Deathwatch: Sons of Jericho IC

Game Master Rookseye

For untold centuries the Deathwatch have stood vigil over the Jericho Reach. Now, the disparate Astartes of Kill-team Umbra must vanquish a threat and unravel a mystery which portends to place the entirety of the Achilus Crusade in jeopardy.


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Dark Archive

Male Human Warhammer 40K GM

Thanks Bal, Catman, both write-ups were excellent, and are exactly what I'm looking for. The character capsules will be showing up over the next few days.


For what it's worth, added some background to my alias.


For Rook

Spoiler:
Hrothgar is a vain individual; often seen grooming himself whenever he can. Though he still manages to maintain a three day old growth of stubble, despite his regular shaving routines.

With the numerous rune talismans and charms adorning his long blond hair, he is often mistaken as a rune priest.

Hrothgar's service with the Space Wolves has not yet exceeded the century mark, hence, the absence of a service stud upon his forehead. His record, however with the Skyclaws made him eligible to elevation to the rank of Grey Hunter. But such initiation was not completed by the time of his induction into the Death Watch.

Though rich in experience, Hrothgar still possesses the youthful exuberance of a bloodthirsty wolf, his passion for war no less diminished by the many deaths he had seen or inflicted in his service with the Space Wolves. He would like to think that the many years of war is the reward due him when he was chosen by the Choosers of the Slain.

Hopefully listening to some audio cds will help me draft the story of Hrothgar's wolf companion.

Dark Archive

Male Human Warhammer 40K GM

Thanks, Davi, Rad, again, this helps a lot with fleshing things out.

I hope to have the rest of the character capsules posted soon. I am tentatively looking at this coming weekend for the official start of the campaign as well. I'll try to get the requisition amount for the first scenario posted this week so that you can start thinking about gearing up.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

I am working on a background.


Email sent. I probably should have given it another edit but you'll get the gist. Can't wait to officially start!


Rookseye wrote:


While we're discussing things, are there any features you would like to see on the wiki? Any recommendations for tracking the campaign on the wiki?

Would it be possible on the "Battle Brothers" page when I click on a given Marines name to see a picture/avatar that we each have selected for our character? Then there might be just some simple data listed like the name, type, chapter, and a favorite quote. We could design a dossier template that we each could fill out? I'd like to have maybe something else in mind than the paizo avatars on the online thread.

Also I might have Emeric periodically make journal entries to document his experiences in the campaign. I liked reading some of the player communiques on the Scriptorum Chronicle from the Oremor Affliction wiki.


Rookseye wrote:
It looks as though there is a really good mix here. Brother Quintus and Brother Caledonii look pretty well optimized for leadership roles

Rookseye, do you envision Quintus and Caledonii as the only potential team leaders or might others be chosen depending on mission objectives? On p.228 it appears that ANY member might be a candidate. And will you assign this role or will we as a team choose a leader? Whatever you are thinking is fine by me. Just curious! ;)

Dark Archive

Male Human Warhammer 40K GM
Eradico Pravus wrote:
Rookseye wrote:


While we're discussing things, are there any features you would like to see on the wiki? Any recommendations for tracking the campaign on the wiki?

Would it be possible on the "Battle Brothers" page when I click on a given Marines name to see a picture/avatar that we each have selected for our character? Then there might be just some simple data listed like the name, type, chapter, and a favorite quote. We could design a dossier template that we each could fill out? I'd like to have maybe something else in mind than the paizo avatars on the online thread.

Also I might have Emeric periodically make journal entries to document his experiences in the campaign. I liked reading some of the player communiques on the Scriptorum Chronicle from the Oremor Affliction wiki.

I got the email Eradico, excellent background.

Thanks for the feedback, too. I'd like to put together something that personalizes every player's marine a little better than just the Paizo avatar. They serve for the forums, but they hardly do justice to a Deathwatch space marine.

The wiki is not set in stone, I'm putting up the basic templates for now (this goes for all of the pages, too) so that we can get underway, but ideally I would like to expand the dossiers with some further details about each battle-brother. Brother Caledonii's is the only one somewhat fleshed out right now, but if you can think of anything further you would like to add for each, let me know.

Template ideas:

  • Character pic (armored or unarmored or both?)
  • Chapter livery/personal heraldry
  • Personal quote
  • Battle honors/achievements

Also, Bal mentioned this for the Dark Heresy wiki, but perhaps the Inquisitor's assessment can be continued over the course of the campaign with updates on each particular character relative to events that have occurred.

Would you guys prefer to see the current Requisition and Renown tied into the character capsules, too, rather than linked from another part of the wiki? Perhaps this would be more convenient.

Overall, I am going to be tinkering quite a bit with the wiki format. I don't think I am sold on how the image links look when re-sized through the WYSIWYG interface...they are optimized for my widescreen laptop, and frankly look like crud on my square work display. My preference is for streamlined and easy to access.

Also, everyone is more than welcome to contribute to the Mission Log, it is primarily there for an IC player reference. Just send me an email with your characters thoughts and I'll post it straight away.

Dark Archive

Male Human Warhammer 40K GM
Eradico Pravus wrote:
Rookseye wrote:
It looks as though there is a really good mix here. Brother Quintus and Brother Caledonii look pretty well optimized for leadership roles

Rookseye, do you envision Quintus and Caledonii as the only potential team leaders or might others be chosen depending on mission objectives? On p.228 it appears that ANY member might be a candidate. And will you assign this role or will we as a team choose a leader? Whatever you are thinking is fine by me. Just curious! ;)

Nope, the rules as described in Deathwatch allow for a rotating leadership system. Since the candidates that are seconded to the Deathwatch are among the elite of the space marine chapters, it is assumed that anyone of a particular kill-team is qualified to lead. In fact, it goes on to mention that marines with certain expertise are preferred for certain types of missions. This is a decision that is made prior to each scenario relative to the information obtained during the briefing, and I will leave it to the players to decide, either by vote or acclamation. We can either RP it out in character or simply decide it in the OOC, I'll leave that up to you guys.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Rookseye, I sent a background e-mail to you.

Dark Archive

Male Human Warhammer 40K GM

Thanks, Lorm. e-mail received, thanks for more great material, it serves as great grist for this GM's creative mill.

I reformatted the Sons of Jericho site somewhat, putting placeholder data in the character capsules for the forthcoming dossiers from the Inquisitor of the Chamber, and streamlining and resizing the other sections so that they appear better across different monitor sizes.

With that complete the character dossiers should be appearing soon, I'm working on the final three now, but will likely hold them for now so that they can be posted all together later this week.

By the way, Rites of Battle is a great book...like the Inquisitor's Handbook for Deathwatch. I just finished reading the Create Your Own Chapter section, and I must say they thought of everything.

Dark Archive

GM W.R. Monger

Just dotting, for future reference since I just got this book and I play the miniature game ^^. Glad to join when a spot opens in the future or anytime soon.


Black Templar Techmarine

Rookseye:
Under appearance I listed Emeric's left gauntlet as Crimson Fist Red. I'm thinking that in joining Deathwatch it should repainted to Deathwatch colors. He'll still wear the Declates banner, however.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot
Deiros wrote:
Just dotting, for future reference since I just got this book and I play the miniature game ^^. Glad to join when a spot opens in the future or anytime soon.

Cool Deiros. In the meantime I hope you enjoy following along. Rookseye is a great story teller.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Nice theme music by Metallica, Rook.

Dark Archive

GM W.R. Monger

That's awesome ^^ and of to making my self a chapter Salamders or iron Snakes with the new RoB book ^^

Dark Archive

Male Human Warhammer 40K GM
Balfic-graa wrote:
Nice theme music by Metallica, Rook.

Wow. My little Easter Egg didn't stay hidden long. It's funny, for some reason I have always associated Orion with Warhammer 40K. For some reason it just screams to me of strike cruisers ripping through the warp and disgorging drop-pods full of bloodthirsty space marines on to some Ork-held ruin of a world.

Glad you liked it, Bal!

Dark Archive

Male Human Warhammer 40K GM
Deiros wrote:
That's awesome ^^ and of to making my self a chapter Salamders or iron Snakes with the new RoB book ^^

Nice to see you Deiros, if it is anything like the Oremor Affliction it certainly won't be boring to follow along.

Dark Archive

GM W.R. Monger

I'll keep an eye around then ^^

Dark Archive

Male Human Warhammer 40K GM

OK, four capsules down, three to go, I'm hoping to get the rest (Lyriel Vex, Quintus, and Sepheren) done by Friday evening.

To get things moving along, the Requisition total for the first scenario will be 50 points. Please feel free to begin spending it as you see fit. Given the nature of the scenario (a combat heavy, hit-and-run extraction mission), you may prefer to pool the points and debate the pros and cons of selecting specific arms and equipment since you have a few days in the forum to do so.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Cool will start looking over the Requisition list.

As for Theme Music, I been hooked on this one since it came out.
http://www.youtube.com/watch?v=lIAr2NdetIs


Sent my background email Rook. I've been somewhat buried so it took longer than I would have liked to put together.


For requisition, what would the Deathwatch be defining as 'sufficient supply' and 'excessive amounts' of ammunition. The heavy bolter can only fire in bursts of 10 so this is something of an issue (for reference, the astartes bolt round is .75 caliber; in RL 12 gauge is .729 caliber and 10 gauge is .775 caliber). Also, since most weapons and armor are off the table due to renown requirements, my points are probably going to go to special ammo and grenades.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

Ellipsis, the backpack ammo supply holds 250 rounds for the heavy bolter.


I was thinking that 250 rounds only translates to 25 shots, but now that I think about it that is a lot more than it sounds like. Also, the following facts from the Errata are pertinent to requisition:

Deathwatch Errata wrote:

Question: How much ammunition does each Space Marine receive for each mission?

Answer: Special Issue Ammunition must be purchased separately and the Requisition cost in Table 5-11: Special Issue Ammunition is for each individual clip. Character receive unlimited amount of standard ammunition for their standard issue weapons and their Signature Wargear weapons per Mission, and do not need to keep track of the remaining standard ammunition or its weight. At the GM’s discretion, the characters may run out of standard ammunition in situations where resupply is not available. As a general rule, the GM may opt to use the “rule of three,” meaning that each Space Marine has three reloads for each ranged weapon unless otherwise noted.
Deathwatch Errata wrote:

Special Issue Ammunition (page 159): The last sentence of the description of Special Issue Ammunition should be

changed to read: “Special issue ammunition for Heavy Bolters adds +5 to the Requisition for a regular clip or +15 if an Astartes Backpack Ammo supply is used.”


Male Humanoid Lurker 1/ Nerd 1

For the Requisition, I'm thinking a chainsword or two for the more melee-inclined among us, if only because I'm paranoid about our combat knives not being up to snuff if we get into close combat, and definitely some flash and blind grenades to cover our entrances and exits. Some demolition charges and/or cluster mines might prove useful to have too, depending on the exact circumstances of our mission and whether anyone knows how to set explosives. Maybe some special ammo too.

Dark Archive

Male Human Warhammer 40K GM
Ellipsis wrote:

I was thinking that 250 rounds only translates to 25 shots, but now that I think about it that is a lot more than it sounds like. Also, the following facts from the Errata are pertinent to requisition:

Deathwatch Errata wrote:

Question: How much ammunition does each Space Marine receive for each mission?

Answer: Special Issue Ammunition must be purchased separately and the Requisition cost in Table 5-11: Special Issue Ammunition is for each individual clip. Character receive unlimited amount of standard ammunition for their standard issue weapons and their Signature Wargear weapons per Mission, and do not need to keep track of the remaining standard ammunition or its weight. At the GM’s discretion, the characters may run out of standard ammunition in situations where resupply is not available. As a general rule, the GM may opt to use the “rule of three,” meaning that each Space Marine has three reloads for each ranged weapon unless otherwise noted.
Deathwatch Errata wrote:

Special Issue Ammunition (page 159): The last sentence of the description of Special Issue Ammunition should be

changed to read: “Special issue ammunition for Heavy Bolters adds +5 to the Requisition for a regular clip or +15 if an Astartes Backpack Ammo supply is used.”

I'm in agreement with what is says in the errata for what amounts to basically an unlimited supply of normal ammunition in most circumstances.

Yes, the heavy bolter holds the equivalent of '25 shots' in a backpack hopper, but in most shorter hit-and-run missions, particularly so in this one, if you have to empty that hopper, things have gone very, very wrong. Tracking when someone empties a clip of standard ammo and needs a reload is, I think, bookeeping enough for us, especially for seven marines blazing away. Now, on the other hand, it may be important to track standard ammo expenditures in a lengthy mission without resupply, but I would always employ it in more abstract terms, giving you plenty of warning when ammo supplies were approaching, say, half-supply, quarter-supply, and the red zone. The Rule of 3 loosely applies.

So, in short, tracking special ammo is important. Basic ammo, consider yourself with enough of load to get through the mission unless it is more of a long-term insertion where supplies will be limited.

One thing I failed to mention last night, and it may play into your selections (Davi made a good point, here) is that the mission likely will include hostile contact with Tyranid (a known variable prior to planetfall) so this may enter into the decision-making process. Prep your bug-hunt accordingly.

Materiel requisition is a part of the game, so far I think the OOC approach with consensus is the way to do it, if anyone wants to RP the results of the Requisition choices in the game though, that is perfectly fine. Remember, that certain situations allow battle-brothers in the kill-team to petition for more Requisition using the appropriate skill tests.

Dark Archive

Male Human Warhammer 40K GM
Ellipsis wrote:
Sent my background email Rook. I've been somewhat buried so it took longer than I would have liked to put together.

Received the background, Ellipsis, another great job. I'm compiling those sent to me for reference for the duration of the campaign. I will likely be including but a fraction of the information in the character capsules, at least initially, as much of the good stuff should be discovered in RP by the others players as things proceed.

If there is anything that you felt was forgotten, or glossed over, and you wanted me to include it in the Inquisitor Character Dossiers for public player knowledge, please let me know and I will gladly add it.

Dark Archive

GM W.R. Monger

Well I'll just say it's interesting enough to keep me here ^^.

Specially the Rites of Battle book; creating the Iron Snakes chapter xD hand it to you if ya want it.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Lyriel will pass up using any Requisition Points except for a data slate. The ability to keep notes being very important being a Librarian. Exspecially one of the Dark Angels traditions. The only thing he would like would be a Psychic Hood, but thats an honor he needs to work up to. He will bide his time til his brothers feel he is worthy of doning such an honor.


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

What do you think Ellipsis? One of us take an Heavy Bolter or Autocannon and one of us take a missile launcher or should we both take the same things?


Hrothgar will need additional bolt pistol ammo and lots of grenades (frag and krak).

Dark Archive

GM W.R. Monger

I would take heavy bolters + an AoE weapon or more grenades + clips xD just my two evil cents and hope I'm not interrupting anything. I got my custom chapter done xD love this Rites of battle book.


Not to be a total kill-joy but I just noticed this in the Deathwatch Rules Errata from FFG site:

Special Issue Ammunition (page 159): The correct
requisition cost for Kraken rounds is 15, not 5.

Guess Emeric won't be taking those Kraken rounds...


Black Templar Techmarine

Brother Emeric's Requisition:

Bolter (Godwyn) 5
Chainsword 5
Combat Knife 0
3 Frag Grenades 0
3 Krak Grenades 0

Repair Cement 0
Combi Tool 15
Mulitkey 15

40 points total

I can make 10 points available if someone's trying to acquire something more expensive like, say, hellfire rounds. If it's not needed then I'll maybe take a laser sight.

If it looks like our battle environment will be tech-free, then I'll probably forget about the mulit-key/combi-tool and upgrade on ammo.

If Brother Lyriel is only requisitioning a data slate, we should role-play that! Ballsy move, Ballfic-graa!


Black Templar Techmarine
Davi The Eccentric wrote:
Some demolition charges and/or cluster mines might prove useful to have too, depending on the exact circumstances of our mission and whether anyone knows how to set explosives.

I don't have demolition... yet!


Eradico, the Godwyn bolter with fire selector is free (unless you are carrying an extra one for some reason).


Eli's Requisition:

Standard Issue - 0
x60 Hellfire Rounds - 25 + 5 = 30

That's all I need, I'm open to suggestions about the rest.

Lorm wrote:
What do you think Ellipsis? One of us take an Heavy Bolter or Autocannon and one of us take a missile launcher or should we both take the same things?

I don't think a missile launcher will be super useful unless we are expecting heavies, so Eli is going to take the bolter. You may want to consider a flamer though, especially against melee foes like the 'nids.


Ellipsis wrote:
Eradico, the Godwyn bolter with fire selector is free (unless you are carrying an extra one for some reason).

Wait... the bolt pistol is free, right? The Godwyn Bolter still costs five req. on the chart on p. 145.

Don't I only need a fire selector if I have some "special" ammo? If I have only standard rounds there's no need. Hmm... again on p. 157 the chart says fire selector costs 2. But I've been wrong before.

Thanks, Ellipsis. Lyriel's decision for no weapons req. is making more sense now. He can take a bolt pistol, combat knife, and grenades for 0 req. I thought he was going to take NO weapons!!! Silly me.


I have no idea how any of this will actually play out but the heavy bolter in the hands of a Devastator Marine looks very potent.

Dark Archive

Male Human Warhammer 40K GM

Just an update, the final battle-brother dossiers are finished. I'll likely be working on posting the mission briefing information to the wiki today and tomorrow.


Male Humanoid Lurker 1/ Nerd 1
Eradico Pravus wrote:

Wait... the bolt pistol is free, right? The Godwyn Bolter still costs five req. on the chart on p. 145.

The Astartes Bolter(Godwyn pattern) is one of the things Techmarines(and every class other than assault marines and devastators, for that matter) get for free as part of their starting equipment. You don't need to requisition it, same way you don't need to requisition your power armor.

Dark Archive

GM W.R. Monger

The wiki looks awesome by the way ^^


Davi The Eccentric wrote:
Eradico Pravus wrote:

Wait... the bolt pistol is free, right? The Godwyn Bolter still costs five req. on the chart on p. 145.

The Astartes Bolter(Godwyn pattern) is one of the things Techmarines(and every class other than assault marines and devastators, for that matter) get for free as part of their starting equipment. You don't need to requisition it, same way you don't need to requisition your power armor.

OK, thanks! Guess I have some more room to play around with my req.


Eradico Pravus wrote:

OK, thanks! Guess I have some more room to play around with my req.

The full list of starting gear is on page 28, if you missed it.

Anyway, my personal Requisitions:
50
Chainsword, -5
2 Blind Grenades, -20
2 Photon Flash Grenades, -10
1 Dose Detox, -10

Leaving 5 points to chip in for special ammo and the like.

Dark Archive

Male Human Warhammer 40K GM

Step by step, the wiki progresses. Advance schemes are now linked off the character capsule pages.

Dark Archive

Male Human Warhammer 40K GM
Deiros wrote:
The wiki looks awesome by the way ^^

Thanks Deiros, I'd love to see what you did with the Iron Snakes, too. The Create Your Own Chapter section is one of my favorites so far.


Black Templar Techmarine
Brother Sepheren wrote:
The full list of starting gear is on page 28, if you missed it.

*sigh* Thanks!

Brother Emeric:

Harness 4
Extra Repair Cement 1
Cluster Mines 5 (Demolitions is not a prerequisite to use these)
Combi-tool 15
Mulitkey 15
Chainsword 5
Bolter Mag-lock 5

Total 50 pts


Rookseye wrote:
Step by step, the wiki progresses. Advance schemes are now linked off the character capsule pages.

Wow. Great job, Rook. Everything looks great. I sure hope Brother Emeric can live up to Inquisitor Carmillus' expectations.

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