Krendec |
Kredndec watches the happenings over at the edge. when the bones are lifted to the boat he quickly strides over and examines them how did they get up there so fast? Knowledge (Arcana): 1d20 + 9 ⇒ (17) + 9 = 26
At the foul smelling odor of the bones he grimaces I wonder if they're poisonous
Detect poison: 1d20 + 4 ⇒ (9) + 4 = 13
Winterwalker |
Kredndec watches the happenings over at the edge. when the bones are lifted to the boat he quickly strides over and examines them how did they get up there so fast? [dice=Knowledge (Arcana)]1d20+9
At the foul smelling odor of the bones he grimaces I wonder if they're poisonous
[dice=Detect poison] 1d20+4
Winterwalker |
As Krendec examines the 'corpse' the jelly fluidly forms a transparent silhouette of the former Hammerfist Dwarf, a vile dripping mockery of what he once was. The screaming that was silenced earlier, when he had his little 'accident' overboard, slowly starts again as a watery bubbling gurgle- then builds to a high pitched screaming that invades your thoughts.
The skeleton, bleached white, reforms into it's once normal form, held together by the undulating jelly in a constantly flowing, and vile, form.
Psuedopods protrude from it's neck, arms, and torso, twisting and malforming his previous proportions and snaking out at odd angles to those around it.
Dwarf: "Thirsty...I thirst! Drink you! AAAAaaAAAaaagurgrgle.ggrrrgggllee..."
It shambles formward...
[[the 1st Combat has started]]
[GM]Mind affecting fear effect saving through needed. Pass a DC 15 Will Save or lose 2 to your combat initiative roll, fail by 6 or more is bad, roll a natural 1 and it's VERY bad.
I'd prefer you roll in order please:
*Krendec, feel free to go active for this first combat until the 2 others show up.
Krendec |
will save: 1d20 + 1 ⇒ (3) + 1 = 4
initiative,With -2 penalty: 1d20 - 3 ⇒ (17) - 3 = 14
what knowledge should I roll
Krendec |
I'm just going to roll them all
Knowledge(Nature): 1d20 + 4 ⇒ (16) + 4 = 20
Knowledge(Arcana): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge(Planes): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge(Dungeoneering): 1d20 + 4 ⇒ (18) + 4 = 22
If by some miracle any succeed by 5 or more and I get the chance to choose information I want information in this order
Resistances Spell, Damage and Energy
Special Attacks All special attacks
Special Defenses fast healing, regeneration, evasion
Source
Grauk |
DC 15 Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative (Modifying for failed save): 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Knowledge Religion: 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge Nature: 1d20 + 7 ⇒ (19) + 7 = 26
Winterwalker |
I'm just going to roll them all
[dice=Knowledge(Nature)] 1d20+4
[dice=Knowledge(Arcana)] 1d20+8
[dice=Knowledge(Planes)] 1d20+8
[dice=Knowledge(Dungeoneering)] 1d20+4
** spoiler omitted **
Winterwalker |
[Dice=Will Save]1d20
[Dice=Initiative -2+bad]1d20+1
In the blink of an eye, a pseudopod from the creature lashes out and strikes Gahrul in the head, attaching itself to him. Gahrul's mind is struck by waves of invisible force. It comes with a stinging whip of pain so powerful he is forced to flee the source, he cares not for the outcome of where he goes and bolts for the railings. Having no other logical choice he climbs up onto the railing and will begin his turn ready to jump overboard, with the tentacle still attached and stretching out after him grotesquely. (luckily, or unluckily, you will be going last in initiative order due to the natural 1, so this may end up helping you out.
GM: This compulsion is OVERWHELMING, unless you have intervention this round you will be required to jump into the ocean to get away from this painful screeching in your head.
The creature literally quivers as you see it sucking some kind of purple mist from Gahrul's head, it travels through the transparent pseudopod back to the hungry creature. It seems to be growing larger and more solid.
Krendec |
Krendec is going to try to severe the cord connected to Gahruls head if he can reach
move action to draw his longspear if he can reach, if he can't 5-foot step then stab, if he still can't reach then he stabs the once dwarf
not sure if it's sunder or strike so i will do both
Sunder the cord: 1d20 + 3 ⇒ (8) + 3 = 11
Strike the cord/beast: 1d20 + 3 ⇒ (8) + 3 = 11
Grauk |
Grauk utters some sharp hissing syllables with a few gestures covering him with a protective ward. He did not think this slime coated skeleton that was just a dwarf moments ago. Sliding out a javelin into his hand he began to edge towards it carefully his lips curling up in a snarl.
As previously said, cast Shield of Faith, draw javelin and five foot step forward... provided he wasn't in a threatened square
Yorick of the Swamp |
Yorick moves within striking distance and wheels his hammer in an attempt to hit the goo-creature.
He calls out to the other passengers~
"Everyone! If you can fight, do so! Otherwise, stay back as far as you can, and don't let it get near you!!!"
Turning back to the creature, Yorick yells out - "AAAGH!!!!!! LET GO OF MY BROTHER, NOW!!!!!!"
Yorick will draw his lucerne hammer and move within ten feet (move action) then attempt to attack the creature (standard action).
Attack roll/damage roll: 1d20 + 4 ⇒ (9) + 4 = 131d12 + 4 ⇒ (5) + 4 = 9
Winterwalker |
Krendec is going to try to severe the cord connected to Gahruls head if he can reach
move action to draw his longspear if he can reach, if he can't 5-foot step then stab, if he still can't reach then he stabs the once dwarf
not sure if it's sunder or strike so i will do both
[dice=Sunder the cord]1d20+3
[dice=Strike the cord/beast]1d20+3
Krendec's attack pierces the jelly like membrane and pokes all the way through, he pulls his spear back out and the creature shifts his gaze towards him. The strike seemed to have been merely a graze, and the jelly reforms the hole almost instantly. (you missed his AC)
Krendec |
the general idea was I rolled both because I wasn't sure which worked
Winterwalker |
Grauk utters some sharp hissing syllables with a few gestures covering him with a protective ward. He did not think this slime coated skeleton that was just a dwarf moments ago. Sliding out a javelin into his hand he began to edge towards it carefully his lips curling up in a snarl.
As previously said, cast Shield of Faith, draw javelin and five foot step forward... provided he wasn't in a threatened square
Noted and done, no AOO to be had based on space unless I really provide a visual map of the battle field (which some battles I will). Also you beat his init roll, so no AOOs without special sauce are going to happen.
Winterwalker |
There is a sickening splat as a mound of slime falls from the animated skeleton. It's jaw bone shatters from the blow sending teeth rolling around your feet. It staggers greatly and lets out a sick gurgle of a moan.
It slowly picks up it's jaw, leaving the missing teeth on the deck, and slurps it back into place. It flows to the spot it was in before it was forcibly removed by your hammer strike.
The head awkwardly spins to it's trapped victim and seems to vibrate and shiver, undulating, drawing more from Gahrul through it's jelly-like connection.
GM: It looks cleary hurt, but possibly healing due to his 'sucking' of Gahrul's "whatever."
GM: Gahrul takes 1 point of wisdom damage, and slurp!: 1d4 + 1 ⇒ (1) + 1 = 2 HP damage.
GM: The creature heals 3 points of damage.
Krendec |
Krendec stabs at the beast
this is assuming the creatures turn was drawing from grahul if it wasn't it's turn just save this post (or don't)
Attack roll/damage roll: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (6) + 3 = 9
sometimes the dice function does the weirdest things
how did you get to dice rolls in one line Yoric?
Edit:Thanks
Yorick of the Swamp |
Wow, 148 damage! Paizo nerf plz ;P
Edit: to get the dice rolls in one line, just separate the dice functions with a semicolon (;), so it'd be 1d20+3; 1d8+3
Winterwalker |
Krendec stabs at the beast
this is assuming the creatures turn was drawing from grahul if it wasn't it's turn just save this post (or don't)
[dice=Attack roll/damage roll] 1d20+3;1d8+3
sometimes the dice function does the weirdest things
how did you get to dice rolls in one line Yoric?
Edit:Thanks
I'll hold off on round 2 until Gahrul acts, though he has some pretty limited options as he is compelled to flee, but kind of wanted to see what he can do (if anything).
Yorick of the Swamp |
Gahrul, yeah, initiative is to you but from what the GM said unless you have some sort of break-compulsion ability you are forced to flee this round, but you should make a post either way
Gahrul of the Swamp |
Gahrul really has no real options in this particular situation. Ideally even when under compulsion unless it is one of the way higher level versions...you will run away from an entity but survival instincts kick in and either allow a re-roll once it's to a point of continue running or jump to your death...or you can look around and run further away in another direction...ideally further down the boat towards the bow or stern of the ship as it is longer than it is fat of course. But, I shall leave it up to GM discretion on what I do at this particular point since no one was able to injure it/sever the connection this round.
Erimis |
Erimis can't help feeling guilty for bringing the bones onboard. He sends a blast of acid at the tentacle sucking on Gahrul, hoping to free him.
acid splash, ranged touch: 1d20 + 3 ⇒ (6) + 3 = 9
acid damage: 1d3 ⇒ 3
Krendec |
Erimis, you can't attack the pseudopod (the tentacle)
Winterwalker |
Erimis can't help feeling guilty for bringing the bones onboard. He sends a blast of acid at the tentacle sucking on Gahrul, hoping to free him.
[dice=acid splash, ranged touch]1d20+3
[dice=acid damage]1d3
The attack misses regardless of where it was aimed.
Winterwalker |
Gahrul leaps overboard! And as he does so, the pseudo pod breaks off and goes overboard with Gahrul.
Begin Round two.
Gahrul you do snap out of the massive amount of fear the second you hit the water. We'll talk when it's your turn again how bad this could be though to be in the water.
Krendec |
Can I keep my previous post?
Krendec stabs at the Monster
Attack/Damage roll: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 3 ⇒ (2) + 3 = 5
Yorick of the Swamp |
Oh, man!!!!!
Yorick screams as Gahrul jumps overboard- "NOOOOOOOO!!!!"
Move action to detect evil, swift action to smite if detects as evil, standard action to swing at the thing again
Yorick's eyes turn white with divine rage as he brings his hammer down on the creature once again!
Attack/damage (+6 to attack/+1 or 2 damage if Smited) : 1d20 + 4 ⇒ (18) + 4 = 221d12 + 4 ⇒ (6) + 4 = 10
Krendec |
Grauk, was going to complain about your charisma but then realised we were rolling :P
Also does Shield of faith create a visible effect?
Winterwalker |
Oh, man!!!!!
Yorick screams as Gahrul jumps overboard- "NOOOOOOOO!!!!"
Move action to detect evil, swift action to smite if detects as evil, standard action to swing at the thing again
Yorick's eyes turn white with divine rage as he brings his hammer down on the creature once again!
[dice=Attack/damage (+6 to attack/+1 or 2 damage if Smited) ] 1d20+4; 1d12+4
DM:
Between Kendric and Yorick's blows the creature is defeated. The jelly slops on the deck but no longer animated, the bones also fall and clank about haphazardly then come to a rest in a silent protest.
Krendec |
Krendec looks in awe at the shield around Grauk then mutters to himself "questions later study now"
Detect magic on the bones, if he senses magical auras then he continues if he doesn't then he stops
Gahrul of the Swamp |
Would definetly have shaped changed and taken ferocity at the first sight of water coming rushing up towards me. and then would've attempted to use the axe strapped to my belt to help me climb up the side of the boat. If I can't get purchase and hopefully if the musket isn't waterlogged at this point...Blow a hole in the side of the ship or at least attempt to.
Possible climb check: 1d20 + 6 ⇒ (14) + 6 = 20
Grauk |
Grauk moves over to the other side to see what happened to Gahrul but kept his Javelin in hand in case the man became another slime skeleton.
Erimis |
Erimis inspects the bones and slime, trying to figure out what has just happened.
perception: 1d20 + 3 ⇒ (8) + 3 = 11
knowledge (arcana/planes?): 1d20 + 8 ⇒ (16) + 8 = 24
Gahrul of the Swamp |
Welp, it'll be ok right...I can still roll another passenger...maybe a dwarf that was one of the owners of the ship. LOL, I tease. I mean, I'm not gonna cry if Gahrul dies. I did make a decision that brought about a wraith so to speak so yah know...karma
Incoming paladin with a tragic backstory about how his brother died on this ship
Winterwalker |
GM: Gahrul is surprised how cold the water is once he finally breaks it's surface. For a moment he wanted to break free from it, but now he is feeling rather peaceful. Perhaps this would be a good time to take a nap he thinks...
Yes. A nap would be perfect. Just open your mouth wide and yawn.
Make a DC 10 "yawn" Will saving throw if you don't mind.
Pass means you can act normally.
Fail means you want to just 'yawn' a little bit because you are sleepy, and we start drowning with your lungs full of cold dark water.
p.s. I like to let players roll their own saves, but in the future I'm happy to do it if you want instant results.
Making a spot check of DC 15, means you can read and act on the following:
Inching slower towards Gahrul is an inky, yet transparent mass, it should reach him shortly. You may have time to do something before it reaches him. it looks rather 'large' sized and moves with intent towards Gahrul's floating...or sinking...form.
Gahrul of the Swamp |
Gonna take a nap?: 1d20 + 0 ⇒ (7) + 0 = 7
I'm either or, I'm not gonna flip my s&@%e if you roll me a failed save. Personally I leave those and Perception checks generally up to the gm as I shouldn't know the result. Glub Glub
Grauk |
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Seeing that he hasn't instantly dissolved Grauk will try lowering some rope down the side. "Quick, climb now!" He is very curious why this man is not dissolving and would like to find out why.
Krendec |
perception: 1d20 + 1 ⇒ (9) + 1 = 10