Death and Taxes - GM Budd the C.H.U.D.'s Feast of Ravenmoor

Game Master Budd the C.H.U.D.

In life, only two things are inevitable - death and taxes. An investigation into a missing tax collector from Magnimar led our heroes to the isolated village of Ravenmoor, but what they found there was a community dominated by a cult of Ghlaunder, God of Parasites. They also uncovered the identity of the twisted being responsible for the corruption of the town, and learned that this same being has sinister plans for a small, isolated city in the mires of Ustalav. Carrion Hill beckons...

CURRENT MAP - Beneath the Slipper Market...
Map of Carrion Hill
Campaign Wiki


1 to 50 of 198 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.

For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly-forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors.

When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn't paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders' Feast celebration to investigate his disappearance. Did he really make off with the taxes himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?

Welcome, adventurers! Fate has conspired to bring an early end to not one, but several of the Play-by-Post games that I have been participating in... while this is saddening news indeed, there is a silver lining: I now feel confident enough to start up my own! For my first turn GMing a game in Play-by-Post format, I've decided to run one of my favorite Paizo modules, Feast of Ravenmoor. It is an investigation/mystery/horror adventure for 3rd-level characters, set on Golarion in an obscure backwoods village in Varisia. I'm looking to recruit 4-5 players interested in a game centered more on investigation, roleplaying, and quietly-building horror than kicking doors down and killing tons of enemies... though that's not to say there won't be any combat involved.

I would prefer that everyone be able to post at least once a day, with the concession that should you be absent for longer than that, I can GMPC you until your return. Since this is a module, it won't be nearly as long-lived as some PbP games (which is why I chose to run it instead of an Adventure Path- it won't be so daunting for a first-time PbP GM like me), but it'll still probably take a fairly long while to complete considering the format of play. With that in mind, please understand that I'd really like to bring on players who'll be in it for the long haul.

Also, a word of warning: this adventure contains some pretty grisly content that more squeamish players might find disturbing. While I don't want that to discourage anyone from playing in this, I think it's only fair to let you know ahead of time that there may be some "R" content. Worst case scenario, I can always put the "gory details" into a spoiler that one can click at his/her own risk.

Character specifications:

-Character level 3. At this level, your character should have had a successful adventure or two, and is well-known enough around Magnimar to have some reputation in the adventuring community (as it is)... but you're far from a household name.
-Average HD (+1) for HP beyond level 1, like the PFS standard.
-15 point-buy for stats. I know most people prefer 20 or 25 for point-buy, but I feel that the lower power range better preserves the spooky flavor of the adventure... so embrace the challenge! I fully expect you to roleplay your stats appropriately, so if you dump a particular stat below 8, you had better actually play that up!
-3,000 gp starting wealth.
-Any good or neutral alignment allowed. I will consider allowing a Lawful Evil character so long as they can be trusted to work with the party and won't disrupt gameplay. Note that your characters probably shouldn't be expecting a huge payday out of this mission, so if you're the type that only works for money, it might be a tough pill to swallow; I would suggest considering other motivations.
-Core and Featured Races only, though I encourage human characters. Humans just seem to work better in horror-themed adventures; darkvision tends to spoil things sneaking up on you in the night. ;) That said, I'll entertain just about any race if the character is interesting enough.
-All official Core, Base, and Hybrid Paizo classes are allowed. Please try to avoid character types that focus on multiple minions- an animal companion, familiar, or eidolon is one thing, but any more than that and this will get out of control very quickly. In order to preserve my sanity, try to keep your character concepts relatively simple, mechanically speaking. The less I have to stop and look up, the better.
-Two traits, one from each category, though a third can be taken if you also choose to take a Drawback. Please only use traits from this listing from Ultimate Campaign. I actually don't particularly like traits in my games, but I'm going to give them a shot here since most PbP games enable them. That said, please actually make sure they make sense for your character's background/personality. Including a reference to them in your backstory will net you bonus points in my book!
-When building your character, try to keep the mood and theme of this module in mind. There is not a great deal of combat in the early-goings of the adventure, and social skills will be just as important as fighting prowess here. Also, as a note, characters who are followers of the goddess Desna might find some interesting RP opportunities here, so consider that if you're planning on submitting a Cleric or the like.
-Please include a solid backstory for your character, as well as a physical description (feel free to link an image if you have something that represents your character well- in fact, if you have an image that fits your character better than the avatar you pick for you alias, I can use it to represent you on the battlemaps). How your character is perceived will affect NPC interactions considerably. Since this is a module being run stand-alone rather than a long-term campaign, personality is probably more important here than a background full of potential plot hooks, but I'm certainly not one to discourage such things!
-This adventure is set up to treat your characters like a team, so if you'd like to discuss amongst yourselves some ways that your characters might already know one another, go for it! I'm all for interconnected background and shared histories.

House Rules:

-Monks have a d10 hit die and full-BAB progression. I know it doesn't fix all of the problems the class has, but at least it satisfies the issue I have with the uber-dedicated martial artist having less hit points and being less skilled at fighting than the Gunslinger. Plus, it helps with qualifying for Feats earlier.
-Rogues' Trapfinding adds their Rogue level (as opposed to 1/2) to Perception and Disable Device checks involving traps. Note that this only applies to Rogues; any other class or archetype that gains Trapfinding still only adds 1/2 their applicable level. Again, I know this doesn't "fix" the Rogue class, but it's something.
-We will not use Hero Points, but I may give you a slight push on an attack roll or skill check that otherwise would have just missed its target if I am particularly impressed with the ingenuity or description behind the maneuver. This usually equates to a +1, and never goes higher than a +2. Don't rely on this- it's entirely subject to my whims, after all! Bwahaha and all that.
-I'm not really that harsh a rules lawyer, so far as GMing goes. If you have any ideas or suggestions that go outside the box a little, I'm willing to listen.

I'm getting the hang of Ditzie, so we'll probably use that for battlemaps. For any extremely simple encounters we'll probably just go mapless to save time.

If we finish the module and there is sufficient interest in continuing onward, we'll level up to 5 and move on to he next module I'd like to run... probably Carrion Hill. But let's not worry about that just yet... In the meantime, show me your best!


What's your opinion on the Vivisectionist Archetype for the Alchemist?


Dotting for interest.

I'm thinking a human investigator. Specifically, a troubleshooter who has been working for the tax offices, helping to track down tax dodgers and their squirreled away wealth.


This sounds good. I might already have just the right idea for a character.

Silver Crusade

dot. I love ravenmoor, the setting at least, never got a chance to play it


Is there a book that can be consulted on traits unique to the setting or module?


This little hafling will provide much need but whooping and comic relief!

Vash walks into a pub, his rapier hanging from his belt, the blade almost as long as he is tall.

as he makes his way to the bar, a half orc mercenary laughs at him.

HAHA! are you sure one so small should wield that long a blade? I think perhaps you should put it down before you hurt yourself! he and his friends laugh for several moments, Vash, merely smiles and peers out under his wide brimmed hat.

In a flash of steel and magnificent facial hair, Vash is standing atop the table, his blade tip right in the half orcs face.
My good friend, perhaps you would care to rephrase that last statement, before this good little halfing finds it humorous to de-man an orc in front of his friends.

once again Vash merely peers out from under his hat, his eyes full of vigor and certainty, letting all know he would keep true to his words.

The half orc merely stammers, unsure of what to do, the tip of a rapier resting merely inches away form his face.

Vash lets out a chuckle. On second thought, if you call me daddy, I might forgive you. comon then mr. tough guy, call this halfing daddy.

the half orc's pride gets the better of him, his face contorts with anger as he tries to get up and reach for the pint sized menace infront of him.

Vash merely sighs, wrong choice mate
then promptly places his boot into the orcs face sending him toppling over backwards. The half orc merely sits there in a daze, the print of the halfing's boot showing clearly on his face.

Vash then swipes his hat from his head, and sweeps it in a wide arc bring his arm across his chest as he bows simultaneously, to the rest of the tavern goers, his blade arm out behind him pointing the tip up.

he hops off the table and continues on his way to the bar.

Bartender! cup of milk if you please!

however, if you wish for there to be no comic relief (based on the atmosphere, though I always find a bit of humour in character to be good) I have other ideas.


Dotting for interest. The theme and nature of game play described sounds great. I'll cogitate on a bard-type, maybe a brawler/fighter detached to escort the investigator(s) sent to the village...

How many days before you make your decision?


This looks like fun. I submit my Weapon Adept Monk, Dalton, "the Thirsty." I made him level 5 originally, but I can level him down to 3 easily enough.

Backstory:
Dalton was given to the monastery at Manaket when he was a baby, and never knew his parents. The monks there raised him and taught him the Way of Mankind's teachings of self-perfection, learning to be entirely self-reliant and proficient with the favored weapon of the monastery, the curved temple sword. Dalton threw everything he had into his training, and learning to become skilled with the blade was his entire life growing up. As a result, Dalton is uncomfortable in many social situations, and though he possesses an internal temperament that drives him to make friends, he just isn't very good at it.
As was custom with the monastery when an acolyte was judged ready, Dalton was sent away, to explore the world outside and meditate on achieving harmony with the self. He knew all his life that he would be forced to learn to survive entirely on his own, outside the monastery's walls, but it pained him to do so even still. He wandered the deserts of Rahadoum for a year, directionless, feeling as if he was accomplishing little even as he grew in strength and assurance in his monk forms. He was in Manaket once more, for the first time in a year, still dissatisfied with his travels within the desert nation. It was too empty, too homogeneous. He stopped for lunch at a gyro food stall, and sat down to eat, despondent.

From behind, coming from a table containing a large chess set where two old men were seated, Dalton heard tales of adventure and danger in the city of Magnimar. Choosing to take it as a sign, Dalton set off for Magnimar immediately.

Along the way, Dalton had many adventures with his fellows on the caravan. They survived deadly threats, overcame vicious foes, and experienced loss. When they arrived in Magnimar, however, their association ended, and Dalton was left alone once again. In search of companionship on his journey toward self-perfection, Dalton joined in an adventuring group that said they were going to Ravenmoor.

Appearance-wise, Dalton often goes about in a large, loose-fitting robe to block the heat of the sun from his skin, and also to keep heat insulated when he travels to colder climates. He has three paint markings on his chin coming vertically down from his lower lips, signifying his allegiance to his home monastery in Manaket. His face can only be seen in calm, social situations - in the field, Dalton usually keeps a section of his robe pulled across his face, obscuring everything below his eyes. If his robe is open, small shurikens can be seen neatly tucked into straps on his belt, as well as a temple sword hanging in a plain and unassuming scabbard.

Traits:
Fencer: You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons. (This represents my training from a young age at the monastery in Manaket.)
Martial Manuscript: You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed strike or monk weapon. (This ties in with my backstory).


Ho ho, nice response! I'll try to respond to each poster as I go:

@yazo - Vivisectionist is one of those archetypes that people often list as making Rogues obsolete, so while I usually frown upon that sort of thing usually doesn't make me a happy panda, after taking a quick look at the archetype I don't think it sounds too bad. If you'd like to cook up a Vivisectionist, go for it.

@JGray - Human investigator sounds perfect for this sort of adventure, and kudos on working the module's backstory into the concept. I don't think there are any traits specific to the module itself or Ravenmoor (it's a very small, isolated community with very little through traffic), but if you'd like, you can check this book out since your characters will be coming out of Magnimar. Any regional traits tied to Varisia itself might be useful as well. If you see any other traits floating around that you might want to use, run them by me. Maybe check out the player's guides for Shattered Star or Rise of the Runelords? I don't recall off the top of my head, but I believe they both take place in Varisia, so they might have something useful to you.

@Vash - Humor, to a certain extent, is never unwelcome, no matter what the theme of the campaign may be. That said, what's your other idea?

@Chiroptera - I don't have a hard deadline set just yet. I'm thinking of starting the game itself after Christmas, so I imagine we'll probably cut off recruitment around then. I'll update with a hard cut-off date when I get a better idea, but it'll probably depend on how many applicants have popped up by then.

@Dalton - Cool, never seen a Weapon Adept monk in action before. Rebuild him to fit the character creation guidelines and he'll be a very strong contender.

@everybody else - Thanks for showing your interest. I'm looking forward to seeing what sort of characters you cook up!


All statted up and ready for review!


Can "in for the Money" be an excuse because the character is too prideful to admit he/she likes helping people?

Would a Dwarf Human (a Human suffering from dwarfism) be possible? Not any stat adjustment (or just minor ones) with probably a speed penality.


Budd the C.H.U.D. wrote:
Human investigator sounds perfect for this sort of adventure, and kudos on working the module's backstory into the concept. I don't think there are any traits specific to the module itself or Ravenmoor (it's a very small, isolated community with very little through traffic), but if you'd like, you can check this book out since your characters will be coming out of Magnimar. Any regional traits tied to Varisia itself might be useful as well. If you see any other traits floating around that you might want to use, run them by me. Maybe check out the player's guides for Shattered Star or Rise of the Runelords? I don't recall off the top of my head, but I believe they both take place in Varisia, so they might have something useful to you.

In fact, I just downloaded the Magnimar sourcebook and am looking through it now. I had intended to do so anyway - Magnimar will serve as a template for a city in my homebrew setting. So, win win! I'll try to have something for you in the next day or two.


Greven Morius is a grizzled 52-year old, cigar-smoking monster slayer, who in his older years has turned to private investigation in Magnimar and the odd adventuring job, when anyone is willing to hire a swordsman past his prime. He likes to drink and gamble, and is often in shortage of money and looking for work.


@budd, while I would prefer the halfling fencer, (who can have his serious moments)

there are a few things I haven't played before that I might would give a try here.

inquisitor- I like the look of the class, but nothing jumps out at me for background yet. possibly rumors of misdoings have drawn him to ravenmoore

arcanist- possibly looking for a new formula and heard of secret magics passed down in obscure settlements like this?

the others were an investigator and an alchemist, which has seemingly been taken :3 and I would rather not step on someones shoes.

Lastly, and possibly the one that has to most pull to me aside from the fencer is an oracle.


Vash: If you decide to go oracle and we both get accepted (both big Ifs) perhaps we could be traveling companions before the adventure began? An oracle and a monk seem like they would have a lot in common.


More responses!

In no particular order...

@Dalton - I've reviewed the updated character profile, and it looks great. Good work, you're in the running for sure.

@Alex G - Yes and yes! We'd simply stat it up as a regular human, then change the size category to small and change it to a 20ft. movement speed, like a gnome or halfling might have. I think there are a couple other adjustments to make by making one's size category small (AC, CMB, CMD, etc.) but I'd be happy to work with you on that.

@JGray - Excellent, looking forward to it.

@Greven - Sounds like a great character, and I'm totally picturing a younger Sam Elliot. At 52, we'd be applying the stat changes for being in the "middle age" category (-1 Str, Dex, Con, +1 Int, Wis, Cha) to him, all right? I'm guessing he's an Investigator, right?

@Vash - Well, I love Inquisitors and Oracles both, but that's just me. :) If you want to keep your halfling swashbuckler in the running, though, that's fine. Maybe work on cleaning up the formatting on the alias a bit so that it's sweet to look at?


Cool :) He's a slayer actually, and sure thing with the "middle age" stat changes.


@Greven - That's actually even better. I can dig it.


gonna be honest, I have the flu and a sinus infection, and while I have been attempting to keep my mind off it via shenanigans such as the internet, youtube, and sleep, It helps only so much, so I cannot say I have the energy to learn a new class (oracle), so I will stick with vash, who I feel fits into any campaign fairly well.

aside from that, I am considering a war priest, but at the moment have not the energy to write a story for him.


ok, does that look any better? also, I was hoping you would allow me to use slashing grace with the rapier to fit the character, otherwise I would probably use a longsword but...


@Vash - Gettin' there. I started looking over your crunch, and by my calculations, I think you're one point overspent on the point-buy (I'm using Herolab to replicate each applicant's point-buy value). As far as slashing grace goes, I understand there was a big hullabaloo over the way this feat was set up. The idea is that you want Dex-to-damage with your rapier, right? Well, Slashing Grace is a hot mess as-written, but I'd say it's fine. You meet the prereqs, and I'm a reasonable guy, so yeah, go for it.


thanks mate. and yes, that's my bad, his con should be 11. also, updated him a bit more.


Haven't done a PBP for a non Call of Cthulhu game so this seems like the next logical bridge.

Dotting the thread for interest.

EDIT: Do you do Partial BAB's for Multiclasses or no?


My concept is slowly developing. Budd, what do you think of the Spiritualist archetype for Investigator? I'm thinking of weaving Ashava the True Spark into my character's backstory.


@JGray - Sounds very cool, and very appropriate for a character from Magnimar. Go for it. EDIT: Please tell me you're going to put a rank in Perform (Dance). :D

@Hubaris - Partial BABs for Multiclasses... I've honestly never had anyone multiclass in any game I've run (or been in!). What class combination were you thinking about? I know the normal way to determine BAB when multiclassing, never seen any other method... how's it work?


Basically the idea is that when you multiclass you don't truncate the BAB for 1/2 and 3/4 BAB classes. So a Rogue level effectively nets you 0.75 of a BAB at first level, not 0. It makes multiclassing a little less punishing. Otherwise a Rogue 1 / Monk 1 would have no BAB at all!

Just curious really.


@Hubaris - I actually like the sound of that. Helps those 3/4 BABs out. Might have to throw that in as a house rule!


Greven Morius is fully statted now. Have a look. Oh and btw, how much you reckon for a case with 10 cigars? :)


Budd the C.H.U.D. wrote:
@Hubaris - I actually like the sound of that. Helps those 3/4 BABs out. Might have to throw that in as a house rule!

I know 3.x/3.5 Unearthed Arcana had those rules (sadly not in the SRD), they have them for BaB and Saves (the other thing that can suffer from multiclassing)

For saves: good saves are 1/2 level (with a good save) +2, the +2 only being counted once, bad saves are 1/3 level +0, or 3/6 +2 and 2/6 for when you need to add them.

So Fighter1/Ranger1 would have a fort save of +3 and modifier, not +4.
Cleric2/Wizard1 would have a Ref save of +1 and modifier instead of +0.
Druid 1/Rogue 2 would have a Will save of +3 and modifier instead of +2,
etc

For BaB: Full BaB is 4/4, 3/4 BaB is, well 3/4 and 1/2 BaB is 2/4.
So, Rogue 1 (3/4) + Monk 1 (3/4) = 6/4 or 1.5. add another level in a 3/4 class or take one in a 1/2 class and it rise to +2 at 3rd level, instead of +0 (or +1 if you took two levels in the same class.)


So my idea is for a detective archetype for the Bard. A person who works with the city watch researching crimes and developing profiles. I've geared his spell selection and skill set in that direction. He's currently working on a case with similar traits as the one involving the missing tax collector. Certain officials heading outside of the city coming up missing. But in the other cases those investigations involved properties owned by various nobility in the city. This is different, but may benefit from his expertise.

Let me know if this idea appeals to you, and I'll start fleshing out his background further and developing contacts and perhaps cover one of his cases.

Sebastian Bacaraov:

Male Human Bard (Detective) 3 (Pathfinder RPG Advanced Player's Guide 0)
LN Medium humanoid (human)
Init +2; Senses Perception +9
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 18 (3d8)
Fort +1, Ref +5, Will +4; +4 bonus vs. illusion and to see through disguises and protections against divination
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4/19-20) and
. . dagger +4 (1d4/19-20) and
. . masterwork cold iron shortsword +5 (1d6/19-20) and
. . sap +4 (1d6 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks bardic performance 10 rounds/day (careful teamwork, countersong, distraction, fascinate, inspire competence +2)
Bard (Detective) Spells Known (CL 3rd; concentration +5):
. . 1st (4/day)—cure light wounds, deadeye's lore[UC], see alignment[UC], sow thought[ARG] (DC 13), unbreakable heart[ISWG]
. . 0 (at will)—daze (DC 12), detect magic, light, open/close (DC 12), sift[APG], unwitting ally[APG] (DC 12)

--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 14, Wis 12, Cha 15
Base Atk +2; CMB +2; CMD 14
Feats Persuasive, Scholar[ISWG], Weapon Finesse
Traits canter, eyes and ears of the city
Skills Appraise +6, Bluff +8, Diplomacy +10 (+11 to gather information), Escape Artist +5, Intimidate +8, Knowledge (arcana) +10, Knowledge (local) +11, Knowledge (nobility) +7, Linguistics +7, Perception +9, Perform (oratory) +6, Sense Motive +8 (+13 to intercept a secret message), Spellcraft +6, Stealth +6, Use Magic Device +6
Languages Common, Dwarven, Gnome
SQ arcane insight, eye for detail
Combat Gear acid, alchemist's fire, caltrops, healer's kit, holy water, smelling salts, smokestick, tanglefoot bag (2); Other Gear +1 chain shirt, arrows (40), blunt arrows (20), dagger, dagger, masterwork cold iron shortsword, sap, shortbow, backpack, masterwork, bedroll, belt pouch, bullseye lantern, drill, fetters, masterwork, flask, flint and steel, grappling hook, impossible papyrus, iron spike (3), mwk manacles, portrait book, signal whistle, signet ring, silk rope (50 ft.), sunrod, thieves' tools, masterwork, 843 gp, 4 sp, 2 cp
--------------------
Special Abilities
--------------------
Arcane Insight (Ex) +4 save vs. illusions, +4 caster level vs. disguise and divination protections.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Eye for Detail +1 (Ex) You add half your bard level to Knowledge (local), Perception, Sense Motive, and Diplomacy(Gather Information) checks.
Scholar (Knowledge [arcana], Knowledge [local]) +2 bonus on two Knowledge skills


@Greven - 10 gp, if they're any good. ;) Also, crunch is lookin' good at a glance. Very cool stuff.

@Alex G - Thanks for clearing that up. Definitely does make multiclassing more feasible than in its current incarnation...

@Chiroptera - Also sounding good! I feel like a proper investigative team is coming together...


Hello there, everyone. :] My name's Kelsey. I've been an online roleplayer (writing only, mostly) for quite sometime. I am a big Pathfinder fan as well, but I have never combined the two. I was considering making a character for this game, if that would be alright; I wasn't certain if you had met your limit on players...Although I am a bit new to doing Pathfinder online, I am very familiar with the universe and how to play the game itself.

If the team is a party, I would like to talk with everyone about how we met, and if we have done adventuring together in the past. I was planning on playing a human, probably religious to Desna since it was suggested, though the class I am flexible with. I need to develop her personality, but she'd probably be CG alignment. I can finish her tonight if there's still room. If not, I'll keep looking. :3


@Bjornhona - Oh, recruitment will be open for a good while- at least another week. I'm in no hurry to close up shop. If you're interested in creating a character to submit, you might want to read this article. It's a great introduction to how to take best advantage of the PbP format. I've only been PbPing for... gosh, less than a year, so I'm open to accepting players new to the format, so long as they're dedicated! Anyhoo, go ahead and whip something up, and I'll be sure to let you know what I think.

...Yes, I am refreshing the page every few minutes to check for new posts. What of it? ;)


Oh man, that's me too! I got distracted reading another potential thread, but I really like the hook for this game, I'm really quite interested in making someone. :DDD

I will definitely check out the article, thanks for the link! OMG Yay! I am really excited to have this opportunity. I'm gearing up to move and I was so bummed that I didn't have an outlet for Pathfinder. I am really glad I found this and that you made it. <3


I realize not everyone will make it into the campaign but I'm concerned a lot of the options are too investigative heavy - leaving a lot of skill overlap but not a lot of chances for people to shine. Perhaps I should develop an alternative concept...


I'm not sure how to make an alias. Is that where I should begin filling out my character profile? I'm sorry, I'm trying to get all of my newb questions out of the way, heh. I'll look for some examples.


@Bjornhona - Considering my own IRL Pathfinder group has only been able to meet twice in the last three months and three of the PbP games I play in have gone inactive, I understand that feeling entirely. Making an alias is pretty easy. You're going to go to My Account up at the top, then you'll see the option (as well as the option to add an avatar, like the ever-handsome King Mogaru I'm sporting) in there.

@JGray - That's a valid concern. Of course, with enough applicants, I could potentially run two concurrent tables... Though for my own sake I would prefer not to. We'll see. Anyway, if you'd like to try an alternative concept, go for it, but I'd still really like to see what you come up with for a Spiritualist Investigator if you still want to try for it.

I'll probably post a summation of all the character concepts that have been submitted tomorrow so everyone can see what the potential roster is looking like. As JGray said, it's very investigation-heavy so far. A dedicated spellcaster or heavy-hitter might be a good approach for anyone else out there looking into submitting!


I'm going to make her a witch with sleep-related spells and hexes, because that sounds fun to me, honestly, and it will give us a little bit of spell power as well. I found how to make a profile for her, too. I'll be filling it out now, as I've not much else to do for the night. We can all chat and whatnot too!

I've got to be honest, I've not done point-buy before. Is there a calculator for it somewhere I need to be aware of? Usually we do 4d6 take highest 3 for our stats where I live.


@Bjornhona - Hi Bjornhona. I used this. And looking forward to work on background with you, as you suggested.

@Budd the C.H.U.D. - Of course they are the good ones! :)


Spoiler:

Dramin Jodare
Male Human Fighter (Lore Warden) 2 (PFS: Field Guide) / Wizard (Divination - Foresight (APG)) 1
N Medium Humanoid (Human)
Init +3; Senses Perception +0
Favored Class: Wizard (1 Bonus Spell Known)

--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+0 armor, +2 Dex, +1 Deflection)
hp 23 (2d10 + 1d6 + 3 Con)
Fort +4, Ref +2, Will +2

--------------------
Offense
--------------------
Speed: 30 ft.
Melee: Masterwork Cold Iron Falchion +5 (2d4+3/18-20) and
. . dagger +4 (1d4+2/19-20) and
. . club +4 (1d6+2/20) and
. . sap +4 (1d6+2 nonlethal)
Ranged: Masterwork Composite (+2 Strength) Longbow +5 (1d8+2/×3)
Special Attacks: Focused Shot, Combat Expertise

Wizard (Divination) Spells Known (CL 3rd; concentration +5):
. . 1st (2/day)— Gravity Bow (APG), True Strike, Comprehend Languages, Grease, Shield, Mage Armor, Color Spray
. . 0 (at will)—All Known

--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 16, Wis 10, Cha 8

Base Atk +2.5; CMB +4; CMD 17

Feats: Precise Shot, Point-Blank Shot , Quick Draw [Fighter Bonus Feat], Focused Shot (APG) [Fighter Bonus Feat], Combat Expertise [Lore Warden 2], Dilettante (PF Chronicles: Seekers of Secrets) , Scribe Scroll [Wizard 1]

Traits: Magical Knack, Reckless

Skills: Acrobatics +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (history) +10, Knowledge (geography) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (planes) +9, Knowledge (religion) +9, Spellcraft +8

Languages: Common, Elven, Giant

Class Abilities Arcane Bond (Ring), Arcane School (Divination - Foresight / Banned: Necromancy and Enchantment), Cantrips, Prescience

Adventuring Gear: Backpack (2 gp), Bedroll (1 sp), Belt Pouch (1 gp), Canteen (2 gp), Wizard's Kit (21 gp), Fighter's Kit (9 gp),Rope (1 gp), Scroll Case(1 gp x 5), Explorer’s Outfit

Magical Items: Hold Portal (25 gp), Unseen Servant (25 gp), Alarm (25 gp), Shield (25 gp x 3), Lighten Object (25 gp), Mage Armor (25 gp), Memorize Page (25 gp), Gravity Bow (25 gp), Potion of Cure Light Wounds (50 gp x 3)

Combat Gear: Ring of Protection +1 (1000 gp), Masterwork Composite Longbow (2 strength) (575 gp), Cold Iron Masterwork Falchion (750 gp), Dagger (2 gp), Sap (1 gp), Club (0 gp), Common Arrows (2 gp), Smoke Arrows (10 gp x 10) (APG)

GP = ~203

-------------------------
Special Abilities & Feats
------------------------
Precise Shot – No penalty for shooting into melee.

Quick Draw – Draw a weapon as a free action instead of a move action.

Point Blank Shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Focused Shot - As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of your target to deal this extra damage. Creatures immune to critical hits and sneak attacks are immune to this extra damage.

Combat Expertise - You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Dilettante - You gain a +2 bonus on Knowledge checks if you have 1–5 ranks in that skill. This bonus does not stack with Skill Focus. You can make untrained Knowledge checks with DCs up to 15.

Forewarned (Su) - You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

Prescience (Su) - At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Well you did say it was pretty investigation heavy so far and that there needed to be some sort of meat shield or caster...
What are the chances!

Backstory done as well if you so desire.

EDIT: Fixed some stuff. Spacing.


Tentative dot; thinking about a Psychic Searcher oracle... :)

Silver Crusade

Lady Ladile wrote:
Tentative dot; thinking about a Psychic Searcher oracle... :)

BRAAAAAIIINNN DRAAAAIIINNNN!!!


Hubaris wrote:
** spoiler omitted **...

Hey! Just cuz I'm small doesn't mean I cant be in front protecting your tall bum!


(Oh no I forgot Skilled!)

I'll give you the benefit of the doubt small fry!
Give me something impressive to add to my journals and I will be right beside you spell and steel in hand.


@Hubaris - Dramin looks cool, crunch-wise. Definitely get me some backstory on the guy.

@Ladile - Still plenty of time to throw your name in the hat, if you're interested.

Sovereign Court

Budd is a great gamer and a good CHUD. I would encourage anyone and everyone to throw in a character here. I'm sure you will have fun!

If I was not already stretched thin, I would be in on this in a heartbeat.


Dalton was my first-ever character on these boards, I hope I get a chance to revitalize him in this campaign!


I like the look and feel so far, so Mr. Budd has my interest. So much so that I'm brushing up on my Magnimar districts so I can flesh out my Legate Bacarov.

As to that, with him being a detective type, I was writing up a scene and had him investigating a corpse. For the anatomy portion and/or identifying wounds, would you consider that a Heal Check? Or another skill? I want to make sure his stats lineup with mmy the fluff I'm writing.

Thanks again!

1 to 50 of 198 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Feast of Ravenmoor (PbP) - Open Recruitment All Messageboards

Want to post a reply? Sign in.