Demon Hunters ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of 'demon hunters' and their incursion into the Worldwound.


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pippinTook wrote:
Fabian Benavente wrote:
Shadrick the Skald wrote:
Character attempt #2, Leevanna Voray, sylph occultist focused on summoning. Still a thing or two to tweak, but about 98% where I wanted her to be.

The character reads fine although I still read a lot of min/maxing in your crunch.

Read above what my stance is on occult classes and 'strange' races.

Questions?

Game on!

Can you please clarify exactly what you mean by min/maxing? Not everyone uses such terms for the same character aspects, so I just want to make sure I'm refining towards what you want instead of going in completely the wrong direction.

I'll try but sometimes it's a just a 'feel'. I know everyone's not the same but I've had experiences where players that are too focused on crunch tend to be more 'obsessive about rules' and not very story/character driven so I'm 'weary'.

Let's see: all of your feats and one trait are focused on summoning. Your angel figurine, base focus power, and air insight also seem to be geared towards summoning as well. And this may be me not really knowing an occultist (hence my preference for non-occult classes).

Don't get me wrong, I'll make my final decision once I have everyone's PCs and I'll probably seek input from the current players as well.

But since you have asked for feedback, I'm trying to be very transparent in providing this feedback.

More questions?

Game on!

Grand Lodge

Fabian Benavente wrote:
pippinTook wrote:
Fabian Benavente wrote:
Shadrick the Skald wrote:
Character attempt #2, Leevanna Voray, sylph occultist focused on summoning. Still a thing or two to tweak, but about 98% where I wanted her to be.

The character reads fine although I still read a lot of min/maxing in your crunch.

Read above what my stance is on occult classes and 'strange' races.

Questions?

Game on!

Can you please clarify exactly what you mean by min/maxing? Not everyone uses such terms for the same character aspects, so I just want to make sure I'm refining towards what you want instead of going in completely the wrong direction.

I'll try but sometimes it's a just a 'feel'. I know everyone's not the same but I've had experiences where players that are too focused on crunch tend to be more 'obsessive about rules' and not very story/character driven so I'm 'weary'.

Let's see: all of your feats and one trait are focused on summoning. Your angel figurine, base focus power, and air insight also seem to be geared towards summoning as well. And this may be me not really knowing an occultist (hence my preference for non-occult classes).

Don't get me wrong, I'll make my final decision once I have everyone's PCs and I'll probably seek input from the current players as well.

But since you have asked for feedback, I'm trying to be very transparent in providing this feedback.

More questions?

Game on!

Gotcha! You're seeing so many character aspects all going to one skill area and fearing the character is the classic "one trick pony." Makes sense. I know exactly what you're looking for now. Thanks for clarifying!


I'll withdraw my marker. There's a Paladin and Hunter in the submissions.


Me'mori wrote:
I'll withdraw my marker. There's a Paladin and Hunter in the submissions.

Er, not quite by my reckoning.

So far, there's an aasimar paladin and sylph occultist submitted (complete fluff and crunch).

A tiefling hunter (maybe paladin?), a Mwangi elf, and a satyr (ranger?) have provided different degrees of fluff but no stats.

A couple of others have expressed interest.

And don't forget that there are three accepted players already (human female bloodrager, half-orc male unchained rogue, and human male arcanist (black blade)).

That being said, if you give me a very interesting group of five wizards, then we'll go with that. I believe crunch shortcomings (no healing, no stealth, etc.) are just roleplaying opportunities.

I'll accept character submission until Friday October 30, 2015 (midnight EST) and I'll make a selection that very next Saturday (and hopefully start playing while we iron out any crunch issues).

Other questions?

Game on!


Then I'll hold off until middle of the week to see if I'll make anything. Given the preference towards the more classic classes, If those get submitted, my Kineticist idea will be overshadowed.


@Fabian I'm about to start on the appearance and personality aspects of my submission. Just to clarify, did you want us to at least have a start on the crunch as well? Is that necessary for a submission to be deemed complete?


Fabian Benavente wrote:
Lena Variane wrote:

Quick hypothetical question: would it be all right for me to submit a second character? I certainly wouldn't expect both or even either to be chosen, but I'm going to have free time and a lot on my mind this weekend, so more character creation sounds like a great idea. (Plus, I like to be able to offer to fill several different niches, depending on what the group may end up needing.)

But I also don't want to steal too much attention from anyone else, so it's completely up to you, Fabian. I completely understand either way. I may end up making the character regardless (again, looking for distraction right now); I just wanted to see if you'd be interested in looking it over once I'm done.

I'm fine with the submittal of a second character. Given the game's characteristics (roleplaying/writing intensive) and that it's not an AP, I don't think I will have a ton of applications to look through and I'm reviewing and ranking as I go so go for it.

Cool, thanks. Just so you know, I'm thinking probably a Kellid human whose grandparents were refugees from Sarkoris when the Worldwound opened, and whose family was one of the few that went to resettle Gundrun when it was abandoned by the abyssal armies. Leaning toward a divine caster of some sort, probably either a druid (since they have a long tradition of druidism in Kellid culture) or an oracle (empowered and burdened by the spirits of all the Sarkorians spirits lost in the war and still present in the area).

Also for your information, I'm going to be adding just a bit more to Lena - for her valor in single combat, she's been granted a knighthood and heraldry by the Crusade, and I'll include a picture of the arms she was granted. (If I can find a good way to get it drawn, that is.)

Scarab Sages

I'll leave my sylph there for your consideration, but I'm fully aware the twice flagged (race and occultist) character is unlikely to be chosen.
Having a clearer view of what you want, I put together an elven grenadier/mutagen mauler. He's a switch hitter with a pretty fair stat array.
Let me know if I need to tweak things.


Melanthius wrote:
@Fabian I'm about to start on the appearance and personality aspects of my submission. Just to clarify, did you want us to at least have a start on the crunch as well? Is that necessary for a submission to be deemed complete?

The crunch does not have to be finished, but I do want some basic information on the PC.

Questions?

Game on!


Lena Variane wrote:

Cool, thanks. Just so you know, I'm thinking probably a Kellid human whose grandparents were refugees from Sarkoris when the Worldwound opened, and whose family was one of the few that went to resettle Gundrun when it was abandoned by the abyssal armies. Leaning toward a divine caster of some sort, probably either a druid (since they have a long tradition of druidism in Kellid culture) or an oracle (empowered and burdened by the spirits of all the Sarkorians spirits lost in the war and still present in the area).

Also for your information, I'm going to be adding just a bit more to Lena - for her valor in single combat, she's been granted a knighthood and heraldry by the Crusade, and I'll include a picture of the arms she was granted. (If I can find a good way to get it drawn, that is.)

Ok, that sounds very appropriate for this sort of game.

Let me know when the changes to lean are finished.

Game on!


Fillion Rafael wrote:

I'll leave my sylph there for your consideration, but I'm fully aware the twice flagged (race and occultist) character is unlikely to be chosen.

Having a clearer view of what you want, I put together an elven grenadier/mutagen mauler. He's a switch hitter with a pretty fair stat array.
Let me know if I need to tweak things.

OK, thanks. I consider him complete from fluff and crunch POV.

Game on!


Dotting, thinking of a Mendevian Priest maybe.


Sorry about the wait. Been busy. I was considering a Machinesmith, can work in a kind of zeal for lawful neutral(balance), sort of a St. Cuthbert mentality of a lawful neutral leaning towards good. I have all the necessary material and can send you copies if need be.


Moon Papa wrote:
Dotting, thinking of a Mendevian Priest maybe.

Very fitting; let's see what you come up with. :)

Cthulhu, Jr. wrote:
Sorry about the wait. Been busy. I was considering a Machinesmith, can work in a kind of zeal for lawful neutral(balance), sort of a St. Cuthbert mentality of a lawful neutral leaning towards good. I have all the necessary material and can send you copies if need be.

No, sorry but I don't think the theme of the class fits very well with the campaign theme. Besides, I rather not spend the time to learn a new system/mechanics. Time is limited and I rather spend it on making the campaign as good as it can be so I'm going to have to say no.

Questions?

Game on!

Shadow Lodge

Fabian Benavente wrote:
Kubular wrote:

This looks great, I had a game that posted every day, but the GM had to drop us because she had taken on too many responsibilities at work. The group is trying to get another game started, but I'd like to join in this one too as it feels like just the sort of thing I look for in a PbP.

Interested in running a Kineticist, thinking about air/something for focus. Planning on being a mobile ranged attacker with some battlefield control and buffs. I am planning on grabbing Celerity as well, which will free up a spell slot or two for our fair Arcanist. Maybe I'll go Dwarf just to be contrary...

"Can ye nae picture it lads? Ye cannae?? Dwarves can too fly! Ye watch me and bloody say tha' again, then we'll see who's laughin'! You still think tha's funny do ye? Alright, put 'em up, ye lilly-livered snakebiters, we're settlin' this like real Dwarves."

Oh yeah. This is gonna be fun times.

More interesting stuff forthcoming.

Good start although this PC would have a lot more weight if you reskinned his class to a more traditional class (sorceror, silver dragon?).

Questions?

Game on!

Why would it have more weight? Is it just a personal preference on your part? Am I missing something obvious? I'm not really into high optimization, but doing a dwarf sorcerer without the Empyreal bloodline seems unnecessarily difficult.

Personally not a big fan of the sorcerer. I felt like it was WotC begging its players to actually use Charisma for something.

EDIT: rereading some of the old posts and I realized you did actually say that you preferred against occult classes. Sorry about that.


Ok, finished again. Heraldry is linked at the top, and I included another sentence or two in her story as well concerning her new rank.


Here are the appearance and personality entries of my submission.

Appearance and personality:

Standing just under six feet tall with a powerful frame, Melanthius radiates an aura of quiet confidence. His ebon skin, viridescent eyes and the two short horns protruding from his forehead betray his demonic heritage. He wears a suit of well-kept armour emblazoned with holy symbols and scripture of Sarenrae, creating a stark contrast with his obvious ancestry when coupled with his genuine smile. A large sword is sheathed comfortably on his back, on top of an olive and brown cloak woven in a pattern of brindle. He looks at you with interest, and you notice his otherwise handsome face is marred by deep scars on the right hand side.

Discerning features:
-Four large scars run diagonally town the right hand side of his face over his eye and toward his ear, the tip of which has been torn off. (These wounds were suffered at the hands of the Dretch overseer whom Melanthius fled from in Drezen. They took an unnatural amount of time to heal, and the clerics who took him in could do little to prevent the scarring.)
-Numerous scars adorn his back and torso. Some are simple lash wounds, but the most horrific ones seem to be carved into his flesh. They are words written in the Abyssal language; a dozen or so which read as the names of former masters.
-His right hand bears a mark in the shape of the symbol of Sarenrae. At first glance it appears to be a burn, but closer inspection reveals the lines are too neat. This symbol appeared on Melanthius' hand after he drew the scimitar from its sheath in Drezen. He didn't relinquish his hold on the hilt until he was delivered to the priests in Kenabres. They took the blade, recognising it as a powerful relic and when the weapon finally slipped from his fingers they noted it had left its signature.

Personality
Melanthius spent his childhood without a significant role model. Struggling to survive among the chaotic hierarchy of a demonic settlement forced him to suppress his emotion, and he has carried this trait through to adulthood. Although he practices kindness in all affairs, he still displays a tendency to revert to a stoic and unfeeling demeanour under duress.

His oath to Sarenrae is of paramount importance to him, in particular the tenets of redemption. This creates a contradiction of beliefs within the young warrior; on one hand, he hopes onto offer the same salvation he received to his enemies. On the other, he knows firsthand the depravity and deceit that the demons of the wound are capable of. This has led to some confusion within the tiefling, and is often the subject of his nightly meditations.

Overall, Melanthius has worked hard to earn his place among the Sarenites. He accepts the fact that his heritage is often a point of contention, and acknowledges that this means he must go above and beyond to prove his virtue. He refrains from preaching his faith, preferring to let his actions speak in place of words. He longs for the day when he can feel the sense of belonging that his comrades take for granted, and as such he is fiercely protective of his allies.

The more I get into this character the more I feel that he suits the paladin class. If you're happy that everything I've submitted so far fulfills the fluff requirements for my application I'll start on the crunch. I'm going to go with the holy guide paladin archetype, should have the sheet ready in the next 48 hrs.


@Kubular: yes, it's only my personal preference and not anything crunch wise. But, like I've said before, I will also consider occult classes.

@Lena: Noted, thank you.

@Melanthius: Your fluff is done so go ahead and start the crunch (paladin is fine). I swear I provided comments on the journal entry but the site must have swallowed them. :( I liked the journal entry and my main comment was that your PC needed something more personal to keep hardened veterans from killing him. I didn't think the sword was good enough (he could have stolen it) so I had suggested something else (tattoo, him reciting Sarenrae's holy text, etc.). The mark on his hand fulfills this requirement.

More questions?

Game on!


This is Lena with the beginnings of my second character for consideration. She's a Kellid woman with a hereditary connection to the energy flowing through the land formerly known as Sarkoris. The connection goes back to her great-grandmother, who was born at a confluence of energy during the opening of the Worldwound, and it's been passed from mother to daughter since. Her family's connection to the energy flow made them instrumental to the creation of the wardstones surrounding the Worldwound, and ever since the wardstones' creation, one of them has remained with the crusaders as an advisor.

Right now, both Kaede and her twin sister Anni have the gift, and thus they split their responsibilities. Anni, being the older and more level-headed, stays in Nerosyan as the Crusader Queen's advisor, while Kaede rides the line of wardstones to monitor them and check for any breaches in the line. Between the isolated nature of the position, her separation from her clan, and the condescension she tends to face from the more "civilized" crusaders, her life is somewhat lonely, and she pours herself further into her work as a result. She's brash, stubborn, and harbors her own prejudices toward the crusaders in return, but once someone breaks through her shell, she's fiercely loyal, in her own harsh way.

The fluff's mostly finished, but the crunch is still very in-progress. She's a menhir savant druid with a horse animal companion, focusing primarily on casting. I'll be working on the crunch over the next couple of days, but I wanted to get her story into the mix for consideration.


Kaede of Sarkoris wrote:
The fluff's mostly finished, but the crunch is still very in-progress. She's a menhir savant druid with a horse animal companion, focusing primarily on casting. I'll be working on the crunch over the next couple of days, but I wanted to get her story into the mix for consideration.

Oh, much better. This PC seems tailor made for the Demon Hunter campaign. I'm sorry but you can save Lena for another game because if you're playing, it will be with Kaede.

If you're not set on the crunch yet, have you considered the Sarkoris 'god-callers'? You could probably work your fluff into a god-caller but the menhir savant druid is also appropriate.

Questions?

Game on!

Dark Archive

Well, since my initial try (the satyr) has zero chances of getting picked, how about a Dwarf Wizard (abjurer)?

My idea is for a full support caster, focusing in protection and buffing. As the great majority of the dwarves, he would like to join hoping to reclaim their lost sky citadel.


Kaede works for me. I figured she'd be a good fit. :) The god-callers are the summoners whose believe their eidolons to be manifestations of gods, right? I do really enjoy the fluff of them, but a druid seemed like it would better fill a niche the party's missing at this point, plus I liked the connection between ley lines and the wardstones, and exploring the common Kellid belief that arcane and divine magic, deities, even things like luck are really just the manifestation of the flow of the spirits of the earth. It's about as close as you can get to playing an atheist character in a setting like Golarion where the gods have such tangible interactions with the world, which is interesting to me. Her crunch could really go several different ways (it screams oracle or sorcerer as well), but I think druid fits what I'm going for best. (Plus I've been meaning to play a druid for a while, and this seems like the perfect chance. :P)


Sir Longears wrote:

Well, since my initial try (the satyr) has zero chances of getting picked, how about a Dwarf Wizard (abjurer)?

My idea is for a full support caster, focusing in protection and buffing. As the great majority of the dwarves, he would like to join hoping to reclaim their lost sky citadel.

Sounds good, please tell me more. :)


Kaede of Sarkoris wrote:
Kaede works for me. I figured she'd be a good fit. :) The god-callers are the summoners whose believe their eidolons to be manifestations of gods, right? I do really enjoy the fluff of them, but a druid seemed like it would better fill a niche the party's missing at this point, plus I liked the connection between ley lines and the wardstones, and exploring the common Kellid belief that arcane and divine magic, deities, even things like luck are really just the manifestation of the flow of the spirits of the earth. It's about as close as you can get to playing an atheist character in a setting like Golarion where the gods have such tangible interactions with the world, which is interesting to me. Her crunch could really go several different ways (it screams oracle or sorcerer as well), but I think druid fits what I'm going for best. (Plus I've been meaning to play a druid for a while, and this seems like the perfect chance. :P)

Like I said, menhir savant druid is very appropriate so don't let me stop you.

Game on!

Shadow Lodge

Gonna drop out of this, but thanks for answering questions and stuff!


I'm considering throwing in with a concept that I've been letting brew for awhile.

Marcus Reinholdt was once a young paladin-hopeful. In his youth in Taldor he trained alongside the Iomedaens, and what he lacked in theological nuance he made up for with zeal. Iomedae must have been less impressed with Marcus than he was with himself; she never called. Grief manifested as disgust at his goddess's rejection, and he left the church to soothe his soul in blood. Now a battle-hardened mercenary, the Iomedaen-turned-Gorumite spends his days on the front lines in the Worldwound fighting demons without and within.

I can work up a more robust submission if Marcus jibes with what you're going for. Crunchwise, I'm thinking cavalier (eventually into Battle Herald) or maybe warpriest. I'm interested in the prospect of a melee fighter whose real purpose is to make the others more effective, either via buffs and smart tactics or through teamwork feats.


The Dread Pirate Hurley wrote:

I'm considering throwing in with a concept that I've been letting brew for awhile.

Marcus Reinholdt was once a young paladin-hopeful. In his youth in Taldor he trained alongside the Iomedaens, and what he lacked in theological nuance he made up for with zeal. Iomedae must have been less impressed with Marcus than he was with himself; she never called. Grief manifested as disgust at his goddess's rejection, and he left the church to soothe his soul in blood. Now a battle-hardened mercenary, the Iomedaen-turned-Gorumite spends his days on the front lines in the Worldwound fighting demons without and within.

I can work up a more robust submission if Marcus jibes with what you're going for. Crunchwise, I'm thinking cavalier (eventually into Battle Herald) or maybe warpriest. I'm interested in the prospect of a melee fighter whose real purpose is to make the others more effective, either via buffs and smart tactics or through teamwork feats.

A Gorumite zealot would be appropriate for this campaign so please tell me more.

A word about mounts: there will be riding involved as that is the most common way to get around in the Worldwound but there will be locations where your mount just 'won't fit' so keep that in mind.


Kubular wrote:
Gonna drop out of this, but thanks for answering questions and stuff!

Not a problem. Good luck and happy gaming!


Hmm, how bout a Human or Aasimar Warrior of the Holy Light with an Oath Against Chaos. His past is largely a mystery but he feels supernaturally compelled to banish evil wherever it might be found.

He was found naked and unconscious in a shallow crater shortly after a particularly bizarre and violent storm near Absalom. All he remembers is his name, Gerrard Capashen, and that he was dead but now somehow isn't.

The aggressive and militaristic bent of Iomedae's church drew him in and ignited a power to generate incredible blasts of light that harmed evil creatures.

After a long regimen of combat training, Gerrard became aware of his innate talent for bladework and requested a stipend to travel to the Worldwound to bring the battle to the enemy.

Dark Archive

Tell me what you think...

Background:

Kazmuk Doortsgarf was born in Highhelm, member of a proud clan of warriors that claimed to be direct descendants of one of the first dwarven to complete the Quest for the Sky. Albeit born is a military minded clan, Kazmuk had no interest in their affairs and as soon as he could he moved to Tar-Kazmukh to become a Blue Warden. After his departure, he was formally an outcast.

After almost one hundred years without a word from his former clan, a group formed by his brother, cousins and a couple more clan fighters travelled to Tar-Kazmukh seeking Kazmuk. He was offered a deal: assist them in an expedition in exchange for his readmission in the clan. Even after a hundred yers, being an outcast hurted his pride, so Kazmuk accepted.

The quest was to locate the legendary Sky Citadel of Jormundur, lost until the moment. The information of its location came after a conflict with a group of dwergars possessing strange notes. The Doortsgarf clan found this notes and decided not to communicate their finding, sending instead his own explorers, hoping to claim the lost fortress for their own. Since Kazmuk was the only wizard in the clan, he was recruited as a consultant.

Kazmuk and his companions travelled through the Lake Encarthan, Ustalav, followed a trail west of the Shudderwood and into the Sarkorian Steppe. They were lucky so far, founding only minor demons, easily dealt by their strong warriors. They camped in Domora, finding a barbarian raid party from the Lands of the Mammoth Lords led by the grizzled Khraigorr Half-Face. Their contact was peaceful, since their interests were distinct.

After two days marching north from Domora, their luck finally worn out. They found a big number of high rank demons, followed by a bloodshed. Kazmuk saw his brother Rogar being beheaded with a single blow, his cousin Dolkar eaten by a huge demon, leaving behind only his bloodied axe. All his kin died and the same would have happened to him if not for the arrival of the barbarians.

Kazmuk was saved and the bodies of his kin were buried far from the reach of that plagued land. Since that cursed fight, Kazmuk spent the last month with the barbarians, training with Rogar’s armor and Dolkar’s greataxe, hoping to have another chance to find the lost citadel and to avenge his kin. He was once a librarian, now he is more, for he finally embraced his clan.

Crunch wise he would be a wizard (abjurer) with a dip of a melee class to gain acces to armor (probably fighter).


Cthulhu, Jr. wrote:

Hmm, how bout a Human or Aasimar Warrior of the Holy Light with an Oath Against Chaos. His past is largely a mystery but he feels supernaturally compelled to banish evil wherever it might be found.

He was found naked and unconscious in a shallow crater shortly after a particularly bizarre and violent storm near Absalom. All he remembers is his name, Gerrard Capashen, and that he was dead but now somehow isn't.

The aggressive and militaristic bent of Iomedae's church drew him in and ignited a power to generate incredible blasts of light that harmed evil creatures.

After a long regimen of combat training, Gerrard became aware of his innate talent for bladework and requested a stipend to travel to the Worldwound to bring the battle to the enemy.

This sounds doable so go ahead and develop his fluff (and crunch if you want) for consideration.

Thanks.


Kazmuk Doortsgarf wrote:
Tell me what you think...

I like him and think he would fit so go ahead and develop his fluff and crunch. Make sure you think about how he was picked and/or ended up in Nerosyan.

Questions?

Game on!


Very interested. I would like to submit my newest creation(s), Mr. Brooks and Ham. Please note the archetype requests at the bottom. A brief history and description are on the character sheet. It is worth noting that the whole "amnesia" thing isn't just a way to cop-out of making a background. I originally had a whole story about being raised in a minor noble family (the nation would have depended on what campaign I was accepted into) before an attack in which Ham made himself known, and Mr. Brooks was disowned. I just liked the idea of Mr. Brooks not knowing anything about his past, and the potential for him to run into people who recognize him. If selected, I will happily adjust him to your guidelines, and change his backstory if you so desire.

http://www.myth-weavers.com/sheet.html#id=600165

Now, I note that you said core races are strongly preferred. How badly does my desire to play a Skinwalker hurt me? Because Ham is vitally important to Mr. Brooks' character- it simply doesn't work without the alternate form. If alchemists could use mutagens multiple times per day, or if this were a high enough level that Master Chymist were an option, it would work, but neither of those is available, and Mr. Brooks needs some sort of alternate form that he can take at will (or, more accurately, whenever he's below 3/4 health, which is when Ham forces his control of their body).

Dark Archive

Almost finishing Kazmuk... just one question, the average gold you mention is the average of a wizard at 1st level (70 gp) or the 4th level wealth (6.000 gp)?


Kazmuk Doortsgarf wrote:
Almost finishing Kazmuk... just one question, the average gold you mention is the average of a wizard at 1st level (70 gp) or the 4th level wealth (6.000 gp)?

You get the 4th level wealth or 6,000 gp.

Questions?

Game on!


Alynthar42 wrote:

Very interested. I would like to submit my newest creation(s), Mr. Brooks and Ham. Please note the archetype requests at the bottom. A brief history and description are on the character sheet. It is worth noting that the whole "amnesia" thing isn't just a way to cop-out of making a background. I originally had a whole story about being raised in a minor noble family (the nation would have depended on what campaign I was accepted into) before an attack in which Ham made himself known, and Mr. Brooks was disowned. I just liked the idea of Mr. Brooks not knowing anything about his past, and the potential for him to run into people who recognize him. If selected, I will happily adjust him to your guidelines, and change his backstory if you so desire.

http://www.myth-weavers.com/sheet.html#id=600165

Now, I note that you said core races are strongly preferred. How badly does my desire to play a Skinwalker hurt me? Because Ham is vitally important to Mr. Brooks' character- it simply doesn't work without the alternate form. If alchemists could use mutagens multiple times per day, or if this were a high enough level that Master Chymist were an option, it would work, but neither of those is available, and Mr. Brooks needs some sort of alternate form that he can take at will (or, more accurately, whenever he's below 3/4 health, which is when Ham forces his control of their body).

I'm sorry but I am going to pass on this PC. It really reads like you just want to insert this PC in any campaign instead of making (or adapting) a PC to fit the campaign that you are applying to.

Good luck in finding a game.


I'm basically trying to get Mr. Brooks into any campaign, and adapting him to meet that campaign. I wasn't aware that this was frowned upon.


Alynthar42 wrote:
I'm basically trying to get Mr. Brooks into any campaign, and adapting him to meet that campaign. I wasn't aware that this was frowned upon.

I'm not the know-it-all GM, but I do know that it takes 'time and effort' to run a proper PBP. Therefore, you will probably find that most GMs want for the players to also put in 'time and effort' into their PC submission.

Maybe you'll get lucky and your PC will be selected but your chances will be a lot better if you tailor your PC (or make a new one) for each game you apply to.

Questions?

Good luck!


How about:

Concept:

Spoiler:

Ra-amun is a grizzled veteran - A battlefield doctor of some renown who retired from the Osirion military. A staunch supporter of the First Speaker, Ra-amun rose up from the lower classes with pure talent, grit and determination, joining the armed forces where he was found to have a talent both for the knife and a keen intellect that led him to be trained by the Centuries' Medicae. He was determined to be one of those heroes who helped keep the Osirion people free from the oppression of foreign nations.

This naivete was slowly drummed out of him. There simply weren't the invading other nations. Most of his work was mind-numbingly boring, with an awful lot stopping slave uprisings and fighting his own people.

When he left, he left with more experience fighting humanity than he ever wanted. Now, he seeks a living in the much more ethically sound way of tomb robbing - Called 'Adventuring' by some.

[B]Stats:[/b}

Spoiler:

Class: Alchemist
Archetype: Mind Chemist
Level: 4
HP: 27

Str:10
Dex:14
Con:12
Int: 18
Wis:12(Raised from 11 at 4th level)
Cha:12

Feats: Extra Bombs(Free, instead of Craft Potion), Point Blank Shot, Weapon Focus - Bombs, Extra Discovery

Discoveries: Ectoplasmic Bomb, Inspiring Cognatogen, Inspired Bomb

Skills:

Craft: Alchemy - +15, Knowledge: Arcana +15, Heal +8, Knowledge - Nature(+15), Linguistics: +11(4 bonus languages), Survival +8, Spellcraft: +11, Perception - +8, Knowledge - Dungeoneering - +13

That's the basic idea. I haven't decided on equipment or spells 'cause I don't know if you'd want him. ;)


Update: I'm mostly finished with crunch now, although I still need to go shopping. I actually ended up giving her a level of cavalier under the Order of the Green - heavy armor and martial weapons seemed to fit her, and it speaks well to her sense of duty in her inherited task. (And some extra damage to share with everyone through Tactician never hurts, either.)


John Mac wrote:

How about:

That's the basic idea. I haven't decided on equipment or spells 'cause I don't know if you'd want him. ;)

I am also going to pass on this PC.

It reads like it was made for Mummy's Mask AP and you just sent it along to see 'what happens'. There's nothing about this PC that suggests that he would be a good pick for a Demon Hunting campaign set in the Worldwound.

As I've suggested to Alynthar42 above, you should try to present PCs that are tied to the campaign you are applying to.

Good luck and happy gaming.


Fabian Benavente wrote:
Alynthar42 wrote:
I'm basically trying to get Mr. Brooks into any campaign, and adapting him to meet that campaign. I wasn't aware that this was frowned upon.

I'm not the know-it-all GM, but I do know that it takes 'time and effort' to run a proper PBP. Therefore, you will probably find that most GMs want for the players to also put in 'time and effort' into their PC submission.

Maybe you'll get lucky and your PC will be selected but your chances will be a lot better if you tailor your PC (or make a new one) for each game you apply to.

Questions?

Good luck!

That just doesn't make sense to me. In these games, competition is extremely fierce, easily getting to twenty or thirty applicants per game. This means that if you want to get into a game, you really need to submit to a large number. This gives me two options. A) create an in depth character with a complex personality and backstory, who I'm emotionally invested in and eager to play, or create a large number of unique cookie cutter characters for a large number of games.


Kaede of Sarkoris wrote:
Update: I'm mostly finished with crunch now, although I still need to go shopping. I actually ended up giving her a level of cavalier under the Order of the Green - heavy armor and martial weapons seemed to fit her, and it speaks well to her sense of duty in her inherited task. (And some extra damage to share with everyone through Tactician never hurts, either.)

I haven't looked at the crunch in depth but there are a couple of things that stood out that I'd like you to change just from a cursory view.

Stats should be no lower than 8 after modifications. I would much rather that they were a minimum of 10 (I like 'heroes' in my games), but will accept 8 IF you roleplay that character accordingly. I expect that 'roleplay' in your posts and not just in her skill checks.

Not picking on you, I ask this of every players in my games.

Oh, please read my stance on summoning somewhere in the thread above.

Other than that, I think it looks fine.

Questions?

Game on!


Alynthar42 wrote:
Fabian Benavente wrote:
Alynthar42 wrote:
I'm basically trying to get Mr. Brooks into any campaign, and adapting him to meet that campaign. I wasn't aware that this was frowned upon.

I'm not the know-it-all GM, but I do know that it takes 'time and effort' to run a proper PBP. Therefore, you will probably find that most GMs want for the players to also put in 'time and effort' into their PC submission.

Maybe you'll get lucky and your PC will be selected but your chances will be a lot better if you tailor your PC (or make a new one) for each game you apply to.

Questions?

Good luck!

That just doesn't make sense to me. In these games, competition is extremely fierce, easily getting to twenty or thirty applicants per game. This means that if you want to get into a game, you really need to submit to a large number. This gives me two options. A) create an in depth character with a complex personality and backstory, who I'm emotionally invested in and eager to play, or create a large number of unique cookie cutter characters for a large number of games.

Well, like I said, I'm not the owner of the truth here but I suggest fine tuning your PC (go for a kill shot) rather than present something generic to a lot of games (scatter shot approach).

Once again, I don't speak for all GMs out there, but I'll pick a player that has taken the time to modify/create his PC to my game than a generic one. Of course, YMMV.

Dark Archive

Kazmuk finished! Could you please take a look? Any feedback is welcome! Crunch and fluff.

GM: changed from an abjurer to a Earth elementalist, since it would be of more value to the party (abjuration will be in scroll form). Also dropped the idea of heavy armor, a dip in fighter would cripple him... it is still ok?

Alynthar42: Actually the GM is pretty accurate. you can indeed make one good char and try to submit to a lot of games, but your chances are really low... if your were a GM, which player would you choose, one that made a fresh and perfect fit for the campaign or a generic one? My choice is clear. Since I started to PBP, I've been doing this, each recruitment a new char and to the moment been accepted in 6/7 games.


Kazmuk Doortsgarf wrote:

Kazmuk finished! Could you please take a look? Any feedback is welcome! Crunch and fluff.

GM: changed from an abjurer to a Earth elementalist, since it would be of more value to the party (abjuration will be in scroll form). Also dropped the idea of heavy armor, a dip in fighter would cripple him... it is still ok?

This is good, consider him complete.

The change in class 'focus' is fine and after a cursory review of stats, I found no red flags although I will probably ask you to switch out the sacred geometry feat if selected for the game.

Questions?

Game on!


So just to recap the submissions that are being considered for the game:

- complete (fluff and crunch): female human Kellid druid, male dwarf wizard, elven grenadier/mauler; and
- semi-complete (fluff, waiting on crunch): male tielfling paladin.

A couple of others have 'expressed interest' but not enough to be properly evaluated.

Remember that I need 'complete' submission by the deadline (Friday 10/30/2015, midnight EST).

Please let me know if I missed anyone.

Questions?

Game on!


@Fabian, I've almost completed the crunch for Melanthius, just need to purchase equipment and tie up a few loose ends and I'm all done.

Would you have any objection to a second alternate submission from me also? I'd like to put forward a more "core" submission, I'm thinking a tangelbriar elven sorcerer, empyreal bloodline and gearing toward the eldritch knight PrC. I've got the some ideas for backstory and reasonings for being in the wound, if you're ok with another hat in the ring I'll get it all down in an alias once I complete the finishing touches on Melanthius.


Kazmuk Doortsgarf wrote:


Alynthar42: Actually the GM is pretty accurate. you can indeed make one good char and try to submit to a lot of games, but your chances are really low... if your were a GM, which player would you choose, one that made a fresh and perfect fit for the campaign or a generic one? My choice is clear. Since I started to PBP, I've been doing this, each recruitment a new char and to the moment been accepted in 6/7 games.

See, that's a major problem for me. As a hopeful professional writer, creating a character is an incredibly involved process for me. It usually takes a minimum of three days, during which I not only create a character, but develop a personal and emotional attachment to that character. That's why I submit the same character to several games- I now have a character which is, in my mind, perfect, and I am extremely eager to play him. To create a unique character for every game would be impossible. Even if I could do it, it would cheapen the whole system, as it would deprive me of the emotional connection to the character. I don't mind editing the character to fit the DM's campaign- in fact, I create characters with the need to do so in mind. Were I to truly go all out and create a full character without the flexibility which I depend on to tailor the character to different campaigns, it would likely take a week or more to create each one. My system is a happy medium which allows me to develop the character to a semi-full extent, while still being able to shift his personality and history to match the needs and desires of the DM.


Melanthius wrote:

@Fabian, I've almost completed the crunch for Melanthius, just need to purchase equipment and tie up a few loose ends and I'm all done.

Would you have any objection to a second alternate submission from me also? I'd like to put forward a more "core" submission, I'm thinking a tangelbriar elven sorcerer, empyreal bloodline and gearing toward the eldritch knight PrC. I've got the some ideas for backstory and reasonings for being in the wound, if you're ok with another hat in the ring I'll get it all down in an alias once I complete the finishing touches on Melanthius.

OK, let me know once you are done with crunch and I'll take a peek.

I'm Ok with you (or anyone really) submitting more than one PC as long as you are Ok with me selecting either one of them.

So yeah, I'd love to read some more.

Questions?

Game on!

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