Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


801 to 850 of 1,778 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will shift to rear guard so Kaydanna can take point.

Then I suppose we head into the room.


No one has posted they enter the room so I assume Elise's actions occur from outside. She detects illusionary magic, perhaps to make the furniture appear intact after 1000 years...She does not see anything out of the ordinary from the hallway.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna moves to the front and goes to the threshold of the doorway. She looks inside from that location...
Perception: 1d20 + 18 ⇒ (1) + 18 = 19


Seems safe or as safe as it can be in the birthplace of an evil god.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

"I do not detect anything other than some illusion magic on the furniture.. Probably in place to make it appear not a thousand years old.."


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Rav peeks in with Kaydanna See Invisibility
perception: 1d20 + 15 ⇒ (13) + 15 = 28


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna steps into the room and moves just a step to the right...

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

What about the jump to the left?


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

not putting her hands on her hips


Ravarel does not see any invisible creatures or anything out of the ordinary. Kaydanna walks into the room. Anyone follow? Or is she bait?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will keep his rear guard position and follow as the group advances.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

let's continue into the room ..nope Kaydanna is not bait.


As the party begins walking into the room, you hear a click and expertly disguised panels in the eastern, western, and southern walls slide across, revealing three more Knights of Kyuss, garbed in full plate, shields, and wielding bastard swords. If you recall correctly, you vanquished a Knight with the two undead beetles upon arriving and going over the wall. These also have Kyuss worms in their eye sockets.

To refresh your memory:
Kyuss Knight: Rare Undead warriors, very strong, tough, DR. You know they wield unholy blades, are immune to cold and electricity, they have SLAs, and special attacks but no spell resistance. The Kyuss worms in their eye sockets drain Intelligence with a successful bite.

Initiative:
Elise: 1d20 + 1 ⇒ (15) + 1 = 16
Kaydanna: 1d20 + 8 ⇒ (10) + 8 = 18
Oreana: 1d20 + 7 ⇒ (15) + 7 = 22
Ravarel: 1d20 + 9 ⇒ (9) + 9 = 18
Siggut: 1d20 + 3 ⇒ (10) + 3 = 13
Antagonists: 1d20 ⇒ 9

Knights go last. Uh oh....

Updated Map


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Ravarel casts a Dazing Ball Lightning... 3 Balls. One at each of the Knights

Versatile Evocation changing energy type to Acid, 9/10 remain
Arcanist reservoir 1pt to add +2DC, 7/15 remain
Evocation Spells DC= 20+spell level(+2 School Power, +1 Spell Focus Evocation) 
+6hp dam, +1hp dam per die of spell dam (orc bloodline power) 
+1DC to metamagicked spells (arcane bloodline power
Cast from 6th level slot, 0/6 remain

Dazing Ball Lightning#1, acid damage DC27: 3d6 + 3 + 6 ⇒ (1, 3, 3) + 3 + 6 = 16

Dazing Ball Lightning#2 , acid damage DC27: 3d6 + 3 ⇒ (3, 4, 4) + 3 = 14

Dazing Ball Lightning#3, acid damage DC27: 3d6 + 3 ⇒ (3, 1, 6) + 3 = 13


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Hoping a stout warrior will get between her and the nasties before they act Elise does her best to destroy the undead.. She calls forth the power of light and channel damages and then again via quicken channel.. She empowers one of them as well.. They are all within 30' so all with be hit..

"Feel the Sun's Glory heathen bastards!"

Empowered Channel Damage: 10d6 + 19 + 26 ⇒ (2, 4, 1, 6, 4, 2, 4, 4, 3, 4) + 19 + 26 = 79
Quick Channel Damage: 10d6 + 19 ⇒ (2, 5, 6, 6, 4, 6, 3, 3, 2, 5) + 19 = 61

DC 21 will for 1/2 on each, no channel resistance applies..


Reflex saves:
1d20 ⇒ 6
1d20 ⇒ 4
1d20 ⇒ 3

Ravarel's magic ends the threat as his Dazing magic puts the undead in a stupor where the rest of the party just wails on the undead and destroys them during the 4 rounds they have of free actions.

That Dazing magic is OP! I read about it on the boards but now I have seen it in action! Well played.

You see a passageway behind the southern partition in the wall.

EDIT: You can save your channels, Elise. :)


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

Holy crap... I was preparing my glorious charge with a nat 20!

After finishing the grizzly act of smiting the undead servants, Oreana slightly bows to Ravarel. "Thank you, master wizard! I'm feeling more and more confident we might be able to complete our quest!"

Looking at the passageway, Oreana points out. "Looks like we have a new way to go..." She waits for Kaydanna to take the lead before following her.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Nice to have a battle where I don't feel like I've been through the wringer. "


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Copy that.. Dazing is nice when your build can support it yes..

Well done holy warriors.. Did they have any gear of note on them?

She casts Corruption Resistance on herself before moving on.. I forgot to..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Save that nat 20 charge Oreana... Use it on the next one.... No more dazing ball lightnings for the day. I'm all out.

"Sig... We lost Thak the first time we faced ONE of these Knights... I thought it prudent to use my most powerful magic when confronted with THREE of them. But I can't do that anymore today.. "

Rav takes a moment and expends a 4th level spell to add 4pts to his Arcanist reservoir now back up to 11/15pts , 4/5 4th-Level spells remain

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Ok, so we are out of aces in the hole. Great. "


You find the same gear on the 3 knights as before: 3 sets of full plate +2, medium shield +1, and unholy bastard sword +1.

Keep same marching order?


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Yes same order. . Siggut rear guard


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

seems you all killed everything whilst i slept. good job

Kaydanna watches as her companions make short order of the foes.... impressed by their skill and teamwork. Once everyone is ready she continues to lead from the front...


As the party continues down the corridor turning to the west, Ravarel sees a magic sensor floating, viewing the party's approach. His vast knowledge of magic identifies the spell as an Arcane Eye. He knows the sensor does not pose a threat. The rest of the party does not notice it.

At the end of the 50' corridor, lies an archway covered in mist. Must be the Dark Souls 3 influence on me! ;)


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"Seems like a peculiar archway to first glance....Does it mean anything to anyone?" Kaydanna asks the group as they all stop just shot of the archway...


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

sorry for the delay, It's been a very long day

Rav whispers to the group. "We are being watched by an invisible Arcane Eye. It's possible that it's creator is beyond this archway anticipating our approach"


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Elise will cast Communal Spell Immunity before moving forwards.. selecting Magic Missile, Slow, and Fireball.. She also re-ups her shield of faith..

Spell immunity lasts 26 mins each


Any other buffs/actions? Waiting on rest of you.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will wait for the party to advance. He will prepare his gruff dwarven surliness.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

No buffs for me... Let's go


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

Same here... just moving on.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

on second thought Ravarel casts Mirror Image
Images : 1d4 + 4 ⇒ (3) + 4 = 7

3/6 2nd-Level spells remain


Okay, will wait to hear from Kaydanna as to buffs, etc. and then will move game along.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

apologies... just to be safe Kay will cast Protection from Evil on herself

Kaydanna casts a quick spell and says a short prayer, looks back at her companions and then advances...


Thank you. Moving on..

The party passes through the mist obscured doorway, which limits your vision to 5', a little nervous and hoping that you will not get ambushed by the spellweaver while your senses are limited. However, when you bypass the mist on the other side, the mist disappears and you are greeted by a surprising sight. You see the spellweaver you expected, but its skeletal corpse is nailed to the wall, all semblance of undeath gone, portrayed as some type of trophy.

Below the corpse upon a dais, rests a stone make-shift throne, upon which rests a hooded male humanoid with protruding devil-like horns, red skin, and glowing yellow eyes. Something like this Correction, you see multiple images of the tiefling, similar to the multiple images currently on Ravarel. You count 9 identical tieflings. To the side of his "throne", you see a desk spattered with papers and maps, alchemical reagents, spell components, books, etc.

Surprisingly, the figure does not instantly attack you when he sees you but instead stands. He smiles and speaks in a confident loud tone, "Ah..the heroes have arrived. I am sure you were expecting Ma'kar, the Harbinger of the Age of Worms", he says nodding his head to the spellweaver trophy in a nonchalant manner. "Sorry to disappoint, but you have me instead, Kilros, its Prophet. Do you have time to speak or shall we get to the task of destroying each other, of which I calculate you have 12.774% chance of winning? More or less...so many factors to consider. I haven't had much live company in many years, as you can imagine." His eyes scan you for your intentions and he smiles upon seeing Ravarel's mirror images and gives him a nod.

You sense great intelligence behind the tiefling's eyes and they appear to be very observant. You believe any spellcasting or moving of weapons will provoke him. If you want combat, we can proceed to initiative immediately. You are currently 50' away from the tiefling and the room is a 50' x 30' rectangle, with you and the tiefling at opposite ends. Let me know.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

uh oh...why do I think DL's wizard is gonna be just a little more dangerous than the spellweaver


In reality, since the spellweaver was a 3.5 creature, I was not happy with the conversion and he was just too complicated to run with up to 6 spells per round and plus he was a lich, so had to keep track of all that. This way, he is a simple wizard, focused, and much simpler to run. Now if he is more dangerous, we will see. He is not a pushover and he should not be against 5 party members. He is an appropriate CR and he does not even come close to his wealth level, if he were a PC.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"I imagine there will always be time to kill each other later. We can talk. What do you want to talk about?"


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Very wary at this unexpected turn of events "So the Prophet has killed the Harbinger. Why?"


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

Oreana almost laughs about the percentage chance of their victory. "I must say that I think I had already experienced victory in worse odds before... You seem very smart but even smart man make mistakes and, in the end, it really doesn't matter how many time he was right since a mistake could be his last act."

I'd have liked to face a lich and use Oreana's Undead Annihilation ability lol.


Ravarel Darkwood wrote:
Very wary at this unexpected turn of events "So the Prophet has killed the Harbinger. Why?"

"I was his pupil in fact. But as I grew in my knowledge of Kyuss and the Age of Worms, I came to one inevitable and inescapable conclusion: the one who announces the Age of Worms is upon the world has to cease to exist. It is by "their" hands that "his" existence ends and thus, the Age of Worms is inevitable and the glory of Kyuss is at hand. Ma'kar did not understand that. He called himself the Harbinger but was a lich and wanted to "live" forever. I could not tolerate this dichotomy so I gained his trust and once I learned of the location of his phylactery, I ended his existence. I think he looks better now on my wall than in lich form, wouldn't you agree? And in doing so, took over his role and was cursed to live until the heroes from the past end it. And so I have been waiting...for these so called destined heroes of destiny. For upon my death, will the Age of Worms be truly irreversible. At least that is what my centuries of divination have taught me. That does not mean I will not fight to my last breath to end your lives. So you see, I win either way." The tiefling smiles.

He looks at Oreana, "You are quite correct that all it takes is one mistake. One lack of concentration, one failure to resist my powerful magic, and the last thing you may see is my smiling face. But there are 5 of you and just one of me, so the odds are greater for that reason. I will try to keep it challenging. For upon my death, shall the General of Kyuss' forces be free to gather his undead armies and wreak havoc on the world and usher in the Age of Worms."

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Are you saying it's worse if we kill you than if we don't?"


Siggut Frost wrote:
"Are you saying it's worse if we kill you than if we don't?"

You see a diabolical smile form on the tiefling's lips, "Only if you believe in such prophecies and for warriors, such as yourselves, who believe you have control of your own fate, my words are drivel, right? Yet I am sure all the signs and steps that have led you to this point were long in place before you were even born. Imagine the planning Kyuss has engaged in, after being banished from the world for 1500 years...think of that patience....in the end, we shall see who is right and wrong."

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

["Well if we're only going to lose eventually anyway, you might as well give us the scoop on what is going to happen. "


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

in alphabetical order
Knowledge arcana : 1d20 + 23 ⇒ (17) + 23 = 40
Spellcraft : 1d20 + 23 ⇒ (7) + 23 = 30

While Siggut talks with the Prophet Rav will try to examine the swirl of arcane energies around the wizard and see if he can detect what spells are protecting him


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna remains with her sword out in case this turns for the worst...

"When will this plan come to fruition?"


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Sry folks i was traveling today.. On my phine now.. Ill post from a comp in a bit..


Ravarel Darkwood wrote:


in alphabetical order
[dice=Knowledge arcana ]1d20+23
[dice=Spellcraft ]1d20+23

While Siggut talks with the Prophet Rav will try to examine the swirl of arcane energies around the wizard and see if he can detect what spells are protecting him

Rav, Spellcraft requires that the spell casting is visible to you or with the use of Detect Magic and Knowledge arcana's wording that it identifies a spell in effect requires some interaction with the spell, say for example, you see a wall of fire or bump into a wall of force or you recognize a shield spell because at the last minute your blow was deflected. Not just looking at someone you can say he has protection from energy:cold on, for example. At least that is my interpretation. They have a spell specifically for this purpose: Greater Arcane Sight (7th level).


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

ok... Makes sense

801 to 850 of 1,778 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To Prevent the Age of Worms!!! All Messageboards

Want to post a reply? Sign in.