Demon Hunters ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of 'demon hunters' and their incursion into the Worldwound.


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male

This where we'll start discussing character concepts and eventually 'play'.

So 'religion' is probably the best glue for this team. However, it does NOT have to be the same deity since there are a few that are against the demons. To add to the variety, we can make the PC not necessarily be 'divine characters' (like Jussi said) but rather 'resources' used in the past (i.e., trustworthy) by the church in question.

Your 'church contact' has asked you to travel to the Diamond City of Nerosyan (Mendev) and report to the local garrison there to Captain Jaspar of the Crusader Heralds. I'll start posting maps and stuff in the campaign as time permits.

So 4th level PCs (other character creation stuff same as Hell's Rebels)

Thoughts?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Greetings, Tripp/Vandomir here.

Likely I'll stick some stats behind Shaeda here and play her for this game. Use a similar background, but mold her a bit to get her to wherever she needs to be.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

4th level. 20 point buy? Still using the Automatic Bonus Progression rules? Still getting 1 extra skill point per level for a hobby?

How much starting gold?


I'll dot gameplay later when I have a better idea what I'm doing.


male
Shaeda Stormborn wrote:

4th level. 20 point buy? Still using the Automatic Bonus Progression rules? Still getting 1 extra skill point per level for a hobby?

How much starting gold?

Yes to everything. Extra skill point for 'hobby or profession' and 3,000 gp starting gold.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

So I've been working on Shaeda a bit. Her basic story is she was a Halfling slave on a Chellish ship. Was freed. Took up with the Pathfinder Society. And now, for whatever brought us all together she's here.

At 4th level, she is Bard-2 Fighter (Lore Warden)-2.

I'm sort of making her a bit of an Indiana Jones sort, but not as martial. The whip is an obvious weapon choice for her, but she'll be a second line combatant and buffer type.

By 8th level she'll have 5 levels of Bard and 3 of Lore Warden.

Edit: Oh, and she is NOT intended to be the face character for the group.


Human

Currently building as a human swashbuckler (mysterious avenger) 4, but I might change it based on what the party make up is like. I considered going summoner (unchained) as well but I am still not entirely sure yet.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

At least one person should consider "tanking up" as a full plate-wearing demon-swatting Paladin type.

Just my opinion.


Male Human Monk (unchained) 11

I was kind of looking at the Stonelord - would do the tanking job as well as anything in an edition that doesn't have taunts. And it's a dwarven class. I like dwarves. I can relate to those grumpy little buggers ;^)


It is a neat concept, and I hope you guys pull it off. I'm going to bow out Fabian due to time issues and wishing to devote time to my own games.

I will be lurking on this one though.

Have fun!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

It truly is your call, but the ability to smite is one of the things I was thinking the Paladin would really bring to the group.

Can't go wrong with two paladins on the front line! Hahaha.


Human

Since your intending to focus on the whip I'll be going standard swashbuckler. Getting the swashbuckler version nearly completed.


male
Shaeda Stormborn wrote:

So I've been working on Shaeda a bit. Her basic story is she was a Halfling slave on a Chellish ship. Was freed. Took up with the Pathfinder Society. And now, for whatever brought us all together she's here.

At 4th level, she is Bard-2 Fighter (Lore Warden)-2.

I'm sort of making her a bit of an Indiana Jones sort, but not as martial. The whip is an obvious weapon choice for her, but she'll be a second line combatant and buffer type.

By 8th level she'll have 5 levels of Bard and 3 of Lore Warden.

Edit: Oh, and she is NOT intended to be the face character for the group.

Will you be changing the backstory currently linked to your avatar? Because that one reads like she was made for a Skull and Shackles campaign.

Try to work in the 'religious' aspect somehow. Remember that the initial hook is for you to have been told by your 'church contact' to report to Mendev (see my first post above).

So so far we have:

female halfling bard 2/fighter (lore warden) 2;
male dwarven paladin 4 (stonelord); and
male human swashbuckler 4 (mysterious avenger).

Eh nothing that really screams 'demon hunters' but I trust your backstories will bring that out.

Game on!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Oh yeah, I haven't changed her story, or any of her stats yet.

She WAS created for a S&S game!


I've been lurking and I really want to play so I'll make my schedules work...if you'll still have me.

It's a little on the nose but was considering a Bloodrager with bloodline Abyssal...wanting redemption for the taint in her and all that.

However, doesn't look like anyone has gone the path of the cleric so if that is needed to round out the party better, I'm ok with that too.

Haven't started putting anything together but thought I'd add my voice.


male
Shari wrote:

I've been lurking and I really want to play so I'll make my schedules work...if you'll still have me.

It's a little on the nose but was considering a Bloodrager with bloodline Abyssal...wanting redemption for the taint in her and all that.

However, doesn't look like anyone has gone the path of the cleric so if that is needed to round out the party better, I'm ok with that too.

Haven't started putting anything together but thought I'd add my voice.

Of course, we'l have you. :)

Bloodrager with an abyssal taint sounds cool and don't worry about the lack of cleric. We're just throwing around character concepts at this point.

Besides a half bard and a paladin should provide some healing.

What do you guys think of a warpriest (sacred fist)?

I'm concerned with the AC but decent fighter with spells (healing) and other warpriest stuff (ability to cast spells on yourself as a swift action)... And looking cool beating demon booty with your hands.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I could do something else if needed.


male
Shaeda Stormborn wrote:
I could do something else if needed.

There is no 'need'. If you guys all come up with five 'distinct' and kick-ass wizards then that's what the group will be.

Part of the fun in the group is to overcome perceived hindrances.

No decent ranged warrior.... 'Oh s*~!, that demon just took to the sky...'

That being said, a more heterogeneous group tends to provide better RP opportunities to each member, but we'll make do with whatever.

Just make sure you play something that fills you with enthusiasm!

Game on!


Human

I'm currently bouncing between a regular swashbuckler now or an unchained summoner. I'll hopefully have my decision nailed down by tomorrow evening. With the current party make up I'm actually leaning more the summoner route but either way this guy is gonna be fun.

If I did go summoner how would the automatic bonus progression interact with that? Since I can't buy those enchantments would the eidolon get the effects for itself as well? If so what level, the same or later?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I believe I can fully implement what I was wanting with Shaeda as a CG Cleric of Calistria. Archetype undetermined as yet. Possibly Evangelist or Crusader.

I'll fiddle with it in Hero Lab tomorrow.


male
H. M. Mardok wrote:

I'm currently bouncing between a regular swashbuckler now or an unchained summoner. I'll hopefully have my decision nailed down by tomorrow evening. With the current party make up I'm actually leaning more the summoner route but either way this guy is gonna be fun.

If I did go summoner how would the automatic bonus progression interact with that? Since I can't buy those enchantments would the eidolon get the effects for itself as well? If so what level, the same or later?

Summoner is fine as long as you don't go crazy with the summon monster abilities, which are a pain to DM.

I would think the enchantments would either work for you or the eidolon but not both at the same time (you could probably switch out a weapon though).


male
Shaeda Stormborn wrote:

I believe I can fully implement what I was wanting with Shaeda as a CG Cleric of Calistria. Archetype undetermined as yet. Possibly Evangelist or Crusader.

I'll fiddle with it in Hero Lab tomorrow.

Like I said, any PC is fine as long as the personality/motivations/backstory is there to support the game we have in mind.

Game on!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Hmmmm, the Devilbane Priest Archetype!


Human

Unchained summoners drastically rebalance spells and heavily altered eidolons evolutions.


Human

Sooo yeah, turns out those automatic bonus progression rules aren't designed in a way that they function for animal companions/familiars/eidolons. They never took them into account and so we'll say goodbye to the summoner idea.

Looking like either a swashbuckler now or some kind of archer, still working on that part.


male
Shaeda Stormborn wrote:
Hmmmm, the Devilbane Priest Archetype!

I don't see that archetype being any good but YMMV.

How about:

- a paladin demon hunter (undead hunter variant)
- a ranger demonslayer
- an inquisitor cold iron warden
- some sort of druid (blight?)
- other?

Game on!


male
H. M. Mardok wrote:
Looking like either a swashbuckler now or some kind of archer, still working on that part.

There's that ranged paladin archetype...


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

It's actually called "Mendevian Priest" apparently.

The Cold Iron Warden also seems a bit gimped.

A lot of the real flavorful archetypes just leave a lot to be desired.

I believe I can "force multiply" the front liners quite well as either a vanilla cleric, or one of the archetypes I've mentioned.

For flavor, the Mendevian one seems best.


male
Shaeda Stormborn wrote:

It's actually called "Mendevian Priest" apparently.

The Cold Iron Warden also seems a bit gimped.

A lot of the real flavorful archetypes just leave a lot to be desired.

I believe I can "force multiply" the front liners quite well as either a vanilla cleric, or one of the archetypes I've mentioned.

For flavor, the Mendevian one seems best.

That priest archetype is what I looked at yesterday. I use the d20 website so they take out the Golarion references. I stand by by evaluation, I don't think what you get is worth the loss of a domain. I don't like teamwork feats.

Which is why I think the cold iron warden is an excellent archetype since it gets rid of the teamwork feats.

To each his own. Just come up with a real 'cool PC'.

Game on!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Teamwork feats work fine on an Inquisitor since they have Solo Tactics.

It isn't my intent to take Teamwork feats. Alignment channel works fine too.

So the goal is "cool PCs" eh? Hmmmm.


male
Shaeda Stormborn wrote:
So the goal is "cool PCs" eh? Hmmmm.

You know what I mean. :)

Interesting characters that can solve problems in creative ways.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

And now I think, "heck, I could do my character as an Inquisitor instead of a Cleric!" Or even a Warpriest!

Hmmmm, yes a Warpriest!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I think the Warpriest will work well.

The luck domain will be slightly gimped taking it from the Warpriest side vice the Cleric/Inquisitor side, but you gain other things coming from the Warpriest side.

So, Warpriest of Calistria!

How is the reading coming Fabian?


male
Shaeda Stormborn wrote:
How is the reading coming Fabian?

I'm done with my The Worldwound and the 'first adventure'.

I'm about 50-60 pages into King of Chaos and want to read the other novel as well.

That being said, PBP are so slow (even with me taking action for the PCs :))that we could start playing and I can continue reading without any problems.

Do you guys want to put a stat date for this?


Human

I'll get something finished this weekend, sadly it may not be til Sunday evening when I'm finished due to working this weekend.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Just posted up a first run at much of Shaeda's crunch. Her background and stuff still needs work.


Human

Finally got my character mostly build, the fluff will be done after a training meeting at work this evening. I've settled on an fighter (archer). As a question, with the bonus progression, how does that affect arrows? You can only attune the bow or the arrows, not both. Will you allow the attunement of the bow to apply the damage bonus as well as the attack bonus?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
H. M. Mardok wrote:
Finally got my character mostly build, the fluff will be done after a training meeting at work this evening. I've settled on an fighter (archer). As a question, with the bonus progression, how does that affect arrows? You can only attune the bow or the arrows, not both. Will you allow the attunement of the bow to apply the damage bonus as well as the attack bonus?

That's how it works. You attune the bow. The bow is now +1. Just like normal, that means arrows you shoot carry the +1 with them.


male

That's my understanding as well for the weapon attunement.

Why do you think the rules don't work well with eidolons?

A 4th level PC with the 'old rules' has 6,000 gp to spend.

A 4th level PC with the 'new rules' has 3,000 gp to spend + resistance +1 (1,000 gp), weapon +1 (2,000 gp) and armor +1 (1,000 gp) for a total of 7,000 gp.

In the old system you would still have to buy separate armor/weapon for your eidolon (or animal companion) so I don't see a difference.

Thoughts?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I concur with you Fabian, or is it Fabio this week?

At 8th level you'll have:

Armor +1 - 1000
Armor +1 - 1000
Weapon +1 - 2000
Weapon +1 - 2000
Resistance +2 - 4000
Toughening +1 - 2000
Physical Prowess +2 - 4000
Mental Prowess +2 - 4000
Deflection +1 - 2000

= 22,000

and 16,500 WBL.

That adds up to 38,500 WBL. Whereas the standard WBL for 8th level is 33,000.


male
Shaeda Stormborn wrote:

I concur with you Fabian, or is it Fabio this week?

At 8th level you'll have:

Armor +1 - 1000
Armor +1 - 1000
Weapon +1 - 2000
Weapon +1 - 2000
Resistance +2 - 4000
Toughening +1 - 2000
Physical Prowess +2 - 4000
Mental Prowess +2 - 4000
Deflection +1 - 2000

= 22,000

and 16,500 WBL.

That adds up to 38,500 WBL. Whereas the standard WBL for 8th level is 33,000.

Fabio here :)

Plus you get the flexibility of one day having a flaming sword while the next day you have a keen dagger.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
Fabian Benavente wrote:
Plus you get the flexibility of one day having a flaming weapon while the next day you have a keen weapon.

Hmmm, now I don't think I read THAT into Unchained. In fact, at the top end, I dislike what this system does to armor and weapons. It is not possible to have anything about +5 until level 19 or 20, which is NOT in line with how Pathfinder's progression would normally be.

If we were to find a non-magical "flaming" blade right now, I'm not sure I see any reason why one of us would attune with it. If you are already attuned to something else, then...

PF Unchained wrote:

If a character doesn’t have enough of an enhancement bonus to afford the special ability (such as a 4th-level character with a vorpal longsword), she can still use the weapon’s power on its own, but the weapon gains no enhancement bonus.

That tells me you'd wield it as a +0 flaming blade. The SAME as it would be if you had a +1 to attune to it, since the +1 would get sucked up because...

PF Unchained wrote:

Any weapon, armor, or shield special abilities on attuned items count against a character’s enhancement bonus from attunement.

This is the part of the ruleset that I think they didn't get right.

IMHO, if you find a Holy, Flaming blade, and you have +1 of attunement. You should be able to wield it as +1 flaming, holy. but you can't, you could wield it as flaming, holy. Why wouldn't you then attune a different weapon with the +1? And get some use out of it.


male

4th level PC wealth level = 6,000 gp, he finds flaming weapon!

new rules
flaming weapon (+1 or 2,000 gp)
different weapon attunement (+1 or 2,000 gp)
total of 4,000 gp (within general wealth level)

if find flaming weapon and add +1 bonus, it would be equivalent to (+2) or 8,000 gp (outside wealth level)

So it's all balance and while that's a loaded word, it is still used to get a general idea of what 'can be' challenging to PCs so I look at it (somewhat).


Human

Because a +1 bow doesn't give a +1 dmg, only atk, unless they Chang something or I misread it. It conferred abilities and counted for dr purpose but not damage. It might have been a change I missed or a misread since I've not dug through that as that. I'm good with your ruling Fabian.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
CRB wrote:
Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat.

This is true for both ranged and melee weapons.

However for ranged...

CRB wrote:
The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies.

... is also true.

In either case you get bonuses to both "to hit" and damage, and the ammo counts as magic.

In almost every case of magic affecting weapons, the text says that ranged weapons impart the abilities to the ammo.

RPG Superstar 2014 Top 16

Fabian Benavente wrote:

4th level PC wealth level = 6,000 gp, he finds flaming weapon!

new rules
flaming weapon (+1 or 2,000 gp)
different weapon attunement (+1 or 2,000 gp)
total of 4,000 gp (within general wealth level)

if find flaming weapon and add +1 bonus, it would be equivalent to (+2) or 8,000 gp (outside wealth level)

So it's all balance and while that's a loaded word, it is still used to get a general idea of what 'can be' challenging to PCs so I look at it (somewhat).

Except at 4th level, we have a +1 bonus. If we find a flaming weapon and we attune to it, it will function as a +0 flaming weapon. If we had a +2 attunement bonus, which we won't have until 9th level (so that means never in this game), then picking up and attuning to that flaming weapon would have one wielding a +1 flaming weapon.

Only the "legendary gifts" received at 19th and 20th levels will ever allow a weapon or armor to go over +5 bonus, which is achieved at 17th level.


Human

There, got Mardok done. The info is in the alias, let me know what you think of it.


male
H. M. Mardok wrote:
There, got Mardok done. The info is in the alias, let me know what you think of it.

I like him! So we have our 'crazy guy'. :)

I also skimmed the stats and didn't see any red flags but I'll take a closer look later.

Game on!


male
Shaeda Stormborn wrote:
Just posted up a first run at much of Shaeda's crunch. Her background and stuff still needs work.

I've got a couple of questions (speed?), but I'll wait until you finish.

And you know I'm more interested in the fluff.

Game on!


I'll try to get something together next week. And I'm open for suggestions, though the Stonelord still sounds better than anything else I have managed to come up with.

Though, what I would really love to play would be a Warlock, but too bad they don't have those in Pathfinder, and from what I read they are unlikely to make an appearance, copyright issues and all. There were a few decent player-made attempts to translate them into Pathfinder, but those are hardly official.

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