Chakos Hyluan |
Chakos counts on his fingers, just to make sure. Once he has reassured himself that the decision was unanimous, he moved forward and opened the indicated door to the east.
GM Demonmoose |
Inside the next room:
Raw iron, spools of wire, and sturdy jars filled with colorful liquids line the north and east walls of this large room. A balcony crosses the room from northwest to southeast, looking over a sweltering workshop. A large iron-and-mithral swivel crane perches at the edge of the balcony, its boom long enough to reach the stores and lower them down into the foundry below.
Astra Picard |
Astra moves into the room to examine the colorful liquids and the metals. "Is this where he tried to make those construct wizards? Or is this something else?" she muses out loud while examining the room, doing a search and seeing what she can turn up while trying to determine the purpose of this room.
Perception to search room: 1d20 + 13 ⇒ (19) + 13 = 32
Knowledge (arcana) to determine purpose of room: 1d20 + 16 ⇒ (3) + 16 = 19
GM Demonmoose |
Down below you can see the forges where the azers were working. The room seems to be a storage area, while the crane seems to move things from the current floor to the forges below.
As you enter the room, the large crane animates and moves to strike the party with its boom.
Astra's Initiative: 1d20 + 0 ⇒ (18) + 0 = 18
Chakos' Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Elizabeth's Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Ibuki’s Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Syvlara's Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Enemy Initiative: 1d20 - 1 ⇒ (6) - 1 = 5
1. Everyone
2. Enemy
Everyone's turn. The crane is very slow.
Chakos Hyluan |
Can the crane even "see" us from there?
It doesn't look like we have a path to the crane, so unless it can attack us from where it is, then I think Chakos' plan will be to ready to charge the thing if it goes to come around that corner.
GM Demonmoose |
The crane can't "see" you because it has no eyes. It can definitely swing its boom to hit you anywhere in the room. The crane is fixed in place and can't walk. Also it is a construction crane, not a bird crane.
Reflex DC 14: 1d20 + 1 ⇒ (17) + 1 = 18
The crane dodges very slowly and is partially hit by Liz's electricity.
4 crane.
Astra, Syvlara and Ibuki's turn.
Astra Picard |
"Please tell me there is someone piloting that thing. I think a magically animated crane would make my head explode."
Astra will use her construct bane EMP pistol.
Attack: 1d20 + 6 + 3 ⇒ (4) + 6 + 3 = 13 Assuming it's a construct
Damage: 4d6 + 3 ⇒ (3, 3, 4, 1) + 3 = 14 Electricity
Syvlara of the MoonWillow |
"What... is that?" Syvlara asks as she looks upon the crane. "It looks like... a mechanical tree, carrying a flail."
Syvlara draws her bow and arrow. Just as she was about to fire a barrage, she had an idea. Drawing back her bowstring, she aimed a glowing red arrow right at the cord holding the "flail".
Disarm Trick Shot: 1d20 + 13 ⇒ (15) + 13 = 28
8BAB +2Str +3Magic +1Training +2Focus +1Robot Slayer -4Trick Shot
GM Demonmoose |
It is an animated construct. It can no longer grab you with its claw, but it can still smack you with its body. It is primarily made of glaucite (an adamantine/steel composite) and has a 30 ft reach.
The crane continues to swing and strikes the nearest hero. Chakos is slammed by the crane's boom.
Strike vs Chakos: 1d20 + 12 ⇒ (12) + 12 = 244d6 + 9 ⇒ (2, 1, 2, 2) + 9 = 16
Everyone's turn.
Chakos Hyluan |
Alrighty then, so if it can attack me from there, I suppose I will need to go ahead and walk 20' East, and then 10' south to be adjacent to it.
This will almost certainly provoke an AOO, since it can reach me where I am.
Can someone move me on the map please?
If I am struck again during my movement, then I'll likely do a LOH on myself to heal up, but I'll wait and see how much damage that is.
Chakos - 16
GM Demonmoose |
Ibuki's magic surrounds the animated crane dispelling any magic enchantments it might have. The crane continues to move, ready to strike the party.
It isn't "smart" enough to make opportunity attacks. But it is apparently fast enough to dodge lightning.
Reflex, DC 14: 1d20 + 1 ⇒ (16) + 1 = 17
The animated crane ignores Chakos as he moves closer, but shifts its body out of the brunt of Liz's electricity.
19 Crane
Syvlara and Astra's turn.
Astra Picard |
Astra doesn't see her pistol doing a whole lot of damage to the animated crane. "That makes sense. I think it is magically animated rather than being subject to having its mechanics disrupted. Perhaps my sword will do better." She stows her pistol (move action), and draws her sword while making a single move eastward (move action). She can't get close enough to strike on this round, but next round she should be able to take a five foot step and full attack.
Syvlara of the MoonWillow |
"Be careful, Astra!" Syvlara shouts. She unleashes a full barrage to help cover her.
Arrow1: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 14 + 2d6 ⇒ (2) + 14 + (2, 4) = 22
Damage: 1d8 + 14 + 2d6 ⇒ (3) + 14 + (1, 2) = 20
Arrow2: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 14 + 2d6 ⇒ (6) + 14 + (6, 1) = 27
Arrow3: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 14 + 2d6 ⇒ (1) + 14 + (6, 6) = 27
8BAB + 4Dex +3Magic +1Training +2Focus -2Rapid -3Deadly +1Robot Slayer
2Str +3Magic +1Training +2Spec +6Deadly +2d6Bane
GM Demonmoose |
Syvlara's arrows all thud into the base and boom of the animated crane. None manage to pierce through, but shake as they flail from the damage.
55 Crane
The crane spins its boom with alarming speed at the blue elf Chakos.
Slam: 1d20 + 12 ⇒ (13) + 12 = 254d6 + 9 ⇒ (2, 4, 4, 4) + 9 = 23
Everyone's turn.
Chakos Hyluan |
Chakos is down 39
I will LOH myself
LOH: 3d6 + 2 + 6 ⇒ (4, 1, 5) + 2 + 6 = 18 On me if no mercies needed
Now I'm down 21
I will full attack the crane
+1 Adamantine Greataxe: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
+1 Adamantine Greataxe Damage: 1d12 + 4 + 6 + 2d6 ⇒ (3) + 4 + 6 + (6, 4) = 23
Backbite: 1d6 ⇒ 4 DMG to me
+1 Adamantine Greataxe: 1d20 + 10 - 2 - 5 ⇒ (1) + 10 - 2 - 5 = 4
+1 Adamantine Greataxe Damage: 1d12 + 4 + 6 + 2d6 ⇒ (9) + 4 + 6 + (4, 6) = 29
Backbite: 1d6 ⇒ 6 DMG to me
It is unlikely that either of those hit, so I'm still down just 21
Astra Picard |
"I must say, I applaud Xoud's imagination. Animated booms, construct guardsmen, mechanical wizards, undead apprentices, cloud tentacle entities, enslaved elemental dwarves, infernal birds and golden badgers. You can't say the man is stuck in a rut. Where does he get those wonderful toys?" Astra shakes her head and joins Chakos in examining the wreckage of the crane. Then, she looks around to see if there is anything else interesting in the room.
Perception: 1d20 + 13 ⇒ (5) + 13 = 18
Syvlara of the MoonWillow |
"I am still in good shape to fight, but I understand if you want to rest. You are right Liz, this will make for very effective weapons. I wish I were more skilled in making arrow heads out of it, for it takes me nearly a week to finish one. It's shameful, really. What is the other mineral here? Can it be used for our weapons?"