek and Liz's turn. Feel free to post your actions ahead of time.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra has vivid memories of being skewered through her torso by an undead kasatha, and instinctively jerks to the side, staying in the robot command room and taking cover behind the wall. Her first round's action is lost as she gets a post-traumatic flashback of the spear through her midsection, trembling and gasping for breath as she sags against the wall, a few steps to the side from the doorway.

Five foot step north or south from the doorway, full-round action gasping for breath.


Female Human

That thing wants us to stand down and submit as Per some purge protocol.

Liz sends ajoly of eletricity at the metal creature. We must get this back to town so I can study it's insides.

Touch attack,Jolt: 1d20 + 2 ⇒ (15) + 2 = 171d3 ⇒ 3

Liz then moves out of the way, like Astra has done/will do, denying the creature a charge lane.


Liz's electricity strikes the robot and intensifies as it surges across its body. It doesn't seem to affect the creature, however.

Sneek's turn comes up first, then the robot, then Astra. Maybe Sneek will stand in front of Astra so she doesn't get beat upon. Maybe?

By the way, this may be the hardest encounter in the adventure.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

When it comes to me, I will cast Bless, and give everyone a +1 to hit.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Knowledge Engineering: 1d20 + 8 ⇒ (3) + 8 = 11

@Demonmoose I’m assuming it’s a construct/robot.

After seeing Astra have a panic attack and Liz move to the side Sneek decides, against his better judgment, to draw the attention of the creature to himself. The best defense is a good offense!

Metal man, it’s time to turn you in scrap metal. Sneek, mace in hand, moves to intercept the creature, hopefully catch it off guard.

Attack:

Attack: 1d20 + 10 ⇒ (4) + 10 = 14

Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Sneak Damage: 1d6 ⇒ 1

@Demonmoose I have a AC 21 against this creature, if it’s a robot.


Sorted Initiative:

1. Sneek, Liz
2. Robot Man
3. Astra, Chakos, Argug

Sneek:
It is definitely a robot. It has tough metal plating. That's all you can recall at the moment.

Bravely, Sneek moves in front of the metal man and swings his mace. His weapon clinks off its armored body, nearly unbalancing the ratfolk. Liz's lightning-like attack strikes the creature, but it keeps its attention on Sneek. It repeats its warning in a shrill metallic voice.

Androffan:
"Intrusion detected. Initiating purge protocol 11-321. Please stand down and submit, intruders. Purge protocol 1 1 -321 demands compliance per core Divinity Directive."

It swings its metal gadget and fist at Sneek.

timeworn Neural Inhibitor: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (4) + 5 = 9,
slam: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 2 ⇒ (4) + 2 = 6

Sneek hears a high pitched whine come from the mace-like object as it passes by his head. Its metal fist also strikes downward, but does not connect.

Astra dodges out of the entrance path and leans against the wall. Chakos shines with divine magic boosting everyone's fighting prowess.

Argug's turn, followed by Liz and Sneek. Everyone may post. Sneek is adjacent to the metal man.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

"I do so love breaking these stupid things!

Argug charges at the thing with his axe.

Attack +7, Robot Slayer +1, Charge +2, Power Attack -1
Attack: 1d20 + 9 ⇒ (6) + 9 = 15

1d12+7, Power Attack +3
Damage: 1d12 + 10 ⇒ (2) + 10 = 12


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra will cautiously try to watch the fight through the doorway without actually entering the new robot's room. She silently observes and tries to figure out the capabilities of this particular construct, from the way it fights, the way it defends, the way it moves.

Knowledge (engineering): 1d20 + 11 ⇒ (7) + 11 = 18


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Argug gets a further +1 for the Bless


Female Human

HP 16/16
AC 11/11/10
Effects: Mage
Hand of Apprentice:7/7

Liz casts Grease on the construct, hopefully makign it fall down and be more vulnerable

DC 15 or go prone


The metal man knocks aside Argug's axe with his mace gadget. Getting closer to the creature, you can feel its intimidating presence.

Magic grease collects underneath the robot.
Reflex Save: 1d20 + 2 ⇒ (18) + 2 = 20

Its foot slips, but it manages to keep its balance. It turns its helmet like face to Liz, and seems to glare at her with its sardonyx-colored eye.

Astra Engineering:
The metal creature in front of you is a Gearsman, the robot guards of the Technic League. They are cruel enforcers. You can ask one question.

Sneek goes before the robot. He's likely not going to one-shot the creature.

The metal man swings its mace and fist at Sneek again. A high-pitched whine echoes in Sneek's mind as the mace hits him square in the face.

timeworn Neural Inhibitor: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 5 ⇒ (5) + 5 = 10
slam: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 2 ⇒ (4) + 2 = 6
Sneek Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10

Sneek, Argug and Chakos' turn. 10 damage to Sneek. Sneek has a -1 penalty on attack rolls, skill checks, and Will saving throws, as well as a -4 penalty on concentration checks.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Does it have strong resistances against anything?


Astra:
It has no resistances, but its metal body gives it hardness 10, which is worse.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

The hit to his face, besides hurting a lot, numbs his eyes and mouth. Unable to speak, he looks, through the slits of his eyes, for ways to help the others.

Using his superior quickness Sneek tries to get opposite Argug with the metal man between them.

Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25

He then takes up a more defensive stance while he again tries to hurt the creature.

@Demonmoose Using fighting defensively, you can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn.

Attack:

Attack: 1d20 + 8 ⇒ (14) + 8 = 22

Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Sneak Damage: 1d6 ⇒ 4

@Demonmoose AC 23.


Sneek's mace strikes the metal man straight on his lower leg wire. It bounces off, and the ratfolk's hands shake from the reverberations.

Sneek's attack hit, but it deals no damage. Argug and Chakos' actions, then Liz and Sneek.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos will switch his Life Link to Sneek.

----------------------

Ongoing Effects: Life Link (Sneek)


Female Human

I think we are going to have real trouble with this if our weapons keep bouncing off.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"It looks like it is shielded by an outer casing of some highly resistant metal -- it will require immense force to shear", Astra says, still half hiding behind the corner of the doorway and peeking out to follow the combat. Mentally, she forces the memories of the kasatha spear to the back of her mind and prepares to move into the room, calling her healing spells to the front of her thoughts. "I recommend making full use of two-handed weapons. I think Argug and maybe Chakos are the only ones with hope of cracking the creature's shell. Focus on supporting and defending them. Elizabeth, can you enlarge Argug again?"


Female Human

Yes!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

The electricity didn't work on it? You hit, but to no effect?


Female Human

Maybe. DM, does the robot look like the lightning hurt it?


Strangely, the electricity was magnified as it struck the robot, but didn't deal damage. Game wise, robots are vulnerable to electricity, so its 150% damage but its hardness of 10 negates the first 10 points of all damage. You can deduce this with Astra's engineering.


Female Human

Err...My Jolt spell did nothing!


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Argug moves in with a 5' adjustment to flank with Sneek, since he's already in position, and gives the thing a mighty whack with his axe.

Attack +7, Bless +1, Robot Slayer +1, Flank +2, Power Attack -1
Attack: 1d20 + 10 ⇒ (15) + 10 = 25

Damage 1d12+7, Bless +1, Power Attack +3
Damage: 1d12 + 11 ⇒ (10) + 11 = 21

"Pssh, it ain't that hard to hit..."

Sorry about the delay. Been a very busy weekend.


Argug cuts through the toughened metal of the creature, causing it to turn its attention to him. It repeats its phrase in its shrill voice.

Androffan:

"Intrusion detected. Initiating purge protocol 11-321. Please stand down and submit, intruders. Purge protocol 1 1 -321 demands compliance per core Divinity Directive."

11 damage to the robot. Liz and Sneek may act. Then robot, then Astra, Chakos and Argug. You may all post if you want.


Female Human

HP 16/16
AC 11/11/10
Effects: Mage
Hand of Apprentice:7/7

Liz uses her arcane bond to cast Enlarge on Argug for 3d6 greataxe!


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

Seeing Argug hurt the creature Sneek tries to distract the robot while keeping him flanked between them.

@ Argug/Demonmoose I use Aid Another, giving Argug a +2 on his next attack roll.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

When it comes to me, I'll Life Link 5 damage from Sneek to myself.

Abyssal:
"I'm going in, heal me if you can!"

Chakos will move up and strike the robot.

Greataxe: 1d20 + 4 ⇒ (20) + 4 = 24
Greataxe Damage: 1d12 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Crit confirm? No idea if it will take crits, but it can't hurt to try!

Greataxe: 1d20 + 4 ⇒ (20) + 4 = 24
Greataxe Damage: 2d12 + 6 + 2 ⇒ (1, 11) + 6 + 2 = 20

Well, if it does take crits, that will confirm it! Shame it's not for more damage.


Female Human

Greataxes are x3 crits so toss in some more


The robot man swings it mace and fist at Argug. The light from the mace cuts a path through the air and electricity charges it.

Neural Inhibitor: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 5 + 1d6 ⇒ (5) + 5 + (1) = 11
Slam: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 2 ⇒ (1) + 2 = 3

Fort Save Argug: 1d20 + 4 ⇒ (11) + 4 = 15

Chakos chops into the robot through cords that look important protruding from its core.
Gearsman Fort Save: 20 + 1 = 21
The robot's movements seem slower, as though it is staggered.

33 damage to the robot. Astra's turn.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
ElizabethArdoc wrote:
Greataxes are x3 crits so toss in some more

I did, didn't I?


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra moves into the room, placing herself behind Argug from the robot's perspective, so that he should be between it and her. She prepares to heal him in case he gets seriously injured.

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