Deathwatch: Soul Reaver

Game Master BayouSnowman

Deathwatch campaign starting in the Rogue Trader adventure Soul Reaver.


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Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

I'll give you some candy when you get back as a prize for post #300 :P


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

:) I am home now. Not much happened while I was gone?


Iron Hands

Nope


Unexpected family in town going to be a while before I post again apologies


I asked my brother about resuming his campaign, not sure if any of you here were in it, but I did post in the old recruitment for it, it's just now hidden though bc it's inactive. Anyways, if I can drum up the people to resume it, I think he'll go for it.


New post up. I had some friends and family come into town for the 4th of July unexpectedly, and I ended up spending the entire weekend with them. Thanks for the patience.


Date night with my girl back on track tomorrow


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

woo-hoo enjoy it ;)


Always wondered how to create a rank one wolf with lightning attack from the get go as Feliks has done with the ritual deed.

Deeds are before your rank and the xp doesn't contribute to your level advance, so didn't think you could purchase rank 1 talents then apply the deed results. If that's wrong then I've been making space wolf PCs the wrong way. Nice way to save 700xp and start the game off with a melee beast.


I will look into the lightning attack discrepancy.

End of Match AAR. Each of you earn 1,200 xp. 2 Renown.

I will go back and review the match soon to give out best RP/FP. You can begin voting for MVP now.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

It is in the errata for the ritual deed; if you have swift attack, you gain lightning attack instead.

Living Errata pg 7 wrote:
Ritual Duel Results (page 77): Entry 5 should be changed to: “When the duel began, you charged your opponent and overwhelmed him in a matter of moments. You gain Rival (Dark Angels or Space Wolves) and Swift Attack Talents. If you already possess the Swift Attack Talent, you gain Lightning Attack Talent instead.”

I cannot find anywhere where it says that you must purchase advances or deeds in a particular order during character creation, only that deeds must be purchased during character creation.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Ahh, Felils beat me by one minute ^^
I think its a strong deed but not overpowered, because you cannot be sure what you get out of it as it depends on a d10 roll and only on a 7-10 (if you are an assault marine) you will get that lightning strike, otherwise, so as always: High risk, high reward.

For the gameplay: Pheeew, man I am glad about my toughness, otherwise I wouldn't stand to see that ork topple and die! Nice match over-all, a bit messy in the middle with mazes and invisible enemies, but what a finish! I sweat blood and tears with my 3HP as that Nob made its entrance!

Also have to review it again to make my vote...


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Yeah, it's been long, I bet we all will need to review.


Feliks wrote:

It is in the errata for the ritual deed; if you have swift attack, you gain lightning attack instead.

Living Errata pg 7 wrote:
Ritual Duel Results (page 77): Entry 5 should be changed to: “When the duel began, you charged your opponent and overwhelmed him in a matter of moments. You gain Rival (Dark Angels or Space Wolves) and Swift Attack Talents. If you already possess the Swift Attack Talent, you gain Lightning Attack Talent instead.”
I cannot find anywhere where it says that you must purchase advances or deeds in a particular order during character creation, only that deeds must be purchased during character creation.

Yea, I know the errata, that's why I commented. Deeds are before Deathwatch ranks, and the xp doesn't apply towards level progress, hence how could you have swift attack and then take the deed. I guess it's written poorly, I had considered the way you did it before, but didn't think it fit the rules intention and I never could find a way. You can pay 300xp to make your choice instead of 100 xp for random, well worth it here if you can get swift attack at level 1 after your deed took place.

Anyways, I'm not the GM, more power to you as a tactical Marine with lightning strike, the wolf scout just became a little better in my eyes. Great match everyone, didn't think it'd end so quickly, but everyone survived to fight another day.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Well Assault Marines simple get swift attack because they are assault Marines. So it does not matter with them being in the Deathwatch or buying a advance.


Tiamat Firewalker wrote:
Well Assault Marines simple get swift attack because they are assault Marines. So it does not matter with them being in the Deathwatch or buying a advance.

That's true, but he's not assault, he's tactical (or wolf scouts are supposed to be nirmally)

Im not too much into the history, so before you're deathwatch are you assault or tactical etc? Or is that a specialty for DW? Probably not, but I'm unsure.

Stil you're granted swift attack as level 1 DW assault and deeds are before DW, otherwise you could take them after pc creation, which seems possible right for some deeds such as ritual duel fighter.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Ok, I'll vote myself because the Tactical Advance strategy was super sound...

Na, seriously :P You all did so great I don't know what to do, so I'll vote Feliks because he's a wolf buddy... tie break, you know.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Same here Knutr, even after a quick review of the match ...
Incredible match of all of you guys. Sad that Vaylund's psycics are hampered in here, but they will get AWESOME out there, that psi power can easily push my soak to something like 20T+Armor+Bionics -> "Let's go headbutting Rockets out of my way!" *haraharhar*

Now for the votes ... Ahhhh, I think I will give it Feliks. Good RP, good Wolfishness :-) and the Boss-Kill. But it was REALLY, REALLY hard this time!


Iron Hands

I'll vote Feliks for his bravery and relentless assault.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Feliks for me...

now where in sigismund name do I need to find some poor sod and claim my marine armor.. I feel naked :D


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

You and us all ... ever thought about myself? Poor Techmarine without a servoarm!
... climbing with servo arm: *haha* free action to grab a hold, so never falling down even if failing the climb test which gets a +10 anyone?
... 2d10+14, Pen10 melee as reaction or normal attack anyone?

Man I miss that thing =D


Yea, I miss my Forge master marine.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
LazyPanda wrote:

Yea, I know the errata, that's why I commented. Deeds are before Deathwatch ranks, and the xp doesn't apply towards level progress, hence how could you have swift attack and then take the deed. I guess it's written poorly, I had considered the way you did it before, but didn't think it fit the rules intention and I never could find a way. You can pay 300xp to make your choice instead of 100 xp for random, well worth it here if you can get swift attack at level 1 after your deed took place.

Anyways, I'm not the GM, more power to you as a tactical Marine with lightning strike, the wolf scout just became a little better in my eyes. Great match everyone, didn't think it'd end so quickly, but everyone survived to fight another day.

I guess I can see where the interpretation could be made that some deeds come before your time in the Deathwatch. But since the Space Marine chapters also have things like tactical, devastator, assault marines, etc., and given the wording of the deed, I guess I viewed all the "during character creation" xp spending as roughly equal in chronological priority.

Anyway, for the AAR, I thought that Vaylund made good use of the psychic powers despite his handicap, and portrayed the Iron Hands self-loathing well. I also liked the Tactical Assault strategy, though I didn't make use of it. (On purpose, Feliks is too used to operating out of range of other marines. He is berating himself right now for that oversight.)

In all fairness though, Tiamat, I have to defer credit for the boss-kill to Knutr. He had the killing blow. :)

Boss-kill, combined with first use of a squad mode, and good playing of the headstrong and impulsive blood claws add up to Knutr for MVP in this one.


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Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Oh, well I must have mixed you two up ... again.
But seriously do you guys try to make it hard on purpose? Two Space Wolves, both melee oriented, and two other Brothers named Vaylund and Vorenthar?

Just kidding ... my name memory really sucks, so no pun intended if I mix you guys up from time to time. I always have a pretty long list with names and associated descriptions of the characters behind them with me in RL-gaming to keep track of things. Not that easy in PbP when posting on the fly. Maybe I really should create such a list in my Alias after all ;-)


After reviewing the issues and looking into what a wolf scout is I believe lightning attack to be in order. Wolf Scouts are in many ways reverse of other chapters and are actually a veteran position among the chapters. I find this is keeping with the flavor of the character and intent of the of the deed as it specifically states that if you have swift attack you gain lightning attack and that can be confusing, as much of the Deathwatch book is unfortunately.

MVPCongratulations, MVP goes to Feliks this time.


Best Use of a Fate point Goes to Knutr, his use of a FP to reroll his agi allowed him to quickly react to the final encounter in which he delivered repeated attacks to the head.

Best RPI will take the suggestion and give it to Vaylund there was some character development here and the mentioning of using a power that was rarely used was interesting.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.
Feliks wrote:
Knutr for MVP in this one.

Awww, man... I feel flattered. Wanna make puppies tonite? ;)

Just kidding, thank you. I love the Tactical Modes, I think it's a fantastic mechanic that adds a lot of flavour and I try to use it every time I can. Sadly, as Gathrix said, the rulebook is sooo poorly written...


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

I think it is not that the book is that badly written (well it is, but it is not the main case of things), but I have the feeling the writer did not thoroughly play test it. They simply have overlooked that many combinations of skills/actions/equipment/talents that are ether flat broken (take a look at the base heavy bolter and then tell me they play-tested one!), senseless altogether or simply not ruled at all such-as-written.
But well, thanks for interpretation of the rules-as-written and house rules we have a god Emperor awesome game to play!


Thanks for the honor. Vaylund is the silent type so it's difficult to RolePlay sometimes.

@GM

I'm wondering how you would interpret the following psy power, would it affect my brothers? Would people outside the range of the power be able to see me clearly or it only affects those in range?

Punish the weak:
Description: After fghting alongside his Iron Hands BattleBrothers for countless battles, the Librarian has learned how
to spare their mechanical bodies while assailing his enemies.
He summons forth a roiling tornado of force around himself,
harshly tearing at the flesh of anyone not strong enough
to stand against its assault. This power affects all creatures
within 1 metre x PR of the Librarian, tearing at their weak
flesh. The effected area blocks normal vision (Traits such as
Dark Sight, Sonar Sense, or Unnatural Senses are needed to
see clearly). Creatures within the area must succeed at a Hard
(–20) Toughness Test or suffer 1d5 x PR Energy Damage,
ignoring Armour and Toughness Bonus


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

*chuckles*
This Power does not really support my thesis above ...
It IS written that BADLY that is unusable without GM interpretation ^^

Some thoughts:
- "affects all creatures" -> definitely everyone in the area, I think including the caster but that's possibly debatable.
--> Going a long way down the road of interpretations I came up with the following: "creature" means fleshy-creatures, as opposed to everyone having the "The Flesh is Weak" talent which states "... giving the machine (x) trait", so the power would spare everyone with enough cybernetics (TFIW talent or the machine trait).
- "effected area blocks normal vision" -> would read that no one is able to see through, so it's like heavy smoke clouding the vision from every ankle (in->out and out->in and obviously in->in)


^^Yea, some of the same thoughts here, didn't think it would affect the caster, its a tornado around me, but possibly blocking my vision (hope not) but its up to the GM. Agreed it's poorly written and open to wide interpretation, hence asking before I purchase it. The 3rd iron hand power is the same as the force storm lightning attack, but it doesn't affect creatures with machine trait and adds felling (1). I avoid those OP pysker skills intentionally, as I end up dealing up to 9d10 energy damage that splashes everything around my target, a bit cheap and anticlimactic I'm my past experience.


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I would exclude Space Marines from the effect of that power. It is clearly intended to do so as it reads "the Librarian has learned how
to spare their mechanical bodies while assailing his enemies" This is referring to the Iron Hands specifically, but if it intended to affect Space Marines the wording of creatures is odd. In other powers words like (including other player characters) or something like that is added. Psyker powers have enough risk with phenomenon and perils I think.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Sooo... here is an interesting question on my part...

I am considering my xp spending... and I am looking at the Astartes Marine Wargear... any possibility on taking it? or rather not?


Iron Hands
GM-Gathrix wrote:

I would exclude Space Marines from the effect of that power. It is clearly intended to do so as it reads "the Librarian has learned how

to spare their mechanical bodies while assailing his enemies" This is referring to the Iron Hands specifically, but if it intended to affect Space Marines the wording of creatures is odd. In other powers words like (including other player characters) or something like that is added. Psyker powers have enough risk with phenomenon and perils I think.

Thanks for the interpretation.

, very reasonable. How about the vision questions for those inside and out?


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Well, all (or most) Marines have vision enhancements even without power armour.


Iron Hands
Knutr Gunhildsson wrote:
Well, all (or most) Marines have vision enhancements even without power armour.

Marines have enhanced, don't know if that'd be unnatural or not... Maybe more a mutation like sonar senses or something, or could be what marines have, hadn't considered that.

Preysense sight maybe or something on a weapon/mechanical instruments maybe..


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Space Wolves have Dark Sight.

Outside of that, I don't know of any non cybernetic or armor based vision enhancements.


I would probably grant a heavy negative but not impose complete blindness. No wargear yet I'm sorry, but the beginnings of the actual escape will take place next Match. You will have 2 more after that. Next match will be up late tonight early tomorrow.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

I just noticed the mvp award, thanks very much guys! :)

On that topic, Gathrix, this is the first time I have gotten an honorable mention and I am curious how those work. Can you sum it up for me one more time?


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

As soon as you reach 3MVPs, you will get a swall reward. I have one of those already: The purity seal, that crazy magos gave to me after the last match. Simply remind Gathrix as you reach 3, and we'll see what's next xD


Yes, What Tiamat said. Once you escape this place I have a list you can chose from I use in my living campaign I run at my local game store. For now you can turn in 3 and Damos will bestow upon you something special he has found in his pile of used parts and things.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Will stall all those nice-to-have skills&talents from the techmarine tree, cannot see how Tiamat would learn them.in such a hellish place.
Will up characteristics until we are free again and he can return to a forge and mechanicus library.
For now:
Strength+Toughness Characteristic increase


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

taking the following upgrades

+5 WS (500xp)
Fearless (800xp) immune to fear and pinning

1300 spent, 50 left


You wake on metal slabs. Your harnesses so tight they are slightly biting into your flesh. You have been tortured for days with minimal sleep. There is a metal strap around your face only allowing you to see and barely breath, but it muffles your speech to a dull whisper. Brother Vaylund is kept in a stasis chamber, as he is too dangerous to be allowed consciousness.

"You were not supposed to kill my Chrono Warriors so easily damn you! You have set back an entire years work! I am done with you. I have sold you to another. You are lucky the Archon's Lhamaean were watching me or I would have made you suffer even more!" Drecarus says in anger and storms off like a child.

You fade in and out of consciousness for another hour before another Dark Eldar enters the room. SHe is accompanied by a human in a naval captain's suit. The Human looks at you in awe, and quickly recovers from his amazement, but not before mouthing the word...Astartes.

The Dark Eldar looks at the human and speaks harshly and the human translates. "Allow me to introduce myself, I am Captain Na'shan. This is my arch-militant of sorts and I won't bother you with her name as it is difficult to translate. I have been allowed to...well you see in their custom they trade gladiators so in a way I now am your sponsor." The rogue trader says as he tries to explain to space marines that they are now his slaves. He clears his throat and moves on to the next topic.

"You have impressed the right people and are being moved up to the spires. The true gladiatorial coliseums of the Nexus of Shadows. The Archon wishes to see you fight in power armor. Domos has helped me restore your old armors. I will talk more when the time is right. "Captain Na'Shan leaves before answering any questions you might have.

Roll on the Power Armor history table in the Core book. Your armor will be augmented with older/newer power armors from Domos' stash that I will roll on as well.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

PA History Core: 1d10 ⇒ 5 Fury Like Lightning +5AG, +1Initiative


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Armor roll
Power Armor History: 1d10 ⇒ 2

None shall escape the Emperor’s Wrath:
Incorporating a rare and prized Persecutor Target Acquisition Spirit, this armour constantly scans for targets, predicting ranges, windage, and elevation, as well as passively noting bio-signs for later targeting recall. It makes nearly imperceptible adjustments to the aim and firing rate of the wearer, sometimes even anticipating the bearer’s movements. Many warriors are put off by such contrary behaviour, but all eventually learn to become one with the intentions of their second skin. The obvious advantage gives the wearer a +5 bonus to BS. However, the armour is sluggish to respond to unplanned events, as it seems to dislike the jostling of its precise calculations. The wearer suffers a –10 penalty to Dodge in melee.

Straining against the bonds after the torture he barely contained his laughter. If these Xenos filth thought they would break him like this they were mistaken. His voice was barely a whisper, the templar had nearly lost his voice due to the torture and him goading them to keep at it. As the Captain left she could hear the hoarse laughter of the templar in her ears, as if her threats were of no value to him. With her gone he continued his prayer.

"Smite now the scions of the Witch!
Grant us the strength to pierce their unclean flesh!
To cover their fields with the pale form of the blasphemous dead!
To drown the thunder of guns with the shriek of their dying!
To lay waste to their citadels with hurricanes of fire!
To wring the hearts of their kin with unavailing grief!
To send them into the waste of their desolate land in rags and hunger, broken in spirit, worn with travail and begging for the refuge of the grave.
We ask it, in the spirit of wrath, O Master of Mankind!"


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Would Feliks have power armor or scout armor?

Just in case: 1d10 ⇒ 10.

To Forget is to Forgive. Forget Nothing:
Each bearer of this armour has inscribed it with an oath of vengeance against those who have offended the Emperor in some way. Some inscriptions revile a single name, while some condemn entire races of Xenos or planetary populations. Each successive bearer considers it a matter of honour to exact the Emperor’s Vengeance upon the offender and considers it his solemn duty to put right as many of the wrongs as possible. Once the offender has been punished, his name is left as an example to others. Gain the Hatred (choose one) Talent.

I will choose Hatred (Dark Eldar)

Also, I chose to increase agility and willpower by 5 and to pick up silent move +10.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

-Fools, we're only slaves to the Emperor's will... He won't let us down!

1d10 ⇒ 5 => A Fury Like Lightning (+5 Agi, +1 Init)

-This armour... is talking to me. It's telling me about the great heroes that have donned it. I feel proud... I think the armour has chosen me.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

WTT: Armor... I wouldn't mind a melee armor! :P


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

I wonder if we get to modify the roll with +-1 as per the rules... I would stick to mine anyway, but maybe someone wants to change... *looks at Vorenthar*

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